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Deskull [Mon, 5 Nov 2018 14:19:29 +0000 (23:19 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Mon, 5 Nov 2018 14:01:43 +0000 (23:01 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Mon, 5 Nov 2018 13:36:39 +0000 (22:36 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Mon, 5 Nov 2018 13:27:03 +0000 (22:27 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Sun, 4 Nov 2018 14:47:48 +0000 (23:47 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Sun, 4 Nov 2018 14:39:24 +0000 (23:39 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Sun, 4 Nov 2018 14:29:03 +0000 (23:29 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Sun, 4 Nov 2018 14:19:26 +0000 (23:19 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Sun, 4 Nov 2018 14:11:28 +0000 (23:11 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Sat, 3 Nov 2018 12:42:09 +0000 (21:42 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Sat, 3 Nov 2018 12:32:46 +0000 (21:32 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Sat, 3 Nov 2018 12:23:02 +0000 (21:23 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Sat, 3 Nov 2018 12:16:53 +0000 (21:16 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Sat, 3 Nov 2018 12:12:24 +0000 (21:12 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Fri, 2 Nov 2018 12:35:10 +0000 (21:35 +0900)]
[Refactor] #37353 ソース整形。
Refactor sources.
Deskull [Fri, 2 Nov 2018 12:24:51 +0000 (21:24 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Fri, 2 Nov 2018 12:18:35 +0000 (21:18 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Fri, 2 Nov 2018 12:10:53 +0000 (21:10 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Fri, 2 Nov 2018 11:44:02 +0000 (20:44 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Thu, 1 Nov 2018 22:49:50 +0000 (07:49 +0900)]
[Refactor] #37353 cave~spells3間整理。 / Refactor between cave and spells3.
Deskull [Thu, 1 Nov 2018 22:41:17 +0000 (07:41 +0900)]
[Refactor] #37353 cave~spells3間整理。 / Refactor between cave and spells3.
Deskull [Thu, 1 Nov 2018 13:34:34 +0000 (22:34 +0900)]
[Fix] #37353 Makefile.am修正。
Fixing Makefile.am.
Deskull [Thu, 1 Nov 2018 13:32:21 +0000 (22:32 +0900)]
[Refactor] #37353 grid~floor-generate間整理。 / Refactor between grid and floor-generate.
Deskull [Thu, 1 Nov 2018 13:18:16 +0000 (22:18 +0900)]
[Refactor] #37353 streams.c/hをfloor-streams.c/hに改名。
Rename streams.c/h to floor-streams.c/h.
Deskull [Thu, 1 Nov 2018 13:01:28 +0000 (22:01 +0900)]
Merge branch 'master' of git.sourceforge.jp:/gitroot/hengband/hengband
Deskull [Thu, 1 Nov 2018 13:00:57 +0000 (22:00 +0900)]
[Refactor] #37353 gameoption~externs間整理。 / Refactor between gameoption and externs.
deskull [Wed, 31 Oct 2018 11:43:23 +0000 (04:43 -0700)]
[Fix] #37353 Makefile.am修正。
Fixing Makefile.am.
Deskull [Wed, 31 Oct 2018 11:27:06 +0000 (20:27 +0900)]
[Fix] #37353 Makefile.am修正。
Fixing Makefile.am.
Deskull [Wed, 31 Oct 2018 11:15:20 +0000 (20:15 +0900)]
[Fix] #37353 文字コード修正。
Fix Encoding.
Deskull [Tue, 30 Oct 2018 13:50:41 +0000 (22:50 +0900)]
[Fix] #37353 文字コード修正中。
Fixing Encoding.
Deskull [Tue, 30 Oct 2018 13:25:44 +0000 (22:25 +0900)]
[Refactor] #37353 ソース整形。
Refactor sources.
Deskull [Mon, 15 Oct 2018 09:22:24 +0000 (18:22 +0900)]
[Refactor] #37353 #define STRICT 削除。 / Delete #define STRICT.
