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[Refacotr] DOS用とIBM用のmakefileを削除 / Removed makefiles for DOS and IBM
2020-01-17
Hourier
[Refactor] #38997 is_friendly_idx() を普通の関数に展開し、player_type...
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2020-01-17
Hourier
[Refactor] #38997 monster2.c 内変数参照修正 / Fixed variable...
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2020-01-17
Hourier
[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
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2020-01-16
Hourier
[Refactor] #38997 map_info() にplayer_type * 引数を追加 ...
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2020-01-16
Hourier
[Refactor] #38997 darkened_grid() にplayer_type * 引数を追加...
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2020-01-16
Hourier
[Refactor] #38997 inkey_from_menu() にplayer_type *...
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2020-01-16
Hourier
[Refactor] #38997 anger_monster() にplayer_type * 引数を追加...
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2020-01-16
Hourier
[Refactor] #38997 delete_monster_idx() にplayer_type...
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2020-01-16
Hourier
[Refactor] #38997 request_command() にplayer_type *...
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2020-01-16
Hourier
[Refactor] #38997 get_monster_hook2() にplayer_type...
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2020-01-16
Hourier
[Refactor] #38997 get_monster_hook() にplayer_type ...
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2020-01-15
Hourier
[Refactor] #38997 screen_roff()、display_roff()、output_monste...
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2020-01-15
Hourier
[Refactor] #38997 monster_death()にplayer_type * 引数を追加...
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2020-01-15
Hourier
[Refactor] #38997 リファクタリング用のコメントを追加 / Added comment...
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2020-01-15
Hourier
[Refactor] #38997 item_tester_okay() とcheck_book_realm...
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2020-01-15
Hourier
[Refactor] #38997 reset_visuals() にplayer_type * 引数を追加...
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2020-01-15
Hourier
[Refactor] #37353 object-broken.c の整形 / Reshaped object...
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2020-01-15
Hourier
[Refactor] #38997 breakage_chance() にplayer_type *...
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2020-01-15
Hourier
[Refactor] #38997 potion_smash_effect() にplayer_type...
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2020-01-15
Hourier
[Refactor] #37353 player-status.c の整形 / Reshaped player...
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2020-01-15
Hourier
[Refactor] #38997 hex_spelling() を関数マクロから普通の関数に展開し...
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2020-01-14
Hourier
[Refactor] #39887 turn_real() とprevent_turn_overflow...
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2020-01-14
Hourier
[Refactor] #38997 core.c からp_ptrを除去 / Removed reference...
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2020-01-14
Hourier
player_inventory.h にあるべきプロトタイプ宣言をobject.hから移動 / Moved...
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2020-01-14
Hourier
[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
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2020-01-13
Hourier
[Refactor] #37353 PET_RYOUTE を PET_TWO_HANDS に改名 /...
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2020-01-13
Hourier
[Refactor] #37353 '#ifndef JP' のプリプロを調整したファイル群について...
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2020-01-13
Hourier
[Refactor] #37353 '#ifndef JP' を '#ifdef JP/#else'に差し替え...
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2020-01-13
Hourier
[Refactor] #37353 'if 1' のプリプロを調整 / Adjusted pre-processor...
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2020-01-13
Hourier
[Refactor] #37353 'if 0' のプリプロを削除したファイル群について、インデントを自動調整...
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2020-01-13
Hourier
[Refactor] #37353 'if 0' のプリプロを削除 / Removed pre-processor...
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2020-01-13
Hourier
[Refactor] #38997 object-curse.c の整形 / Reshaped object...
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2020-01-13
Hourier
[Refactor] #38997 curse_equipment() にplayer_type *...
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2020-01-13
Hourier
[Refactor] #38997 music_singing() を関数マクロから普通の関数に展開し...
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2020-01-13
Hourier
[Refactor] #38997 msg_flush() にplayer_type * 引数を追加...
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2020-01-13
Hourier
[Refactor] #38997 move_to_black_market() にplayer_type...
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2020-01-13
Hourier
[Refactor] #38997 targeting.c の整形 / Reshaped targeting.c
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2020-01-13
Hourier
[Refactor] #38997 get_rep_dir() にplayer_type * 引数を追加...
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2020-01-13
Hourier
[Refactor] #38997 evaluate_monster_exp() にplayer_type...
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2020-01-13
Hourier
[Refactor] #38997 target_set_accept() にplayer_type...
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2020-01-13
Hourier
[Refactor] #38997 verify_panel() にplayer_type * 引数を追加...
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2020-01-13
Hourier
[Refactor] #38997 tgt_pt_*() にplayer_type * 引数を追加 ...
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2020-01-13
Hourier
[Refactor] #38997 store.c の整形 / Reshaped store.c
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2020-01-13
Hourier
[Refactor] #38997 store_shuffle() にplayer_type * 引数を追加...
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2020-01-13
Hourier
[Refactor] #38997 static関数群 にplayer_type * 引数を追加 /...
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2020-01-13
Hourier
[Refactor] #38997 purchase_analyze() にplayer_type ...
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2020-01-13
Hourier
[Refactor] #38997 spells-summon.c の整形 / Reshaped spells...
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2020-01-13
Hourier
[Refactor] #38997 summon_cyber() にplayer_type * 引数を追加...
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2020-01-13
Hourier
[Refactor] #38997 load.c の整形 / Reshaped load.c
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2020-01-13
Hourier
[Refactor] #38997 rd_savefile_new() にplayer_type *...
