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Hourier [Sat, 11 Jan 2020 10:15:58 +0000 (19:15 +0900)]
[Refactor] #38997 building_prt_gold() にplayer_type * 引数を追加 / Added player_type * argument to building_prt_gold()
Hourier [Sat, 11 Jan 2020 10:14:29 +0000 (19:14 +0900)]
[Refactor] #38997 is_member() にplayer_type * 引数を追加 / Added player_type * argument to is_member()
Hourier [Sat, 11 Jan 2020 10:12:38 +0000 (19:12 +0900)]
[Refactor] #38997 show_building() にplayer_type * 引数を追加 / Added player_type * argument to show_building()
Hourier [Sat, 11 Jan 2020 10:08:50 +0000 (19:08 +0900)]
[Refactor] #38997 bldg.c のインデント調整&変数内参照修正 / Adjusted indents and fixed variable references in bldg.c
Hourier [Sat, 11 Jan 2020 10:03:08 +0000 (19:03 +0900)]
[Refactor] #38997 autopick.c のインデント調整 / Adjusted indents in autopick.c
Hourier [Sat, 11 Jan 2020 10:02:34 +0000 (19:02 +0900)]
[Refactor] #38997 autopick.c のコンパイル警告に対処 / Fixed compiling warning in autopick.c
Hourier [Sat, 11 Jan 2020 09:39:26 +0000 (18:39 +0900)]
[Refactor] #38997 autopick.c の整形修正 / Fixed reshaping autopick.c
Hourier [Sat, 11 Jan 2020 09:18:56 +0000 (18:18 +0900)]
[Refactor] #38997 autopick.c 内変数参照修正 / Fixed variable references in autopick.c
Hourier [Sat, 11 Jan 2020 09:18:21 +0000 (18:18 +0900)]
[Refactor] #38997 autopick.c の整形 / Reshaped autopick.c
Hourier [Sat, 11 Jan 2020 08:23:33 +0000 (17:23 +0900)]
[Refactor] #38997 autopick.c のインデント調整 / Adjusted indents in autopick.c
Hourier [Sat, 11 Jan 2020 08:22:44 +0000 (17:22 +0900)]
[Refactor] #38997 get_object_for_search() にplayer_type * 引数を追加/ Added player_type * argument to get_object_for_search()
Hourier [Sat, 11 Jan 2020 08:17:26 +0000 (17:17 +0900)]
[Refactor] #38997 is_opt_confirm_destroy() にplayer_type * 引数を追加/ Added player_type * argument to is_opt_confirm_destroy()
Hourier [Sat, 11 Jan 2020 08:14:42 +0000 (17:14 +0900)]
[Refactor] #38997 auto_inscribe_item() にplayer_type * 引数を追加/ Added player_type * argument to auto_inscribe_item()
Hourier [Sat, 11 Jan 2020 08:10:36 +0000 (17:10 +0900)]
[Refactor] #38997 is_autopick_aux() にplayer_type * 引数を追加/ Added player_type * argument to is_autoppick_aux()
Hourier [Sat, 11 Jan 2020 07:50:10 +0000 (16:50 +0900)]
[Refactor] #38997 autopick_load_pref() にplayer_type * 引数を追加/ Added player_type * argument to autopick_load_pref()
Hourier [Sat, 11 Jan 2020 07:35:32 +0000 (16:35 +0900)]
[Refactor] #38997 autopick_entry_from_object() にplayer_type * 引数を追加/ Added player_type * argument to autopick_entry_from_object()
Hourier [Sat, 11 Jan 2020 07:29:12 +0000 (16:29 +0900)]
[Refactor] #38997 artifact.c の整形 / Reshaped artifact.c
Hourier [Sat, 11 Jan 2020 07:19:07 +0000 (16:19 +0900)]
[Refactor] #38997 artifact.c 内インデント修正 / Fixed indents in artifact.c
Hourier [Sat, 11 Jan 2020 07:18:21 +0000 (16:18 +0900)]
[Refactor] #38997 artifact.c 内変数参照修正 / Fixed variable references in artifact.c
Hourier [Sat, 11 Jan 2020 07:11:13 +0000 (16:11 +0900)]
[Refactor] #38997 random_artifact_resistance() にplayer_type * 引数を追加/ Added player_type * argument to random_artifact_resistance()
Hourier [Sat, 11 Jan 2020 07:08:20 +0000 (16:08 +0900)]
[Refactor] #38997 curse_artifact() にplayer_type * 引数を追加/ Added player_type * argument to curse_artifact()
Hourier [Sat, 11 Jan 2020 07:04:53 +0000 (16:04 +0900)]
[Refactor] #38997 mspells4.cの整形と修正漏れの修正 / Reshaped mspells4.c and fixed including player_type * argument to various functions
