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Merge remote-tracking branch 'remotes/hengbandosx/english-_ptr-in-message' into featu...
[hengband/hengband.git] / src / mutation /
2021-02-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-30 Habu[delete] 未使用ファイルを削除
2021-01-30 dis-[Refactor] 名称の変更 RARM/LARM/HANDS -> MAIN_HAND/SUB_HAND...
2021-01-15 deskullMerge branch 'release/3.0.0Alpha' into master
2021-01-14 deskull[Refactor] #41156 Conflict 対策に have_flag() を has_flag...
2021-01-11 deskull[Refactor] #40514 player_type の sustain_chr 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sustain_con 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sustain_dex 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sustain_wis 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sustain_int 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sustain_str 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の resist_fear 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の resist_nexus 変数を廃止...
2021-01-11 deskull[Refactor] #40514 player_type の resist_chaos, resist_da...
2021-01-11 deskull[Refactor] #40514 player_type の resist_conf 変数を廃止....
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-09-08 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-08-31 deskull[Refactor] #40514 reserve_alter_reality() に所要ターン数を引数として...
2020-08-25 deskull[Refactor] have_flag() を has_flag() に改名. / Rename have_...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-21 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-21 Hourier[Refactor] #40581 Separated summon-types.h from spells...
2020-08-21 Hourier[Refactor] #40457 Renamed avatar.c/h from player/ to...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-12 deskull[Refactor] #40514 set_mutation_flags()整理の上削除. / Deleted...
2020-08-07 deskull[Refactor] #40514 have_regenerate() を calc_bonuses...
2020-08-07 deskull[Refactor] #40514 have_regenerate() を calc_bonuses...
2020-08-05 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-02 deskull[Refactor] #40514 have_free_act() を calc_bonuses()...
2020-08-02 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-01 deskull[Refactor] #40514 have_sh_elec() を calc_bonuses() から分離...
2020-08-01 deskull[Refactor] #40514 have_sh_fire() を calc_bonuses() から分離...
2020-08-01 Hourier[Refactor] #40574 Moved mutation.c/h to mutation-calcul...
2020-08-01 Hourier[Refactor] #40574 Moved become_living_trump() from...
2020-08-01 Hourier[Refactor] #40574 Separated mutation-execution.c/h...
2020-08-01 Hourier[Refactor] #40574 Separated sweep_lose_mutation() from...
2020-08-01 Hourier[Refactor] #40574 Moved lose_mutation() and lose_all_mu...
2020-08-01 Hourier[Refactor] #40574 Renamed mutation-investor.c/h to...
2020-08-01 Hourier[Refactor] #40574 Separated lose-mutation-switcher...
2020-08-01 Hourier[Refactor] #40574 Renamed gm_type to glm_type
2020-08-01 Hourier[Refactor] #40574 Renamed gain-mutation-util.c/h to...
2020-08-01 Hourier[Refactor] #40574 Separated mutation/mutation-investor...
2020-08-01 Hourier[Refactor] #40574 Separated sweep_gain_mutation() from...
2020-08-01 Hourier[Refactor] #40574 Separated neutralize_other_status...
2020-08-01 Hourier[Refactor] #40574 Separated neutralize_base_status...
2020-08-01 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-31 Hourier[Refactor] #40574 Removed unnecessary new lines in...
2020-07-31 Hourier[Refactor] #40574 Separated race_dependent_mutation...
2020-07-31 Hourier[Refactor] #40574 Separated gain-mutation-switcher...
2020-07-31 Hourier[Refactor] #40574 Separated gain-mutation-util.c/h...
2020-07-31 Hourier[Refactor] #40574 Mode gm_type to divide gain_mutation()
2020-07-31 Hourier[Refactor] #40574 Reshaped mutation.c
2020-07-26 deskull[Refactor] #40514 have_esp_telepathy() を calc_bonuses...
2020-07-26 Hourier[Refactor] #40571 Renamed targeting.c/h to target-check...
2020-07-26 Hourier[Refactor] #40571 Separated target-getter.c/h from...
2020-07-26 Hourier[Refactor] #40571 Separated target-setter.c/h from...
2020-07-26 Hourier[Refactor] #40571 Moved get_hack_dir() from targeting...
2020-07-26 Hourier[Refactor] #40571 Moved targeting.c/h from io/ to target/
2020-07-25 Hourier[Refactor] #40571 Renamed targeting.c/h to target-check...
2020-07-25 Hourier[Refactor] #40571 Separated target-getter.c/h from...
2020-07-25 Hourier[Refactor] #40571 Separated target-setter.c/h from...
2020-07-24 Hourier[Refactor] #40571 Moved get_hack_dir() from targeting...
2020-07-24 Hourier[Refactor] #40571 Moved targeting.c/h from io/ to target/
2020-07-23 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-07-22 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-18 Hourier[Refactor] #40569 Separated floor-type-definition.h...
2020-07-18 Hourier[Refactor] #40457 Moved racial*.c/h from mind/ to racial/
2020-07-12 Hourier[Refactor] #40542 Separated disturbance.c/h from player...
2020-07-12 Hourier[Refactor] #40542 Separated travel-execution.c/h from...
2020-07-12 Hourier[Refactor] #40535 Separated cmd-throw.c/h from cmd...
2020-07-06 Hourier[Refactor] #40457 Unified form-changer.c/h into shape...
2020-07-06 Hourier[Refactor] #40457 Unified spells-recall.c/h into spells...
2020-07-06 Hourier[Refactor] #40498 Separated player-redraw-types.h from...
2020-07-05 Hourier[Refactor] #40498 Separated player-update-types.h from...
2020-07-04 deskull[Refactor] #40514 一部計算処理を calc_to_ac(), calc_to_ac_disp...
2020-07-04 Hourier[Refactor] #40482 Separated spells-world.c/h from spell...
2020-07-04 deskull[Refactor] #40514 calc_to_ac() を calc_bonuses() から分離...
2020-07-04 deskull[Refactor] #40514 calc_speed() を calc_bonuses() から分離...
2020-07-04 Hourier[Refactor] #40482 Separated mutation-techniques.c/h...
2020-07-04 Hourier[Refactor] #40482 Separated spells-sorcery.c/h from...
2020-07-04 Hourier[Refactor] #40482 Separated spells-fetcher.c/h from...
2020-07-04 Hourier[Refactor] #40482 Separated mutation-flag-types.h from...
2020-07-04 Hourier[Refactor] #40521 Separated inventory-slot-types.h...
2020-07-02 deskull[Refactor] #40514 calc_charisma_addition() を calc_bonus...
2020-07-02 deskull[Refactor] #40514 calc_constitution_addition() を calc_b...
2020-07-01 deskull[Refactor] #40514 calc_dexterity_addition() を calc_bonu...
2020-07-01 deskull[Refactor] #40514 calc_wisdom_addition() を calc_bonuses...
2020-07-01 deskull[Refactor] #40514 calc_intelligence_addition() を calc_b...
2020-07-01 Hourier[Refactor] #40466 Changed macro function hex_spelling_a...
2020-07-01 Hourier[Refactor] #40466 Separated shape-changer.c/h from...
2020-07-01 Hourier[Refactor] #40466 Moved hp_player() from player-effects...
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