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hengband/hengband.git
2019-06-01
deskull
[Refactor] #37353 TRG_* を object.h へ移動.
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2019-06-01
deskull
[Refactor] #37353 TRG_* を artifact.h へ移動.
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2019-06-01
deskull
[Refactor] #37353 SVAL_* を object.h へ移動.
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2019-06-01
deskull
[Refactor] #37353 TVAL_* を object.h へ移動.
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2019-06-01
deskull
[Refactor] #37353 F_LIT_* 定義を feature.h へ移動.
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2019-06-01
deskull
[Refactor] #37353 CONVERT_TYPE を grid.h へ移動.
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2019-06-01
deskull
[Refactor] #37353 種族定義IDを player-race.h へ移動.
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2019-06-01
deskull
[Refactor] #37353 REALM1_BOOK, REALM2_BOOK を player...
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2019-06-01
deskull
[Refactor] #37353 "Misc constants" を gamevalue.h へ移動.
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2019-06-01
deskull
[Refactor] #37353 MAX_SHORT, MAX_UCHAR, MAX_NLEN を...
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2019-06-01
deskull
[Refactor] #37353 KEYMAP_* 定義を util.h へ移動.
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2019-05-31
deskull
[Refactor] #37353 MAX_DEPTH と MAX_SAVED_FLOORS を floor...
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2019-05-31
deskull
[Refactor] #37353 BLOCK_HGT と BLOCK_WID を floor.h へ移動.
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2019-05-31
deskull
[Refactor] #37353 バリアント名称とバージョン定義を core.h へ移動.
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2019-05-30
deskull
[Refactor] #37353 MAGIC_* を player-status.h に移動。
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2019-05-30
deskull
[Refactor] #37353 max_dlv を dungeon.c/h へ移動.
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2019-05-30
deskull
[Refactor] #37353 browsing_movie を inet.c へ移動.
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2019-05-30
deskull
[Refactor] #38844 reset_concentrate を player_type 構造体へ移動.
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2019-05-30
deskull
[Refactor] #37353 MAX_KUBI を bldg.h へ移動.
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2019-05-29
deskull
[Refactor] #37353 変身種族ID定義を player-race.h へ移動.
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2019-05-29
deskull
[Refactor] #37353 スナイパー能力定義 SP_* を snipe.h へ移動.
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2019-05-29
deskull
[Refactor] #37353 SKEY_* を util.h へ移動.
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2019-05-29
deskull
[Refactor] #37353 IS_WIZARD_CLASS() を player-class...
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2019-05-29
deskull
[Refactor] #37353 SAVE_ITEM_* と SAVE_MON_* を load.h...
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2019-05-28
deskull
[Refactor] #37353 未使用定義 NAME_* を削除.
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2019-05-28
deskull
[Refactor] #37353 object_char マクロを objectkind.h へ移動.
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2019-05-28
deskull
[Refactor] #37353 アイテム特性定義 TR_* を object.h へ移動.
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2019-05-28
deskull
[Refactor] #37353 OM_* 定義を object.h へ移動.
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2019-05-28
deskull
[Refactor] #37353 IDENT_* 定義を object.h へ移動.
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2019-05-28
deskull
[Refactor] #37353 take_hit() の DAMAGE_* を player-effect...
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2019-05-27
deskull
[Refactor] #37353 EGO_XTRA_* 定義を object.h へ移動.
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2019-05-27
deskull
[Refactor] #37353 update_smart_learn() の DRS_* 定義を...
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2019-05-27
deskull
[Refactor] #37353 再描画フラグ PR_* 定義を view-mainwindow.h...
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2019-05-27
deskull
[Refactor] #37353 get_item() のオプション定義を object.h へ移動.
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2019-05-27
deskull
[Refactor] #37353 target_set() の TARGET_* 定義を targeting...
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2019-05-25
deskull
[Refactor] #37353 get_check_strict() 用オプションを util.h...
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2019-05-25
deskull
[Refactor] #37353 ENCH_* 定義を spells.h へ移動.
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2019-05-25
deskull
[Refactor] #37353 EGO_* 定義を object-ego.h に移動.
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2019-05-25
deskull
[Refactor] #37353 重複定義していた PATTERN_TILE_* を削除.
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2019-05-25
deskull
[Refactor] #37353 INVEN_* を player-status.h へ移動.
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2019-05-25
deskull
[Refactor] #37353 テレポート処理定義(TELEPORT_*) を spells.h...
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2019-05-25
deskull
[Refactor] #37353 地形特性ID(FF_*)定義を feature.h へ移動.
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2019-05-25
deskull
[Refactor] #37353 TERRAIN_* 定義を wild.h へ移動.
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2019-05-25
deskull
[Refactor] #37353 ステータス定義 (A_STR~A_CHR) を player-status...
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2019-05-25
deskull
[Refactor] #37353 SPELL_* 定義を cmd-spell.h へ移動.
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2019-05-25
deskull
[Refactor] #37353 SPECIAL_KEY_* を core.h へ移動.
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2019-05-25
deskull
[Refactor] #37353 マーシャルアーツに関するID定義を melee.h へ移動.
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2019-05-25
deskull
[Refactor] #37353 MIND_* 定義を mind.h へ移動.
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2019-05-25
deskull
[Refactor] #37353 MAX_SILLY_ATTACK 定義を melee.h へ移動.
