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Merge remote-tracking branch 'remotes/origin/feature/Implement-Debug-Auto-Save' into...
[hengband/hengband.git] / src / realm /
2021-02-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-30 dis-[Refactor] 名称の変更 RARM/LARM/HANDS -> MAIN_HAND/SUB_HAND...
2021-01-15 deskullMerge branch 'release/3.0.0Alpha' into master
2021-01-14 deskull[Refactor] #41156 Conflict 対策に have_flag() を has_flag...
2021-01-11 deskull[Refactor] #40514 player_type の resist_lite 変数を廃止....
2020-12-15 deskullMerge remote-tracking branch 'remotes/origin/Unificatio...
2020-12-15 deskullMerge remote-tracking branch 'remotes/origin/Integratio...
2020-12-15 Hourier[Refactor] #41053 Moved art-definition/*.h to artifact/
2020-12-12 iksMerge branch 'For3.0.0-Monster-Adjustment' into release...
2020-12-11 Hourier[Refactor] #40906 art-*.h をfixed-art-types.h に統合した...
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-09-08 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-08-31 deskull[Refactor] #40514 reserve_alter_reality() に所要ターン数を引数として...
2020-08-26 deskull[Refactor] cave_have_flag_bold() を cave_has_flag_bold...
2020-08-25 deskull[Refactor] have_flag() を has_flag() に改名. / Rename have_...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-21 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-21 Hourier[Refactor] #40581 Separated summon_self() from on_dead_...
2020-08-21 Hourier[Refactor] #40581 Separated summon-types.h from spells...
2020-08-21 Hourier[Refactor] #40653 Moved pulish_shield() from spells...
2020-08-21 Hourier[Refactor] #40653 Separated spells-arcane.c/h from...
2020-08-21 Hourier[Refactor] #40653 Separated spells-nature.c/h from...
2020-08-21 Hourier[Refactor] #40653 Separated mind-archer.c/h from spells...
2020-08-21 Hourier[Refactor] #40457 Renamed avatar.c/h from player/ to...
2020-08-21 Hourier[Refactor] #40647 Moved player/selfinfo.c/h to player...
2020-08-20 Hourier[Refactor] #40577 Unified floor.c/h into floor-util.c/h
2020-08-20 Hourier[Refactor] #40577 Moved projectable() from floor.c...
2020-08-20 Hourier[Refactor] #40457 Renamed process-effect.c/h to effect...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-02 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-01 Hourier[Refactor] #40574 Moved mutation.c/h to mutation-calcul...
2020-08-01 Hourier[Refactor] #40574 Moved become_living_trump() from...
2020-08-01 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-26 Hourier[Refactor] #40571 Renamed targeting.c/h to target-check...
2020-07-26 Hourier[Refactor] #40571 Separated target-getter.c/h from...
2020-07-26 Hourier[Refactor] #40571 Separated target-setter.c/h from...
2020-07-26 Hourier[Refactor] #40571 Separated grid-selector.c/h from...
2020-07-26 Hourier[Refactor] #40571 Separated target-types.h
2020-07-26 Hourier[Refactor] #40571 Moved targeting.c/h from io/ to target/
2020-07-25 Hourier[Refactor] #40571 Renamed targeting.c/h to target-check...
2020-07-25 Hourier[Refactor] #40571 Separated target-getter.c/h from...
2020-07-25 Hourier[Refactor] #40571 Separated target-setter.c/h from...
2020-07-25 Hourier[Refactor] #40571 Separated grid-selector.c/h from...
2020-07-24 Hourier[Refactor] #40571 Separated target-types.h
2020-07-24 Hourier[Refactor] #40571 Moved targeting.c/h from io/ to target/
2020-07-22 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-19 Hourier[Refactor] #37285 Separated specified-summon.c/h from...
2020-07-18 Hourier[Refactor] #40569 Separated cave.c/h from floor.c/h...
