2017-10-25 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-25 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-04 |
Deskull | #37287 #37353 (2.2.0.89) MONSTER_IDX 型を定義し、型の置換を継続中... |
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2017-10-03 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-02 |
Deskull | #37287 #37353 (2.2.0.89) TERM_POSITION, SYMBOL_COLOR... |
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2017-09-30 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-23 |
Deskull | #37287 #37353 (2.2.0.89) 新しい型定義を全大文字化。 / New typedef... |
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2017-09-23 |
Deskull | #37287 #37353 (2.2.0.89) count_dt() の型を置換 / replace... |
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2017-09-23 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-01 |
Habu | Merge branch 'xoroshiro128plus' |
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2017-08-30 |
Deskull | #37449 (2.2.0.69) モンスターダメージ処理のWizardログを整形。 / Rearrange... |
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2017-06-29 |
Deskull | #37287 cmd2.c内のC4457警告に対応。未使用変数削除。 / Deal C4457 warning... |
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2016-12-27 |
deskull | Merge pull request #35756 (shimitei/hengband/fix/buffer... |
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2016-09-15 |
Deskull | 吟遊詩人の古い城の報酬をロビントンのハープに変更。ハープで射撃ができるバグを修正。/Reward of... |
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2016-09-08 |
deskull | Merge pull request #35763 (shimitei/hengband/fix/multi_... |
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2016-08-22 |
Deskull | スナイパーの集中度に関する命中率計算バグを修正。 / Fix bug in calculation of... |
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2015-08-05 |
Deskull | px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global... |
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2015-08-05 |
Deskull | energy_useグローバル変数をplayer_type構造体に編入。 'energy_use' globa... |
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2015-02-26 |
Deskull | 未初期化変数の警告除去 / Fix warning of uninitialized variables. |
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2014-03-12 |
dis- | fix encoding |
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2014-03-12 |
dis- | Refactor: replace ifdef JP macro |
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2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-01-22 |
deskull | Fix warning of Doxygen comment to cmd1.c and cmd2.c. |
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2014-01-22 |
deskull | Add Doxygen comment to cmd2.c. |
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2014-01-22 |
deskull | Add Doxygen comment to cmd2.c. |
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2014-01-22 |
deskull | Add Doxygen comment to cmd2.c. |
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2014-01-22 |
deskull | Add Doxygen comment to cmd2.c. |
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2014-01-22 |
deskull | Add Doxygen comment to cmd2.c. |
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2014-01-22 |
deskull | Add Doxygen comment to cmd2.c. |
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2014-01-02 |
deskull | Rearrange header comments to cmd*.c |
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2013-06-07 |
dis- | Goemon is now cut down weak shoot/throwing and drop... |
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2013-03-19 |
dis- | Good to_h Bows makes more critical. Decrease ammo's... |
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2013-03-16 |
iks | Fix a bug of piercing shot that an artifact arrow/bolt... |
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2013-03-10 |
dis- | High-concentrated Snipers hits more often |
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2013-03-08 |
habu | Modify travel command |
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2013-02-18 |
iks | Thrown torches given pretty larger dice, fire brand... |
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2013-02-17 |
habu | When being in wilderness, travel command can be used... |
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2013-02-16 |
iks | Travel algorithm is improved for avoiding traps, lavas... |
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2013-02-15 |
habu | When using travel command, we can only pass already... |
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2013-02-05 |
iks | Fixed a bug is that tower quests cannot be completable... |
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2013-02-01 |
iks | Enable to open chests or disarm traps at player's feet... |
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2012-12-08 |
dis- | Add energy use for QuestEnter/QuestExit. |
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2012-11-18 |
dis- | Completely change TowerQuest. Try Once, Difficult,... |
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2012-11-16 |
dis- | bug fix: disable target of spreading shuriken with... |
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2012-11-15 |
dis- | reset kata_muso at travel |
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2010-01-06 |
habu | スナイパーの貫通弾を使った時、貫通した2匹目以降のダメージが、前の相手へのダメージを元に計算されてしまっていた。 |
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2009-09-15 |
iks | branch-hexの変更をコミット。 |
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2009-09-03 |