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2019-05-25
deskull
[Refactor] #37353 BUILDING_* をbldg.hへ移動.
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2019-05-23
deskull
[Refactor] #37353 MAX_ARENA_MONS 定義を bldg.h へ移動.
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2019-05-23
deskull
[Refactor] #37353 MAX_SAN_* 定義を player-status.h へ移動.
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2019-05-23
deskull
[Refactor] #37353 MAX_BLDG 定義を bldg.h へ移動.
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2019-05-23
deskull
[Refactor] #37353 REALM_* 定義を realm.h へ移動.
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2019-05-23
deskull
[Refactor] #37353 魔法領域用の CH_* を player-class.h へ移動.
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2019-05-23
deskull
[Refactor] #37353 CAN_TWO_HANDS_WIELDING() を player...
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2019-05-23
deskull
[Refactor] #37353 PY_REGEN_* の重複定義を削除.
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2019-05-23
deskull
[Refactor] #37353 PY_FOOD_* の重複定義を削除.
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2019-05-23
deskull
[Refactor] #37353 FELL_* 定義を object.h へ移動.
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2019-05-23
deskull
[Refactor] #37353 CHEST_* を trap.h へ移動.
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2019-05-22
deskull
[Refactor] #37353 MUSIC_BASIC_* と SOUND_* を util.h...
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2019-05-22
deskull
[Refactor] #37353 GRID, GRID_X, GRID_Y を floor.h へ移動.
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2019-05-22
deskull
[Refactor] #37353 term_screen マクロを util.h へ移動.
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2019-05-22
deskull
[Refactor] #37353 OPT_PAGE_* の重複定義を削除.
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2019-05-22
deskull
[Refactor] #37353 is_original_ap と is_original_ap_and_s...
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2019-05-21
deskull
[Refactor] #37353 モンスターの打撃方法とモンスターの打撃効果定義を melee.h...
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2019-05-21
deskull
[Refactor] #37353 鍛冶に関するマクロ定義を cmd-smith.h へ移動.
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2019-05-21
deskull
[Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動.
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2019-05-21
deskull
[Refactor] #37353 RECORD_NAMED_PET_* 定義を cmd-dump.h...
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2019-05-21
deskull
[Refactor] #37353 NIKKI_* 定義を cmd-dump.h へ移動.
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2019-05-20
deskull
[Refactor] #37353 PARSE_ERROR_* 定義を dungeon.h へ移動.
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2019-05-20
deskull
[Refactor] #37353 TERM_* 定義を term.h へ移動.
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2019-05-20
deskull
[Refactor] #37353 object_attr マクロを object.h へ移動.
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2019-05-20
deskull
[Refactor] #37353 ウィンドウ表示変数と関連マクロを view-mainwindow...
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2019-05-20
deskull
[Refactor] #37353 handle_stuff() と update_output()...
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2019-05-19
deskull
[Refactor] #37353 keymap_act を util.c/h へ移動.
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2019-05-19
deskull
[Refactor] #38844 start_time を world_type 構造体へ移動.
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2019-05-19
deskull
[Refactor] #37353 command_* を util.c/h に移動.
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2019-05-19
deskull
[Refactor] #37353 total_friends を cmd-pet.c/h に移動.
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2019-05-19
deskull
[Refactor] #37353 reinit_wilderness を bldg.h へ移動.
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2019-05-18
deskull
[Refactor] #37353 spoil_random_artifact() 宣言を cmd-dump...
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2019-05-18
deskull
[Refactor] #37353 update_playtime() を core.c/h に移動.
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2019-05-18
deskull
[Refactor] #37353 now_message を core.c/h に移動.
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2019-05-18
deskull
[Refactor] #37353 can_save を core.c/h へ移動.
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2019-05-18
deskull
[Refactor] #37353 savefile, savefile_base を files.c...
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2019-05-16
deskull
[Refactor] #37353 hack_m_idx, hack_m_idx_ii を monster2...
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2019-05-16
deskull
[fix] #37353 コメント修正.
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2019-05-16
deskull
[Refactor] #37353 get_com_no_macros を util.c/h へ移動.
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2019-05-16
deskull
[Refactor] #37353 msg_flag を util.c/h へ移動.
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2019-05-16
deskull
[Refactor] #37353 signal_count を files.c/h へ移動.
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2019-05-15
deskull
[Refactor] #38995 multi_rew を player_type の suppress_mu...
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2019-05-15
deskull
[Refactor] #38995 running を player_type へ移動.
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2019-05-15
deskull
[Refactor] #37353 coin_type を object2.c/object.h へ移動.
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2019-05-14
deskull
[Refactor] #37353 check_score() を scores.c/h へ移動.
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2019-05-14
deskull
[Refactor] #37353 check_score() を scores.c/h へ移動.
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2019-05-14
deskull
[Refactor] #37353 highscore_fd を scores.c/h へ移動.
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2019-05-14
deskull
[Refactor] #37353 target_who, target_col, target_row...
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2019-05-14
deskull
[Refactor] #38995 player_base を player_type の base_name...
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2019-05-13
deskull
[Refactor] #37353 get_obj_num_hook を object2.c/object...
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2019-05-13
deskull
[Refactor] #37353 item_tester_tval を object1.c/object...
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