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[Refactor] #38862 Moved player-*.c/h to player/ except for player-inventory.c/h
[hengband/hengband.git] / src / cmd / cmd-usestaff.c
2020-05-15 Hourier[Refactor] #38862 Moved player-*.c/h to player/ except...
2020-05-15 Hourier[Refactor] #38862 Moved object*.c/h to object/
2020-05-15 Hourier[Refactor] #38862 Moved floor*.c to floor/
2020-05-08 Hourier[Refactor] #39963 Separated spells3.h from spells1.h
2020-05-08 Hourier[WIP] [Refactor] #39963 Separated spells2.h from spells1.h
2020-05-08 Hourier[WIP] [Refactor] #39963 Renamed spells.h to spells1.h
2020-05-03 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-03 deskull[Refactor] item_tester_tval をグローバル変数から排除. fix_inventory...
2020-04-25 Hourier[Refactor] #38862 Moved view-mainwindow.c/h to display...
2020-04-23 Hourier[Refactor] #37353 Renamed objectkind.c/h to object...
2020-04-22 Hourier[Refactor] #40274 Moved definition values of sound...
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-01-21 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-21 HourierMerge branch 'feature/Refactoring-Hourier' of https...
2020-01-21 Hourier[Fix] #39815 backwardsEric氏による、未識別の巻物を読んだ時に間違ったアイテムをザック...
2020-01-17 Hourier[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
2020-01-10 Hourier[Refactor] #38997 floor_item_charges() にfloor_type...
2020-01-10 Hourier[Refactor] #38997 inven_item_charges() にplayer_type...
2020-01-10 Hourier[Refactor] #38997 object_aware()、object_mention()、apply...
2020-01-09 Hourier[Refactor] #38997 destroy_area() のfloor_type *引数をplayer...
2020-01-08 Hourier[Refactor] #38997 identify_fully() にplayer_type * 引数を追加...
2020-01-07 deskull[Refactor] #38997 inven_carry() にplayer_type * 引数を追加...
2020-01-07 Hourier[Refactor] #38997 wall_stone()、destroy_doors_touch...
2020-01-06 Hourier[Refactor] #38997 starlight() にplayer_type * 引数を追加...
2020-01-06 Hourier[Refactor] #38997 lite_room() と unlite_room() にplayer_t...
2020-01-06 Hourier[Refactor] #38997 加速/減速/視界内ダメージ魔法 にplayer_type * 引数を追加...
2020-01-06 Hourier[Refactor] #38997 detect_*() にplayer_type * 引数を追加 ...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Refactor] #38997 probing() に player_type * 引数を追加....
2020-01-03 deskull[Refactor] #38997 detect_traps() に player_type * 引数を追加...
2020-01-03 deskull[Fix] #38997 cmd-usestaff.c 内変数参照修正. / Fix variable...
2020-01-02 deskull[Refactor] #38997 detect_objects_gold() に player_type...
2019-12-14 deskull[Refactor] #38997 genocide_aux() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 ident_spell() に player_type * 引数を追加...
2019-12-11 deskull[Refactor] #38997 map_area() に player_type * 引数を追加...
2019-12-10 deskull[Refactor] #38997 teleport_player() に player_type ...
2019-11-02 deskull[Refactor] #38997 remove_curse(), remove_all_curse...
2019-10-27 deskull[Refactor] #38997 earthquake() に player_type * 引数を追加...
2019-10-26 deskull[Refactor] #38997 destroy_area() に floor_type * 引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-12 deskull[Refactor] #38997 cure_critical_wounds() に player_type...
2019-09-12 deskull[Refactor] #38997 cure_light_wounds() に player_type...
2019-08-24 deskull[Refactor] #38997 true_healing() に player_type * 引数を追加.
2019-08-24 deskull[Refactor] #38997 restore_mana() に player_type * 引数を追加.
2019-08-15 deskull[refactor] #38862 cmd-*.c / cmd-*.h を cmd ディレクトリに移動...