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[Refactor] #38997 update_monsters() にplayer_type * 引数追加 / Added player_type * argumen...
[hengband/hengband.git] / src / player-status.c
2020-01-18 Hourier[Refactor] #38997 update_monsters() にplayer_type *...
2020-01-18 Hourier[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
2020-01-18 Hourier[Refactor] #38997 get_mon_num() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 get_mon_num_prep() とchoose_new_monste...
2020-01-18 Hourier[Refactor] #38997 wipe_m_list() をwipe_monsters_list...
2020-01-15 Hourier[Refactor] #38997 item_tester_okay() とcheck_book_realm...
2020-01-15 Hourier[Refactor] #38997 potion_smash_effect() にplayer_type...
2020-01-15 Hourier[Refactor] #37353 player-status.c の整形 / Reshaped player...
2020-01-15 Hourier[Refactor] #38997 hex_spelling() を関数マクロから普通の関数に展開し...
2020-01-14 Hourier[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #37353 '#ifndef JP' のプリプロを調整したファイル群について...
2020-01-13 Hourier[Refactor] #37353 '#ifndef JP' を '#ifdef JP/#else'に差し替え...
2020-01-13 Hourier[Refactor] #37353 'if 0' のプリプロを削除したファイル群について、インデントを自動調整...
2020-01-13 Hourier[Refactor] #37353 'if 0' のプリプロを削除 / Removed pre-process...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 los()、projectable()、vault_monsters...
2020-01-13 Hourier[Refactor] #38997 *_door() のfloor_type * 引数をplayer_type...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 Hourier[Refactor] #38997 floor-events.c の引数をplayer_type *...
2020-01-12 Hourier[Refactor] #38997 delayed_visual_update() の引数をplayer_ty...
2020-01-12 Hourier[Refactor] #37353 SV_DOKUBARI を SV_POISON_NEEDLE に改名...
2020-01-12 Hourier[Refactor] #38997 CAN_TWO_HANDS_WIELDING() の関数マクロを普通の関数...
2020-01-12 Hourier[Refactor] #38997 IS_TIM_STEALTH() の関数マクロを普通の関数 is_time...
2020-01-12 Hourier[Refactor] #38997 IS_TIM_ESP() の関数マクロを普通の関数 is_time_lim...
2020-01-12 Hourier[Refactor] #38997 IS_OPPOSE_*() の関数マクロを普通の関数に変更し、player...
2020-01-12 Hourier[Refactor] #38997 IS_BLESSED() の関数マクロを普通の関数に変更し、store...
2020-01-12 Hourier[Refactor] #38997 player-status.c 内変数参照修正 / Fixed varia...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-11 Hourier[Refactor] #38997 'while (1)' を 'while (TRUE)' に変更...
2020-01-11 Hourier[Refactor] #38997 autopick_load_pref() にplayer_type...
2020-01-10 Hourier[Refactor] #38997 display_koff() にplayer_type *引数を追加...
2020-01-10 Hourier[Refactor] #38997 reorder_pack() にplayer_type *引数を追加...
2020-01-10 Hourier[Refactor] #38997 inven_item_increase()、inven_takeoff...
2020-01-09 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-09 deskull[Modify] #38998 hradish氏に寄稿してもらったソース参考に sanity_blast...
2020-01-09 Hourier[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
2020-01-08 deskull[Refactor] #38997 delayed_visual_update() にplayer_type...
2020-01-07 deskull[Refactor] #38997 scatter() に player_type * 引数を追加 ...
2020-01-02 deskull[Refactor] #38997 IS_HERO() に player_type * 引数を追加....
2020-01-02 deskull[Refactor] #37353 total_winner を world_type へ移動. /...
2020-01-01 deskull[Refactor] #37353 noscore を world_type へ移動. / Move...
2019-12-24 deskull[Refactor] #38997 update_flow() に player_type * 引数を追加...
2019-12-24 deskull[Refactor] #38997 IS_INVULN() に player_type * 引数を追加...
2019-12-24 deskull[Refactor] #38997 IS_FAST() に player_type * 引数を追加....
2019-12-16 deskull[Fix] #38997 calc_alignment() 内変数参照修正. / Fix variable...
2019-12-10 deskull[Refactor] #37353 inside_arena を player_type から floor_t...
2019-12-08 deskull[Refactor] #38997 cave_set_feat() に player_type * 引数を追加...
2019-12-08 deskull[Refactor] #37353 inside_quest を player_type から floor_t...
