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[Refactor] #38862 Moved floor*.c to floor/
[hengband/hengband.git] / src / player-effects.c
2020-05-15 Hourier[Refactor] #38862 Moved floor*.c to floor/
2020-05-10 Hourier[Refactor] #39970 Moved world.c/h to world/
2020-05-09 Hourier[Refactor] #39970 Moved mutation.c/h to mutation/
2020-05-08 Hourier[Refactor] #40392 Changed inclusion from birth.h to...
2020-05-06 Hourier[Refactor] #39970 Separated stuf--handler.c/h from...
2020-05-03 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-04-29 Hourier[Refactor] #39963 Changed header inclusion from realm...
2020-04-25 Hourier[Refactor] #39964 Moved autopick_load_pref() from autop...
2020-04-25 Hourier[Refactor] #38862 Moved view-mainwindow.c/h to display...
2020-04-25 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-04-24 Hourier[Refactor] #39964 Moved autopick.c/h to autopick/autopi...
2020-04-23 Hourier[Refactor] #37353 Renamed objectkind.c/h to object...
2020-04-21 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-04-21 Hourier[Refactor] #40236 Renamed bldg.c/h to market/building.c/h
2020-04-21 Hourier[Refactor] #40275 Separated race_info[] from player...
2020-04-20 deskullMerge branch 'refactor-fix/For2.2.2-habu' into For2...
2020-04-19 Habu[refactor] term.[ch]をgameterm.[ch]に改名
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-03-15 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-03-13 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-03-08 deskull[Feature] #39581 広域マップでは変異による武器ドロップ処理が起こらないよう変更.当該処理を...
2020-02-16 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-16 deskull[Refactor] #37353 IDENT_MENTAL を IDENT_FULL_KNOWN に改名...
2020-02-09 HourierMerge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 Eric BranlundSwitched to an indefinite pronoun in an English message...
2020-02-09 Eric BranlundIn English messages, replaced "spelling" with "casting...
2020-02-09 Eric BranlundExcept in files.c, replaced "posture" or "form" with...
2020-02-09 Eric BranlundReplaced "current_world_ptr->game_turn" with "turn...
2020-02-01 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-02-01 Hourier[Refactor] #37353 player-status.c において、1行ごとに挟まれていたコメントを...
2020-01-23 Eric BranlundIn English messages, replaced "spelling" with "casting...
2020-01-21 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-21 Eric BranlundChanged past perfect tense in English messages about...
2020-01-21 Eric BranlundExcept in files.c, replaced "posture" or "form" with...
2020-01-21 HourierMerge branch 'feature/Refactoring-Hourier' of https...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-19 Eric BranlundChanged English message about ending the "tsuyoshi...
2020-01-19 Eric BranlundIn English prompts for selecting an elemental immunity...
2020-01-19 Eric BranlundIn English messages, replaced "ethereal form" with...
2020-01-19 Eric Branlund"Extremely faster" is an awkward expression in English...
2020-01-19 Eric BranlundChanged "Berserk" to "berserk" since the capitalization...
2020-01-19 Eric BranlundIn English changed "Learning", in reference to the...
2020-01-18 Hourier[Refactor] #38997 lite_spot() にplayer_type * 引数を追加...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #38997 set_monster_*() にplayer_type * 引数を追加...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 deskull[Fix] #39587 misc-english-usage-part3.txt に従い mind...
2020-01-12 Hourier[Refactor] #38997 IS_TIM_STEALTH() の関数マクロを普通の関数 is_time...
2020-01-12 Hourier[Refactor] #38997 IS_TIM_ESP() の関数マクロを普通の関数 is_time_lim...
2020-01-12 Hourier[Refactor] #38997 IS_OPPOSE_*() の関数マクロを普通の関数に変更し、player...
2020-01-12 Hourier[Refactor] #38997 IS_BLESSED() の関数マクロを普通の関数に変更し、store...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-11 Hourier[Refactor] #38997 autopick_load_pref() にplayer_type...
