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Eric Branlund [Wed, 25 Sep 2019 14:21:17 +0000 (07:21 -0700)]
Changed the English message for a force trainer experiencing the cosmic cast off since the previous version did not make sense. Google Translate's "I was about to explode" for the Japanese message would be an alternative but that doesn't convey anything about the change to the player's ki.
Eric Branlund [Wed, 25 Sep 2019 14:16:15 +0000 (07:16 -0700)]
Changed some English descriptions of mutations to use simple present tense rather than a participle since the former seems clearer and is more concise.
Eric Branlund [Wed, 25 Sep 2019 14:11:11 +0000 (07:11 -0700)]
Dropped "are" for the English message about the player not able to see the Rolenot distributing grenades. That makes the message more idiomatic.
Eric Branlund [Wed, 25 Sep 2019 14:07:25 +0000 (07:07 -0700)]
For more idiomatic English, replaced "in two persons" to "into two persons"; without "persons" "in two" would be just right though.
Eric Branlund [Wed, 25 Sep 2019 14:05:12 +0000 (07:05 -0700)]
For the English monster healing message, switched "my" to "his" since in-game it's used for monster self-healing rather than a monster healing the player.
Eric Branlund [Wed, 25 Sep 2019 14:05:12 +0000 (07:05 -0700)]
For the English monster healing message, switched "my" to "his" since in-game it's used for monster self-healing rather than a monster healing the player.
Eric Branlund [Wed, 25 Sep 2019 06:42:27 +0000 (23:42 -0700)]
Changed English message for change in weapon suitability when not mounted to more closely follow what Google Translate gives for the Japanese message.
Eric Branlund [Wed, 25 Sep 2019 06:24:26 +0000 (23:24 -0700)]
Changed for a more idiomatic English message about breaking glass.
Eric Branlund [Wed, 25 Sep 2019 06:20:52 +0000 (23:20 -0700)]
Changed "riding pet" to "pet you are/were riding" for a clearer English messages. Another option, more concise option, would be to replace "riding pet" with "steed" but that loses the connection with pets.
Eric Branlund [Wed, 25 Sep 2019 06:13:53 +0000 (23:13 -0700)]
Changed "prepare" to "prepared" since it's used a participle.
Eric Branlund [Wed, 25 Sep 2019 06:09:38 +0000 (23:09 -0700)]
Inserted indefinite article in English message about thief's blinking being blocked since that's more idiomatic.
deskull [Mon, 20 Jan 2020 15:20:58 +0000 (00:20 +0900)]
Merge remote-tracking branch 'remotes/origin/feature/Refactoring-Hourier' into For2.2.2-Refactoring
deskull [Mon, 20 Jan 2020 15:14:50 +0000 (00:14 +0900)]
[Fix] #38997 前回マージ後の英語版ビルドエラーを修正. / Fixed English build error after previous merge.
deskull [Mon, 20 Jan 2020 15:05:24 +0000 (00:05 +0900)]
Merge remote-tracking branch 'remotes/origin/feature/Refactoring-Hourier' into For2.2.2-Refactoring
Hourier [Mon, 20 Jan 2020 13:34:55 +0000 (22:34 +0900)]
[Fix] #39815 backwardsEric氏による、autopick_autoregister()のメモリリーク問題の修正 / Fixed memory leak in autopick_autoregister() by backwardsEric, thanks a lot!
Hourier [Mon, 20 Jan 2020 13:29:04 +0000 (22:29 +0900)]
[Fix] #39673 TaoTao氏による、Linuxでコンパイルが通るようにMakefile.am その他の修正 / Fixed Makefile.am and others in order to succeed compilation by TaoTao, thanks a lot!
Hourier [Mon, 20 Jan 2020 13:09:51 +0000 (22:09 +0900)]
[Fix] #39619 backwardsEric氏によるパッチ:自動拾いファイルを開けなかった時にクラッシュする問題を修正 / Fixed autopick crash with no preference files by backwardsEric, thanks a lot!
deskull [Sun, 19 Jan 2020 06:46:07 +0000 (15:46 +0900)]
[Fix] Removed a old blank file.
Eric Branlund [Wed, 25 Sep 2019 06:05:52 +0000 (23:05 -0700)]
Since "something" is singular, changed "prevent" to "prevents" for subject/verb agreement.
Eric Branlund [Wed, 25 Sep 2019 06:01:20 +0000 (23:01 -0700)]
This is related to commit
874112e9ad6b4c3664588d91d176ea60c28dcddb. It adds a conjunction to an identically worded English message in melee1.c.
