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Since it used as an adjective, replace "incredibly" with "incredible" in the English...
[hengband/hengband.git] / src / object-enchant /
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-30 dis-[Refactor] 名称の変更 RARM/LARM/HANDS -> MAIN_HAND/SUB_HAND...
2021-01-30 dis-[Refactor] 無駄な空白、改行の削除、includeのソート
2021-01-29 deskullMerge pull request #41337 (taotao/hengband/feature...
2021-01-29 deskullMerge pull request #41351 (taotao/hengband/fix-dungeon_...
2021-01-27 HourierMerge branch 'feature/Fix-Fresh-After' into develop
2021-01-26 HourierMerge branch 'feature/Fix-Class-Table' into develop
2021-01-26 dis-Merge branch 'feature/Fix-Stealth-Pval-Description...
2021-01-26 dis-Merge branch 'feature/Fix-Potion-Shatter' into develop
2021-01-26 dis-Merge branch 'feature/bounty-endless-loop' into develop
2021-01-26 deskull[Fix] #41316 get_mon_num() に最小生成階範囲追加. / Add min level...
2021-01-24 HourierMerge branch 'develop' origin/hotfix/Fix-Aggravation
2021-01-24 deskullMerge commit 'remotes/origin/feature/Fix-BufferOverRun...
2021-01-20 deskullMerge branch 'Feature/Fix-ESP-target' into develop
2021-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-18 dis-[Fix] 火炎の指輪等の発動時の挙動を修正
2021-01-15 deskullMerge branch 'release/3.0.0Alpha' into master
2021-01-14 deskull[Refactor] #41156 Conflict 対策に have_flag() を has_flag...
2020-12-15 deskullMerge remote-tracking branch 'remotes/origin/Unificatio...
2020-12-15 deskullMerge remote-tracking branch 'remotes/origin/Integratio...
2020-12-15 Hourier[Refactor] #41053 Moved art-definition/*.h to artifact/
2020-12-12 iksMerge branch 'For3.0.0-Monster-Adjustment' into release...
2020-12-11 Hourier[Refactor] #40906 Reshaped automatically
2020-12-11 Hourier[Refactor] #40906 art-*.h をfixed-art-types.h に統合した...
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-11-13 Hourier[Implement] #37324 アーティファクトの発動に森林生成を追加 / Added Tree...
2020-11-13 Hourier[Refactor] #37285 Reshaped object-boost.c automatically
2020-11-11 Hourier[Implement] #37285 盲目・混乱・恐怖・麻痺ダメージの減衰式を追加 / Added atten...
2020-11-04 deskullMerge remote-tracking branch 'remotes/OSX/For2.2.2...
2020-10-27 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-25 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-24 deskull[Refactor] #40662 DARK_SOURCE をアイテムフラグに追加. / Add DARK_S...
2020-10-23 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-19 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-15 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-08 Hourier[Implement] #37324 アーティファクトの発動に森林生成を追加 / Added Tree...
2020-10-08 Hourier[Implement] #37324 エゴ/アーティファクトの発動に死者復活を追加した / Added...
2020-10-08 Hourier[Refactor] #37285 Reshaped object-boost.c automatically
2020-10-07 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-10-04 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-10-04 deskullMerge remote-tracking branch 'remotes/origin/For3.0...
2020-09-26 Hourier[Implement] #37285 盲目・混乱・恐怖・麻痺ダメージの減衰式を追加 / Added atten...
2020-09-14 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-09-13 deskull[Refactor] #40662 INVULN_ARROW をアイテムフラグに追加. / Add INVUL...
2020-09-08 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-08-30 deskull[Refactor] #40662 RES_WATER をアイテムフラグに追加. / Add RES_WATE...
2020-08-30 deskull[Refactor] #40662 RES_TIME をアイテムフラグに追加. / Add RES_TIME...
2020-08-25 deskull[Refactor] have_flag() を has_flag() に改名. / Rename have_...
2020-08-25 deskull[Refactor] #40514 player-status-*.c/h の have_*() を...
2020-08-25 deskull[Refactor] #40662 HEAVY_SPELL をアイテムフラグに追加. / Add HEAVY_...
2020-08-24 deskull[Refactor] #40662 NO_AC をアイテムフラグに追加. / Add NO_AC item...
2020-08-24 deskull[Refactor] #40662 DOWN_SAVING をアイテムフラグに追加. / Add DOWN_S...
2020-08-24 deskull[Refactor] #40662 EASY2_WEAPON をアイテムフラグに追加. / Add EASY2...
2020-08-24 deskull[Refactor] #40662 MIGHTY_THROW をアイテムフラグに追加. / Add MIGHT...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-19 deskull#37476 apply_magic_weapon() の無効な(妖刀)処理を削除. / Delete...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-19 Hourier[Refactor] #40634 Moved activate_artifact() from activa...
2020-08-12 deskull[Refactor] #40514 set_personality_flags() 整理の上削除. have_...
2020-08-01 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-26 Hourier[Refactor] #39076 Removed unused definitions in object...
2020-07-25 Hourier[Refactor] #39076 Removed unused definitions in object...
2020-07-22 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-18 Hourier[Refactor] #40569 Separated floor-type-definition.h...
2020-07-15 Hourier[Refactor] #40561 Separated random_art_bias_decrease_ma...
2020-07-14 Hourier[Refactor] #40561 Moved artifact.c/h to artifact-type...
2020-07-14 Hourier[Refactor] #40561 artifact-info.c/h from artifact.c/h
2020-07-14 Hourier[Refactor] #40561 fixed-art-generator.c/h from artifact.c/h
2020-07-14 Hourier[Refactor] #40561 Separated random-art-generator.c...
2020-07-14 Hourier[Refactor] #40561 random-art-characteristics.c/h
2020-07-14 Hourier[Refactor] #40561 Reshaped artifact.c
2020-07-14 Hourier[Refactor] #40561 Separated random-art-activation.c...
2020-07-14 Hourier[Refactor] #40561 Separated random-art-slay.c/h from...
2020-07-14 Hourier[Refactor] #40561 Separated random-art-misc.c/h from...
2020-07-14 Hourier[Refactor] #40561 Separated random-art-resistance.c...
2020-07-14 Hourier[Refactor] #40561 Separated artifact-bias-table.c/h...
2020-07-14 Hourier[Refactor] #40561 Moved random-art-bias-types.h from...
2020-07-14 Hourier[Refactor] #40561 Separated random-art-pval-investor...
2020-07-13 Hourier[Refactor] #40561 Reshaped artifact.c automatically
2020-07-13 Hourier[Refactor] #40561 Removed some comments in artifact.c
2020-07-10 Hourier[Refactor] #40534 Moved object-flavor.c/h from object...
2020-07-06 Hourier[Refactor] #40534 Separated flavor-describer.c/h from...
2020-07-06 Hourier[Refactor] #40534 Separated object-flavor-types.h from...
2020-07-06 Hourier[Refactor] #40498 Moved window redrawoing flags from...
2020-07-05 Hourier[Refactor] #40498 Separated player-update-types.h from...
2020-07-04 Hourier[Refactor] #40482 Separated mutation-flag-types.h from...
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