2019-06-05 |
deskull | [Refactor] #37353 JVERB_* を japanese.h へ移動. |
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2019-06-04 |
deskull | [Refactor] #37353 ANGBAND_LITE 定義を削除. |
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2019-06-04 |
deskull | [Refactor] #37353 VIEW_MAX を floor.h へ移動. |
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2019-06-04 |
deskull | [Refactor] #37353 初期化処理時のバッファ確保容量定義を init.h へ移動. |
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2019-06-04 |
deskull | [Refactor] #37353 LITE_MAX, MON_LITE_MAX を floor.h... |
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2019-06-04 |
deskull | [Refactor] #37353 MAX_HISCORES を scores.h へ移動. |
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2019-06-04 |
deskull | [Refactor] #37353 SCROBJ_* を object.h へ移動. |
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2019-06-04 |
deskull | [Refactor] #37353 SUB_ALIGN_* を monster.h へ移動. |
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2019-06-04 |
deskull | [Refactor] #37353 TOKENIZE_CHECKQUOTE を file.h へ移動. |
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2019-06-04 |
deskull | [Refactor] #37353 GINOU_MAX を player-status.h へ移動. |
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2019-06-04 |
deskull | [Refactor] #37353 モンスター呪文の定義を monster-spell.h へ移動. |
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2019-06-03 |
deskull | [Refactor] #37353 敵呪文ダメージ計算用定義を monster-spell.h へ移動. |
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2019-06-03 |
deskull | [Refactor] #37353 呪術領域用のマクロを realm-hex.h へ移動. |
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2019-06-03 |
deskull | [Refactor] #37353 TELE_LEVEL_IS_INEFF() を spells.h... |
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2019-06-03 |
deskull | [Refactor] #37353 自動拾いに関するビット定義を autopick.h へ移動. |
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2019-06-03 |
deskull | [Refactor] #37353 NO_TOWN, SECRET_TOWN を wild.h へ移動. |
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2019-06-02 |
deskull | [Refactor] #37353 GRAPHICS_* を main-win.c へ移動. (main... |
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2019-06-02 |
deskull | [Refactor] #37353 FAF_* を grid.c へ移動. |
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2019-06-02 |
deskull | [Refactor] #37353 DOOR_* を grid.h へ移動. |
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2019-06-02 |
deskull | [Refactor] #37353 EMPTY_HAND_* を player-status.h へ移動. |
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2019-06-02 |
deskull | [Refactor] #37353 CHECK_MULTISHADOW() と take_hit()... |
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2019-06-02 |
deskull | [Refactor] #37353 prace_is_() を PRACE_IS_() に改名して playe... |
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2019-06-02 |
deskull | [Refactor] #37353 getuid(), geteuid() 定義を util.h へ移動. |
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2019-06-02 |
deskull | [Refactor] #37353 MR1_SINKA を monsterrace.h へ移動. |
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2019-06-02 |
deskull | [Refactor] #37353 性格定義ID を player-personality.h へ移動. |
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2019-06-02 |
deskull | [Refactor] #37353 PICT, PICT_A, PICT_C を term.h へ移動. |
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2019-06-01 |
deskull | [Refactor] #37353 職業ID定義を player-class.h へ移動. |
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2019-06-01 |
deskull | [Refactor] #37353 is_ascii_graphics マクロを改名して view-mainw... |
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2019-06-01 |
deskull | [Refactor] #37353 RFR_* 耐性フラグまとめを monsterrace.h へ移動。 |
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2019-06-01 |
deskull | [Refactor] #37353 モンスターフラグの光源持ち定義を monsterrace.h へ移動。 |
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2019-06-01 |
deskull | [Refactor] #37353 PROJECT_WHO_* 定義をspells.h へ移動. |
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2019-06-01 |
deskull | [Refactor] #37353 PW_* 定義を view-mainwindow.h へ移動. |
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2019-06-01 |
deskull | [Refactor] #37353 TRG_* を object.h へ移動. |
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2019-06-01 |