2019-11-20 deskull[Refactor] #38997 forget_view() に floor_type * 引数を追加...
2019-11-20 deskull[Refactor] #38997 update_lite() に floor_type * 引数を追加...
2019-11-06 deskull[Refactor] #38997 combine_pack() に player_type * 引数を追加...
2019-11-05 deskull[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
2019-11-02 deskull[Fix] #38997 player_place() 変数参照修正. / Fix variable...
2019-11-02 deskull[Refactor] #38997 update_mon_lite() 関連に player_type...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-10-02 deskull[Fix] #39632 階段による移動先フロア保存処理がリファクタリングでエンバグ起こしていた問題を修正...
2019-09-21 deskull[Refactor] #38844 max_d_idx を world_type 構造体に加える. ...
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-19 deskull[Refactor] #38997 forget_lite() に floor_type * 引数を追加...
2019-09-19 deskull[Refactor] #38997 update_view() に floor_type * 引数を追加...
2019-09-16 deskull[Refactor] #38997 leave_floor() に player_type * 引数を追加...
2019-09-16 deskull[Refactor] #38997 update_view() に player_type * 引数を追加...
2019-09-10 deskull[Fix] #39505 英語版のレベルアップ能力上昇選択時にキー表示が誤っていたのを修正. / Apply...
2019-09-08 deskull[Refactor] #38997 update_lite() に player_type * 引数を追加...
2019-08-25 deskull[Refactor] #38997 exe_spell() に player_type * 引数を追加...
2019-08-24 deskull[Refactor] #38997 life_stream() に player_type * 引数を追加.
2019-08-20 deskull[Refactor] #38997 update_mon_lite() に floor_type *...
2019-08-18 deskull[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world...
2019-07-31 deskull[Refactor] #39321 do_spell() を exe_spell() に改名.
2019-07-29 deskull[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
2019-07-29 deskull[Refactor] #38997 do_cmd_write_nikki() に player_type...
2019-07-15 deskull[Refactor] #38997 music_singing() に player_type * 引数を追加.
2019-07-15 deskull[Refactor] #38997 hex_spelling_any() に player_type...
2019-07-13 deskull[Refactor] #38997 player-status.c 内の変数参照修正.
2019-07-13 deskull[Refactor] #38997 calc_score() に player_type * 引数を追加.
2019-07-13 deskull[Refactor] #38997 calc_alignment() に player_type *...
2019-07-13 deskull[Refactor] #38997 calc_bonuses() に player_type * 引数を追加.
2019-07-13 deskull[Refactor] #38997 is_heavy_shoot() に player_type *...
2019-07-13 deskull[Refactor] #38997 sanity_blast() に player_type * 引数を追加.
2019-07-11 deskull[Refactor] #38997 check_experience() に player_type...
2019-07-11 deskull[Refactor] #38997 wreck_the_pattern() に player_type...
2019-07-11 deskull[Refactor] #38997 player_place() に player_type * 引数を追加.
2019-07-11 deskull[Refactor] #38997 your_alignment() に player_type *...
2019-07-11 deskull[Refactor] #38997 calc_num_fire() に player_type * 引数を追加.
2019-07-10 deskull[Refactor] #38997 weight_limit() に player_type * 引数を追加.
2019-07-10 deskull[Refactor] #38997 has_melee_weapon() に player_type...
2019-07-10 deskull[Refactor] #38997 empty_hands() に player_type * 引数を追加.
2019-07-10 deskull[Refactor] #38997 player_has_no_spellbooks() に player_t...
2019-07-10 deskull[Refactor] #38997 heavy_armor() に player_type * 引数を追加.
2019-07-09 deskull[Refactor] #38997 calc_torch() に player_type * 引数を追加.
2019-07-09 deskull[Refactor] #38997 calc_spells() に player_type * 引数を追加.
2019-07-09 deskull[Refactor] #38997 calc_mana() に player_type * 引数を追加.
2019-07-09 deskull[Refactor] #38997 calc_hitpoints() に player_type *...
2019-07-08 deskull[Refactor] #38997 take_hit() に player_type * 引数を追加.
2019-07-01 deskull[Refactor] #38997 chg_virtue() に player_type * 引数を追加.
2019-06-29 deskull[Refactor] #38997 gain_level_reward() に player_type...
2019-06-29 deskull[Refactor] #38997 set_action() に player_type * 引数を追加.
2019-06-27 deskull[Refactor] #38997 set_superstealth() に player_type...
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