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2020-01-13
Hourier
[Refactor] #38997 rd_invventory() にplayer_type * 引数を追加...
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2020-01-13
Hourier
[Refactor] #38997 home_carry() とrd_store() にplayer_type...
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2020-01-13
Hourier
[Refactor] #38997 rd_monster*() にplayer_type * 引数を追加...
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2020-01-13
Hourier
[Refactor] #38997 save.c の整形 / Reshaped save.c
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2020-01-13
Hourier
[Refactor] #38997 wr_saved_floor() にplayer_type * 引数を追加...
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2020-01-13
Hourier
[Refactor] #38997 rumor.c の整形 / Reshaped rumor.c
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2020-01-13
Hourier
[Refactor] #38997 say_comment_1() にplayer_type * 引数を追加...
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2020-01-13
Hourier
[Refactor] #37353 return の直後にあるカッコを削除 (-1~9のみ) / Removed...
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2020-01-13
Hourier
[Refactor] #38997 scores.c の整形 / Reshaped scores.c
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2020-01-13
Hourier
[Refactor] #38997 check_score() にplayer_type * 引数を追加...
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2020-01-13
Hourier
[Refactor] #38997 monster2.c 内変数参照修正 / Fixed variable...
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2020-01-13
Hourier
[Refactor] #38997 monster-status.c の整形 / Reshaped monster...
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2020-01-13
Hourier
[Refactor] #38997 monster_gain_exp() にplayer_type ...
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2020-01-13
Hourier
[Refactor] #38997 monster-status.c 内変数参照修正 / Fixed...
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2020-01-13
Hourier
[Refactor] #38997 set_monster_*() にplayer_type * 引数を追加...
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2020-01-13
Hourier
[Refactor] #38997 get_exp_from_mon() にplayer_type ...
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2020-01-13
Hourier
[Refactor] #38997 mon_damage_mod() にplayer_type * 引数を追加...
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2020-01-13
Hourier
[Refactor] #38997 monster_level_idx() にfloor_type ...
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2020-01-13
Hourier
[Refactor] #38997 monster_is_powerful() にplayer_type...
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2020-01-13
Hourier
[Refactor] #38997 monster-process.c の整形修正 / Fixed reshaping...
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2020-01-13
Hourier
[Refactor] #38997 monster-process.c の整形 / Reshaped...
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2020-01-13
Hourier
[Refactor] #38997 get_fear_moves_aux() にplayer_type...
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2020-01-13
Hourier
[Refactor] #38997 mon_will_run() にplayer_type * 引数を追加...
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2020-01-13
Hourier
[Refactor] #38997 melee1.c の整形 / Reshaped melee1.c
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2020-01-13
Hourier
[Refactor] #38997 mon_take_hit_mond() にplayer_type...
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2020-01-13
Hourier
[Refactor] #38997 test_hit_norm() とhit_chance() にplayer_type...
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2020-01-13
Hourier
[Refactor] #38997 init.c の整形 / Reshaped init.c
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2020-01-13
Hourier
[Refactor] #38997 init_other() にplayer_type * 引数を追加...
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2020-01-13
Hourier
[Refactor] #38997 geometry.h にリファクタリング用コメント追加 / Added...
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2020-01-13
Hourier
[Refactor] #38997 gamevalue.h にリファクタリング用コメント追加 / Added...
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2020-01-13
Hourier
[Refactor] #38997 core.c 内変数参照修正 / Fixed variable references...
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2020-01-13
Hourier
[Refactor] #38997 regen_captured_monsters() を regenerate_cap...
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2020-01-13
Hourier
[Refactor] #38997 regen_captured_monsters() にplayer_type...
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2020-01-13
Hourier
[Refactor] #38997 extract_day_hour_min() にplayer_type...
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2020-01-13
Hourier
[Refactor] #38997 warning.c の整形 / Reshaped warning.c
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2020-01-13
Hourier
[Refactor] #38997 choose_warning_item() にplayer_type...
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2020-01-13
Hourier
Merge branch 'For2.2.2-Refactoring' into feature/Refactoring...
...Refactoring' into feature/Refactoring-
Hourier
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2020-01-13
Hourier
[Refactor] #38997 floor.c の整形 / Reshaped floor.c
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2020-01-13
Hourier
[Refactor] #38997 compact_objects() の引数をplayer_type...
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2020-01-13
Hourier
[Refactor] #38997 los()、projectable()、vault_monsters...
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2020-01-13
Hourier
[Refactor] #38997 *_door() のfloor_type * 引数をplayer_type...
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2020-01-13
Hourier
[Refactor] #38997 place_locked_door() のfloor_type ...
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2020-01-13
Hourier
[Refactor] #38997 floor.c にDoxygen用のコメントを追加 / Added...
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2020-01-12
Hourier
[Refactor] #38997 regen_monsters() をregenerate_monsters...
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2020-01-12
Hourier
[Refactor] #38997 regen_monsters() にplayer_type * 引数を追加...
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2020-01-12
Hourier
[Refactor] #38997 melee1.c、grid.c、load.c、save.c 内変数参照修正...
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2020-01-12
Hourier
[Refactor] #38997 place_trees()の引数修正 / Fixed argument...
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2020-01-12
Hourier
[Refactor] #38997 floor-generate.cの引数修正 / Fixed argument...
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2020-01-12
Hourier
[Refactor] #38997 floor-events.cの整形 / Reshaped floor...
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2020-01-12
Hourier
[Refactor] #38997 floor-events.c の引数をplayer_type *...
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