iks | 新職業スナイパーといくつかの新or移植アーティファクトをマージ。 |
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2009-03-07 |
iks | 「`」キーで、指定した場所に自動移動するnethack風トラベルコマンドを実装。(from XAngband) |
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2007-09-07 |
iks | 視界の狭いモンスターに対して、軌道をうまく設定してlosトリックを使うと反撃の一切がこないバグを修正。 |
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2004-08-07 |
nothere | 階の雰囲気計算で, 判明した薬や上位魔法書などが雰囲気に反映されないと |
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2004-07-19 |
nothere | 幻覚に関するバグ修正. |
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2004-05-27 |
nothere | ガラスの地形であることを示す地形フラグGLASSを実装. ガラスの地形は以下 |
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2004-04-29 |
nothere | 動詞の "落す" について, "落さ" -> "落とさ", "落し" -> "落とし", |
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2004-03-11 |
mogami | inkey_special()自体のバグを直すので、その前に取り敢えず |
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2004-03-09 |
nothere | ASCII文字キーをトリガとするマクロがinkey_special()に入力された場合に |
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2004-03-01 |
nothere | Typo fix. |
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2004-01-19 |
nothere | モンスターの状態変数7種を配列化し, 状態変数の変更を関数化. 各配列の値 |
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2003-12-26 |
nothere | o_ptr->markedが単に非0かどうか判定されている部分を, save.cの物以外全 |
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2003-12-23 |
nothere | 更新指示に関する変更. |
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2003-12-22 |
nothere | 閉じることのできる地形の上にアイテムがあって, 閉じた後の地形にDROPが |
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2003-12-21 |
nothere | 射撃と投擲に関する変更. |
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2003-12-20 |
nothere | 装備持ち替えと素手判定, 乗馬移動制御の放棄に関する変更と修正. |
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2003-12-16 |
nothere | m_ptr->mlとis_original_ap(m_ptr)の組み合わせだった部分をさらにマクロ |
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2003-12-14 |
nothere | 地形フラグ参照に関して, have_flag(f_flags_*(), フラグ)として使われて |
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2003-12-13 |
mogami | move_player_effect()の余分な引数 oy, ox を削除。 |
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2003-12-07 |
mogami | アイテムの種類判定のコードを整理。 |
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2003-12-07 |
mogami | 射撃マクロで敵がいない時に自分の足元に矢を撃ってしまう事に防止する為に、 |
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2003-12-06 |
nothere | move_player_effect()の処理をbitフラグで制御するように変更. また, プレ |
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2003-12-03 |
nothere | 開ける対象の地形をOPENではなくis_closed_door()で見ていたバグを修正. |
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2003-11-26 |
nothere | 地形の名前を表示する部分でmimicを無視した表示をしてしまい, 本当の地形 |
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2003-11-26 |
nothere | 地形を叩き開ける際に, OPENで地形が変わらない地形だった場合その地形に |
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2003-11-26 |
mogami | change_wild_mode()をコード整理。溶岩で火傷した時にすぐに広域マップから |
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2003-11-25 |
nothere | cave_floor_*()の使用に関する変更の途中経過. |
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2003-11-23 |
nothere | 開いた/壊れたドアの上にアイテムを置けるようにした. アイテムのある開い |
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2003-11-22 |
nothere | branch-nothere-terrainflags、゙。シ・ク. |
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2003-11-05 |
mogami | object_desc()のコードを書き直し。u32b modeでビットフラグ OD_* |
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2003-10-11 |
nothere | グリッドのfeatまたはmimicからf_info[]で定義されたmimicを取得する処理 |
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2003-10-01 |
mogami | CFM_CLEAR_ALLフラグを廃止して、真偽を逆にした CFM_SAVE_FLOORS を導入。 |
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2003-09-20 |
mogami | floors.cでfeat_uses_special()無しだと実害(lite_townでダンジョンに入れ |
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2003-09-17 |
nothere | 現在はありえないが, 地上に普通の下り階段や坑道があった場合は鉄獄の入り口 |
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2003-09-07 |
mogami | - floors.c のコード整理。フロア保存をするかどうかの判断をなるべく |
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2003-08-26 |
mogami | 剣術家のブーメランが闘技場で使えなくなっていたバグ修正。 |
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2003-08-02 |
mogami | 微少な速度よりも混乱しないコードの方が良いという事で、 |
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2003-07-29 |
mogami | grid.c 1.17 の変更に従い、隠しドア等を表示するとき、 |
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2003-07-29 |
nothere | mimicを用いるfeatの代入部分の細かい修正. |
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2003-07-29 |
nothere | mimicのあるグリッドのmimicの地形にさらにデフォルトのmimicがある場合 |
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2003-07-25 |
nothere | 射撃武器の熟練度の記号定数化を間違えており, 熟練度が[初心者]から上が |
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2003-07-04 |
nothere | モンスターの死亡メッセージのコードの一部を関数にまとめた. |
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2003-06-26 |
nothere | あやしい影等でモンスターの外見が違っている状態でモンスターが耐性など |
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2003-06-21 |
nothere | モンスターの耐性のうち, 特定フラグに依存する暗黙の耐性の大部分を明示 |
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2003-06-16 |
nothere | 火炎/冷気の属性の付いた矢がそれらの属性を弱点とするモンスターに当たっ |
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2003-06-16 |
nothere | 匠魔法 "武器属性付与" を掛けた状態で射撃した矢や投げた物にも攻撃属性 |
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2003-06-16 |
nothere | モンスターの究極耐性関連の修正. |
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