Deskull [Mon, 8 Oct 2018 14:58:40 +0000 (23:58 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Sun, 7 Oct 2018 13:23:50 +0000 (22:23 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Sun, 7 Oct 2018 13:18:19 +0000 (22:18 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Sun, 7 Oct 2018 13:11:41 +0000 (22:11 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Sat, 6 Oct 2018 09:24:39 +0000 (18:24 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Sat, 6 Oct 2018 09:14:07 +0000 (18:14 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Sat, 6 Oct 2018 08:50:31 +0000 (17:50 +0900)]
[Feature] #38635 v_infoの2種部屋追加。
Add 2 rooms to v_info.
Deskull [Sat, 6 Oct 2018 06:48:37 +0000 (15:48 +0900)]
[Feature] #38635 v_infoの地形定義追加。
Add feature definition for v_info.
Deskull [Sat, 6 Oct 2018 06:36:13 +0000 (15:36 +0900)]
[Refactor] #37353 メッセージ整理。 / Refactor messages.
Deskull [Sat, 6 Oct 2018 06:23:48 +0000 (15:23 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Thu, 4 Oct 2018 12:04:01 +0000 (21:04 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Thu, 4 Oct 2018 11:52:55 +0000 (20:52 +0900)]
[Feature] #38635 v_infoを参照する通常固定部屋の生成処理を実装。7種部屋追加。
Implement fixed room from v_info.txt, add 7 rooms.
Deskull [Thu, 4 Oct 2018 11:00:42 +0000 (20:00 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Wed, 3 Oct 2018 22:49:04 +0000 (07:49 +0900)]
[Feature] #38635 v_infoを参照する通常固定部屋の生成処理を実装中。
Implementing fixed room from v_info.txt.
Deskull [Wed, 3 Oct 2018 16:00:37 +0000 (01:00 +0900)]
[Refactor] #37353 dungeon~object2間整理。 / Refactor between dungeon and object2.
Deskull [Wed, 3 Oct 2018 13:51:41 +0000 (22:51 +0900)]
[Refactor] #37353 dungeon~spell2間整理。 / Refactor between dungeon and spell2.
Deskull [Wed, 3 Oct 2018 13:38:17 +0000 (22:38 +0900)]
[Refactor] #37353 未定義関数宣言削除。
Delete undefined function declarations.
Deskull [Wed, 3 Oct 2018 13:29:37 +0000 (22:29 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Wed, 3 Oct 2018 13:11:50 +0000 (22:11 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Wed, 3 Oct 2018 13:05:03 +0000 (22:05 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Tue, 2 Oct 2018 13:19:42 +0000 (22:19 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Tue, 2 Oct 2018 12:57:29 +0000 (21:57 +0900)]
[Feature] #37270 掘削技能の表示を追加。
/ Add view of digging skill.
Deskull [Tue, 2 Oct 2018 12:38:46 +0000 (21:38 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Tue, 2 Oct 2018 12:12:52 +0000 (21:12 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Mon, 1 Oct 2018 13:38:59 +0000 (22:38 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Mon, 1 Oct 2018 13:32:40 +0000 (22:32 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Mon, 1 Oct 2018 13:17:47 +0000 (22:17 +0900)]
[Fix] #37353 ウィザードコマンドの全回復修正。
Fix full heading of wizard command.
Deskull [Mon, 1 Oct 2018 13:12:49 +0000 (22:12 +0900)]
[Refactor] #37353 ヒット&アウェイの効果をpanic_hit()にまとめる。
Integrate some effects to panic_hit().
Deskull [Mon, 1 Oct 2018 11:39:19 +0000 (20:39 +0900)]
[Feature] #37270 "各技能値に実値を表示する" オプションを追加。
/ Add "Show actual value of skill" option.
Deskull [Sun, 30 Sep 2018 08:15:50 +0000 (17:15 +0900)]
[Refactor] #37353 melee2.cをmonster-process.cに改名。
Rename melee2.c to monster-process.c.
Deskull [Sat, 29 Sep 2018 14:51:15 +0000 (23:51 +0900)]
[Refactor] #37353 ソース整形。
Refactor sources.
