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[Refactor] #39970 Moved dungeon*.c/h to dungeon/
[hengband/hengband.git] / src / main-win.c
2020-05-10 Hourier[Refactor] #39970 Moved dungeon*.c/h to dungeon/
2020-05-10 Hourier[Refactor] #39970 Moved world.c/h to world/
2020-05-10 Hourier[Refactor] Separated player-processor.c/h and music...
2020-05-06 Hourier[Refactor] #39970 Separated special-internal-keys.h...
2020-05-06 Hourier[Refactor] #39970 Separated angband-version.h from...
2020-05-06 Hourier[Refactor] #39970 Separated stuf--handler.c/h from...
2020-04-26 Hourier[Refactor] #39964 Removed the dependency from read...
2020-04-25 Hourier[Refactor] #38862 Moved view-mainwindow.c/h to display...
2020-04-25 Hourier[Refactor] #38862 Changed header inclusion for signal...
2020-04-22 Hourier[Refactor] #40236 Separated cmd-process-screen.c/h...
2020-04-22 Hourier[Refactor] #40274 Unified angband_music_basic_name...
2020-04-22 Hourier[Refactor] #40274 Unified angband_sound_name[] into...
2020-04-21 Hourier[Refactor] #40274 Removed unused definitons
2020-04-21 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-04-20 deskullMerge branch 'refactor-fix/For2.2.2-habu' into For2...
2020-04-19 Habu[refactor] term.[ch]をgameterm.[ch]に改名
2020-04-10 deskull[fix] #40282 コンフリクト解決残しを修正. / Resolve conflicts left...
2020-04-10 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-04-07 deskullMerge branch 'For2.2.2-Refactoring-birth-screen-realm...
2020-04-07 deskullMerge branch 'For2.2.2-Refactoring-English-Diary' of...
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-03-26 deskullMerge branch 'For2.2.2-Fix-Hourier' into For2.2.2-Refac...
2020-03-24 Eric BranlundFor consistency, changed English diary entries to use...
2020-03-22 Hourier[Refactor] #40236 Changed return type of init_*() from...
2020-03-22 Hourier[Refactor] #40236 main-win.c において1行ごとに挟まれていたコメントを削除...
2020-03-22 Hourier[Refactor] #40274 Removed unused preprocessors
2020-03-22 Hourier[Refactor] #40274 WIN32のプリプロが有効であることを前提とし、main-win...
2020-03-15 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-03-13 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-03-08 Hourier[Refactor] #40236 Separated write-diary.c/h from cmd...
2020-03-04 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-03-04 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-03-02 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-03-01 Hourier[Refactor] #39962 Separated cmd-save.c/h from files.c
2020-03-01 deskullMerge branch 'feature/Xft-support' into For2.2.2-Refact...
2020-02-23 Hourier[Refactor] #39962 files.c/h から signal-handlers.c/h...
2020-02-23 Hourier[Refactor] #39670 chuukei.h にあるべきプロトタイプ宣言を inet.h から移動...
2020-02-22 Hourier[Refactor] #37353 FARポインタを*抹殺* / *Genocide* FAR pointers
2020-02-20 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-02-20 Hourier[Refactor] #37353 AMIGAサポート打ち切りに伴い、byte_hack型のtypedefを削...
2020-02-17 deskull[Fix] #38836 shimitei氏に指摘いただいたsetlocaleの壊滅的なヘマを修正....
2020-02-14 Hourier[Refactor] #37353 Finished supporting CodeWarrior Metro...
2020-02-01 deskull[Fix] #37353 英語版変数未定義修正. / Fixed undefined variable...
2020-02-01 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-02-01 deskullMerge branch 'feature/Merfolk' into For2.2.2-Refactoring
2020-02-01 Hourier[Fix] #37353 コンパイル警告修正 / Fixed compilation warnings
2020-02-01 Hourier[Refactor] #37353 USE_SAVER のプリプロが有効であることを前提とし、プリプロ自体は削...
2020-02-01 Hourier[Refactor] #37353 main-win.c において、1行ごとに挟まれていたコメントを削除...
2020-02-01 Hourier[Refactor] #37353 使われていないプリプロHTML_HELP を削除 / Removed...
