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hengband/hengband.git
2020-05-02
Hourier
[Refactor] #39963 Separated effect_monster_away_evil...
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2020-05-02
Hourier
[Refactor] #39963 Separated effect_monster_kill_wall...
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2020-05-02
Hourier
[Fix] #37285 hdns氏の修正依頼に基づき、年経た風のエレメンタルの護衛をブリザード・コボルドから...
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2020-05-02
Hourier
[Refactor] #39963 Separated effect-monster-lite-dark...
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2020-05-02
Hourier
[Refactor] #39963 Separated effect-monster-charm.c...
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2020-05-02
Hourier
[Refactor] #39963 Separated effect-monster-charm.c...
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2020-05-02
Hourier
[Refactor] Unified effect_monster_stasis() and effect_m...
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2020-05-02
Hourier
[Refactor] #39963 Separated effect_monster_charm_resist...
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2020-05-02
Hourier
[Refactor] #39963 Separated effect_monster_charm_*...
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2020-05-02
Hourier
[Refactor] #39963 Separated effect_monster_stasis(...
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2020-05-02
Hourier
[Refactor] #39963 Separated effect-monster-oldies.c...
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2020-05-02
Hourier
[Refactor] #39963 Separated some functions from switch_...
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2020-05-02
Hourier
[Refactor] #39963 Separated util functions from effect_...
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2020-05-02
Hourier
[Refactor] #39963 Separated some functions from switch_...
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2020-05-02
Hourier
[Refactor] Fixed a little in autopick-describer.c
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2020-05-02
Hourier
[Fix] Resolved the issue that monster1.c can't be compi...
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2020-05-02
Hourier
[Fix] Resolved the issue that the compilation fails...
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2020-05-02
Hourier
[WIP] [Fix] Resolved the issue that the compilation...
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2020-05-02
Hourier
[Refactor] #37285 Added NO_FEAR flag to the Bludgeoning...
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2020-05-02
Hourier
[Implement] モンスターの素早さに関するフレーバーを追加し、「非常に」などの副詞と「素早く...
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2020-05-01
Hourier
[Fix] #37353 ビーム系の魔法で正しくターゲット指定ができない事象を解消 / Resoleved...
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2020-05-01
Hourier
[Fix] #39963 Added header inclusion in effect-monster...
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2020-05-01
Hourier
[Refactor] #39963 Moved effect_monster_icee_bold()...
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2020-05-01
Hourier
[Refactor] #39963 Moved effect_monster_telekinesis...
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2020-05-01
Hourier
[Refactor] #39963 Separated effect-monster-domination...
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2020-05-01
Hourier
[Refactor] #39963 Separated effect_monster_icee_bolt...
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2020-05-01
Hourier
[Refactor] #39963 Separated effect_monster_domination_c...
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2020-05-01
Hourier
[Refactor] #39963 Separated effect_monster_domination_c...
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2020-05-01
Hourier
[Refactor] #39963 Reshaped effect_monster_domination()
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2020-05-01
Hourier
[Refactor] #39963 Separated effect_monster_domination...
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2020-05-01
Hourier
[Refactor] #39963 Separated effect-monster-psi.c/h...
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2020-05-01
Hourier
[Refactor] #39963 破滅の手を無効化された時のメッセージを修正 (日本語のみ)
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2020-05-01
Hourier
[Refactor] #39963 Separated effect_monster_psi_drain_co...
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2020-05-01
Hourier
[Refactor] #39963 Separated effect_monster_psi_drain_re...
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2020-05-01
Hourier
[Refactor] #39963 Separated effect_monster_psi_drain...
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2020-05-01
Hourier
[Refactor] #39963 Separated effect_monster_psi_resist_...
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2020-05-01
Hourier
[Refactor] #39963 Separated effect_monster_psi_resist_a...
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2020-05-01
Hourier
[Refactor] #39963 Separated effect_monster_psi_resist...
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2020-05-01
Hourier
[Refactor] #39963 Separated some effect_monster_psi...
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2020-05-01
Hourier
[Refactor] #39963 Separated effect-monster-resist-hurt...
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2020-05-01
Hourier
[Refactor] #39963 Separated some effect_monster_disinte...
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2020-05-01
Hourier
[Refactor] #39963 Separated some effect_monster_gravity...
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2020-05-01
Hourier
[Refactor] #39963 Separated some effect_monster_gravity...
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2020-05-01
Hourier
[Refactor] #39963 Separated some effect_monster_*(...
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2020-05-01
Hourier
[Refactor] #39963 Separated some effect_monster_*(...
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2020-05-01
Hourier
[Refactor] #39963 Separated some effect_monster_*(...
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2020-05-01
Hourier
[Refactor] #39963 Separated effect_monster_water()...
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2020-05-01
Hourier
[Refactor] #39963 Separated effect_monster_nether_resis...
