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[Refactor] #38997 monster_can_*()にplayer_type * 引数を追加 / Added player_type * argument...
2020-01-18
Hourier
[Refactor] #38997 monster_can_*()にplayer_type * 引数を追加...
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2020-01-18
Hourier
[Refactor] #38997 is_known_trap() とis_hidden_door(...
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2020-01-18
Hourier
[Refactor] #38997 lite_spot() にplayer_type * 引数を追加...
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2020-01-18
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[Refactor] #38997 note_spot() にplayer_type * 引数を追加...
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2020-01-18
Hourier
[Refactor] #38997 cave_*_teleportable_bold() にplayer_type...
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2020-01-18
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[Refactor] #38997 place_solid_noperm_bold() を削除し、place_grid...
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2020-01-18
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[Refactor] #38997 place_solid_perm_bold() を削除し、place_grid...
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2020-01-18
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[Refactor] #38997 place_solid_bold() を削除し、place_grid...
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2020-01-18
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[Refactor] #38997 place_outer_noperm_bold() を削除し、place_grid...
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2020-01-18
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[Refactor] #38997 place_outer_bold() を削除し、place_grid...
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2020-01-18
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[Refactor] #38997 place_inner_perm_bold() を削除し、place_grid...
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2020-01-18
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[Refactor] #38997 place_inner_bold() を削除し、place_grid...
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2020-01-18
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[Refactor] #38997 place_extra_perm_bold() を削除し、place_grid...
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2020-01-18
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[Refactor] #38997 place_extra_bold() を削除し、place_grid...
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2020-01-18
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[Refactor] #38997 place_floor_bold() を削除し、place_grid...
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2020-01-18
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[Refactor] #38997 place_grid_type をgrid_hold_type に変更し...
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2020-01-18
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[Refactor] #38997 delete_monster_idx() にplayer_type...
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2020-01-18
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[Refactor] #38997 place_solid_perm_grid() を削除し、place_grid...
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2020-01-18
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[Refactor] #38997 place_outer_noperm_grid() を削除し、place_grid...
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2020-01-18
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[Refactor] #38997 place_outer_perm_grid() を削除し、place_grid...
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2020-01-18
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[Refactor] #38997 place_inner_perm_grid() を削除し、place_grid...
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2020-01-18
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[Refactor] #38997 place_inner_grid() を削除し、place_grid...
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2020-01-18
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[Refactor] #38997 place_extra_grid() を削除し、place_grid...
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2020-01-18
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[Refactor] #38997 place_floor_grid() を削除し、place_grid...
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2020-01-18
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[Refactor] #38997 set_hostile() にplayer_type * 引数追加...
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2020-01-18
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[Refactor] #38997 is_original_ap_and_seen() を普通の関数に展開し...
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2020-01-18
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[Refactor] #38997 monster2.c の整形 / Reshaped monster2.c
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2020-01-18
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[Refactor] #38997 monster1.c の整形修正 / Fixed reshaped...
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2020-01-18
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[Refactor] #38997 monster1.c の整形 / Reshaped monster1.c
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2020-01-18
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[Refactor] #38997 detele_monster_idx() にplayer_type...
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2020-01-18
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[Refactor] #38997 update_view() からfloor_type * 引数削除...
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2020-01-18
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[Refactor] #38997 get_dungeon_feeling() にplayer_type...
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2020-01-18
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[Refactor] #38997 monster_drop_carried_objects() にplayer_typ...
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2020-01-18
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[Refactor] #38997 update_smart_learn() にplayer_type...
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2020-01-18
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[Refactor] #38997 mon_scatter() にplayer_type * 引数追加...
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2020-01-18
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[Refactor] #38997 get_mspeed() にplayer_type * 引数追加...
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2020-01-18
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[Refactor] #38997 update_monsters() にplayer_type *...
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2020-01-18
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[Refactor] #38997 lore_treasure() にplayer_type * 引数追加...
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2020-01-18
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[Refactor] #38997 lore_do_probe() にplayer_type * 引数追加...
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2020-01-18
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[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
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2020-01-18
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[Refactor] #38997 get_mon_num() にplayer_type * 引数追加...
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2020-01-18
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[Refactor] #38997 get_mon_num_prep() とchoose_new_monster...
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2020-01-18
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[Refactor] #38997 m_pop() にplayer_type * 引数追加 / Added...
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2020-01-18
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[Refactor] #38997 summon_specific_aux() にplayer_type...
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2020-01-18
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[Refactor] #38997 wipe_m_list() をwipe_monsters_list...
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2020-01-18
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[Refactor] #38997 compact_monsters() にplayer_type ...
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2020-01-18
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[Refactor] #38997 term_xtra_win_react() にplayer_type...