deskull | [Refactor] #37353 TRG_* を artifact.h へ移動. |
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2019-06-01 |
deskull | [Refactor] #37353 SVAL_* を object.h へ移動. |
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2019-06-01 |
deskull | [Refactor] #37353 TVAL_* を object.h へ移動. |
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2019-06-01 |
deskull | [Refactor] #37353 F_LIT_* 定義を feature.h へ移動. |
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2019-06-01 |
deskull | [Refactor] #37353 CONVERT_TYPE を grid.h へ移動. |
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2019-06-01 |
deskull | [Refactor] #37353 種族定義IDを player-race.h へ移動. |
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2019-06-01 |
deskull | [Refactor] #37353 REALM1_BOOK, REALM2_BOOK を player... |
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2019-06-01 |
deskull | [Refactor] #37353 "Misc constants" を gamevalue.h へ移動. |
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2019-06-01 |
deskull | [Refactor] #37353 MAX_SHORT, MAX_UCHAR, MAX_NLEN を... |
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2019-06-01 |
deskull | [Refactor] #37353 KEYMAP_* 定義を util.h へ移動. |
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2019-05-31 |
deskull | [Refactor] #37353 MAX_DEPTH と MAX_SAVED_FLOORS を floor... |
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2019-05-31 |
deskull | [Refactor] #37353 BLOCK_HGT と BLOCK_WID を floor.h へ移動. |
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2019-05-31 |
deskull | [Refactor] #37353 バリアント名称とバージョン定義を core.h へ移動. |
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2019-05-30 |
deskull | [Refactor] #37353 MAGIC_* を player-status.h に移動。 |
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2019-05-30 |
deskull | [Refactor] #37353 max_dlv を dungeon.c/h へ移動. |
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2019-05-30 |
deskull | [Refactor] #37353 browsing_movie を inet.c へ移動. |
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2019-05-30 |
deskull | [Refactor] #38844 reset_concentrate を player_type 構造体へ移動. |
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2019-05-30 |
deskull | [Refactor] #37353 MAX_KUBI を bldg.h へ移動. |
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2019-05-29 |
deskull | [Refactor] #37353 変身種族ID定義を player-race.h へ移動. |
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2019-05-29 |
deskull | [Refactor] #37353 スナイパー能力定義 SP_* を snipe.h へ移動. |
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2019-05-29 |
deskull | [Refactor] #37353 SKEY_* を util.h へ移動. |
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2019-05-29 |
deskull | [Refactor] #37353 IS_WIZARD_CLASS() を player-class... |
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2019-05-29 |
deskull | [Refactor] #37353 SAVE_ITEM_* と SAVE_MON_* を load.h... |
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2019-05-28 |
deskull | [Refactor] #37353 未使用定義 NAME_* を削除. |
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2019-05-28 |
deskull | [Refactor] #37353 object_char マクロを objectkind.h へ移動. |
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2019-05-28 |
deskull | [Refactor] #37353 アイテム特性定義 TR_* を object.h へ移動. |
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2019-05-28 |
deskull | [Refactor] #37353 OM_* 定義を object.h へ移動. |
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2019-05-28 |
deskull | [Refactor] #37353 IDENT_* 定義を object.h へ移動. |
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2019-05-28 |
deskull | [Refactor] #37353 take_hit() の DAMAGE_* を player-effect... |
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2019-05-27 |
deskull | [Refactor] #37353 EGO_XTRA_* 定義を object.h へ移動. |
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2019-05-27 |
deskull | [Refactor] #37353 update_smart_learn() の DRS_* 定義を... |
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2019-05-27 |
deskull | [Refactor] #37353 再描画フラグ PR_* 定義を view-mainwindow.h... |
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2019-05-27 |
deskull | [Refactor] #37353 get_item() のオプション定義を object.h へ移動. |
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2019-05-27 |
deskull | [Refactor] #37353 target_set() の TARGET_* 定義を targeting... |
