OSDN Git Service

Merge remote-tracking branch 'remotes/hengbandosx/english-_ptr-in-message' into featu...
[hengband/hengband.git] / src / grid /
2021-01-30 dis-[Refactor] 無駄な空白、改行の削除、includeのソート
2021-01-24 HourierMerge branch 'develop' origin/hotfix/Fix-Aggravation
2021-01-24 deskullMerge commit 'remotes/origin/feature/Fix-BufferOverRun...
2021-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-18 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-18 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-18 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-18 deskull[Fix] trap.cの文字コード修正. / Fix encoding of trap.c.
2021-01-18 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-18 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-18 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-18 deskullMerge branch 'Feature/Fix-Fall-Horse' into develop...
2021-01-18 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-17 Habu[Fix] #41185 耐盲目があるのに盲目になる場合がある
2021-01-15 deskullMerge branch 'release/3.0.0Alpha' into master
2021-01-14 deskull[Refactor] #41156 Conflict 対策に have_flag() を has_flag...
2021-01-11 deskull[Refactor] #40514 player_type の pass_wall 変数を廃止. /...
2021-01-11 deskull[Refactor] #40514 player_type の resist_blind 変数を廃止...
2021-01-11 deskull[Refactor] #40514 player_type の resist_conf 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の resist_pois 変数を廃止....
2021-01-07 deskullMerge remote-tracking branch 'remotes/OSX/release/3...
2021-01-06 deskull[Feature] #40463 COMPLEX_WALL_ILLUMINATION プリプロセッサの廃止...
2020-12-18 Eric BranlundChanged to avoid clang's "equality comparison with...
2020-12-12 iksMerge branch 'For3.0.0-Monster-Adjustment' into release...
2020-12-11 deskullMerge branch 'Release-3.0.0Alpha' into release/3.0...
2020-12-11 deskullMerge branch 'Release-3.0.0Alpha' into release/3.0...
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-11-25 deskullMerge branch 'release/3.0.0Alpha' of git.osdn.net:...
2020-11-25 Habu[fix] グローバル変数宣言にexternを付ける
2020-11-23 iksRevert ef43e5d32 [Change] 変愚蛮怒名義を馬鹿馬鹿蛮怒名義に変更. / Change...
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-11-12 Hourier[Refactor] Shift-JISのファイルをUTF-8に変換 / Changed Shift...
2020-11-04 deskullMerge remote-tracking branch 'remotes/OSX/For2.2.2...
2020-10-27 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-25 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-23 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-20 deskull[Refactor] #40514 player-status-flags.c/h 内の is_*(...
2020-10-19 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-15 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-15 deskull[Fix] #40853 #40514 による耐性演算ミスを修正. / Corrected resistanc...
2020-10-07 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-10-05 Hourier[Refactor] Shift-JISのファイルをUTF-8に変換 / Changed Shift...
2020-09-08 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-09-02 deskull[Refactor] #40514 幾らかの has_*() 関数を is_*() に改名. / Rename...
2020-09-02 deskull[Refactor] #40514 immune_fire は has_immune_fire() を直接参照. /
2020-08-30 deskull[Refactor] #40514 has_resist_blind() を BIT_FLAGS 返り値持ちに...
2020-08-29 deskull[Refactor] #40514 has_resist_conf() を BIT_FLAGS 返り値持ちに仕...
2020-08-26 deskull[Refactor] cave_have_flag_grid() を cave_has_flag_grid...
2020-08-26 deskull[Refactor] cave_have_flag_bold() を cave_has_flag_bold...
2020-08-25 deskull[Refactor] have_flag() を has_flag() に改名. / Rename have_...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-23 deskull[Change] 変愚蛮怒名義を馬鹿馬鹿蛮怒名義に変更. / Change naming from Hengb...
2020-08-21 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-21 Hourier[Refactor] #40581 Separated summon-types.h from spells...
2020-08-20 Hourier[Refactor] #40577 Moved aaa() from stair.c/h to space...
2020-08-20 Hourier[Refactor] #40577 Moved projectable() from floor.c...
2020-08-20 Hourier[Refactor] #40577 Separated conv_dungeon_feat() from...
2020-08-20 Hourier[Refactor] #40577 Separated object-placer.c/h from...
2020-08-20 Hourier[Refactor] #40577 Moved cave_set_feat() from floor...
2020-08-20 Hourier[Refactor] #40577 Separated place_random_door() and...
2020-08-20 Hourier[Refactor] #40577 Separated door.c/h from floor.c/h
2020-08-20 Hourier[Refactor] #40457 Renamed process-effect.c/h to effect...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-14 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-14 HourierMerge branch 'For2.2.2-Fix-Hourier' of https://scm...
2020-08-14 Hourier[Refactor] #40617 Separated floor-changer.c/h from...
2020-08-14 Hourier[Refactor] #40617 Separated floor-mode-changer.c/h...
2020-08-05 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-05 Hourier[Refactor] #40572 *Genocide* global variable dun_data
2020-08-04 Hourier[Refactor] #40572 Separated feature-generator.c/h from...
2020-08-04 Hourier[Refactor] #40572 Renamed floor-generate.c/h to floor...
2020-08-01 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-26 Hourier[Refactor] #40577 Moved permanent_wall() from cave...
2020-07-26 Hourier[Refactor] #40570 Renamed rooms.c/h to rooms-builder.c/h
2020-07-25 Hourier[Refactor] #40577 Moved permanent_wall() from cave...
2020-07-24 Hourier[Refactor] #40570 Renamed rooms.c/h to rooms-builder.c/h
2020-07-22 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-18 Hourier[Refactor] #40569 Moved in_bound() from floor.h to...
2020-07-18 Hourier[Refactor] #40569 Separated cave.c/h from floor.c/h...
2020-07-18 Hourier[Refactor] #40569 Separated dungeon-flag-types.h
2020-07-18 Hourier[Refactor] #40569 Separated floor-type-definition.h...
2020-07-16 Hourier[Refactor] #40567 Renamed Term_*() to term_*()
2020-07-13 Hourier[Refactor] #40535 Separated cmd-travel.c/h from player...
2020-07-13 Hourier[Refactor] #40457 Moved window-related files from view...
2020-07-12 Hourier[Refactor] #40542 Separated disturbance.c/h from player...
2020-07-12 Hourier[Refactor] #40542 Separated travel-execution.c/h from...
2020-07-12 Hourier[Refactor] #40542 Separated feature-flag-types.h from...
2020-07-10 Hourier[Refactor] #40535 Moved count_dt() from cmd-basic.c...
2020-07-10 Hourier[Refactor] #40534 Moved object-flavor.c/h from object...
2020-07-06 Hourier[Refactor] #40498 Moved window redrawoing flags from...
2020-07-05 Hourier[Refactor] #37353 Defined MAX_SPELLS constant value...
2020-07-01 Hourier[Refactor] #40466 Renamed player-effects.c/h to action...
2020-06-30 Hourier[Refactor] #40466 Separated base-status.c/h from player...
2020-06-29 Hourier[Refactor] #40466 Separated element-resistance.c/h...
2020-06-28 Hourier[Refactor] #40466 Moved bad-status-setter.c/h and buff...
2020-06-28 Hourier[Refactor] #37353 Renamed object-hook.c/h to item-teste...
2020-06-27 Hourier[Refactor] #40466 Separated bad-status-setter.c/h from...
next