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[Refactor] #40514 player_type の kill_wall 変数を廃止. / Abolished kill_wall variable in...
[hengband/hengband.git]
/
src
/
player
/
player-status-flags.c
2021-01-11
deskull
[Refactor] #40514 player_type の kill_wall 変数を廃止. /...
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2021-01-11
deskull
[Refactor] #40514 player_type の pass_wall 変数を廃止. /...
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diff to current
2020-12-15
deskull
Merge remote-tracking branch 'remotes/origin/Unificatio...
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diff to current
2020-12-15
deskull
Merge remote-tracking branch 'remotes/origin/Integratio...
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diff to current
2020-12-15
Hourier
[Refactor] #41053 Moved art-definition/*.h to artifact/
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diff to current
2020-12-12
iks
Merge branch 'For3.0.0-Monster-Adjustment' into release...
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diff to current
2020-12-11
deskull
[Refactor] #40943 player-status-flags の判定式を簡略化する. ...
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diff to current
2020-12-11
deskull
Merge branch 'Release-3.0.0Alpha' into release/3.0...
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diff to current
2020-12-11
deskull
Merge branch 'Release-3.0.0Alpha' into release/3.0...
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diff to current
2020-12-11
Hourier
[Refactor] #40906 Reshaped automatically
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diff to current
2020-12-11
Hourier
[Refactor] #40906 art-*.h をfixed-art-types.h に統合した...
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diff to current
2020-12-09
deskull
[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
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diff to current
2020-11-25
deskull
Merge branch 'release/3.0.0Alpha' of git.osdn.net:...
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diff to current
2020-11-25
deskull
[Add] #40942 has_infra_vision() を追加. / Add has_infra_vi...
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diff to current
2020-11-21
iks
[Fix] #40955 攻撃可能判定の条件によって、普通の職業で素手のときに攻撃回数が0になってしまい...
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diff to current
2020-11-20
iks
[Fix] #40955 攻撃可能判定の条件によって、普通の職業で素手のときに攻撃回数が0になってしまい...
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diff to current
2020-11-18
deskull
[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
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diff to current
2020-11-15
iks
[Fix] #40955 攻撃可能判定の条件によって、普通の職業で素手のときに攻撃回数が0になってしまい...
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diff to current
2020-11-14
deskull
[Refactor] #40514 player-status-flags.c に Doxygen コメント付...
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diff to current
2020-11-13
deskull
Merge branch 'For2.2.2-Refactoring' of git.osdn.net...
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diff to current
2020-11-13
iks
[Fix] 武器を両手持ちしている時の修正がもらえないことを判定する関数なのに、戻り値がほぼ逆になっていたので...
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diff to current
2020-11-13
iks
[Fix] 修行僧がどの武器でも命中ペナルティを得るようになっていたので修正。 / Fix that...
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commitdiff
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diff to current
2020-11-12
Hourier
Merge branch 'For3.0.0-Artifact-Monster-Addition' of...
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diff to current
2020-11-11
iks
[Fix] 武器を両手持ちしている時の修正がもらえないことを判定する関数なのに、戻り値がほぼ逆になっていたので...
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diff to current
2020-11-11
iks
[Fix] 修行僧がどの武器でも命中ペナルティを得るようになっていたので修正。 / Fix that...
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commitdiff
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diff to current
2020-11-04
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
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commitdiff
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diff to current
2020-10-23
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
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diff to current
2020-10-20
deskull
[Refactor] #40514 player-status-flags.c/h 内の is_*(...
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diff to current
2020-10-15
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
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diff to current
2020-10-15
deskull
[Refactor] #40514 コメント追加. / Add comments.
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diff to current
2020-10-11
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
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diff to current
2020-10-07
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
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diff to current
2020-10-06
deskull
[Implement] #40514 has_magic_mastery() を実装. / Implement...
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diff to current
2020-10-04
deskull
Merge remote-tracking branch 'remotes/origin/For3.0...
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diff to current
2020-09-14
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
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diff to current
2020-09-13
deskull
[Fix] #40662 INVULN_ARROW の判定と記述を修正. / Fix INVLUN_ARROW...
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diff to current
2020-09-13
deskull
[Refactor] #40514 #40652 has_invlun_arrow() を BIT_FLAGS...