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2019-05-25 |
deskull | [Refactor] #37353 get_check_strict() 用オプションを util.h... |
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2019-05-25 |
deskull | [Refactor] #37353 ENCH_* 定義を spells.h へ移動. |
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2019-05-25 |
deskull | [Refactor] #37353 EGO_* 定義を object-ego.h に移動. |
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2019-05-25 |
deskull | [Refactor] #37353 重複定義していた PATTERN_TILE_* を削除. |
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2019-05-25 |
deskull | [Refactor] #37353 INVEN_* を player-status.h へ移動. |
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2019-05-25 |
deskull | [Refactor] #37353 テレポート処理定義(TELEPORT_*) を spells.h... |
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2019-05-25 |
deskull | [Refactor] #37353 地形特性ID(FF_*)定義を feature.h へ移動. |
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2019-05-25 |
deskull | [Refactor] #37353 TERRAIN_* 定義を wild.h へ移動. |
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2019-05-25 |
deskull | [Refactor] #37353 ステータス定義 (A_STR~A_CHR) を player-status... |
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2019-05-25 |
deskull | [Refactor] #37353 SPELL_* 定義を cmd-spell.h へ移動. |
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2019-05-25 |
deskull | [Refactor] #37353 SPECIAL_KEY_* を core.h へ移動. |
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2019-05-25 |
deskull | [Refactor] #37353 マーシャルアーツに関するID定義を melee.h へ移動. |
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2019-05-25 |
deskull | [Refactor] #37353 MIND_* 定義を mind.h へ移動. |
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2019-05-25 |
deskull | [Refactor] #37353 MAX_SILLY_ATTACK 定義を melee.h へ移動. |
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2019-05-25 |
deskull | [Refactor] #37353 BUILDING_* をbldg.hへ移動. |
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2019-05-23 |
deskull | [Refactor] #37353 MAX_ARENA_MONS 定義を bldg.h へ移動. |
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2019-05-23 |
deskull | [Refactor] #37353 MAX_SAN_* 定義を player-status.h へ移動. |
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2019-05-23 |
deskull | [Refactor] #37353 MAX_BLDG 定義を bldg.h へ移動. |
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2019-05-23 |
deskull | [Refactor] #37353 REALM_* 定義を realm.h へ移動. |
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2019-05-23 |
deskull | [Refactor] #37353 魔法領域用の CH_* を player-class.h へ移動. |
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2019-05-23 |
deskull | [Refactor] #37353 CAN_TWO_HANDS_WIELDING() を player... |
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2019-05-23 |
deskull | [Refactor] #37353 PY_REGEN_* の重複定義を削除. |
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2019-05-23 |
deskull | [Refactor] #37353 PY_FOOD_* の重複定義を削除. |
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2019-05-23 |
deskull | [Refactor] #37353 FELL_* 定義を object.h へ移動. |
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2019-05-23 |
deskull | [Refactor] #37353 CHEST_* を trap.h へ移動. |
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2019-05-22 |
deskull | [Refactor] #37353 MUSIC_BASIC_* と SOUND_* を util.h... |
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2019-05-22 |
deskull | [Refactor] #37353 GRID, GRID_X, GRID_Y を floor.h へ移動. |
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2019-05-22 |
deskull | [Refactor] #37353 term_screen マクロを util.h へ移動. |
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2019-05-22 |
deskull | [Refactor] #37353 OPT_PAGE_* の重複定義を削除. |
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2019-05-22 |
deskull | [Refactor] #37353 is_original_ap と is_original_ap_and_s... |
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2019-05-21 |
deskull | [Refactor] #37353 モンスターの打撃方法とモンスターの打撃効果定義を melee.h... |
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2019-05-21 |
deskull | [Refactor] #37353 鍛冶に関するマクロ定義を cmd-smith.h へ移動. |
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2019-05-21 |
deskull | [Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動. |
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