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[Refactor] #38997 各スペル実行関数にplayer_type * 引数を追加.
[hengband/hengband.git]
/
src
/
realm-daemon.c
2019-08-01
deskull
[Refactor] #38997 各スペル実行関数にplayer_type * 引数を追加.
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2019-07-08
deskull
[Refactor] #38997 take_hit() に player_type * 引数を追加.
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2019-06-27
deskull
[Refactor] #38997 set_tim_res_nether() に player_type...
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2019-06-27
deskull
[Refactor] #38997 set_tim_res_time() に player_type...
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2019-06-27
deskull
[Refactor] #38997 set_tim_esp() に player_type * 引数を追加.
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2019-06-25
deskull
[Refactor] #38997 set_oppose_cold() に player_type ...
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2019-06-25
deskull
[Refactor] #38997 set_oppose_fire() に player_type ...
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2019-06-23
deskull
[Refactor] #38997 set_tim_sh_fire() に player_type ...
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2019-06-22
deskull
[Refactor] #38997 set_blessed() に player_type * 引数を追加.
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2019-06-21
deskull
[Refactor] #38997 set_afraid() に player_type * 引数を追加.
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2019-06-21
deskull
[Refactor] #38997 set_mimic() に player_type * 引数を追加.
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2019-06-18
deskull
[Refactor] #37353 brand_weapon() を spells-object.c...
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2019-06-15
deskull
Merge branch '#39321' into For2.2.2-Refactoring
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2019-06-15
deskull
Merge branch '#39076' into For2.2.2-Refactoring
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2019-06-15
deskull
[Refactor] #38997 IS_WIZARD_CLASS マクロに player_type...
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2019-06-02
deskull
[Refactor] #37353 CHECK_MULTISHADOW() と take_hit()...
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2019-05-29
deskull
[Refactor] #37353 変身種族ID定義を player-race.h へ移動.
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2019-05-29
deskull
[Refactor] #37353 IS_WIZARD_CLASS() を player-class...
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2019-05-07
deskull
[Refactor] #37353 targeting.h を作成して 宣言を移動.
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2019-05-05
deskull
[Refactor] #39068 summon_kin_type によるグローバル変数渡しを修正.
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-19
deskull
[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
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2019-04-18
deskull
[Refactor] #37353 map_area() を spells-floor.c/h へ移動。
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2019-04-16
deskull
[Refactor] #37353 GF_* と gf_color を整理。
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2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-04
deskull
[Refactor] #37353 projection.c/h を geometry.c/h に統合。
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2019-01-29
Deskull
[Refactor] #37353 キーワード定義修正。 / Redefine keywords.
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2019-01-22
Deskull
[Refactor] #37353 spells2.c から spells-status.c に分離...
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2019-01-15
Deskull
[Refactor] #37353 PROJECT_* 定義を新規ファイル projection.h...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-14
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-01-14
Deskull
[Refactor] #37353 型の置換(concptr)。 / Type replacement...
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-04
Deskull
[Refactor] #37353 summon_specific()にシンボル指定引数追加。 / Add...
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2018-11-13
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-13
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-08
Deskull
[Refactor] #37353 悪魔召喚の効果をcast_summon_demon()にまとめる。
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2018-11-07
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-30
Deskull
[Fix] #37353 文字コード修正中。
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2018-09-27
Deskull
[Refactor] #37353 魔術師系クラスの定義をIS_WIZARD_CLASS()にまとめる。
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2018-09-26
Deskull
[Refactor] #37353 体力回復系の効果をgreater_healing()にまとめる。
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2018-09-13
Deskull
[Refactor] #37353 悪魔領域処理を cmd-spell.c から realm-daemon...
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