2019-05-03 |
deskull | [Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理. |
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2019-05-03 |
deskull | [Refactor] #37353 grid.h の宣言を整理. |
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2019-05-03 |
deskull | [Refactor] #37353 spells1.h, spells2.h の宣言を整理. |
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2019-05-02 |
deskull | [Refactor] #37353 monster2.h の宣言を整理. |
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2019-05-02 |
deskull | [Refactor] #37353 object1.h の宣言を整理 |
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2019-05-02 |
deskull | [Refactor] #37353 object2.h の宣言を整理. |
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2019-05-02 |
deskull | [Refactor] #37353 kamae 構造体と関連変数を player-effects.c... |
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2019-05-02 |
deskull | [Refactor] #37353 dragonbreath_type 構造体と関連変数を cmd-activ... |
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2019-05-02 |
deskull | [Refactor] #37353 mbe_info_type 構造体と関連変数を melee.h,... |
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2019-05-02 |
deskull | [Refactor] #37353 player-sex.c/h を作成して関連構造体と変数を移動. |
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2019-05-02 |
deskull | [Refactor] #37353 player-personality.c/h を作成して関連構造体と変数を移動. |
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2019-05-02 |
deskull | [Refactor] #37353 player-race.c/h を作成して関連構造体と変数を移動. |
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2019-05-02 |
deskull | [Refactor] #37353 alloc_entry 構造体定義を util.h に移動して関連変数を整理. |
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2019-05-02 |
deskull | [Refactor] #37353 birther 構造体と関連変数を birth.h へ移動. |
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2019-05-02 |
deskull | [Refactor] #37353 floor-town.c/h を作成して関連構造体と変数を移動. |
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2019-05-02 |
deskull | [Refactor] #37353 object-ego.c/h を作成して関連構造体と変数を移動. |
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2019-05-01 |
deskull | [Refactor] #37353 autopick.h を作成して関連構造体と変数を移動. |
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2019-05-01 |
deskull | [Refactor] #37353 travel 構造体と関連変数を player-move.c/h... |
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2019-05-01 |
deskull | [Refactor] #37353 player_type 構造体を player-status.h... |
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2019-05-01 |
deskull | [Refactor] #37353 object_type 構造体を object.h に移動. |
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2019-05-01 |
deskull | [Refactor] #37353 monster_type 構造体を monster.h へ移動. |
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2019-05-01 |
deskull | [Refactor] #37353 monsterrace.c/h を作成して関連構造体と変数を移動. |
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2019-05-01 |
deskull | [Refactor] #37353 grid_type 構造体を grid.h に移動. |
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2019-05-01 |
deskull | [Refactor] #37353 saved_floor_type を floor-save.h に移動. |
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2019-05-01 |
deskull | [Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動. |
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2019-05-01 |
deskull | [Refactor] #37353 realm_choices1, realm_choices2 を... |
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2019-04-30 |
deskull | [Refactor] #37353 player_class 構造体を関連変数とともに player... |
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2019-04-30 |
deskull | [Refactor] #37353 technic_info を spells.h 系列に移動。 |
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2019-04-30 |
deskull | [Refactor] #37353 player-class.c/h を作成して player_magic... |
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2019-04-30 |
deskull | [Refactor] #37353 以前取り除いた,古い強制終了処理の残滓を改めて削除. |
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2019-04-30 |
deskull | [Refactor] #38995 seed_town, seed_flavor を world_type... |
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2019-04-30 |
deskull | [Refactor] #38844 hack_mutation を player_type 構造体に取り込み. |
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2019-04-30 |
deskull | [Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み. |
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2019-04-30 |
deskull | [Refactor] #38993 o_cnt, o_max を floor_type 構造体に取り込み. |
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2019-04-30 |
deskull | [Refactor] #38844 inven_cnt, equip_cnt を player_type... |
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2019-04-30 |
deskull | [Refactor] #38844 inventory を player_type 構造体に inventor... |
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2019-04-29 |
deskull | [Refactor] #37353 extract_option_vars() を gameoption... |
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2019-04-29 |
deskull | [Refactor] #37353 determine_bounty_uniques() を bldg... |
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2019-04-29 |
deskull | [Refactor] #37353 determine_today_mon() を bldg.c/h... |
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2019-04-29 |
deskull | [Refactor] #37353 skill_table と関連配列を player-skill.c... |
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2019-04-29 |
deskull | [Refactor] #37353 vault_type と関連配列を rooms-vault.c/h... |
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2019-04-26 |
deskull | [Refactor] #37353 martial_arts と関連配列を melee.h/melee1... |
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2019-04-26 |
deskull | [Refactor] #37353 world_type を world.c/h へ移動。 |
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2019-04-26 |
deskull | [Refactor] #37353 saved_floors を floor.c/h へ移動。 |
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2019-04-25 |
deskull | [Refactor] #37353 dungeon.c/h を追加。 |
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2019-04-25 |
deskull | [Refactor] #37353 building と building_type 構造体を bldg... |
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2019-04-25 |
deskull | [Refactor] #37353 a_info と artifact_type 構造体を artifact... |
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2019-04-25 |
deskull | [Refactor] #37353 f_info と feature_type 構造体を feature... |
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2019-04-24 |
deskull | [Refactor] #37353 floor.c を作成して floor_type 型整理。 |
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2019-04-24 |
deskull | [Refactor] #37353 option_type 構造体を gameoption.h へ移動。 |
