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[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width/heightに改名。 / Move cur_wid...
[hengband/hengband.git]
/
src
/
floor-generate.c
2019-02-26
deskull
[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 base_level を floor_type に取り込む。 /...
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-26
deskull
[Refactor] #37353 型の置換。 / Type replacement. (POSITION)
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2019-02-26
deskull
[Refactor] #37353 arena_gen() を generate_challenge_aren...
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2019-02-25
deskull
[Refactor] #37353 quest_gen() を generate_fixed_floor...
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2019-02-25
deskull
[Refactor] #37353 battle_gen() を generate_gambling_aren...
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2019-02-25
deskull
[Refactor] #37353 generate_cave() を generate_random_flo...
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2019-02-20
Deskull
[Refactor] #37353 set_bound_perm_wall() を place_bound_p...
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2019-02-20
Deskull
[Refactor] #37353 型の置換。 / Type replacement. (POSITION)
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2019-02-20
Deskull
[Refactor] #37353 rand_dir() と collect_dir() を floor...
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2019-02-20
Deskull
[Refactor] #37353 wild.h 追加。 / Add wild.h.
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-12
Deskull
[Refactor] #37353 player_place() を player-status.c...
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2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
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2019-02-09
Deskull
[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
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2019-02-09
Deskull
[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
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2019-01-20
Deskull
[Refactor] #37353 bldg.cのクエスト関連関数を quest.c へ移動。 / Move...
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2019-01-16
Deskull
[Refactor] #37353 PM_* 定義を新規ファイル monster.h へ移動し、インクルード追...
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2019-01-15
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments, (Duplica...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2018-12-30
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-25
Deskull
[Fix] #38635 川生成時バグを修正。 / Fix a bug of river creation.
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2018-12-24
Deskull
[Feature] #38635 酸の川と毒の川実装。 / Implement acid and poison...
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2018-12-04
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-04
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-03
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-12-01
Deskull
[Refactor] #37353 コメント整理。 update_mon()をupdate_monster...
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2018-11-29
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-25
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-20
Deskull
[Refactor] #37353 コメントとメッセージ整理 / Refactor comments...
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2018-11-17
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-14
deskull
Merge branch 'master' of git.osdn.net:/gitroot/hengband...
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2018-11-14
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-03
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-01
Deskull
[Refactor] #37353 grid~floor-generate間整理。 / Refactor...
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2018-11-01
Deskull
[Refactor] #37353 streams.c/hをfloor-streams.c/hに改名。
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2018-09-24
Deskull
[Refactor] #37353 object2~trap間整理。 / Refactor between...
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2018-09-16
Deskull
[Refactor] #37353 ソースファイル改名。
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