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[Refactor] #38997 is_known_trap() とis_hidden_door()にplayer_type * 引数を追加 / Added playe...
[hengband/hengband.git] / src / rooms-vault.c
2020-01-18 Hourier[Refactor] #38997 is_known_trap() とis_hidden_door(...
2020-01-18 Hourier[Refactor] #38997 place_outer_noperm_bold() を削除し、place_...
2020-01-18 Hourier[Refactor] #38997 place_inner_bold() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 place_extra_bold() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 place_floor_bold() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 delete_monster_idx() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 place_outer_noperm_grid() を削除し、place_...
2020-01-18 Hourier[Refactor] #38997 place_inner_perm_grid() を削除し、place_gr...
2020-01-18 Hourier[Refactor] #38997 place_inner_grid() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 place_floor_grid() を削除し、place_grid...
2020-01-17 Hourier[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 *_door() のfloor_type * 引数をplayer_type...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-11 Hourier[Refactor] #38997 quest_number() にplayer_type * 引数を追加...
2020-01-10 Hourier[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
2020-01-02 deskull[Refactor] #38997 place_object() に floor_type * 引数を追加...
2019-12-30 deskull[Refactor] #38997 find_space() に player_type * 引数を追加...
2019-12-23 deskull[Refactor] #39076 "grid_array" の 置換処理で誤ったコメントを修正/削除...
2019-12-10 deskull[Refactor] #38997 add_outer_wall() に floor_type * 引数を追加...
2019-12-07 deskull[Refactor] #38997 build_cave_vault() に floor_type ...
2019-12-07 deskull[Refactor] #38997 build_maze_vault() に floor_type ...
2019-12-07 deskull[Refactor] #38997 place_outer_noperm_bold() に floor_typ...
2019-12-07 deskull[Refactor] #38997 place_extra_bold() に floor_type ...
2019-12-06 deskull[Refactor] #38997 r_visit() に player_type * 引数を追加....
2019-12-03 deskull[Refactor] #38997 place_floor_bold() に floor_type ...
2019-12-03 deskull[Refactor] #38997 place_inner_bold() に floor_type ...
2019-12-03 deskull[Refactor] #38997 place_trap() に floor_type * 引数を追加...
2019-12-03 deskull[Refactor] #38997 add_door() に floor_type * 引数を追加しつつ...
2019-11-11 deskull[Refactor] #38997 build_small_room() に floor_type ...
2019-11-04 deskull[Refactor] #38997 build_lake(), generate_lake() に floor...
2019-11-03 deskull[Refactor] #38997 rooms-*.c 中のダンジョンID参照先を floor_type...
2019-11-02 deskull[Refactor] #38997 place_secret_door(), place_locked_doo...
2019-10-26 deskull[Refactor] #38997 build_type10() に floor_type * 引数を追加...
2019-10-18 deskull[Refactor] #38997 build_recursive_room() に floor_type...
2019-10-18 deskull[Refactor] #38997 build_castle_vault() に floor_type...
2019-10-18 deskull[Refactor] #38997 build_target_vault() に floor_type...
2019-10-18 deskull[Refactor] #38997 build_elemental_vault() に floor_type...
2019-10-18 deskull[Refactor] #38997 build_mini_c_vault() に floor_type...
2019-10-18 deskull[Refactor] #38997 build_room_vault() に floor_type ...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-10-16 deskull[Refactor] #38997 build_type7(), build_type8(), build_t...
2019-10-16 deskull[Refactor] #38997 build_room() に floor_type * 引数を追加...
2019-10-06 deskull[Refactor] #38997 add_river(), generate_hmap(), generat...
2019-09-21 deskull[Refactor] #38997 is_floor_bold() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-19 deskull[Refactor] #38997 in_bound() に floor_type * 引数を追加....
2019-09-19 deskull[Refactor] #38997 set_cave_feat() に floor_type * 引数を追加...
