OSDN Git Service

v3.0.0 Alpha5 OSDN最終版
[hengband/hengband.git] / src / rooms-city.c
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-05-17 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-15 Hourier[Refactor] #38862 Moved room*.c/h to room/
2020-05-15 Hourier[Refactor] #38862 Moved floor*.c to floor/
2020-04-21 Hourier[Refactor] #40236 Renamed store.c/h to market/store.c/h
2020-04-07 deskullMerge branch 'For2.2.2-Refactoring-English-Diary' of...
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-03-26 deskullMerge branch 'For2.2.2-Fix-Hourier' into For2.2.2-Refac...
2020-03-22 Hourier[Refactor] WIP #40233 Separated store-comments.c/h...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-18 Hourier[Refactor] #38997 delete_monster_idx() にplayer_type...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 *_door() のfloor_type * 引数をplayer_type...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Refactor] #38997 build_stores() に floor_type * 引数を追加...
2019-12-30 deskull[Refactor] #38997 find_space() に player_type * 引数を追加...
2019-12-23 deskull[Refactor] #39076 "grid_array" の 置換処理で誤ったコメントを修正/削除...
2019-12-10 deskull[Refactor] #38997 generate_fill_perm_bold() に floor_typ...
2019-12-10 deskull[Refactor] #38997 generate_room_floor() に floor_type...
2019-12-08 deskull[Refactor] #38997 cave_set_feat() に player_type * 引数を追加...
2019-10-18 deskull[Refactor] #38997 build_type16() に floor_type * 引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-06-03 deskull[Refactor] #37353 NO_TOWN, SECRET_TOWN を wild.h へ移動.
2019-04-24 deskull[Refactor] #37353 floor.c を作成して floor_type 型整理。
2019-04-21 deskull[Refactor] #37353 externs.h から util.h への宣言移動。
2019-04-20 deskull[Refactor] #37353 generate.h を floor-generate.hへ統合。
2019-02-26 deskull[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
2019-02-26 deskull[Fix] #38993 current_floor -> current_floor_ptr
2019-02-26 deskull[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
2019-02-18 DeskullMerge branch 'master' into For2.2.2-Refactoring
2019-02-11 Deskull[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
2019-02-11 Deskull[Refactor] #38932 文字コードを UTF-8(BOM) / LF に統一。 / Unify...
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/CHARGEMAN'
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/MERFOLK'
2019-01-03 Deskull[Refactor] #37353 型の置換。 / Type replacement.
2018-12-08 Deskull[Refactor] #37353 店処理のヘッダを externs.h から store.h へ分離。
2018-10-31 Deskull[Fix] #37353 文字コード修正。
2018-09-15 Deskull[Refactor] #37353 地下都市生成処理を rooms.c から rooms-city.c...