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android-x86/external-swiftshader.git
2017-08-04
Alexis Hetu
EGL header fix for OZONE
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2017-08-04
Alexis Hetu
Update EGL and KHR headers to Khronos's current version
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2017-08-04
Alexis Hetu
Enable Subzero on ChromeOS
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2017-08-04
Alexis Hetu
Fixed some function signatures
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2017-08-04
Alexis Hetu
Fixed 'truncation of constant value' warning
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2017-08-04
Nicolas Capens
Add libnativewindow dependency.
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2017-08-04
Nicolas Capens
Suppress attributes warnings.
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2017-08-04
Nicolas Capens
Refactor Android includes.
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2017-08-04
Nicolas Capens
Work around stlport build bug.
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2017-08-04
Nicolas Capens
Update eglplatform.h to match Android NDK.
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2017-08-03
Nico Weber
Merge recent changes from LLVM's lib/Support/Atomic.cpp
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2017-08-03
Alexis Hetu
Changed 'optimize_max' for 'optimize' compile option...
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2017-08-03
Nicolas Capens
Implement GL_OES_vertex_half_float.
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2017-08-02
Alexis Hetu
Attempt to fix the MacOS build
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2017-08-02
Alexis Hetu
GL_R11F_G11F_B10F is a color renderable format in OpenG...
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2017-08-02
Alexis Hetu
Extra warnings suppression for Chromium
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2017-08-02
Alexis Hetu
Removed extra '-Wall' flag
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2017-08-02
Alexis Hetu
SwiftShader always builds its release version in Chromium
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2017-08-02
Nicolas Capens
Refactor sampleTexel() to use a return value.
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2017-08-01
Alexis Hetu
Fixed loading GL_RGB10_A2UI texture format
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2017-08-01
Nicolas Capens
Remove recursive Chromium DEPS file.
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2017-08-01
Nicolas Capens
Use unorderer_map<> for def/use information.
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2017-08-01
Nicolas Capens
Emulate 64-bit vectors using 128-bit vectors.
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2017-08-01
Nicolas Capens
Assume SSE2 support is available.
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2017-08-01
Nicolas Capens
Abstract LLVM types to enable emulation.
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2017-08-01
Nicolas Capens
Assume local variables are naturally aligned.
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2017-08-01
Nicolas Capens
Remove sub-vector load/store address hack.
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2017-07-28
Alexis Hetu
GLSL bitwise NOT implementation
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2017-07-27
Alexis Hetu
gl_VertexID implementation
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2017-07-26
Nicolas Capens
Fix sign masks of narrow vectors.
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2017-07-26
Nicolas Capens
Emulate vector square root intrinsic.
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2017-07-26
Nicolas Capens
Emulate MultiplyAddPairs intrinsic.
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2017-07-26
Nicolas Capens
Emulate MultiplyHigh intrinsics.
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2017-07-26
Nicolas Capens
Emulate vector packing intrinsics.
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2017-07-26
Nicolas Capens
Emulate saturated vector add/subtract.
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2017-07-26
Nicolas Capens
Emulate SignMask intrinsics.
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2017-07-26
Nicolas Capens
Emulate vector shift by immediate intrinsics.
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2017-07-26
Nicolas Capens
Emulate sub-vector load/store intrinsics.
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2017-07-26
Nicolas Capens
Default to Subzero for ARM CMake build.
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2017-07-26
Nicolas Capens
Support bitcasts between scalars and short vectors.
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2017-07-26
Nicolas Capens
Replace only loads matching the store type.
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2017-07-26
Nicolas Capens
Don't eliminate wide store followed by a narrow one.
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2017-07-26
Nicolas Capens
Refactor checking for sub-vector intrinsics.
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2017-07-26
Nicolas Capens
Fix RValue<T> construction from incorrect types.
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2017-07-26
Nicolas Capens
Add license badge.
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2017-07-25
Alexis Hetu
glGetString fix
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2017-07-25
Nicolas Capens
Suppress UBSan false positives.
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2017-07-24
Alexis Hetu
Added UInt to FP cast
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2017-07-21
Nicolas Capens
Fix clearing all samples of multisample render targets.