Hourier [Sat, 11 Jan 2020 06:32:08 +0000 (15:32 +0900)]
[Refactor] #38997 '* o_ptr'を'*o_ptr'に修正 / Changed '* o_ptr' to *o_ptr
Hourier [Sat, 11 Jan 2020 06:29:57 +0000 (15:29 +0900)]
[Refactor] #38997 mspells4.c 内変数参照修正 / Fixed variable references in mspells4.c
Hourier [Sat, 11 Jan 2020 06:29:27 +0000 (15:29 +0900)]
[Refactor] #38997 monspell_damage_*() にplayer_type * 引数を追加 / Added player_type * argument to monspell_damage_*()
Hourier [Sat, 11 Jan 2020 06:26:02 +0000 (15:26 +0900)]
[Refactor] #38997 spell_RF6_FORGET() にplayer_type * 引数を追加 / Added player_type * argument to spell_RF6_FORGET()
Hourier [Sat, 11 Jan 2020 06:24:31 +0000 (15:24 +0900)]
[Refactor] #38997 spell_RF6_TRAPS() にplayer_type * 引数を追加 / Added player_type * argument to spell_RF6_TRAPS()
Hourier [Sat, 11 Jan 2020 06:23:08 +0000 (15:23 +0900)]
[Refactor] #38997 mspells4.c 内変数参照修正 / Fixed variable references in mspells4.c
Hourier [Sat, 11 Jan 2020 06:19:49 +0000 (15:19 +0900)]
[Refactor] #38997 monster_u_mode() にfloor_type * 引数を追加 / Added floor_type * argument to monster_u_mode()
Hourier [Sat, 11 Jan 2020 06:16:01 +0000 (15:16 +0900)]
[Refactor] #38997 spell_learnable() にfloor_type * 引数を追加 / Added floor_type * argument to spell_learnable()
Hourier [Sat, 11 Jan 2020 06:13:38 +0000 (15:13 +0900)]
[Refactor] #38997 see_monster() にfloor_type * 引数を追加 / Added floor_type * argument to see_monster()
Hourier [Sat, 11 Jan 2020 06:08:33 +0000 (15:08 +0900)]
[Refactor] #38997 summon_Guardian() を summon_guardian() に改名 / Renamed summon_Guardian() to summon_guardian()
Hourier [Sat, 11 Jan 2020 06:07:01 +0000 (15:07 +0900)]
[Refactor] #38997 *monspell_message*() にplayer_type * 引数を追加 / Added player_type * argument to *monspell_message*()
Hourier [Sat, 11 Jan 2020 05:35:42 +0000 (14:35 +0900)]
[Refactor] #38997 pseudo_plev() の関数マクロをget_pseudo_monster_level() に差し替え / Changed macro function pseudo_plev() to normal function get_pseudo_monster_level()
Hourier [Sat, 11 Jan 2020 05:20:28 +0000 (14:20 +0900)]
[Refactor] #38997 mspells2.cの整形 / Reshaped mspells2.c
Hourier [Sat, 11 Jan 2020 05:10:48 +0000 (14:10 +0900)]
[Refactor] #38997 mspells2.c にplayer_type * 引数を追加 / Added player_type * argument to mspells2.c
Hourier [Sat, 11 Jan 2020 05:07:33 +0000 (14:07 +0900)]
[Refactor] #38997 mspells1.cの整形 / Reshaped mspells1.c
Hourier [Sat, 11 Jan 2020 04:51:31 +0000 (13:51 +0900)]
[Refactor] #38997 adjacent_grid_check() にplayer_type * 引数を追加 / Added player_type * argument to adjacent_grid_check()
Hourier [Sat, 11 Jan 2020 04:48:44 +0000 (13:48 +0900)]
[Refactor] #38997 spell_special() にplayer_type * 引数を追加 / Added player_type * argument to spell_special()
Hourier [Sat, 11 Jan 2020 04:47:02 +0000 (13:47 +0900)]
[Refactor] #38997 breath() にplayer_type * 引数を追加 / Added player_type * argument to breath()
Hourier [Sat, 11 Jan 2020 04:35:21 +0000 (13:35 +0900)]
[Refactor] #38997 beam() にplayer_type * 引数を追加 / Added player_type * argument to beam()
Hourier [Sat, 11 Jan 2020 04:33:48 +0000 (13:33 +0900)]
[Refactor] #38997 bolt() にplayer_type * 引数を追加 / Added player_type * argument to bolt()
Hourier [Sat, 11 Jan 2020 04:26:51 +0000 (13:26 +0900)]
[Refactor] #38997 clean_shot() にplayer_type * 引数を追加 / Added player_type * argument to clean_shot()
Hourier [Sat, 11 Jan 2020 04:12:52 +0000 (13:12 +0900)]
