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v3.0.0 Alpha5 OSDN最終版
[hengband/hengband.git]
/
src
/ variable.c
2019-04-30
deskull
[Refactor] #38844 hack_mutation を player_type 構造体に取り込み.
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2019-04-30
deskull
[Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み.
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2019-04-30
deskull
[Refactor] #38993 o_cnt, o_max を floor_type 構造体に取り込み.
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2019-04-30
deskull
[Refactor] #38844 inven_cnt, equip_cnt を player_type...
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-29
deskull
[Refactor] #37353 skill_table と関連配列を player-skill.c...
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2019-04-29
deskull
[Refactor] #37353 vault_type と関連配列を rooms-vault.c/h...
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2019-04-26
deskull
[Refactor] #37353 world_type を world.c/h へ移動。
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2019-04-26
deskull
[Refactor] #37353 saved_floors を floor.c/h へ移動。
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2019-04-25
deskull
[Refactor] #37353 dungeon.c/h を追加。
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2019-04-25
deskull
[Refactor] #37353 building と building_type 構造体を bldg...
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2019-04-25
deskull
[Refactor] #37353 a_info と artifact_type 構造体を artifact...
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2019-04-25
deskull
[Refactor] #37353 f_info と feature_type 構造体を feature...
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2019-04-24
deskull
[Refactor] #37353 floor.c を作成して floor_type 型整理。
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2019-04-24
deskull
[Refactor] #37353 quest_type 構造体を quest.h へ移動。
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2019-04-21
deskull
[Refactor] #37353 feat_* を feature.h へ移動。
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2019-04-16
deskull
[Refactor] #37353 GF_* と gf_color を整理。
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2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-10
deskull
[fix] #37353 "floor" 変数がリリースビルド時のmath.hと重複していたので修正。
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2019-03-20
deskull
[Refactor] #39073 Delete friend_align and check_pets_nu...
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2019-03-20
deskull
[Refactor] #37353 ang_sort_comp and ang_sort_swap to...
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2019-03-12
deskull
[Refactor] #38844 ambush_flag to player_type.
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2019-03-07
deskull
[Refactor] #37353 snipe_type をグローバル変数から、引数へ置換 / Replace...
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2019-03-06
deskull
[Refactor] #37353 wilderness_type to wild.c.
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2019-03-06
deskull
[Refactor] #38993 temp_n/x/y を pos_list 構造体に置換。 / Repla...
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2019-03-06
deskull
[Refactor] #37353 target_dir and pos_list構造体を定義。 /...
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2019-03-03
deskull
[Refactor] #38844 player_type 構造体に resting を取り込む。 ...
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2019-03-03
deskull
[Refactor] #38995 world_type 構造体に starttime を start_tim...
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2019-03-03
deskull
[Refactor] #38995 world_type 構造体に kubi_r_idx を bounty_r...
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2019-03-03
deskull
[Refactor] #38993 old_turn を generated_turn に改名して floor...
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2019-03-02
deskull
[Refactor] #38995 world_type 構造体に world_monster を timew...
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2019-03-02
deskull
[Refactor] #37353 型の置換。 / Type replacement. (TERM_COLOR)
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2019-03-02
deskull
[Refactor] #38844 player_type 構造体に now_damaged を取り込む...
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2019-03-02
deskull
[Refactor] #38993 redraw_n/x/y を floor_type に取り込む。...
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2019-03-02
deskull
[Refactor] #38993 view_n/x/y を floor_type に取り込む。 /...
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2019-03-01
deskull
[Refactor] #38993 mon_lite_n/x/y を floor_type に取り込む...
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2019-03-01
deskull
[Refactor] #38844 player_type 構造体に mutant_regenerate_mo...
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2019-03-01
deskull
[Refactor] #37353 型の置換。 / Type replacement. (SYMBOL_CODE)
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2019-03-01
deskull
[Refactor] #38993 lite_n/x/y を floor_type に取り込む。 /...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に dungeon_turn_limit...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に dungeon_turn を取り込む...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn_limit を game_tur...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn を game_turn...
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2019-02-27
deskull
[Refactor] #38995 world_type 構造体を作成し、 max_wild_x/y...
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2019-02-27
deskull
[Refactor] #38993 mproc_list と mproc_max を floor_type...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-27
deskull
[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 monster_level を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 object_level を floor_type に取り込む。...
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2019-02-26
deskull
[Refactor] #38993 num_repro を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 base_level を floor_type に取り込む。 /...
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-13
Deskull
[Refactor] #37353 monk_armour_aux と monk_notify_aux...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
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2019-02-09
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-09
Deskull
[Refactor] #37353 配列用ポインタ town を他の慣例に従い town_info に改名...
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2019-02-09
Deskull
[Refactor] #37353 構造体 dungeon_info_type を他の慣例に従い dungeo...
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2019-02-09
Deskull
[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
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2019-02-09
Deskull
[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
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2019-02-05
Deskull
[Refactor] #37353 feat_*と命名を一致させるため fill_type を feat_wa...
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2019-02-05
Deskull
[Refactor] #37353 後で同名の構造体を作り、feat_*と命名を一致させるため floor_t...
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2019-02-04
Deskull
[Refactor] #37353 world_player を timewalk に改名して player_...
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2019-01-26
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-21
Deskull
[Refactor] #37353 型の置換 / Type replacement.
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2019-01-16
Deskull
[Refactor] #37353 TRAP_* 定義を trap.h へ移動、関連要素も整理。 /...
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2019-01-15
Deskull
[Refactor] #37353 型の置換(ゲームターンなど) / Type replacement...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-02
Deskull
[Refactor] #38824 グローバル変数 item_tester_no_ryoute を処理...
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2019-01-02
Deskull
[Refactor] #38824 グローバル変数 item_tester_no_ryoute を処理...
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2018-12-24
Deskull
[Feature] #38635 f_info.txtの修正と共に、変数上の登録追加。 / Fix f_inf...
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2018-12-13
Deskull
Merge branch 'master' into MERFOLK
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2018-12-12
Deskull
[Refactor] #37353 monster-hook を monsterrace-hook に改名...
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2018-12-08
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-30
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-28
Deskull
[Refactor] #37353 tsuri_dir を fishing_dir に改名して player_...
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2018-11-28
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-14
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-12
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-11
Deskull
[Refactor] #37287 #37353 TERM_POSITION を TERM_LEN に改名。
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2018-09-29
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-09-08
Deskull
[Refactor] #37353 ゲームオプション定義を gameoption.c/h へ整理。 ...
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-21
Deskull
[implement] #37468 (2.2.1.5) REFLECT効果音を新規定義。HIT_WALL効果...
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2018-04-21
Deskull
[implement] #37674 (2.2.1.5) REFLECT効果音を新規定義。HIT_WALL効果...
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2018-03-16
Deskull
max_quests を max_q_idx に改名。BGM選択時クエストの参照処理を修正。 / Rename...
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2018-03-15
Deskull
hack_mind を is_loading_now に改名。未使用変数 inven_nxt を削除...
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2018-03-15
Deskull
Doxygenコメント追加。 / Add Doxygen comments.
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2018-03-14
Deskull
#37875 悪夢モード時で0:00になった際、TY_CURSEを発生させる前に広域マップを解除し、複数回の発...
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2017-12-19
Deskull
#37287 #37353 (2.2.0.89) COMMAND_NUM 型を定義し、型の置換を継続中...
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2017-12-19
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-19
Deskull
#37353 SINGING_SONG_IDとINTERUPTING_SONG_IDを定義。 / Define...
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