2019-09-13 deskull[Fix] #39571 REF_ITEM()の不等号指定ミス修正. / Fix inequality...
2019-09-13 deskull[Refactor] #38997 fill_treasure() に floor_type * 引数を追加...
2019-06-11 deskull[Refactor] #39076 冗長なコメントを削除 (/* Extract the location */)
2019-06-03 deskull[Refactor] #37353 NO_TOWN, SECRET_TOWN を wild.h へ移動.
2019-05-09 deskull[Refactor] #37353 max_v_idx を rooms-vault.c/h へ移動.
2019-05-01 deskull[Refactor] #37353 coord 構造体を geometry.h へ移動.
2019-04-29 deskull[Refactor] #37353 vault_type と関連配列を rooms-vault.c/h...
2019-04-25 deskull[Refactor] #37353 dungeon.c/h を追加。
2019-04-21 deskull[Refactor] #37353 externs.h から util.h への宣言移動。
2019-04-20 deskull[Refactor] #37353 generate.h を floor-generate.hへ統合。
2019-04-10 deskull[Refactor] #37353 複数の is_bound* マクロを floor.h へ移動。
2019-03-22 deskull[Refactor] #39076 "/* Paranoia */" を削除.
2019-03-08 deskull[Refactor] #37353 インデント修正。 / Fix indent.
2019-02-26 deskull[Refactor] #38993 monster_level を floor_type に取り込む...
2019-02-26 deskull[Refactor] #38993 object_level を floor_type に取り込む。...
2019-02-26 deskull[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
2019-02-26 deskull[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
2019-02-26 deskull[Fix] #38993 current_floor -> current_floor_ptr
2019-02-26 deskull[Refactor] #38993 base_level を floor_type に取り込む。 /...
2019-02-26 deskull[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
2019-02-22 deskull[Refactor] #37353 feature.c/h 追加。 / Add feature.c/h.
2019-02-18 DeskullMerge branch 'master' into For2.2.2-Refactoring
2019-02-11 Deskull[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
2019-02-11 Deskull[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
2019-02-11 Deskull[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
2019-02-11 Deskull[Refactor] #38932 文字コードを UTF-8(BOM) / LF に統一。 / Unify...
2019-02-09 Deskull[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
2019-02-09 Deskull[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
2019-01-16 Deskull[Refactor] #37353 PM_* 定義を新規ファイル monster.h へ移動し、インクルード追...
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/CHARGEMAN'
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/MERFOLK'
2019-01-13 Deskull[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
2018-12-29 Deskull[Feature] #38635 固定部屋の番号付け修正(16->17) / Fix ID of fixed...
2018-12-27 Deskull[Feature] #38635 v_info2件追加。 / Add 2 fixed rooms.
2018-12-25 Deskull[Feature] #38635 Vault用地形定義を追加。 / Implement new vault...
2018-12-13 DeskullMerge branch 'master' into MERFOLK
2018-12-12 Deskull[Refactor] #37353 Visual Studio 2017 の C4701警告潰し。/...
2018-12-12 Deskull[Refactor] #37353 メッセージ整理。 / Refactor messages.
2018-12-08 Deskull[Refactor] #37353 店処理のヘッダを externs.h から store.h へ分離。
2018-11-29 Deskull[Refactor] #37353 コメント整理 / Refactor comments.
2018-11-27 Deskull[Refactor] #37353 コメント整理 / Refactor comments.
2018-11-23 Deskull[Refactor] #37353 get_rep_dir2()をget_direction()に改名...
2018-11-17 Deskull[Refactor] #37353 型の置換。 / Type replacement.
2018-11-17 Deskull[Refactor] #37353 コメント整理 / Refactor comments.
2018-11-06 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-11-06 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-11-05 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-11-04 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-10-31 Deskull[Fix] #37353 文字コード修正。
2018-10-06 Deskull[Feature] #38635 v_infoの地形定義追加。
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