[Refactor] #38997 summon_possible() とraise_possible() にfloor_type * 引数を追加 / Added floor_type * argument to summon_possible() and raise_possible()
Hourier [Sat, 11 Jan 2020 04:02:39 +0000 (13:02 +0900)]
[Refactor] #38997 mspells1.cにDoxygen用コメント追加&空行調整 / Added comments for Doxygen and added/removed blank lines in object2.c
Hourier [Sat, 11 Jan 2020 03:55:39 +0000 (12:55 +0900)]
[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed parenthesis from 'return (TRUE)' and 'return (FALSE)' to 'return TRUE' and 'return FALSE'
Hourier [Fri, 10 Jan 2020 18:14:29 +0000 (03:14 +0900)]
[Refactor] #38997 object2.cの整形修正 / Fixed reshaped object2.c
Hourier [Fri, 10 Jan 2020 18:07:48 +0000 (03:07 +0900)]
[Refactor] #38997 object2.cの整形 / Reshaped object2.c
Hourier [Fri, 10 Jan 2020 17:32:33 +0000 (02:32 +0900)]
[Refactor] #38997 floor_item_optimize() にfloor_type *引数を追加 / Added floor_type * argument to floor_item_optimize()
Hourier [Fri, 10 Jan 2020 17:25:38 +0000 (02:25 +0900)]
[Refactor] #38997 floor_item_increase() にfloor_type *引数を追加 / Added floor_type * argument to floor_item_increase()
Hourier [Fri, 10 Jan 2020 17:17:22 +0000 (02:17 +0900)]
[Refactor] #38997 floor_item_describe() にfloor_type *引数を追加し、ヘッダから削除 / Added floor_type * argument to floor_item_describe() and removed the definition from object.h
Hourier [Fri, 10 Jan 2020 17:12:09 +0000 (02:12 +0900)]
[Refactor] #38997 floor_item_charges() にfloor_type *引数を追加 / Added floor_type * argument to floor_item_charges()
Hourier [Fri, 10 Jan 2020 17:08:13 +0000 (02:08 +0900)]
[Refactor] #38997 inven_item_optimize() にplayer_type *引数を追加 / Added player_type * argument to inven_item_optimize()
Hourier [Fri, 10 Jan 2020 17:02:09 +0000 (02:02 +0900)]
[Refactor] #38997 display_koff() にplayer_type *引数を追加 / Added player_type * argument to display_koff()
Hourier [Fri, 10 Jan 2020 14:45:19 +0000 (23:45 +0900)]
[Refactor] #38997 reorder_pack() にplayer_type *引数を追加 / Added player_type * argument to reorder_pack()
Hourier [Fri, 10 Jan 2020 14:42:11 +0000 (23:42 +0900)]
[Refactor] #38997 inven_item_increase()、inven_takeoff() にplayer_type *引数を追加&少し整形 / Added player_type *argument to inven_item_increase() and inven_takeoff() and reshaped code a little
Hourier [Fri, 10 Jan 2020 14:12:21 +0000 (23:12 +0900)]
[Refactor] #38997 inven_item_describe()、vary_item() にplayer_type *引数を追加 / Added player_type *argument to inven_item_describe() and vary_item()
Hourier [Fri, 10 Jan 2020 14:00:07 +0000 (23:00 +0900)]
[Refactor] #38997 inven_item_charges() にplayer_type *引数を追加 / Added player_type *argument to inven_item_charges()
Hourier [Fri, 10 Jan 2020 13:50:45 +0000 (22:50 +0900)]
[Refactor] #38997 make_gold() にfloor_type *引数を追加 / Added floor_type *argument to make_gold()
Hourier [Fri, 10 Jan 2020 13:38:57 +0000 (22:38 +0900)]
[Refactor] #38997 object_aware()、object_mention()、apply_magic_weapon() にplayer_type *引数を追加 / Added player_type *argument to object_aware(), object_mention() and apply_magic_weapon()
Hourier [Fri, 10 Jan 2020 13:05:30 +0000 (22:05 +0900)]
[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と、それに伴うfloor_type *からplayer_type *への差し替え / Added player_type *argument to get_obj_num() and replaced arguments from floor_type * to player_type *
deskull [Thu, 9 Jan 2020 16:19:45 +0000 (01:19 +0900)]
[Fix] #38997 level_gen() 中の while が無限ループになっていた問題を修正. / Fix endless while loop in level_gen().