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2019-04-24 |
deskull | [Refactor] #37353 quest_type 構造体を quest.h へ移動。 |
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2019-04-24 |
deskull | [Refactor] #37353 player-skill.c/h を追加。 |
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2019-04-23 |
deskull | [Refactor] #37353 essence_name, silly_attacks, silly_at... |
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2019-04-22 |
deskull | [Refactor] #37353 monster.h の宣言を整理。 |
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2019-04-22 |
deskull | [Refactor] #37353 view-mainwindow.h の宣言を整理。 |
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2019-04-22 |
deskull | [Refactor] #37353 player-effects.h の宣言を整理。 |
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2019-04-22 |
deskull | [Refactor] #37353 object.hを追加。 |
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2019-04-22 |
deskull | [Refactor] #37353 view-mainwindow.h の宣言を整理。 |
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2019-04-22 |
deskull | [Refactor] #37353 bldg.h の宣言を整理。 |
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2019-04-22 |
deskull | [Refactor] #37353 spells3.h と bldg.h の宣言を整理。 |
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2019-04-22 |
deskull | [Refactor] #37353 monster_race_track() と object__race_t... |
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2019-04-21 |
deskull | [Refactor] #37353 prt_path() を view-mainwindow.c/h... |
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2019-04-21 |
deskull | [Refactor] #37353 move_cursor_relative() を view-mainwin... |
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2019-04-21 |
deskull | [Refactor] #37353 display_dungeon() を view-mainwindow... |
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2019-04-21 |
deskull | [Refactor] #37353 feat_* を feature.h へ移動。 |
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2019-04-21 |
deskull | [Refactor] #37353 externs.h から trump_summoning() の重複した宣... |
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2019-04-21 |
deskull | [Refactor] #37353 calc_crit_ratio_shot(), calc_expect_c... |
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2019-04-21 |
deskull | [Refactor] #37353 do_cmd_quest を quest.c/h へ移動。 |
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2019-04-21 |
deskull | [Refactor] #37353 externs.h から util.h への宣言移動。 |
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2019-04-21 |
deskull | [Refactor] #37353 旧 xtra1.c の関数整理。 |
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2019-04-21 |
deskull | [Refactor] #37353 externs.h から monster-spell.h への宣言移動。 |
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2019-04-20 |
deskull | [Refactor] #37353 scores.h を作成して宣言を externs.h から分離。 |
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2019-04-20 |
deskull | [Refactor] #37353 mind.h を作成して宣言を externs.h から分離。 Makef... |
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2019-04-20 |
deskull | [Refactor] #37353 health_track() を view-mainwindow... |
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2019-04-19 |
deskull | [Refactor] #37353 birth.h 追加。 |
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2019-04-19 |
deskull | [Refactor] #37353 monster_powers と monster_powers_short... |
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2019-04-19 |
deskull | [Refactor] #37353 effects.c を player-effects.c に改名しつつ... |
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2019-04-19 |
deskull | [Refactor] #37353 chuukei.h を追加して宣言を分離。 |
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2019-04-19 |
deskull | [Refactor] #37353 files.h を追加して宣言を分離。 |
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2019-04-19 |
deskull | [Refactor] #37353 init1.c を dungeon-file.c、 init2.c... |
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2019-04-18 |
deskull | [Refactor] #37353 monster-process.h を作成して変数宣言整理。 |
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2019-04-18 |
deskull | [Refactor] #37353 color_char_to_attr() を term.c へ移動。 |
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2019-04-18 |
deskull | [Refactor] #37353 関数宣言のいくつかを floor-save.h へ移動。 |
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2019-04-18 |
deskull | [Refactor] #37353 total_points() を calc_score() に改名して... |
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2019-04-18 |
deskull | [Refactor] #37353 externs.h 中の宣言整理。 |
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2019-04-18 |
deskull | [Refactor] #37353 snipe.h 作成と宣言分離。 |
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2019-04-18 |
deskull | [Refactor] #37353 mon_take_hit_mon() を melee.h へ移動。 |
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2019-04-18 |
deskull | [Refactor] #37353 set_monster_*() の宣言を整理。 |
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2019-04-18 |
deskull | [Fix] #37353 externs.h 修正。 |
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2019-04-18 |
deskull | [Refactor] #37353 map_area() を spells-floor.c/h へ移動。 |
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2019-04-18 |
deskull | [Refactor] #37353 update_mon_lite() と clear_mon_lite... |
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2019-04-18 |
deskull | [Refactor] #37353 forget_view() / update_lite() / updat... |
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2019-04-18 |
deskull | [Refactor] #37353 forget_lite() を floor_event() に移動。 |
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2019-04-18 |
deskull | [Refactor] #37353 grid.c(旧cave.c) にあったマップの処理 を view... |
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2019-04-18 |
deskull | [Refactor] #37353 los() を geometry.c/h へ移動。 |
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2019-04-18 |
deskull | [Refactor] #37353 distance() を geometry.c/h へ移動。 |
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2019-04-18 |
deskull | [Refactor] #37353 lite_spot() の宣言を grid.h へ移動。 |
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2019-04-18 |
deskull | [Refactor] #37353 prt_map() を view-mainwindow.c/h に移動。 |
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2019-04-17 |
deskull | [Refactor] #37353 is_open() の宣言を grid.h に移動。 |
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2019-04-17 |
deskull | [Refactor] #37353 glow_deep_lava_and_bldg() を floor... |
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