2020-01-28 Hourier[Refactor] #37353 USE_MUSIC のプリプロが有効であることを前提とし、プリプロ自体は削...
2020-01-28 Hourier[Refactor] #37353 USE_GRAPHICS のプリプロが有効であることを前提とし、プリプロ自...
2020-01-28 Hourier[Refactor] #37353 USE_SOUND のプリプロが有効であることを前提とし、プリプロ自体は削...
2020-01-25 Hourier[Refactor] #37353 ZANGBAND のプリプロを削除 / Removed preproces...
2020-01-25 Hourier[Refactor] #37353 ANGBAND_2_8_1 のプリプロを削除 / Removed...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-18 Hourier[Refactor] #38997 compact_monsters() にplayer_type ...
2020-01-18 Hourier[Refactor] #38997 term_xtra_win_react() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 main-win.c にある Term_*() を term_*...
2020-01-18 Hourier[Refactor] #38997 main-win.c のstatic関数群 にplayer_type...
2020-01-16 Hourier[Refactor] #38997 map_info() にplayer_type * 引数を追加 ...
2020-01-15 Hourier[Refactor] #38997 reset_visuals() にplayer_type * 引数を追加...
2020-01-14 Hourier[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #37353 '#ifndef JP' を '#ifdef JP/#else'に差し替え...
2020-01-13 Hourier[Refactor] #37353 'if 1' のプリプロを調整 / Adjusted pre-proces...
2020-01-13 Hourier[Refactor] #37353 'if 0' のプリプロを削除したファイル群について、インデントを自動調整...
2020-01-13 Hourier[Refactor] #37353 'if 0' のプリプロを削除 / Removed pre-process...
2020-01-13 Hourier[Refactor] #37353 return の直後にあるカッコを削除 (-1~9のみ) / Remove...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-11 Hourier[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
2020-01-10 Hourier[Refactor] #38997 display_koff() にplayer_type *引数を追加...
2020-01-09 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-09 Hourier[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
2020-01-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-05 Hourier[Refactor] #38997 floor-save.c のplayer_type *引数が必要な全関数に...
2019-12-26 deskull[Refactor] #38997 play_game() に player_type * 引数を追加...
2019-11-20 deskull[Refactor] #38997 forget_view() に floor_type * 引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-21 deskull[Refactor] #38844 max_d_idx を world_type 構造体に加える. ...
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-19 deskull[Refactor] #38997 forget_lite() に floor_type * 引数を追加...
2019-09-15 deskull[Refactor] #38997 select_floor_music() に player_type...
2019-08-20 deskull[Refactor] #38997 clear_mon_lite() に floor_type * 引数を追加.
2019-07-29 deskull[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
2019-07-29 deskull[Refactor] #38997 do_cmd_write_nikki() に player_type...
2019-07-17 deskull[Fix] #39106 BGM再生周りの処理を大きく修正.同チケットの指摘事項は一応全て対応確認したつもり.
2019-07-14 deskull[Refactor] #39076 冗長なコメントを削除 ('Toggle')
2019-06-17 deskull[Refactor] #39076 冗長なコメントを削除 (/* Build the filename */)
2019-06-11 deskull[Refactor] #39076 コメント削除.
2019-06-02 deskull[Refactor] #37353 GRAPHICS_* を main-win.c へ移動. (main...
2019-05-12 deskull[Refactor] #37353 angband_term_name と angband_color_tab...
2019-05-12 deskull[Refactor] #37353 angband_sound_name と angband_music_ba...
2019-05-11 deskull[Refactor] #38844 ゲームシステム進行フラグを world_type 構造体へ移動.
2019-05-10 deskull[Refactor] #37353 inet.c の関数宣言を inet.h を作成して移動.
2019-05-08 deskull[Refactor] #37353 max_d_idx を dungeon.c/h へ移動.
2019-05-05 deskull[Refactor] #37353 save.h を追加して宣言を移動.
2019-05-03 deskull[Refactor] #37353 core.h を作成してANGBAND_*定数を移動.
2019-05-03 deskull[Refactor] #37353 max_*_idx をいくつか整理.
2019-05-03 deskull[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
2019-04-24 deskull[Refactor] #37353 floor.c を作成して floor_type 型整理。
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