deskull [Thu, 9 Jan 2020 15:52:25 +0000 (00:52 +0900)]
Merge remote-tracking branch 'remotes/origin/feature/Refactoring-Hourier' into For2.2.2-Refactoring
deskull [Thu, 9 Jan 2020 15:51:50 +0000 (00:51 +0900)]
[Modify] #38998 hradish氏に寄稿してもらったソース参考に sanity_blast() のペナルティを修正前と同程度になるよう軽減しつつ、セービングスローが逆効果にならないよう再度修正. / Fix sanity_blast() for penalty reduction and keeping saving throw with no opposite effect.
Hourier [Thu, 9 Jan 2020 14:44:45 +0000 (23:44 +0900)]
[Refactor] #38997 inven_drop() を drop_from_inventory() に改名 / Renamed inven_drop() to drop_from_inventory()
Hourier [Thu, 9 Jan 2020 14:40:58 +0000 (23:40 +0900)]
[Refactor] #38997 o_pop()、drop_near()、inven_drop() にplayer_type *引数を追加 (コールチェーンが長いのでその他省略) / Added player_type * argument to o_pop(), drop_near() and inven_drop() (Notes: Omitted description about other functions because call chains were too long)
Hourier [Thu, 9 Jan 2020 12:54:15 +0000 (21:54 +0900)]
[Refactor] #38997 object2.c にDoxygen用コメント追加&インデント調整 / Added comments for Doxygen and adjusted indents
Hourier [Thu, 9 Jan 2020 12:43:47 +0000 (21:43 +0900)]
[Refactor] #38997 spells.h にあったTELE_LEVEL_IS_INEFF() の関数マクロを普通の関数に変換しspells3.cに配置 / Changed macro function 'TELE_LEVEL_IS_INEFF()' in spells.h to normal function 'is_teleport_level_ineffective()' in spells3.c
Hourier [Thu, 9 Jan 2020 11:37:43 +0000 (20:37 +0900)]
[Refactor] #38997 player-effects.c 内変数参照修正 / Fix variable references in player-effects.c
Hourier [Thu, 9 Jan 2020 11:36:59 +0000 (20:36 +0900)]
[Refactor] #38997 spells-floor.c の整形 / Reshaped spells-floor.c
Hourier [Thu, 9 Jan 2020 11:36:38 +0000 (20:36 +0900)]
[Refactor] #38997 spells-status.c の整形 / Reshaped spells-status.c
Hourier [Thu, 9 Jan 2020 10:54:14 +0000 (19:54 +0900)]
[Refactor] #38997 *_monster() にplayer_type *引数を追加 / Added player_type * argument to *_monster()
Hourier [Thu, 9 Jan 2020 10:44:39 +0000 (19:44 +0900)]
[Refactor] #38997 *_monster() にDoxygen用コメント追加 / Added comments for Doxygen in *_monster()
Hourier [Thu, 9 Jan 2020 10:41:26 +0000 (19:41 +0900)]
[Refactor] #38997 destroy_area() のfloor_type *引数をplayer_type *引数に差し替え / Replaced floor_type * argument to player_type * in destroy_area()
Hourier [Wed, 8 Jan 2020 15:43:08 +0000 (00:43 +0900)]
[Refactor] #38997 dimension_door() とmirror_tunnel() に player_type * 引数を追加 / Added player_type * argument to dimension_door() and mirror_tunnel()
deskull [Wed, 8 Jan 2020 16:27:52 +0000 (01:27 +0900)]
[Fix] #38997 do_cmd_tunnel_test() 内変数参照修正. / Fix variable references in do_cmd_tunnel_test().
deskull [Wed, 8 Jan 2020 16:24:16 +0000 (01:24 +0900)]
[Refactor] #38997 chest_check() に floor_type * 引数を追加 / Added floor_type * argument to chest_check().
deskull [Wed, 8 Jan 2020 16:14:02 +0000 (01:14 +0900)]
[Fix] #38997 hit_trap() 内変数参照修正. / Fix variable references in hit_trap().
deskull [Wed, 8 Jan 2020 16:01:56 +0000 (01:01 +0900)]
[Refactor] #38997 build_battle() から player_place() 処理を外へ掃き出す。 / Exclude player_place() from build_battle().