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diff to current
2020-09-11
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
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commitdiff
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diff to current
2020-09-09
deskull
[Refactor] #40514 player-status-flags.c/h から player...
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diff to current
2020-09-08
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
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diff to current
2020-09-06
deskull
[Refactor] #40514 calc_vuln_lite_rate() を実装. / Implemen...
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diff to current
2020-09-06
deskull
[Refactor] #40514 is_immune_dark()を実装. / Implement...
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diff to current
2020-09-06
deskull
[Fix] #40514 is_vuln_lite()を修正. / Fix is_vuln_lite().
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diff to current
2020-09-06
deskull
[Refactor] #40514 calc_vuln_cold_rate() を実装. / Implemen...
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diff to current
2020-09-06
deskull
[Refactor] #40514 calc_vuln_fire_rate() を実装. / Implemen...
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diff to current
2020-09-06
deskull
[Refactor] #40514 calc_vuln_elec_rate() を実装. / Implemen...
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diff to current
2020-09-06
deskull
[Refactor] #40514 calc_vuln_acid_rate を実装. / Implement...
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diff to current
2020-09-06
deskull
[Fix] #40514 player-status-flags.c の計算ミスを修正. / Fix...
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diff to current
2020-09-06
deskull
[Refactor] #40514 is_vuln_lite()を実装. / Implement is_vul...
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diff to current
2020-09-06
deskull
[Refactor] #40514 is_vuln_cold()を実装. / Implement is_vul...
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diff to current
2020-09-06
deskull
[Refactor] #40514 is_vuln_fire()を実装. / Implement is_vul...
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diff to current
2020-09-06
deskull
[Refactor] #40514 is_vuln_elec()を実装. / Implement is_vul...
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diff to current
2020-09-06
deskull
[Refactor] #40514 is_vuln_acid()を実装. / Implement is_vul...
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diff to current
2020-09-06
deskull
[Refactor] #40514 has_good_luck()を修正. / Fix has_good_lu...
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diff to current
2020-09-02
deskull
[Refactor] #40514 is_shero()を各処理判定に適用. / Apply is_shero...
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diff to current
2020-09-02
deskull
[Refactor] #40514 幾らかの has_*() 関数を is_*() に改名. / Rename...
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diff to current
2020-09-01
deskull
[Refactor] #40514 has_warning() を BIT_FLAGS 返り値持ちに仕様変更...
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diff to current
2020-09-01
deskull
[Refactor] #40514 has_lite() を BIT_FLAGS 返り値持ちに仕様変更...
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diff to current
2020-08-31
deskull
[Fix] #40514 has_resist_elec() 内修正. / Fix has_resist_el...
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diff to current
2020-08-31
deskull
[Fix] #40514 has_resist_acid() 内修正. / Fix has_resist_ac...
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diff to current
2020-08-31
deskull
[Fix] #40514 ドラコニアンの耐性判定修正 / Fix resist judge of Draconian.
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diff to current
2020-08-31
deskull
[Fix] #40514 has_see_inv() 内修正. / Fix has_see_inv().
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diff to current
2020-08-31
deskull
[Fix] #40514 重複した赤外線視力pval修正を削除. / Removed duplicate...
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diff to current
2020-08-30
deskull
[Refactor] #40514 has_slow_digest() を BIT_FLAGS 返り値持ちに仕...
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diff to current
2020-08-30
deskull
[Refactor] #40514 has_resist_fear() を BIT_FLAGS 返り値持ちに仕...
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diff to current
2020-08-30
deskull
[Refactor] #40662 RES_WATER をアイテムフラグに追加. / Add RES_WATE...
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diff to current
2020-08-30
deskull
[Refactor] #40514 has_resist_water() を BIT_FLAGS 返り値持ちに...
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diff to current
2020-08-30
deskull
[Refactor] #40514 has_resist_time() を BIT_FLAGS 返り値持ちに仕...
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diff to current
2020-08-30
deskull
[Refactor] #40514 has_resist_neth() を BIT_FLAGS 返り値持ちに仕...
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diff to current
2020-08-30
deskull
[Refactor] #40514 has_resist_blind() を BIT_FLAGS 返り値持ちに...
