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v3.0.0 Alpha5 OSDN最終版
[hengband/hengband.git]
/
src
/
realm-life.c
2020-11-23
iks
Revert "Revert "Merge branch 'master' of git.osdn.net...
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2020-11-18
deskull
[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
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2020-08-23
deskull
Revert "Merge branch 'master' of git.osdn.net:/gitroot...
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2020-08-23
deskull
Merge branch 'master' of git.osdn.net:/gitroot/hengband...
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2020-08-19
deskull
Merge remote-tracking branch 'remotes/hengband-osx...
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2020-05-03
deskull
Merge remote-tracking branch 'remotes/origin/For2.2...
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2020-05-03
deskull
[Refactor] item_tester_tval をグローバル変数から排除. fix_inventory...
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2020-04-29
Hourier
[WIP] [Refactor] #39963 Moved realm*.c/h to realm/realm...
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2020-03-26
deskull
Merge branch 'fix/xoshiro128starstar-v1.0-bug' into...
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2020-02-09
Hourier
Merge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
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2020-02-09
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
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2020-02-09
Eric Branlund
Reworded English description for glyph of warding spell...
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2020-02-09
Eric Branlund
Removed comma from English descriptions of recall spell...
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2020-02-09
Eric Branlund
For English spell descriptions, most only use one space...
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2020-01-23
Eric Branlund
In English spell descriptions, use "cuts" rather than...
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2020-01-23
Eric Branlund
In English spell descriptions added an indefinite artic...
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2020-01-23
Eric Branlund
For the English descriptions of spells adding temporary...
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2020-01-22
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-22
Eric Branlund
Most of the English spell descriptions use a third...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Hourier
Merge branch 'For2.2.2-Refactoring' into feature/Refact...
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2020-01-13
Hourier
[Refactor] #38997 los()、projectable()、vault_monsters...
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2020-01-08
Hourier
[Refactor] #38997 identify_fully() にplayer_type * 引数を追加...
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2020-01-07
Hourier
[Refactor] #38997 confuse_monsters()、charm_monsters...
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2020-01-06
Hourier
[Refactor] #38997 lite_room() と unlite_room() にplayer_t...
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2020-01-06
Hourier
[Refactor] #38997 加速/減速/視界内ダメージ魔法 にplayer_type * 引数を追加...
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2020-01-06
Hourier
[Refactor] #38997 detect_*() にplayer_type * 引数を追加 ...
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2020-01-05
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-05
deskull
[Refactor] #38997 door_creation(), tree_creation()...
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2020-01-04
deskull
[Fix] #38997 realm-*.c 内参照修正 / Fixed variable reference...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-03
deskull
[Refactor] #38997 detect_traps() に player_type * 引数を追加...
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2020-01-01
deskull
[Refactor] #38997 fire_ball_hide() に player_type *...
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2020-01-01
deskull
[Refactor] #38997 turn_undead() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 alter_reality() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 mass_genocide_undead() に player_type...
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2019-12-14
deskull
[Refactor] #38997 ident_spell() に player_type * 引数を追加...
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2019-12-11
deskull
[Refactor] #38997 map_area() に player_type * 引数を追加...
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2019-11-02
deskull
[Refactor] #38997 remove_curse(), remove_all_curse...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-10-06
deskull
[Refactor] #38997 restore_all_status() に player_type...
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2019-09-27
deskull
[Refactor] #38997 warding_glyph() に player_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-09-12
deskull
[Refactor] #38997 cure_critical_wounds() に player_type...
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2019-09-12
deskull
[Refactor] #38997 cure_serious_wounds() に player_type...
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2019-09-12
deskull
[Refactor] #38997 cure_light_wounds() に player_type...
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2019-09-01
deskull
[Refactor] #38997 wiz_lite() に player_type * 引数を追加...
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2019-08-01
deskull
[Refactor] #38997 各スペル実行関数にplayer_type * 引数を追加.
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2019-06-27
deskull
[Refactor] #38997 set_ultimate_res() に player_type...
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2019-06-26
deskull
[Refactor] #38997 restore_level() に player_type * 引数を追加.
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2019-06-25
deskull
[Refactor] #38997 set_food() に player_type * 引数を追加.
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2019-06-25
deskull
[Refactor] #38997 set_stun(), set_oppose_pois() に playe...
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2019-06-25
deskull
[Refactor] #38997 set_oppose_cold() に player_type ...
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2019-06-25
deskull
[Refactor] #38997 set_oppose_fire() に player_type ...
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2019-06-24
deskull
[Refactor] #38997 set_oppose_elec() に player_type ...
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2019-06-24
deskull
[Refactor] #38997 set_oppose_acid() に player_type ...
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2019-06-22
deskull
[Refactor] #38997 set_blessed() に player_type * 引数を追加.
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2019-06-22
deskull
[Refactor] #38997 set_fast() に player_type * 引数を追加.
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2019-06-21
deskull
[Refactor] #38997 set_poisoned() に player_type * 引数を追加.
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2019-05-07
deskull
[Refactor] #37353 targeting.h を作成して 宣言を移動.
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2019-04-24
deskull
[Refactor] #37353 floor.c を作成して floor_type 型整理。
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2019-04-19
deskull
[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
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2019-04-16
deskull
[Refactor] #37353 GF_* と gf_color を整理。
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2019-04-10
deskull
[Refactor] #37353 PY_* マクロ定義を player-status.h へ移動。
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2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-04
deskull
[Refactor] #37353 projection.c/h を geometry.c/h に統合。
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2019-02-26
deskull
[Refactor] #38993 num_repro を floor_type に取り込む。 / Move...
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2019-02-21
Deskull
[Refactor] #37353 spells-floor.c/h 追加。 / Add spells...
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2019-02-04
Deskull
[Refactor] #37353 回復処理関数を spells-status.c に移動。 / Move...
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2019-01-15
Deskull
[Refactor] #37353 PROJECT_* 定義を新規ファイル projection.h...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-12
Deskull
[Refactor] #37917 word_of_recall() と recall_player...
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2018-11-13
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-13
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-08
Deskull
[Refactor] #37353 remove_curse()とremove_all_curse(...
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2018-11-07
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-30
Deskull
[Fix] #37353 文字コード修正中。
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2018-09-27
Deskull
[Refactor] #37353 全復活系の効果をrestore_all_status()にまとめる。
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2018-09-26
Deskull
[Refactor] #37353 cure_critical_wounds() と greater_heal...
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2018-09-26
Deskull
[Refactor] #37353 致命傷の治癒の効果をcure_critical_wounds()にまとめる。
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2018-09-26
Deskull
[Fix] #37353 Typo. (wound -> wounds).
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2018-09-26
Deskull
[Refactor] #37353 重傷の治癒の効果をcure_serious_wounds()にまとめる。
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2018-09-25
Deskull
#37353 軽傷の治癒の効果をcure_light_wounds()にまとめる。
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2018-09-12
Deskull
[Refactor] #37353 生命領域処理を cmd-spell.c から realm-life...
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