deskull [Wed, 8 Jan 2020 15:41:37 +0000 (00:41 +0900)]
[Refactor] #38997 delayed_visual_update() にplayer_type * 引数を追加 / Added player_type * argument to delayed_visual_update()
deskull [Wed, 8 Jan 2020 15:33:29 +0000 (00:33 +0900)]
[Refactor] #38997 py_pickup_aux() にplayer_type * 引数を追加 / Added player_type * argument to py_pickup_aux()
Hourier [Wed, 8 Jan 2020 15:02:24 +0000 (00:02 +0900)]
[Refactor] #38997 spells3.cの整形 / Reshaped spells3.c
Hourier [Wed, 8 Jan 2020 13:09:09 +0000 (22:09 +0900)]
[Refactor] #38997 poly_r_idx() にplayer_type * 引数を追加 / Added player_type * argument to poly_r_idx()
Hourier [Wed, 8 Jan 2020 13:07:09 +0000 (22:07 +0900)]
[Refactor] #38997 mod_need_mana() にplayer_type * 引数を追加 / Added player_type * argument to mod_need_mana()
Hourier [Wed, 8 Jan 2020 13:01:43 +0000 (22:01 +0900)]
[Refactor] #38997 identify_fully() にplayer_type * 引数を追加 / Added player_type * argument to identify_fully()
Hourier [Wed, 8 Jan 2020 12:51:15 +0000 (21:51 +0900)]
[Refactor] #38997 artifact_scroll() にplayer_type * 引数を追加 / Added player_type * argument to artifact_scroll()
Hourier [Wed, 8 Jan 2020 12:49:01 +0000 (21:49 +0900)]
[Refactor] #38997 reset_recall() にplayer_type * 引数を追加 / Added player_type * argument to reset_recall()
Hourier [Wed, 8 Jan 2020 12:45:59 +0000 (21:45 +0900)]
[Refactor] #38997 teleport_monster_to() にplayer_type * 引数を追加 / Added player_type * argument to teleport_monster_to()
Hourier [Wed, 8 Jan 2020 12:35:37 +0000 (21:35 +0900)]
[Refactor] #38997 spells3.cの整形 (Doxygen用コメント追加&空行調整) / Reshaped spells3.c (comments for Doxygen and adding/removing blank line)
deskull [Tue, 7 Jan 2020 17:11:41 +0000 (02:11 +0900)]
[Fix] #38997 generate_floor() 内変数参照修正. / Fix variable references in generate_floor().
deskull [Tue, 7 Jan 2020 17:09:11 +0000 (02:09 +0900)]
[Refactor] #38997 scatter() に player_type * 引数を追加 / Added player_type * argument to scatter().
deskull [Tue, 7 Jan 2020 17:00:24 +0000 (02:00 +0900)]
[Refactor] #38997 inven_carry() にplayer_type * 引数を追加 / Added player_type * argument to inven_carry().
deskull [Tue, 7 Jan 2020 16:54:56 +0000 (01:54 +0900)]
[Refactor] #38997 display_player_flag_info() にplayer_type * 引数を追加 / Added player_type * argument to display_player_flag_info().
deskull [Tue, 7 Jan 2020 16:52:34 +0000 (01:52 +0900)]
[Refactor] #38997 display_player_misc_info() にplayer_type * 引数を追加 / Added player_type * argument to display_player_misc_info().
deskull [Tue, 7 Jan 2020 16:50:03 +0000 (01:50 +0900)]
[Refactor] #38997 learn_spell() にplayer_type * 引数を追加 / Added player_type * argument to learn_spell().
Hourier [Tue, 7 Jan 2020 14:05:30 +0000 (23:05 +0900)]
[Fix] #38997 空行調整 / Reshaped blank line
Hourier [Tue, 7 Jan 2020 13:43:28 +0000 (22:43 +0900)]
[Fix] #38997 spells3.c とmutation.c 内の変数参照修正 / Fixed variable references in spells3.c and mutation.c
Hourier [Tue, 7 Jan 2020 13:32:20 +0000 (22:32 +0900)]
[Fix] #38997 spells2.c の整形漏れ修正 / Fixed reshaping spells2.c
Hourier [Tue, 7 Jan 2020 13:24:16 +0000 (22:24 +0900)]
[Fix] #38997 spells2.c の整形 / Reshaped spells2.c
Hourier [Tue, 7 Jan 2020 12:12:35 +0000 (21:12 +0900)]
[Fix] #38997 spells2.c 内変数参照修正 / Fix variable references in spells2.c