2020-01-11 Hourier[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
2020-01-10 Hourier[Refactor] #38997 display_koff() にplayer_type *引数を追加...
2020-01-09 Hourier[Refactor] #38997 player-effects.c 内変数参照修正 / Fix variab...
2020-01-02 deskull[Refactor] #38997 IS_HERO() に player_type * 引数を追加....
2019-12-24 deskull[Refactor] #38997 IS_INVULN() に player_type * 引数を追加...
2019-12-24 deskull[Refactor] #38997 IS_FAST() に player_type * 引数を追加....
2019-12-14 deskull[Refactor] #38997 stop_hex_spell() に player_type *...
2019-12-11 deskull[Refactor] #38997 hex_spelling_any() に player_type...
2019-11-03 deskull[Refactor] #38997 change_wild_mode() に player_type...
2019-10-26 deskull[Refactor] #38997 wiz_dark() に player_type * 引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-10 deskull[Fix] #39533 能力値が元に戻った際に表示する英語版メッセージの表現がおかしいと指摘を受けて修正...
2019-09-03 deskull[Refactor] #38997 player-effects.c 内の引数参照整理. / Refactor...
2019-08-27 deskull[Refactor] #38997 reset_concentration() に player_type...
2019-08-26 deskull[Refactor] #38997 status_shuffle() に player_type *...
2019-08-26 deskull[Refactor] #38997 disterb() に player_type * 引数を追加....
2019-08-01 deskull[Refactor] #39076 冗長なコメントを削除. (/* hex */)
2019-07-16 deskull[Refactor] #39076 冗長なコメントを削除 ('/* Open */' '/* Shut...
2019-07-15 deskull[Refactor] #38997 music_singing() に player_type * 引数を追加.
2019-07-15 deskull[Refactor] #38997 hex_spelling_any() に player_type...
2019-07-15 deskull[Refactor] #38997 music_singing_any() に player_type...
2019-07-13 deskull[Refactor] #38997 player-effects.c 内の変数参照修正.
2019-07-11 deskull[Refactor] #38997 check_experience() に player_type...
2019-07-10 deskull[Refactor] #38997 has_melee_weapon() に player_type...
2019-07-08 deskull[Refactor] #38997 take_hit() に player_type * 引数を追加.
2019-07-05 deskull[Refactor] #38997 player_wipe_without_name() の修正.get_he...
2019-07-02 deskull[Refactor] #38997 get_max_stats() に player_type * 引数を追加.
2019-07-01 deskull[Refactor] #38997 virtue_number() に player_type * 引数を追加.
2019-07-01 deskull[Refactor] #38997 chg_virtue() に player_type * 引数を追加.
2019-06-30 deskull[Refactor] #38997 lose_mutation() に player_type * 引数を追加.
2019-06-29 deskull[Refactor] #39077 set_mimic() の引数型変更.
2019-06-29 deskull[Refactor] #38997 player-effects.c 内の player_type ...
2019-06-29 deskull[Refactor] #38997 set_action() に player_type * 引数を追加.
2019-06-29 deskull[Refactor] #38997 dispel_player() に player_type * 引数を追加.
2019-06-29 deskull[Refactor] #38997 reset_tim_flags() に player_type ...
2019-06-28 deskull[Refactor] #39076 冗長なコメントを削除 (/* Check Experience */)
2019-06-28 deskull[Refactor] #38997 gain_exp_64() に player_type * 引数を追加.
2019-06-28 deskull[Refactor] #38997 gain_exp() に player_type * 引数を追加.
2019-06-28 deskull[Refactor] #38997 lose_exp() に player_type * 引数を追加.
2019-06-28 deskull[Refactor] #38997 drain_exp() に player_type * 引数を追加.
2019-06-27 deskull[Refactor] #38997 set_ultimate_res() に player_type...
2019-06-27 deskull[Refactor] #38997 set_tim_res_nether() に player_type...
2019-06-27 deskull[Refactor] #38997 set_tim_res_time() に player_type...
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