Eric Branlund [Wed, 25 Sep 2019 05:57:37 +0000 (22:57 -0700)]
Changed past tense to present perfect for the English message about the restoration, in the immediate past, of the "mantle of shadow".
Eric Branlund [Wed, 25 Sep 2019 05:56:36 +0000 (22:56 -0700)]
Change for subject/verb agreement with "mantle of shadow".
Eric Branlund [Wed, 25 Sep 2019 05:52:13 +0000 (22:52 -0700)]
For English message, replaced "did Seppuku" with "committed seppuku" since the literal English translation would be "committed ritual suicide".
Eric Branlund [Wed, 25 Sep 2019 05:49:39 +0000 (22:49 -0700)]
For one of the English messages related to CHECK_MULTISHADOW(), inserted a missing conjunction between to independent clauses.
Eric Branlund [Wed, 25 Sep 2019 05:46:53 +0000 (22:46 -0700)]
Changed English message about ending the "tsuyoshi" effect from past perfect to present perfect since the action is leading up to present rather than happening before some point in the past.
Eric Branlund [Wed, 25 Sep 2019 05:40:48 +0000 (22:40 -0700)]
In English prompts for selecting an elemental immunity, changed "immune" to "immunity" since it is used as a noun rather than an adjective.
Eric Branlund [Wed, 25 Sep 2019 05:30:02 +0000 (22:30 -0700)]
In English messages, replaced "ethereal form" with "ethereal" since the latter is shorter and about as clear.
Eric Branlund [Wed, 25 Sep 2019 05:15:56 +0000 (22:15 -0700)]
"Extremely faster" is an awkward expression in English. Replaced "faster" with "fast" for a more idiomatic message.
Eric Branlund [Wed, 25 Sep 2019 05:14:01 +0000 (22:14 -0700)]
Changed "Berserk" to "berserk" since the capitalization seemed unnecessary.
Eric Branlund [Wed, 25 Sep 2019 05:09:58 +0000 (22:09 -0700)]
In English changed "Learning", in reference to the blue mage ability, to "learning" where it was not immediately followed by "ability".
Eric Branlund [Wed, 25 Sep 2019 05:05:26 +0000 (22:05 -0700)]
Changed floor regeneration English message to have the first part as an introductory clause rather than a separate, but incomplete, sentence.
And fix unchanged message manually from previous commit... (Deskull)
Eric Branlund [Wed, 25 Sep 2019 05:02:58 +0000 (22:02 -0700)]
For the English messages summarizing the arena result, changed the verbs to be past tense (the ones that were in past perfect would need changes for subject/verb agreement if kept in that tense).
Eric Branlund [Wed, 25 Sep 2019 04:56:20 +0000 (21:56 -0700)]
In one of the English messages for booze consumption/alcohol mutation, removed a comma since the sentence is not a compound sentence with two parts that could stand on their own.
Eric Branlund [Wed, 25 Sep 2019 04:52:27 +0000 (21:52 -0700)]
Since "acid" is singular, change "melt" to "melts" for subject/verb agreement.
Eric Branlund [Wed, 25 Sep 2019 04:50:38 +0000 (21:50 -0700)]
Changed "electric" to "electricity" in English message since it's used as a noun.
Eric Branlund [Wed, 25 Sep 2019 04:47:25 +0000 (21:47 -0700)]
Replaced "TinyAngband" in English heading for the options screen with "Game".
Eric Branlund [Wed, 25 Sep 2019 01:47:02 +0000 (18:47 -0700)]
For English prompt about recording, changed the verbs in the option about the last item to past tense and added a definite article for clarity.
Eric Branlund [Wed, 25 Sep 2019 01:43:36 +0000 (18:43 -0700)]
Reworded for clarity some of the English messages which record why named pets were lost.
Eric Branlund [Wed, 25 Sep 2019 01:36:55 +0000 (18:36 -0700)]
"A reactionary of shooting" isn't clear English. Google Translate's "rebound of shooting" isn't much better. I reworded the English message under the assumption that the recoil from shooting the weapon affected the shooter (though that's something that seems more in consistent with a firearm rather than a bow or crossbow). If it's a projectile bouncing off something and coming back to hit the shooter, then the message should be reworded.
Eric Branlund [Wed, 25 Sep 2019 01:31:45 +0000 (18:31 -0700)]
"Do activate" sounds like a command in English rather than a message about why something not happening. Reworded the English message to be something like what Google translate gives for the Japanese version.
