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[Refactor] #38862 Moved player-*.c/h to player/ except for player-inventory.c/h
authorHourier <hourier@users.sourceforge.jp>
Fri, 15 May 2020 10:56:48 +0000 (19:56 +0900)
committerHourier <hourier@users.sourceforge.jp>
Fri, 15 May 2020 10:59:11 +0000 (19:59 +0900)
commit4f40af4ea97c30f6533dfdea1a969621b669eebd
tree4c77739fba75f95003a66f06097739bf7ba750ee
parenta21fb603979dfcded289c85ecf00129c1681f99b
[Refactor] #38862 Moved player-*.c/h to player/ except for player-inventory.c/h
150 files changed:
Hengband/Hengband/Hengband.vcxproj
Hengband/Hengband/Hengband.vcxproj.filters
src/angband.h
src/artifact.c
src/autopick/autopick-destroyer.c
src/autopick/autopick.c
src/avatar.c
src/birth/birth-explanations-table.h
src/birth/birth.c
src/chest.c
src/cmd/cmd-activate.c
src/cmd/cmd-basic.c
src/cmd/cmd-diary.c
src/cmd/cmd-draw.c
src/cmd/cmd-dump.c
src/cmd/cmd-eat.c
src/cmd/cmd-hissatsu.c
src/cmd/cmd-inn.c
src/cmd/cmd-item.c
src/cmd/cmd-magiceat.c
src/cmd/cmd-mane.c
src/cmd/cmd-pet.c
src/cmd/cmd-quaff.c
src/cmd/cmd-read.c
src/cmd/cmd-save.c
src/cmd/cmd-smith.c
src/cmd/cmd-spell.c
src/cmd/cmd-usestaff.c
src/cmd/cmd-zaprod.c
src/cmd/cmd-zapwand.c
src/combat/melee.c
src/combat/shoot.c
src/core/game-play.c
src/core/hp-mp-processor.c
src/core/magic-effects-timeout-reducer.c
src/core/player-processor.c
src/dungeon/dungeon-file.c
src/dungeon/dungeon-processor.c
src/effect/effect-feature.c
src/effect/effect-monster-domination.c
src/effect/effect-monster-psi.c
src/effect/effect-monster-spirit.c
src/effect/effect-monster-switcher.c
src/effect/effect-monster.c
src/effect/effect-player-curse.c
src/effect/effect-player-oldies.c
src/effect/effect-player-resist-hurt.c
src/effect/effect-player-spirit.c
src/effect/effect-player-switcher.c
src/effect/effect-player.c
src/floor/floor-events.c
src/floor/floor-generate.c
src/floor/floor-save.c
src/floor/floor.c
src/floor/pattern-walk.c
src/grid.c
src/init.c
src/inventory/inventory-curse.c
src/inventory/pack-overflow.c
src/inventory/recharge-processor.c
src/inventory/simple-appraiser.c
src/io/input-key-processor.c
src/knowledge/knowledge-experiences.c
src/load.c
src/market/building.c
src/market/building.h
src/market/store.c
src/mind.c
src/monster-process.c
src/monster-status.c
src/monster/monster-move.c
src/monster/monster-runaway.c
src/monster/monster-update.c
src/monster1.c
src/monster2.c
src/mspells1.c
src/mspells2.c
src/mspells3.c
src/mspells4.c
src/mutation/mutation-processor.c
src/mutation/mutation.c
src/object/lite-processor.c
src/object/object-flavor.c
src/object/object-hook.c
src/object/object1.c
src/object/object2.c
src/patron.c
src/player-inventory.c
src/player/digestion-processor.c
src/player/permanent-resistances.c
src/player/player-class.c [moved from src/player-class.c with 99% similarity]
src/player/player-class.h [moved from src/player-class.h with 99% similarity]
src/player/player-damage.c [moved from src/player-damage.c with 98% similarity]
src/player/player-damage.h [moved from src/player-damage.h with 100% similarity]
src/player/player-effects.c [moved from src/player-effects.c with 99% similarity]
src/player/player-effects.h [moved from src/player-effects.h with 100% similarity]
src/player/player-move.c [moved from src/player-move.c with 99% similarity]
src/player/player-move.h [moved from src/player-move.h with 100% similarity]
src/player/player-personality.c [moved from src/player-personality.c with 98% similarity]
src/player/player-personality.h [moved from src/player-personality.h with 100% similarity]
src/player/player-race.c [moved from src/player-race.c with 98% similarity]
src/player/player-race.h [moved from src/player-race.h with 100% similarity]
src/player/player-sex.c [moved from src/player-sex.c with 93% similarity]
src/player/player-sex.h [moved from src/player-sex.h with 100% similarity]
src/player/player-skill.c [moved from src/player-skill.c with 91% similarity]
src/player/player-skill.h [moved from src/player-skill.h with 100% similarity]
src/player/player-status.c [moved from src/player-status.c with 99% similarity]
src/player/player-status.h [moved from src/player-status.h with 100% similarity]
src/player/process-name.c
src/quest.c
src/racial.c
src/realm/realm-arcane.c
src/realm/realm-chaos.c
src/realm/realm-craft.c
src/realm/realm-crusade.c
src/realm/realm-daemon.c
src/realm/realm-death.c
src/realm/realm-hex.c
src/realm/realm-hissatsu.c
src/realm/realm-life.c
src/realm/realm-nature.c
src/realm/realm-song.c
src/realm/realm-sorcery.c
src/realm/realm-trump.c
src/report.c
src/scores.c
src/selfinfo.c
src/snipe.c
src/spell/music-checker.c
src/spell/spells1.c
src/spell/spells2.c
src/spell/spells3.c
src/spells-diceroll.c
src/spells-floor.c
src/spells-object.c
src/spells-status.c
src/targeting.c
src/trap.c
src/util.c
src/view/display-main-window.c
src/view/display-player-middle.c
src/view/display-player-misc-info.c
src/view/display-player-stat-info.c
src/view/display-player.c
src/warning.c
src/wild.c
src/wizard/wizard-special-process.c
src/world/world-movement-processor.c
src/world/world-turn-processor.c
src/world/world.c