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[Refactor] #38997 is_known_trap() とis_hidden_door()にplayer_type * 引数を追加 / Added playe...
[hengband/hengband.git] / src / floor-save.c
2020-01-18 Hourier[Refactor] #38997 is_known_trap() とis_hidden_door(...
2020-01-18 Hourier[Refactor] #38997 lite_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 place_solid_perm_bold() を削除し、place_gr...
2020-01-18 Hourier[Refactor] #38997 place_floor_bold() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 delete_monster_idx() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
2020-01-18 Hourier[Refactor] #38997 get_mon_num_prep() とchoose_new_monste...
2020-01-17 Hourier[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
2020-01-14 Hourier[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #38997 set_monster_*() にplayer_type * 引数を追加...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 compact_objects() の引数をplayer_type...
2020-01-13 Hourier[Refactor] #38997 los()、projectable()、vault_monsters...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 Hourier[Refactor] #38997 floor-generate.cの引数修正 / Fixed argumen...
2020-01-12 Hourier[Refactor] #38997 CAN_TWO_HANDS_WIELDING() の関数マクロを普通の関数...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-11 Hourier[Refactor] #38997 quest_number() にplayer_type * 引数を追加...
2020-01-11 deskull[Fix] #39587 英文校正("temporal" → "temporary") / Proofread...
2020-01-09 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-09 Hourier[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
2020-01-07 deskull[Refactor] #38997 scatter() に player_type * 引数を追加 ...
2020-01-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-05 Hourier[Refactor] #38997 floor-save.c のplayer_type *引数が必要な全関数に...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Refactor] #38997 forget_travel_flow() に floor_type...
2020-01-02 deskull[Refactor] #38997 update_unique_artifact() に floor_type...
2019-12-24 deskull[Refactor] #38997 preserve_pet() に player_type * 引数を追加...
2019-12-23 deskull[Refactor] #39076 "grid_array" の 置換処理で誤ったコメントを修正/削除...
2019-12-22 deskull[Refactor] #38997 clear_cave() のプレイヤー初期化処理を関数外に掃き出し...
2019-12-21 deskull[Refactor] #38997 place_solid_perm_bold() に floor_type...
2019-12-16 deskull[Refactor] #38997 remove_all_mirrors() に player_type...
2019-12-10 deskull[Refactor] #37353 inside_arena を player_type から floor_t...
2019-12-08 deskull[Refactor] #37353 monster_type に floor_ptr * current_fl...
2019-12-06 deskull[Refactor] #38997 update_monster() に player_type *...
2019-12-04 deskull[Refactor] #38997 los(), projectable() に player_type...
2019-12-03 deskull[Refactor] #38997 place_floor_bold() に floor_type ...
2019-11-20 deskull[Refactor] #38997 forget_view() に floor_type * 引数を追加...
2019-11-12 deskull[Refactor] #38997 player_has_los_bold() に player_type...
2019-11-12 deskull[Refactor] #38997 cave_empty_bold() に floor_type *...
2019-11-12 deskull[Refactor] #38997 new_player_spot() に player_type ...
2019-11-10 deskull[Refactor] #38997 place_quest_monsters() に player_type...
2019-11-05 deskull[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
2019-11-02 deskull[Refactor] #37353 generate_random_floor() を generate_fl...
2019-11-02 deskull[Refactor] #38997 coords_to_dir() に player_type * 引数を追加...
2019-10-29 deskull[Refactor] #38997 locate_connected_stairs() に floor_typ...
2019-10-29 deskull[Refactor] #38997 place_quest_monsters() に floor_type...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-10-04 deskull[Fix] #39632 change_floor() の変数参照を整理. / Refactor variab...
2019-10-02 deskull[Fix] #39632 階段による移動先フロア保存処理がリファクタリングでエンバグ起こしていた問題を修正...
2019-09-27 deskull[Refactor] #38997 get_out_monster() に floor_type *...
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-19 deskull[Refactor] #38997 in_bound() に floor_type * 引数を追加....