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2020-05-01
Hourier
[Refactor] #39963 Separated effect_monster_nether(...
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2020-05-01
Hourier
[Refactor] #39963 Separated effect_monster_plasma(...
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2020-05-01
Hourier
[Refactor] Changed return type from void to gf_switch_r...
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2020-04-30
Hourier
[Refactor] #39963 Adjusted the order of spells_type...
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2020-04-30
Hourier
[Refactor] #39963 Separated effect_monster_void() from...
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2020-04-30
Hourier
[Refactor] #39963 Separated effect_monster_*() (element...
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2020-04-30
Hourier
[Refactor] #39963 Separated effect-player-switcher...
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2020-04-30
Hourier
[Refactor] #39963 Separated effect-player-util.h from...
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2020-04-30
Hourier
[Refactor] #39963 Separated switch_effects_player(...
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2020-04-30
Hourier
[Refactor] #39963 Separated describe_effect_source...
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2020-04-30
Hourier
[Refactor] #39963 Separated check_continue_player_effec...
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2020-04-30
Hourier
[Refactor] #39963 Separated process_bolt_reflection...
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2020-04-30
Hourier
[Refactor] #39963 Reshaped affect_player()
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2020-04-30
Hourier
[Refactor] #39963 Replaced variables to the struct
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2020-04-30
Hourier
[Refactor] #39963 Made initialize_effect_player() in...
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2020-04-30
Hourier
[Refactor] #39963 Changed return type from void to...
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2020-04-29
Hourier
[Refactor] #39963 Reshaped effect-player.c
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2020-04-29
Hourier
[Fix] #39964 Fixed the issue that spellbooks are seemed...
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2020-04-29
Hourier
[Refactor] #39963 Reshaped spells1.c
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2020-04-29
Hourier
[Refactor] #39963 Moved PROJECT_WHO_* from spells.h...
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2020-04-29
Hourier
[Refactor] #39963 Moved TELEPORT_* from spells.h to...
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2020-04-29
Hourier
[Refactor] #39963 Moved SPOP_* from spells.h to spells...
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2020-04-29
Hourier
[Refactor] #39963 Separated spells-type.h from spells.h
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2020-04-29
Hourier
[Refactor] #39963 Separated effect-monster-switcher...
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2020-04-29
Hourier
[Refactor] #39963 Separated process_spell() from affect...
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2020-04-29
Hourier
[Refactor] #39963 Separated decide_spell_result_descrip...
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2020-04-29
Hourier
[Refactor] Separated postprocess_spell() from affect_mo...
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2020-04-29
Hourier
[Refactor] #39963 Separated process_spell_result_photo...
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2020-04-29
Hourier
[Refactor] #39963 Separated process_spell_result_riding...
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2020-04-29
Hourier
[Refactor] #39963 Separated process_spell_result_pet...
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2020-04-29
Hourier
[Refactor] #39963 Separated update_phase_out_stat(...
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2020-04-29
Hourier
[Refactor] #39963 Separated process_spell_result()...
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2020-04-29
Hourier
[Refactor] #39963 Separated process_monster_teleport...
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2020-04-29
Hourier
[Refactor] #39963 Separated process_monster_polymorph...
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2020-04-29
Hourier
[Refactor] #39963 Separated process_monster_weakening...
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2020-04-29
Hourier
[Refactor] #39963 Separated pile_monster_conf() from...
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2020-04-29
Hourier
[Refactor] #39963 Separated pile_monster_stun() from...
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2020-04-29
Hourier
[Refactor] #39963 Separated process_monster_damage...
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2020-04-29
Hourier
[Refactor] #39963 Separated process_monster_fear()...
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2020-04-29
Hourier
[Refactor] #39963 Separated heal_leaper() from process_...
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2020-04-29
Hourier
[Refactor] #39963 Separated process_monster_sleep(...
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2020-04-29
Hourier
[Refactor] #39963 Changed the variable name from do_pol...
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2020-04-29
Hourier
[Refactor] #39963 Separated process_pet_death() from...
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2020-04-29
Hourier
[Refactor] #39963 Reshaped process_monster_last_moment()
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2020-04-29
Hourier
[Refactor] #39963 Separated process_monster_last_moment...
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2020-04-29
Hourier
[Refactor] #39963 Changed variable name from effect_mon...
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2020-04-29
Hourier
[Refactor] #39963 Reshaped if-conditions in affect_mons...
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2020-04-29
Hourier
[Refactor] #39963 Separated process_monster_perfect_res...
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2020-04-29
Hourier
[Refactor] #39963 Separated switch_effects_monster...
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2020-04-29
Hourier
[Refactor] #38863 Separated is_never_effect() from...
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2020-04-29
Hourier
[Refactor] #39963 Separated effect-monster-util.c/h...
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2020-04-29
Hourier
[Refactor] #39963 Changed r, y, x, dam, effect_type...
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