2020-07-18 Hourier[Refactor] #40569 Separated dungeon-flag-types.h
2020-07-18 Hourier[Refactor] #40569 Separated floor-type-definition.h...
2020-07-13 Hourier[Refactor] #40457 Moved cast_meteor() from spells-floor...
2020-07-12 Hourier[Refactor] #40542 Separated travel-execution.c/h from...
2020-07-12 Hourier[Refactor] #40542 Changed macro function cave_have_flag...
2020-07-12 Hourier[Refactor] #40535 Separated cmd-throw.c/h from cmd...
2020-07-10 Hourier[Refactor] #40457 Moved choosable_realm, realm_choices1...
2020-07-06 Hourier[Refactor] #40534 Separated flavor-describer.c/h from...
2020-07-06 Hourier[Refactor] #40534 Separated object-flavor-types.h from...
2020-07-06 Hourier[Refactor] #40457 Unified form-changer.c/h into shape...
2020-07-06 Hourier[Refactor] #40457 Unified spells-recall.c/h into spells...
2020-07-06 Hourier[Refactor] #40498 Moved window redrawoing flags from...
2020-07-06 Hourier[Refactor] #40498 Separated player-redraw-types.h from...
2020-07-05 Hourier[Refactor] #40498 Separated player-update-types.h from...
2020-07-05 Hourier[Refactor] #40467 Separated rd_timed_effects() from...
2020-07-05 Hourier[Refactor] #37353 Defined MAX_SPELLS constant value...
2020-07-04 Hourier[Refactor] #40482 Renamed spells3.c/h to magic-item...
2020-07-04 Hourier[Refactor] #40482 Moved massacre() from spells3.c/h...
2020-07-04 Hourier[Refactor] #40482 Separated spells-enchant.c/h from...
2020-07-04 Hourier[Refactor] #40482 Separated spells-world.c/h from spell...
2020-07-04 Hourier[Refactor] #40482 Separated spells-sorcery.c/h from...
2020-07-04 Hourier[Refactor] #40482 Separated spells-fetcher.c/h from...
2020-07-04 Hourier[Refactor] #40521 Separated inventory-slot-types.h...
2020-07-02 Hourier[Refactor] #40521 Moved choose_object() from player...
2020-07-01 Hourier[Refactor] #40466 Renamed player-effects.c/h to action...
2020-07-01 Hourier[Refactor] #40466 Changed kabe to wall
2020-07-01 Hourier[Refactor] #40466 Separated shape-changer.c/h from...
2020-07-01 Hourier[Refactor] #40466 Moved hp_player() from player-effects...
2020-07-01 Hourier[Refactor] #40466 Separated body-improvement.c/h from...
2020-06-30 Hourier[Refactor] #40466 Separated spells-demon.c/h from playe...
2020-06-30 Hourier[Refactor] #40466 Separated experience.c/h from player...
2020-06-30 Hourier[Refactor] #40466 Separated form-changer.c/h from playe...
2020-06-30 Hourier[Refactpr] #40466 Separated temporary-resistance.c...
2020-06-29 Hourier[Refactor] #40466 Separated element-resistance.c/h...
2020-06-29 Hourier[Refactor] #40466 Moved set_food() from player-effects...
2020-06-29 Hourier[Refactor] #40466 Separated spells-craft.c/h from playe...
2020-06-28 Hourier[Refactor] #40466 Moved bad-status-setter.c/h and buff...
2020-06-28 Hourier[Refactor] #40466 Separated sight-setter.c/h from playe...
2020-06-28 Hourier[Refactor] #40466 Separated buff-setter.c/h from player...
2020-06-28 Hourier[Refactor] #37353 Renamed object-hook.c/h to item-teste...
2020-06-28 Hourier[Refactor] #37353 Separated hook-enchant.c/h from objec...
2020-06-28 Hourier[Refactor] #37353 Moved item_tester_hook_weapon_except_...
2020-06-28 Hourier[Refactor] #37353 Separated hook-checker.c/h from objec...
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