2019-09-19 deskull[Refactor] #38997 forget_lite() に floor_type * 引数を追加...
2019-09-16 deskull[Refactor] #38997 leave_floor() に player_type * 引数を追加...
2019-09-15 deskull[Refactor] #38997 select_floor_music() に player_type...
2019-09-15 deskull[Refactor] #38997 place_pet() に player_type * 引数を追加...
2019-09-13 deskull[Refactor] #38997 generate_random_floor() に floor_type...
2019-09-01 deskull[Refactor] #38997 wiz_lite() に player_type * 引数を追加...
2019-08-20 deskull[Refactor] #38997 clear_mon_lite() に floor_type * 引数を追加.
2019-08-19 deskull[Refactor] #38997 build_dead_end() に floor_type * 引数を追加.
2019-08-19 deskull[Refactor] #38997 generate_random_floor_flags() に floor...
2019-08-19 deskull[Refactor] #38997 clear_cave() に floor_type * 引数を追加.
2019-07-29 deskull[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
2019-07-29 deskull[Refactor] #38997 do_cmd_write_nikki() に player_type...
2019-07-18 deskull[Fix] #39410 player_type に収めた change_floor_mode の初期化漏れを修正.
2019-06-27 deskull[Refactor] #38997 set_superstealth() に player_type...
2019-06-17 deskull[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
2019-06-12 deskull[Refactor] #38844 change_floor_mode を player_type 構造体に取り込む.
2019-06-12 deskull[Refactor] #39068 leave_floor() の change_floor_mode...
2019-06-12 deskull[Refactor] #39068 change_floor() の change_floor_mode...
2019-06-12 deskull[Refactor] #39068 locate_connected_stairs() の change_fl...
2019-06-11 deskull[Refactor] #39076 冗長なコメントを削除しつつ、 OBJECT_IS_VALID()...
2019-06-11 deskull[Refactor] #37353 repair_monsters, repair_objects を...
2019-06-02 deskull[Refactor] #37353 性格定義ID を player-personality.h へ移動.
2019-06-01 deskull[Refactor] #37353 職業ID定義を player-class.h へ移動.
2019-05-20 deskull[Refactor] #37353 ウィンドウ表示変数と関連マクロを view-mainwindow...
2019-05-19 deskull[Refactor] #37353 reinit_wilderness を bldg.h へ移動.
2019-05-14 deskull[Refactor] #37353 check_score() を scores.c/h へ移動.
2019-05-12 deskull[Refactor] #37353 max_floor_id を floor-save.c/h へ移動.
2019-05-11 deskull[Refactor] #38844 ゲームシステム進行フラグを world_type 構造体へ移動.
2019-05-06 deskull[Refactor] #39068 shimmer_monsters と shimmer_objects...
2019-05-05 deskull[Refactor] #37353 load.h を追加して宣言を移動.
2019-05-05 deskull[Refactor] #37353 save.h を追加して宣言を移動.
2019-05-03 deskull[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
2019-05-03 deskull[Refactor] #37353 spells1.h, spells2.h の宣言を整理.
2019-04-30 deskull[Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み.
2019-04-30 deskull[Refactor] #38993 o_cnt, o_max を floor_type 構造体に取り込み.
2019-04-30 deskull[Refactor] #38844 inventory を player_type 構造体に inventor...
2019-04-26 deskull[Refactor] #37353 world_type を world.c/h へ移動。
2019-04-25 deskull[Refactor] #37353 dungeon.c/h を追加。
2019-04-25 deskull[Refactor] #37353 a_info と artifact_type 構造体を artifact...
2019-04-21 deskull[Refactor] #37353 feat_* を feature.h へ移動。
2019-04-21 deskull[Refactor] #37353 externs.h から util.h への宣言移動。
2019-04-20 deskull[Refactor] #37353 generate.h を floor-generate.hへ統合。
2019-04-19 deskull[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
2019-04-19 deskull[Refactor] #37353 files.h を追加して宣言を分離。
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