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Merge remote-tracking branch 'remotes/hengbandosx/english-_ptr-in-message' into featu...
[hengband/hengband.git] / src / spell-kind /
2021-02-05 deskullMerge remote-tracking branch 'remotes/hengbandosx/engli...
2021-02-05 deskullMerge remote-tracking branch 'remotes/hengbandosx/engli...
2021-02-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-02-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-02-05 dis-[Fix] #41430 乗馬がプレイヤーのテレポートを追尾する
2021-02-04 deskullMerge remote-tracking branch 'remotes/hengbandosx/engli...
2021-02-04 deskullMerge remote-tracking branch 'remotes/hengbandosx/engli...
2021-02-04 deskullMerge remote-tracking branch 'remotes/hengbandosx/engli...
2021-02-04 deskullMerge branch 'feature/english-correction' into develop
2021-02-03 deskullMerge branch 'feature/music-debug-files' into develop
2021-02-03 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-02-03 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-02-03 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-02-01 dis-[Fix] #41403 マクロ以外の連続行動にFresh-Afterを適用
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-30 dis-[Refactor] 名称の変更 RARM/LARM/HANDS -> MAIN_HAND/SUB_HAND...
2021-01-30 dis-[Refactor] 無駄な空白、改行の削除、includeのソート
2021-01-29 deskullMerge pull request #41337 (taotao/hengband/feature...
2021-01-29 deskullMerge pull request #41351 (taotao/hengband/fix-dungeon_...
2021-01-27 HourierMerge branch 'feature/fix-calc-status' into develop
2021-01-27 HourierMerge branch 'feature/Fix-Fresh-After' into develop
2021-01-26 dis-[Fix] fresh-afterコマンドの修正
2021-01-26 HourierMerge branch 'feature/Fix-Class-Table' into develop
2021-01-26 dis-Merge branch 'feature/Fix-Stealth-Pval-Description...
2021-01-26 dis-Merge branch 'feature/Fix-Potion-Shatter' into develop
2021-01-26 dis-Merge branch 'feature/bounty-endless-loop' into develop
2021-01-26 deskull[Fix] #41316 get_mon_num() に最小生成階範囲追加. / Add min level...
2021-01-24 HourierMerge branch 'develop' origin/hotfix/Fix-Aggravation
2021-01-24 deskullMerge commit 'remotes/origin/feature/Fix-BufferOverRun...
2021-01-21 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-21 Habu[Fix] #41295 狂戦士で地震を撃ったら画面中の敵以外のマスが@で埋め尽くされる
2021-01-16 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-15 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-15 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-15 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-15 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-15 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-15 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-15 deskullMerge branch 'Feature/Fix-Recharge' into develop/3...
2021-01-15 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-15 deskullMerge branch 'release/3.0.0Alpha' into master
2021-01-14 deskull[Fix] #41157 魔力充填の破壊判定後の分岐が逆になっていたために破壊が頻発していた不具合を修正...
2021-01-14 Hourier[Fix] #41155 teleport_player_aux() の引数順ミスを修正 / Fixed...
2021-01-14 deskull[Refactor] #41156 Conflict 対策に have_flag() を has_flag...
2021-01-11 deskull[Refactor] #40514 player_type の kill_wall 変数を廃止. /...
2021-01-11 deskull[Refactor] #40514 player_type の pass_wall 変数を廃止. /...
2021-01-11 deskull[Refactor] #40514 player_type の resist_blind 変数を廃止...
2021-01-11 deskull[Refactor] #40514 player_type の resist_lite 変数を廃止....
2020-12-12 iksMerge branch 'For3.0.0-Monster-Adjustment' into release...
2020-12-11 deskullMerge branch 'Release-3.0.0Alpha' into release/3.0...
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-21 iks[Fix] #39061 *鑑定*フラグを立てたあとにインベントリのCOMBINEとREORDERが発生して...
2020-11-20 iks[Fix] #39061 *鑑定*フラグを立てたあとにインベントリのCOMBINEとREORDERが発生して...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-11-14 HourierMerge branch 'For3.0.0-Artifact-Monster-Addition' of...
2020-11-12 Hourier[Refactor] Shift-JISのファイルをUTF-8に変換 / Changed Shift...
2020-11-12 iks[Fix] #39061 *鑑定*フラグを立てたあとにインベントリのCOMBINEとREORDERが発生して...
2020-11-12 deskull[Fix] #37285 ここまでの関数名差異を修正. / Fix difference of functio...
2020-11-08 deskull[Refactor] player_type から total_weight を削除し calc_invent...
2020-10-27 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-25 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-23 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-19 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-15 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-07 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-10-05 Hourier[Refactor] Shift-JISのファイルをUTF-8に変換 / Changed Shift...
2020-10-04 deskullRevert "[Refactor] EFFECT_ID を spell_type に統合. / Integr...
2020-10-04 deskullMerge remote-tracking branch 'remotes/origin/For3.0...
2020-10-04 deskullMerge remote-tracking branch 'remotes/origin/For3.0...
2020-09-21 deskull[Refactor] EFFECT_ID を spell_type に統合. / Integrate...
2020-09-08 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-09-07 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-09-06 Eric BranlundIncluded spell/summon-types.h to avoid incomplete type...
2020-08-31 deskull[Refactor] #40514 reserve_alter_reality() に所要ターン数を引数として...
2020-08-31 deskull[Refactor] #40514 recall_player() 内の帰還リセット処理条件を修正....
2020-08-26 deskull[Refactor] cave_have_flag_grid() を cave_has_flag_grid...
2020-08-26 deskull[Refactor] cave_have_flag_bold() を cave_has_flag_bold...
2020-08-25 deskull[Refactor] have_flag() を has_flag() に改名. / Rename have_...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-21 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-21 Hourier[Refactor] #40581 Separated summon_self() from on_dead_...
2020-08-21 Hourier[Refactor] #40581 Separated summon-types.h from spells...
2020-08-21 Hourier[Refactor] #40457 Renamed avatar.c/h from player/ to...
2020-08-20 Hourier[Refactor] #40577 Unified floor.c/h into floor-util.c/h
2020-08-20 Hourier[Refactor] #40577 Moved aaa() from stair.c/h to space...
2020-08-20 Hourier[Refactor] #40577 Moved projectable() from floor.c...
2020-08-20 Hourier[Refactor] #40577 Separated line-of-sight.c/h from...
2020-08-20 Hourier[Refactor] #40577 Separated projection-path-calculator...
2020-08-20 Hourier[Refactor] #40457 Renamed process-effect.c/h to effect...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
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