Eric Branlund [Wed, 25 Sep 2019 01:28:21 +0000 (18:28 -0700)]
In English message for a door blocked from closing, "stuck" is an awkward adjective to use for a place. Reworded the message to be more specific about what is happening.
Eric Branlund [Wed, 25 Sep 2019 01:10:58 +0000 (18:10 -0700)]
Reworded English smithing message about an unimproveable object to be more idiomatic.
Eric Branlund [Wed, 25 Sep 2019 01:07:49 +0000 (18:07 -0700)]
Changed indefinite to definite article in English message about stopped time preventing quaffing a potion: there's a specific bottle involved rather than just some bottle somewhere.
Eric Branlund [Wed, 25 Sep 2019 01:06:34 +0000 (18:06 -0700)]
Changed English message for no monster to ride to be more idiomatic.
Eric Branlund [Wed, 25 Sep 2019 01:03:00 +0000 (18:03 -0700)]
Change "go to" to "go" in English message since the destination is a direction rather than a place.
Eric Branlund [Wed, 25 Sep 2019 00:59:51 +0000 (17:59 -0700)]
For English message about summoning nothing, changed past perfect tense to past tense; otherwise would need to change "have" to "has" for subject/verb agreement.
Eric Branlund [Wed, 25 Sep 2019 00:57:51 +0000 (17:57 -0700)]
Changed English messages related to summoning just one creature to reflect that only one creature is summoned.
Eric Branlund [Wed, 25 Sep 2019 00:53:22 +0000 (17:53 -0700)]
Changed "cast a animate dead" to "animate the dead" in two English messages for clarity.
Eric Branlund [Wed, 25 Sep 2019 00:49:25 +0000 (17:49 -0700)]
Corrected subject/verb agreement in English-message for player creating traps.
Eric Branlund [Wed, 25 Sep 2019 00:46:32 +0000 (17:46 -0700)]
Corrected spelling ("torche" to "torch") and subject/verb agreement in the same English message.
Eric Branlund [Wed, 25 Sep 2019 00:43:55 +0000 (17:43 -0700)]
Changed "teared" to "tore" since the past tense for that verb is irregular. Moved "off" to be adjacent to the verb since I think that's a bit easier to understand.
Eric Branlund [Wed, 25 Sep 2019 00:41:40 +0000 (17:41 -0700)]
Changed English prompt for teleporting between towns to use a more idiomatic phrase.
Eric Branlund [Wed, 25 Sep 2019 00:40:00 +0000 (17:40 -0700)]
Changed "exceptionally" to "exceptional" in English message since it's used as an adjective.
Hourier [Sat, 18 Jan 2020 14:38:01 +0000 (23:38 +0900)]
[Refactor] #38997 座標の誤りを修正 / Fixed arguments of positions
Hourier [Sat, 18 Jan 2020 14:30:04 +0000 (23:30 +0900)]
[Refactor] #37353 プロトタイプ宣言の誤りを修正 / Corrected prototype decleration
Hourier [Sat, 18 Jan 2020 13:59:16 +0000 (22:59 +0900)]
[Refactor] #38997 古くなったコメントを削除 / Removed old comments
Hourier [Sat, 18 Jan 2020 13:55:49 +0000 (22:55 +0900)]
[Refactor] #38997 object_desc() と screen_object()にplayer_type * 引数を追加 / Added player_type * argument to object_desc() and screen_object()
Hourier [Sat, 18 Jan 2020 13:20:48 +0000 (22:20 +0900)]
[Refactor] #38997 monster_has_hostile_align()にplayer_type * 引数を追加 / Added player_type * argument to monster_has_hostile_align()
Hourier [Sat, 18 Jan 2020 13:15:59 +0000 (22:15 +0900)]
[Refactor] #38997 are_enemies()にplayer_type * 引数を追加 / Added player_type * argument to are_enemies()
Hourier [Sat, 18 Jan 2020 13:12:11 +0000 (22:12 +0900)]
[Refactor] #38997 関数マクロcave_empty_bold*() を普通の関数に展開し、player-type * 引数を追加 / Changed macro function cave_empty_bold*() to normal function and added player_type * argument
Hourier [Sat, 18 Jan 2020 12:47:03 +0000 (21:47 +0900)]