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diff to current
2020-08-30
deskull
[Refactor] #40514 has_resist_nexus() を BIT_FLAGS 返り値持ちに...
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diff to current
2020-08-30
deskull
[Refactor] #40514 has_resist_shard() を BIT_FLAGS 返り値持ちに...
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diff to current
2020-08-29
deskull
[Refactor] #40514 has_resist_disen() を BIT_FLAGS 返り値持ちに...
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diff to current
2020-08-29
deskull
[Refactor] #40514 has_resist_chaos() を BIT_FLAGS 返り値持ちに...
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diff to current
2020-08-29
deskull
[Refactor] #40514 has_resist_dark() を BIT_FLAGS 返り値持ちに仕...
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diff to current
2020-08-29
deskull
[Refactor] #40514 has_resist_lite() を BIT_FLAGS 返り値持ちに仕...
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diff to current
2020-08-29
deskull
[Refactor] #40514 has_resist_sound() を BIT_FLAGS 返り値持ちに...
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diff to current
2020-08-29
deskull
[Refactor] #40514 has_resist_conf() を BIT_FLAGS 返り値持ちに仕...
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diff to current
2020-08-29
deskull
[Refactor] #40514 has_resist_pois() を BIT_FLAGS 返り値持ちに仕...
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diff to current
2020-08-29
deskull
[Refactor] #40514 has_resist_cold() を BIT_FLAGS 返り値持ちに仕...
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diff to current
2020-08-28
deskull
[Refactor] #40514 has_resist_fire() を BIT_FLAGS 返り値持ちに仕...
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diff to current
2020-08-28
deskull
[Refactor] #40514 has_resist_elec() を BIT_FLAGS 返り値持ちに仕...
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diff to current
2020-08-28
deskull
[Refactor] #40514 has_resist_acid() を BIT_FLAGS 返り値持ちに仕...
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diff to current
2020-08-28
deskull
[Refactor] #40514 has_immune_cold() を BIT_FLAGS 返り値持ちに仕...
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commitdiff
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diff to current
2020-08-28
deskull
[Refactor] #40514 has_immune_fire() を BIT_FLAGS 返り値持ちに仕...
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diff to current
2020-08-28
deskull
[Refactor] #40514 has_immune_elec() を BIT_FLAGS 返り値持ちに仕...
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diff to current
2020-08-28
deskull
[Refactor] #40514 has_immune_acid() を BIT_FLAGS 返り値持ちに仕...
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diff to current
2020-08-27
deskull
[Refactor] #40514 has_see_inv() を BIT_FLAGS 返り値持ちに仕様変更...
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diff to current
2020-08-27
deskull
[Refactor] #40514 has_hold_exp() を BIT_FLAGS 返り値持ちに仕様変更...
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diff to current
2020-08-27
deskull
[Refactor] #40514 has_regenerate() を BIT_FLAGS 返り値持ちに仕様...
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diff to current
2020-08-27
deskull
[Fix] #40514 has_sustain_chr() のミス修正. / Fix has_sustain...
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diff to current
2020-08-27
deskull
[Refactor] #40514 has_levitation() を BIT_FLAGS 返り値持ちに仕様...
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diff to current
2020-08-27
deskull
[Refactor] #40514 has_levitation() の整理. / Refactor...
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diff to current
2020-08-27
deskull
[Refactor] #40514 has_sustain_chr() を BIT_FLAGS 返り値持ちに仕...
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diff to current
2020-08-27
deskull
[Refactor] #40514 has_sustain_con() を BIT_FLAGS 返り値持ちに仕...
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diff to current
2020-08-27
deskull
[Refactor] #40514 has_sustain_dex() を BIT_FLAGS 返り値持ちに仕...
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diff to current
2020-08-27
deskull
[Fix] #40514 has_sustain_int() 内置換ミス修正. / Fix replacing...
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diff to current
2020-08-27
deskull
[Refactor] #40514 has_sustain_wis() を BIT_FLAGS 返り値持ちに仕...
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diff to current
2020-08-27
deskull
[Refactor] #40514 has_sustain_int() を BIT_FLAGS 返り値持ちに仕...
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diff to current
2020-08-27
deskull
[Refactor] #40514 has_see_nocto() を BIT_FLAGS 返り値持ちに仕様変...
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