Deskull [Sat, 29 Sep 2018 11:00:47 +0000 (20:00 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Fri, 28 Sep 2018 12:58:38 +0000 (21:58 +0900)]
[Refactor] #37353 モンスターステータス処理を melee2.c から monster-status.c/h へ分離。
Separate shoot process from melee2.c to monster-status.c/h.
Deskull [Fri, 28 Sep 2018 12:43:00 +0000 (21:43 +0900)]
[Refactor] #37287 #37353 型の置換。 / Type replacement.
Deskull [Fri, 28 Sep 2018 12:06:18 +0000 (21:06 +0900)]
[Refactor] #37353 吸血処理をvampirism()にまとめる。
Integrate some processes to vampirism().
Deskull [Fri, 28 Sep 2018 11:47:14 +0000 (20:47 +0900)]
[Refactor] #37353 ratial_stop_mouth()とmutation_stop_mouthをstop_mouth()にまとめる。
Integrate ratial_stop_mouth() and mutation_stop_mouth to stop_mouth().
Deskull [Fri, 28 Sep 2018 11:32:44 +0000 (20:32 +0900)]
#37353 狂戦士化の効果をberserk()にまとめる。
Integrate effect of heroism to berserk().
Deskull [Thu, 27 Sep 2018 13:23:58 +0000 (22:23 +0900)]
[Refactor] #37353 癒し系の効果をtrue_healing()にまとめる。
Integrate some effects to true_healing().
Deskull [Thu, 27 Sep 2018 12:55:06 +0000 (21:55 +0900)]
[Refactor] #37353 全復活系の効果をrestore_all_status()にまとめる。
Integrate some effects to restore_all_status().
Deskull [Thu, 27 Sep 2018 12:33:09 +0000 (21:33 +0900)]
[Refactor] #37353 ソース整形。
Refactor sources.
Deskull [Thu, 27 Sep 2018 12:21:27 +0000 (21:21 +0900)]
[Refactor] #37353 魔術師系クラスの定義をIS_WIZARD_CLASS()にまとめる。
Integrate definition of wizard class to IS_WIZARD_CLASS().
Deskull [Thu, 27 Sep 2018 12:03:59 +0000 (21:03 +0900)]
[Refactor] #37353 MP回復系の効果をrestore_mana()にまとめる。
Integrate some effects to restore_mana().
Deskull [Wed, 26 Sep 2018 11:41:58 +0000 (20:41 +0900)]
[Refactor] #37353 cure_critical_wounds() と greater_healing() を統合。
Integrate cure_critical_wounds() and greater_healing().
Deskull [Wed, 26 Sep 2018 11:24:33 +0000 (20:24 +0900)]
[Refactor] #37353 体力回復系の効果をgreater_healing()にまとめる。
Integrate some effects to greater_healing().
Deskull [Wed, 26 Sep 2018 11:02:48 +0000 (20:02 +0900)]
[Refactor] #37353 致命傷の治癒の効果をcure_critical_wounds()にまとめる。
Integrate some effects to cure_critical_wounds().
Deskull [Wed, 26 Sep 2018 10:51:26 +0000 (19:51 +0900)]
[Fix] #37353 Typo. (wound -> wounds).
Deskull [Wed, 26 Sep 2018 10:37:40 +0000 (19:37 +0900)]
[Refactor] #37353 重傷の治癒の効果をcure_serious_wounds()にまとめる。
Integrate some effects to cure_serious_wounds().
Deskull [Tue, 25 Sep 2018 11:19:44 +0000 (20:19 +0900)]
#37353 軽傷の治癒の効果をcure_light_wounds()にまとめる。
Integrate some effects to cure_light_wounds().
Deskull [Tue, 25 Sep 2018 10:56:59 +0000 (19:56 +0900)]
[Refactor] #37353 プロジェクトファイル位置修正。
Refactor file position in vcxproj.filters.
Deskull [Tue, 25 Sep 2018 10:53:32 +0000 (19:53 +0900)]
[Refactor] #37353 ソース整形。
Refactor sources.