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2017-07-21
Alexis Hetu
Fixed default color values for R and RG types
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2017-07-20
Alexis Hetu
FP32 linear filtering computation now available to...
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2017-07-20
Alexis Hetu
Unnormalized integer formats now all use the same path
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2017-07-20
Nicolas Capens
Fix file descriptor leak.
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2017-07-20
Alexis Hetu
Compute texture coordinates using floating point operations
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2017-07-20
Nicolas Capens
Improve mipmap LOD calculation precision.
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2017-07-19
Alexis Hetu
Add texture filtering precision hint
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2017-07-19
Nicolas Capens
Export type-info symbols.
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2017-07-19
Alexis Hetu
Added support for most formats to FP sampleTexel
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2017-07-17
Nicolas Capens
Use real snprintf when available.
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2017-07-17
Nicolas Capens
Fix Frac() returning 1.0.
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2017-07-14
Alexis Hetu
Remove redundant R5G6R5 conversions
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2017-07-12
Ben Vanik
Making debug object tracking thread safe.
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2017-07-12
Ben Vanik
Making Program use the currently active context device.
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2017-07-12
Ben Vanik
Unbinding uniform buffers on context shutdown.
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2017-07-11
Nicolas Capens
Fix signed/unsigned comparison warning.
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2017-07-11
Nicolas Capens
Remove @chromium.org accounts from OWNERS.
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2017-07-11
Nicolas Capens
Fix retrieving the current Display.
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2017-07-10
Nicolas Capens
Fix TLS for platforms without library constructors.
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2017-07-07
Alexis Hetu
Minor fix for log2
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2017-07-07
Nicolas Capens
Intialize memory to zero to silence MSan.
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2017-07-06
Nicolas Capens
Fix checking dimensions of surfaces.
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2017-07-05
Nicolas Capens
Fix memory leak of Subzero global inits.
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2017-07-05
Nicolas Capens
Fix memory leak when aborting routine generation.
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2017-07-04
Nicolas Capens
Fix allowing to make null EGL surfaces current.
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2017-06-28
Nicolas Capens
Prettify documentation.
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2017-06-28
Nicolas Capens
Make Blitter part of Renderer.
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2017-06-28
Nicolas Capens
Refactor texture method overrides.
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2017-06-28
Nicolas Capens
Add AppVeyor build status.
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2017-06-27
Nicolas Capens
Don't crash when using a buffer with no data.
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2017-06-27
Nicolas Capens
Add Subzero documentation.
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2017-06-24
Nicolas Capens
Fix resetting current display when no current context.
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2017-06-23
Nicolas Capens
Rename libraries on Mac OS to prevent conflicts.
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2017-06-22
Jaesung Chung
add support for gralloc1 mapper
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2017-06-22
Nicolas Capens
Fix non-component unittests on Mac OS.
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2017-06-21
Nicolas Capens
Revert workarounds for ThinLTO linker builds.
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2017-06-21
Nicolas Capens
Fix Mac OS library loading for unittests.
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2017-06-15
Nicolas Capens
Test build with LLVM and Subzero backend.
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2017-06-15
Nicolas Capens
Add OpenGL ES 2.0 initialization unit tests.
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2017-06-15
Nicolas Capens
Make the EGL surface class abstract.
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2017-06-13
Nicolas Capens
Add Travis CI build status.
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2017-06-13
Nicolas Capens
Add Travis CI configuration file.
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2017-06-12
Nicolas Capens
Fix D3D8, D3D9, and GL builds.
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2017-06-12
Antoine Labour
Synchronize in ~ImageImplementation
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2017-06-12
Nicolas Capens
Fix CMake build for Mac OS X.
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2017-06-12
Nicolas Capens
Fix symbol visibility for preemption.
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2017-06-12
Nicolas Capens
Expose EGL_EXT_platform_base on all platforms.
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2017-06-09
Nicolas Capens
Add Chromium global build dependency.
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2017-06-08
Nicolas Capens
Avoid dummy key methods by using pure abstract classes.
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2017-06-08
Nicolas Capens
Make the FrameBuffer class pure abstract.
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2017-06-07
Alexis Hetu
Fixed R8 and RG8 frambuffers for GLES2
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