[Refactor] #38997 関数マクロpattern_tile() を普通の関数に展開し、player-type * 引数を追加 / Changed macro function pattern_tile() to normal function and added player_type * argument
Hourier [Sat, 18 Jan 2020 12:37:29 +0000 (21:37 +0900)]
[Refactor] #38997 関数マクロcave_empty_grid() を普通の関数に展開し、player-type * 引数を追加 / Changed macro function cave_empty_grid() to normal function and added player_type * argument
Hourier [Sat, 18 Jan 2020 12:18:28 +0000 (21:18 +0900)]
[Refactor] #38997 hit_trap_set_abnormal_status_p()にplayer_type * 引数を追加 / Added player_type * argument to hit_trap_set_abnormal_status_p()
Hourier [Sat, 18 Jan 2020 12:15:25 +0000 (21:15 +0900)]
[Refactor] #38997 monster_can_*()にplayer_type * 引数を追加 / Added player_type * argument to monster_can_*()
Hourier [Sat, 18 Jan 2020 12:08:12 +0000 (21:08 +0900)]
[Refactor] #38997 is_known_trap() とis_hidden_door()にplayer_type * 引数を追加 / Added player_type * argument to is_known_trap() and is_hidden_door()
Hourier [Sat, 18 Jan 2020 11:46:52 +0000 (20:46 +0900)]
[Refactor] #38997 lite_spot() にplayer_type * 引数を追加 / Added player_type * argument to lite_spot()
Hourier [Sat, 18 Jan 2020 11:20:57 +0000 (20:20 +0900)]
[Refactor] #38997 note_spot() にplayer_type * 引数を追加 / Added player_type * argument to note_spot()
Hourier [Sat, 18 Jan 2020 11:05:56 +0000 (20:05 +0900)]
[Refactor] #38997 cave_*_teleportable_bold() にplayer_type * 引数を追加 / Added player_type * argument to cave_*_teleportable_bold()
Hourier [Sat, 18 Jan 2020 11:00:00 +0000 (20:00 +0900)]
[Refactor] #38997 place_solid_noperm_bold() を削除し、place_grid() に統合 / Removed place_solid_noperm_bold() and unified into place_bold()
Hourier [Sat, 18 Jan 2020 10:57:42 +0000 (19:57 +0900)]
[Refactor] #38997 place_solid_perm_bold() を削除し、place_grid() に統合 / Removed place_solid_perm_bold() and unified into place_bold()
Hourier [Sat, 18 Jan 2020 10:56:31 +0000 (19:56 +0900)]
[Refactor] #38997 place_solid_bold() を削除し、place_grid() に統合 / Removed place_solid_bold() and unified into place_bold()
Hourier [Sat, 18 Jan 2020 10:54:24 +0000 (19:54 +0900)]
[Refactor] #38997 place_outer_noperm_bold() を削除し、place_grid() に統合 / Removed place_outer_noperm_bold() and unified into place_bold()
Hourier [Sat, 18 Jan 2020 10:52:10 +0000 (19:52 +0900)]
[Refactor] #38997 place_outer_bold() を削除し、place_grid() に統合 / Removed place_outer_bold() and unified into place_bold()
Hourier [Sat, 18 Jan 2020 10:49:28 +0000 (19:49 +0900)]
[Refactor] #38997 place_inner_perm_bold() を削除し、place_grid() に統合 / Removed place_inner_perm_bold() and unified into place_bold()
Hourier [Sat, 18 Jan 2020 10:48:06 +0000 (19:48 +0900)]
[Refactor] #38997 place_inner_bold() を削除し、place_grid() に統合 / Removed place_inner_bold() and unified into place_bold()
Hourier [Sat, 18 Jan 2020 10:45:40 +0000 (19:45 +0900)]
[Refactor] #38997 place_extra_perm_bold() を削除し、place_grid() に統合 / Removed place_extra_perm_bold() and unified into place_bold()
Hourier [Sat, 18 Jan 2020 10:43:06 +0000 (19:43 +0900)]
[Refactor] #38997 place_extra_bold() を削除し、place_grid() に統合 / Removed place_extra_bold() and unified into place_bold()
Hourier [Sat, 18 Jan 2020 10:39:50 +0000 (19:39 +0900)]
[Refactor] #38997 place_floor_bold() を削除し、place_grid() に統合 / Removed place_floor_bold() and unified into place_bold()
Hourier [Sat, 18 Jan 2020 10:30:02 +0000 (19:30 +0900)]
[Refactor] #38997 place_grid_type をgrid_hold_type に変更し、place_hold()を追加 / Changed grid_hold_type to place_grid_type and added place_hold()
Hourier [Sat, 18 Jan 2020 10:12:03 +0000 (19:12 +0900)]