Deskull [Tue, 25 Sep 2018 10:33:38 +0000 (19:33 +0900)]
#37353 [Fix] Typo修正。
Fix typo.
Deskull [Tue, 25 Sep 2018 10:27:57 +0000 (19:27 +0900)]
#37353 士気高揚の効果をheroism()にまとめる。
Integrate effect of heroism to heroism().
Deskull [Mon, 24 Sep 2018 06:58:25 +0000 (15:58 +0900)]
[Refactor] #37353 生命の薬の効果をlife_stream()に分離。
Separate effect of Potion of Life to life_stream().
Deskull [Mon, 24 Sep 2018 06:36:11 +0000 (15:36 +0900)]
[Feature] #38635 FF_* 4種定義のみ追加。
Add four FF_* only definition.
Deskull [Mon, 24 Sep 2018 06:07:15 +0000 (15:07 +0900)]
[Fix] #38205 待機後死亡ダンプから町名が消えるバグを修正。
Fix town name erasing in waited score.
Deskull [Mon, 24 Sep 2018 04:28:41 +0000 (13:28 +0900)]
[Refactor] #37353 ソース整形。
Refactor sources.
Deskull [Mon, 24 Sep 2018 04:15:19 +0000 (13:15 +0900)]
[Refactor] #37353 object2~trap間整理。 / Refactor between object2 and trap.
Deskull [Mon, 24 Sep 2018 03:59:24 +0000 (12:59 +0900)]
[Refactor] #37353 型の置換。
Type replacement.
Deskull [Mon, 24 Sep 2018 03:10:56 +0000 (12:10 +0900)]
* [Refactor] #37353 型の置換。
Type replacement.
Deskull [Mon, 24 Sep 2018 02:28:56 +0000 (11:28 +0900)]
[Refactor] #37353 ソース整形。
Refactor sources.
Deskull [Mon, 24 Sep 2018 02:05:30 +0000 (11:05 +0900)]
[Refactor] #37353 アイテム条件処理を object-hook.c/h へ分離。
Separate item hook functions to object-hook.c/h.
Deskull [Mon, 24 Sep 2018 00:41:41 +0000 (09:41 +0900)]
[Refactor] #37353 モンスター条件処理を monster1.c と birth.c から monster-hook.c/h へ分離。
Separate monster hook functions from monster1.c and birth.c to monster-hook.c/h.
Deskull [Sun, 23 Sep 2018 11:07:38 +0000 (20:07 +0900)]
[Refactor] #37353 プレイヤーの初期生い立ち情報を birth.c から history.c/h へ分離。
Separate array of player's default history from birth.c to history.c/h.
Deskull [Sun, 23 Sep 2018 10:32:08 +0000 (19:32 +0900)]
[Refactor] #37353 ソース整形。
Refactor sources.
Deskull [Sat, 22 Sep 2018 10:17:07 +0000 (19:17 +0900)]
Merge branch 'master' of git.sourceforge.jp:/gitroot/hengband/hengband
Deskull [Sat, 22 Sep 2018 10:15:14 +0000 (19:15 +0900)]
#37907 [Fix] ものまね時の光の剣のダメージが0になる不具合を修正。 / Fix damage 0 when imitator uses PHY_SPEAR.
Habu [Fri, 21 Sep 2018 14:00:41 +0000 (23:00 +0900)]
[fix]鍛冶師で武器/防具の強化ができない問題を修正
Warning潰しで配列を初期化するようにした事で、以前からあった潜在的バグが表面化した。
初期化するようにする前のコードでは、ループのスコープで宣言した未初期化変数は、
前回のループの内容を保持している事を前提としたコードになっていたが、
当然ながらC言語の仕様にそのような保証は無く、たまたま正常に動いていたに過ぎない。
変数宣言をループの外に出すことで正常に動作するように修正。
Deskull [Fri, 21 Sep 2018 10:35:25 +0000 (19:35 +0900)]
[Refactor] #37353 射撃処理を cmd1.c から shoot.c へ分離。
Separate shoot process from cmd1.c to shoot.c.