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[hengband/hengband.git] / src / spells-summon.c
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-05-17 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-15 Hourier[Refactor] #38862 Moved spells-* to spell/
2020-05-15 Hourier[Refactor] #38862 Moved angband.h, h-*.h and system...
2020-05-15 Hourier[Refactor] #38862 Moved monster*.c/h to monster/ except...
2020-05-15 Hourier[Refactor] #38862 Moved floor*.c to floor/
2020-05-13 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-08 Hourier[WIP] [Refactor] #39963 Separated spells2.h from spells1.h
2020-05-03 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-04-29 Hourier[Refactor] #39963 Separated spells-effect-util.c/h...
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-01-21 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-21 Eric BranlundMade two changes for subject/verb agreement in English...
2020-01-17 Hourier[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #38997 spells-summon.c の整形 / Reshaped spells...
2020-01-13 Hourier[Refactor] #38997 summon_cyber() にplayer_type * 引数を追加...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 los()、projectable()、vault_monsters...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 deskull[Fix] #39587 misc_english_usage_patch.txt に従い英文校正 ...
2020-01-11 Hourier[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
2020-01-10 Hourier[Refactor] #38997 inven_item_describe()、vary_item(...
2020-01-07 Hourier[Refactor] #38997 confuse_monsters()、charm_monsters...
2020-01-03 deskull[Fix] #38997 mitokohmon() 内変数参照修正. / Fix variable refer...
2019-12-18 deskull[Refactor] #38997 trump_summoning() に player_type ...
2019-12-18 deskull[Refactor] #38997 cast_summon_greater_demon() に player_...
2019-12-15 deskull[Refactor] #38997 アイテム増減処理の大半を vary_item() に統合. / Unify...
2019-12-08 deskull[Refactor] #38997 cast_summon_demon() に player_type...
2019-12-04 deskull[Refactor] #38997 los(), projectable() に player_type...
2019-11-02 deskull[Refactor] #38997 mitokohmon() に player_type * 引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-08-15 deskull[Refactor] #38997 choose_object() に player_type * 引数を追加...
2019-06-15 deskull[Refactor] #39068 choose_object() の item_tester_tval...
2019-05-05 deskull[Refactor] #39068 summon_kin_type によるグローバル変数渡しを修正.
2019-05-03 deskull[Refactor] #37353 spells1.h, spells2.h の宣言を整理.
2019-04-30 deskull[Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み.
2019-04-24 deskull[Refactor] #37353 floor.c を作成して floor_type 型整理。
2019-04-21 deskull[Refactor] #37353 externs.h から util.h への宣言移動。
2019-03-17 deskull[Refactor] #37353 monster_is_valid() 関数を定義し単純な !r_idx...
2019-02-27 deskull[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
2019-02-26 deskull[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
2019-02-25 deskull[Refactor] #37353 発動のエレメンタル召喚を cast_summon_elemental...
2019-02-25 deskull[Refactor] #37353 ハウンド召喚を cast_summon_hound() に分離。...
2019-02-25 deskull[Refactor] #37353 死者召喚を cast_summon_undead() に分離。 ...
2019-02-24 deskull[Refactor] #37353 蛸召喚を cast_summon_octopus() に分離。 ...
2019-02-23 deskull[Refactor] #37353 黄門様のいつものアレを mitokohmon() に分離して spell...
2019-02-11 Deskull[Refactor] #38932 文字コードを UTF-8(BOM) / LF に統一。 / Unify...
2019-02-06 Deskull[Refactor] #37353 summon_cyber() を spells-summon.c...
2019-01-16 Deskull[Refactor] #37353 PM_* 定義を新規ファイル monster.h へ移動し、インクルード追...
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/CHARGEMAN'
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/MERFOLK'
2019-01-13 Deskull[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
2019-01-12 Deskull[Refactor] #38824 get_item() を choose_object() に置換完了...
2019-01-04 Deskull[Refactor] #37353 summon_specific() が可能な限りグローバル変数 summo...
2019-01-04 Deskull[Refactor] #37353 summon_specific()にシンボル指定引数追加。 / Add...
2019-01-04 Deskull[Refactor] #37353 summon_kin_player() を spells-summon...
2018-11-08 Deskull[Refactor] #37353 悪魔召喚の効果をcast_summon_demon()にまとめる。
2018-10-31 Deskull[Fix] #37353 文字コード修正。
2018-09-09 Deskull[Refactor] #37353 プレイヤーの召喚処理を cmd-spell.c から spells...