[Refactor] #38997 delete_monster_idx() にplayer_type * 引数を追加 / Added player_type * argument to delete_monster_idx()
Hourier [Sat, 18 Jan 2020 08:38:33 +0000 (17:38 +0900)]
[Refactor] #38997 place_solid_perm_grid() を削除し、place_grid() に統合 / Removed place_outer_noperm_grid() and unified into place_solid_perm_grid()
Hourier [Sat, 18 Jan 2020 08:22:20 +0000 (17:22 +0900)]
[Refactor] #38997 place_outer_noperm_grid() を削除し、place_grid() に統合 / Removed place_outer_noperm_grid() and unified into place_grid()
Hourier [Sat, 18 Jan 2020 08:20:24 +0000 (17:20 +0900)]
[Refactor] #38997 place_outer_perm_grid() を削除し、place_grid() に統合 / Removed place_outer_perm_grid() and unified into place_grid()
Hourier [Sat, 18 Jan 2020 08:19:25 +0000 (17:19 +0900)]
[Refactor] #38997 place_inner_perm_grid() を削除し、place_grid() に統合 / Removed place_inner_perm_grid() and unified into place_grid()
Hourier [Sat, 18 Jan 2020 08:16:53 +0000 (17:16 +0900)]
[Refactor] #38997 place_inner_grid() を削除し、place_grid() に統合 / Removed place_inner_grid() and unified into place_grid()
Hourier [Sat, 18 Jan 2020 08:12:45 +0000 (17:12 +0900)]
[Refactor] #38997 place_extra_grid() を削除し、place_grid() に統合 / Removed place_extra_grid() and unified into place_grid()
Hourier [Sat, 18 Jan 2020 08:09:47 +0000 (17:09 +0900)]
[Refactor] #38997 place_floor_grid() を削除し、place_grid() に統合 / Removed place_floor_grid() and unified into place_grid()
Hourier [Sat, 18 Jan 2020 07:55:23 +0000 (16:55 +0900)]
[Refactor] #38997 set_hostile() にplayer_type * 引数追加 / Added player_type * argument to set_hostile()
Hourier [Sat, 18 Jan 2020 07:52:25 +0000 (16:52 +0900)]
[Refactor] #38997 is_original_ap_and_seen() を普通の関数に展開し、player_type * 引数を追加 / Changed macro function is_original_ap_and_seen() to normal function and added player_type * argument
Hourier [Sat, 18 Jan 2020 07:36:47 +0000 (16:36 +0900)]
[Refactor] #38997 monster2.c の整形 / Reshaped monster2.c
Hourier [Sat, 18 Jan 2020 06:53:38 +0000 (15:53 +0900)]
[Refactor] #38997 monster1.c の整形修正 / Fixed reshaped monster1.c
Hourier [Sat, 18 Jan 2020 06:47:06 +0000 (15:47 +0900)]
[Refactor] #38997 monster1.c の整形 / Reshaped monster1.c
Hourier [Sat, 18 Jan 2020 05:35:45 +0000 (14:35 +0900)]
[Refactor] #38997 detele_monster_idx() にplayer_type * 引数追加の準備 / Prepared player_type * argument to delete_monster_idx()
Hourier [Sat, 18 Jan 2020 05:07:50 +0000 (14:07 +0900)]
[Refactor] #38997 update_view() からfloor_type * 引数削除 / Removed floor_type * argument to update_view()
Hourier [Sat, 18 Jan 2020 05:05:43 +0000 (14:05 +0900)]
[Refactor] #38997 get_dungeon_feeling() にplayer_type * 引数追加 / Added player_type * argument to get_dungeon_feeling()
Hourier [Sat, 18 Jan 2020 04:52:24 +0000 (13:52 +0900)]
[Refactor] #38997 monster_drop_carried_objects() にplayer_type * 引数追加 / Added player_type * argument to monster_drop_carried_objects()
Hourier [Sat, 18 Jan 2020 04:49:40 +0000 (13:49 +0900)]
[Refactor] #38997 update_smart_learn() にplayer_type * 引数追加 / Added player_type * argument to update_smart_learn()
Hourier [Sat, 18 Jan 2020 04:44:35 +0000 (13:44 +0900)]
[Refactor] #38997 mon_scatter() にplayer_type * 引数追加 / Added player_type * argument to mon_scatter()
Hourier [Sat, 18 Jan 2020 04:42:53 +0000 (13:42 +0900)]
[Refactor] #38997 get_mspeed() にplayer_type * 引数追加 / Added player_type * argument to get_mspeed()
Hourier [Sat, 18 Jan 2020 04:36:14 +0000 (13:36 +0900)]
[Refactor] #38997 update_monsters() にplayer_type * 引数追加 / Added player_type * argument to update_monsters()