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[hengband/hengband.git] / src / spells-object.c
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-05-17 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-15 Hourier[Refactor] #38862 Moved spells-* to spell/
2020-05-15 Hourier[Refactor] #38862 Moved angband.h, h-*.h and system...
2020-05-15 Hourier[Refactor] #38862 Moved player-*.c/h to player/ except...
2020-05-15 Hourier[Refactor] #38862 Moved object*.c/h to object/
2020-05-15 Hourier[Refactor] #38862 Moved floor*.c to floor/
2020-05-13 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-08 Hourier[Refactor] #39963 Separated spells3.h from spells1.h
2020-05-08 Hourier[WIP] [Refactor] #39963 Renamed spells.h to spells1.h
2020-05-03 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-03 deskull[Refactor] item_tester_tval をグローバル変数から排除. fix_inventory...
2020-04-25 Hourier[Refactor] #38862 Moved view-mainwindow.c/h to display...
2020-04-25 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-04-24 Hourier[Refactor] #39964 Moved autopick.c/h to autopick/autopi...
2020-04-23 Hourier[Refactor] #37353 Renamed objectkind.c/h to object...
2020-04-21 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-04-20 deskullMerge branch 'refactor-fix/For2.2.2-habu' into For2...
2020-04-20 Habu[fix] gccの警告に従い修正
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-01-22 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-22 Eric BranlundFor English message about making ammo, added an indefin...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-18 Hourier[Refactor] #38997 object_desc() と screen_object()にplaye...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #38997 get_rep_dir() にplayer_type * 引数を追加...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 Hourier[Refactor] #37353 SV_DOKUBARI を SV_POISON_NEEDLE に改名...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 deskull[Fix] #39587 misc_english_usage_patch.txt に従い英文校正 ...
2020-01-11 Hourier[Refactor] #38997 is_autopick_aux() にplayer_type *...
2020-01-11 Hourier[Refactor] #38997 '* o_ptr'を'*o_ptr'に修正 / Changed ...
2020-01-11 Hourier[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
2020-01-10 Hourier[Refactor] #38997 inven_item_describe()、vary_item(...
2020-01-10 Hourier[Refactor] #38997 object_aware()、object_mention()、apply...
2020-01-10 Hourier[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
2020-01-09 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-09 Hourier[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
2020-01-07 deskull[Refactor] #38997 inven_carry() にplayer_type * 引数を追加...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 Hourier[Refactor] #38997 spells-object.c のコード整形 / Reshaped...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 Hourier[Fix] #38997 curse_weapon()のシンタックスシュガーを削除 / Removed...
2020-01-04 Hourier[Fix] #38997 spells-object.c 内参照修正 / Fixed variable...
2020-01-04 Hourier[Refactor] #38997 enchant() と enchant_spell() にplayer_t...
2020-01-04 Hourier[Refactor] #38997 brand_bolts() にplayer_type * を追加...
2020-01-04 Hourier[Refactor] #38997 Doxygen用のコメントを追加 / Added comments...
2020-01-04 Hourier[Refactor] #38997 rustproof() にplayer_type * を追加&player...
2020-01-04 deskull[Refactor] #38997 rustproof() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 pulish_shield() に player_type * 引数を追加...
2019-12-23 deskull[Refactor] #39076 "inventory_list" の 置換処理で誤ったコメントを修正...
2019-12-15 deskull[Refactor] #38997 bress_weapon() に player_type * 引数を追加...
2019-12-15 deskull[Refactor] #38997 アイテム増減処理の大半を vary_item() に統合. / Unify...
2019-12-14 deskull[Refactor] #38997 ident_spell() に player_type * 引数を追加...
2019-11-21 deskull[Refactor] #38997 phlogiston() に player_type * 引数を追加...
2019-11-05 deskull[Refactor] #38997 brand_weapon() に player_type * 引数を追加...
2019-11-03 deskull[Fix] #38997 acquire_chaos_weapon() 変数参照修正. / Fix varia...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-16 deskull[Refactor] #38997 curse_weapon_object() の参照整理 / Refacto...
2019-09-16 deskull[Refactor] #38997 perilous_secrets() の参照整理 / Refactor...
2019-09-16 deskull[Refactor] #38997 import_magic_device() に player_type...
2019-09-07 deskull[Refactor] #38997 create_ammo() に player_type * 引数を追加...
2019-08-28 deskull[Refactor] #38997 curse_armor() に player_type * 引数を追加...
2019-08-15 deskull[Refactor] #38997 choose_object() に player_type * 引数を追加...
2019-07-08 deskull[Refactor] #38997 take_hit() に player_type * 引数を追加.
2019-07-01 deskull[Refactor] #38997 chg_virtue() に player_type * 引数を追加.
2019-06-26 deskull[Refactor] #38997 calc_android_exp() に player_type...
2019-06-22 deskull[Refactor] #38997 set_paralyzed() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_confused() に player_type * 引数を追加.
2019-06-18 deskull[Refactor] #37353 brand_weapon() を spells-object.c...
2019-06-18 deskull[Refactor] #37353 enchant() と enchant_spell() を spells...
2019-06-18 deskull[Refactor] #37353 create_ammo() の混乱,盲目状態制限を整理.
2019-06-15 deskull[Refactor] #39068 choose_object() の item_tester_tval...
2019-06-02 deskull[Refactor] #37353 CHECK_MULTISHADOW() と take_hit()...
2019-05-27 deskull[Refactor] #37353 再描画フラグ PR_* 定義を view-mainwindow.h...
2019-05-25 deskull[Refactor] #37353 EGO_* 定義を object-ego.h に移動.
2019-05-07 deskull[Refactor] #37353 targeting.h を作成して 宣言を移動.
2019-05-01 deskull[Refactor] #37353 autopick.h を作成して関連構造体と変数を移動.
2019-05-01 deskull[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
2019-04-30 deskull[Refactor] #37353 player-class.c/h を作成して player_magic...
2019-04-30 deskull[Refactor] #38844 inventory を player_type 構造体に inventor...
2019-04-22 deskull[Refactor] #37353 spells3.h と bldg.h の宣言を整理。
2019-04-21 deskull[Refactor] #37353 externs.h から util.h への宣言移動。
2019-04-19 deskull[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
2019-04-18 deskull[Refactor] #37353 grid.c(旧cave.c) にあったマップの処理 を view...
2019-04-17 deskull[Refactor] #37353 flavor.c を object-flavor.c/h に変更して...
2019-04-10 deskull[Refactor] #37353 複数のフロアに関するマクロを floor.h へ移動。
2019-03-13 deskull[Refactor] #37353 object-boost 追加。 / Add object-boost.
2019-03-05 deskull[Refactor] #37353 bless_weapon() and pulish_shield...
2019-03-05 deskull[Refactor] #37353 phlogiston() to melee1.c.
2019-02-26 deskull[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
2019-02-26 deskull[Fix] #38993 current_floor -> current_floor_ptr
2019-02-26 deskull[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
2019-02-25 deskull[Refactor] #37353 get_bloody_moon_flags() を spells...
2019-02-24 deskull[Refactor] #37353 蛸召喚を cast_summon_octopus() に分離。 ...
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