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2020-01-18
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[Refactor] #38997 main-win.c にある Term_*() を term_*...
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2020-01-18
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[Refactor] #38997 main-win.c のstatic関数群 にplayer_type...
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2020-01-18
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[Refactor] #38997 compact_monsters_aux() にplayer_type...
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2020-01-17
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[Refactor] #38997 is_friendly_idx() の引数修正 / Fixed argument...
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2020-01-17
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[Refactor] #38997 is_friendly_idx() を普通の関数に展開し、player_type...
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2020-01-17
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[Refactor] #38997 monster2.c 内変数参照修正 / Fixed variable...
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2020-01-17
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[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
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2020-01-16
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[Refactor] #38997 map_info() にplayer_type * 引数を追加 ...
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2020-01-16
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[Refactor] #38997 darkened_grid() にplayer_type * 引数を追加...
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2020-01-16
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[Refactor] #38997 inkey_from_menu() にplayer_type *...
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2020-01-16
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[Refactor] #38997 anger_monster() にplayer_type * 引数を追加...
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2020-01-16
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[Refactor] #38997 delete_monster_idx() にplayer_type...
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2020-01-16
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[Refactor] #38997 request_command() にplayer_type *...
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2020-01-16
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[Refactor] #38997 get_monster_hook2() にplayer_type...
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2020-01-16
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[Refactor] #38997 get_monster_hook() にplayer_type ...
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2020-01-15
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[Refactor] #38997 screen_roff()、display_roff()、output_monste...
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2020-01-15
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[Refactor] #38997 monster_death()にplayer_type * 引数を追加...
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2020-01-15
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[Refactor] #38997 リファクタリング用のコメントを追加 / Added comment...
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2020-01-15
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[Refactor] #38997 item_tester_okay() とcheck_book_realm...
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2020-01-15
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[Refactor] #38997 reset_visuals() にplayer_type * 引数を追加...
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2020-01-15
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[Refactor] #37353 object-broken.c の整形 / Reshaped object...
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2020-01-15
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[Refactor] #38997 breakage_chance() にplayer_type *...
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2020-01-15
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[Refactor] #38997 potion_smash_effect() にplayer_type...
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2020-01-15
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[Refactor] #37353 player-status.c の整形 / Reshaped player...
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2020-01-15
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[Refactor] #38997 hex_spelling() を関数マクロから普通の関数に展開し...
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2020-01-14
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[Refactor] #39887 turn_real() とprevent_turn_overflow...
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2020-01-14
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[Refactor] #38997 core.c からp_ptrを除去 / Removed reference...
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2020-01-14
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player_inventory.h にあるべきプロトタイプ宣言をobject.hから移動 / Moved...
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2020-01-14
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[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
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2020-01-13
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[Refactor] #37353 PET_RYOUTE を PET_TWO_HANDS に改名 /...
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2020-01-13
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[Refactor] #37353 '#ifndef JP' のプリプロを調整したファイル群について...
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2020-01-13
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[Refactor] #37353 '#ifndef JP' を '#ifdef JP/#else'に差し替え...
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2020-01-13
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[Refactor] #37353 'if 1' のプリプロを調整 / Adjusted pre-processor...
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2020-01-13
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[Refactor] #37353 'if 0' のプリプロを削除したファイル群について、インデントを自動調整...
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2020-01-13
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[Refactor] #37353 'if 0' のプリプロを削除 / Removed pre-processor...
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2020-01-13
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[Refactor] #38997 object-curse.c の整形 / Reshaped object...
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2020-01-13
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[Refactor] #38997 curse_equipment() にplayer_type *...
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2020-01-13
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[Refactor] #38997 music_singing() を関数マクロから普通の関数に展開し...
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2020-01-13
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[Refactor] #38997 msg_flush() にplayer_type * 引数を追加...
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2020-01-13
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[Refactor] #38997 move_to_black_market() にplayer_type...
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2020-01-13
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[Refactor] #38997 targeting.c の整形 / Reshaped targeting.c
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2020-01-13
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[Refactor] #38997 get_rep_dir() にplayer_type * 引数を追加...
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2020-01-13
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[Refactor] #38997 evaluate_monster_exp() にplayer_type...
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2020-01-13
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[Refactor] #38997 target_set_accept() にplayer_type...
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2020-01-13
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[Refactor] #38997 verify_panel() にplayer_type * 引数を追加...
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2020-01-13
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[Refactor] #38997 tgt_pt_*() にplayer_type * 引数を追加 ...
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2020-01-13
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[Refactor] #38997 store.c の整形 / Reshaped store.c
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2020-01-13
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[Refactor] #38997 store_shuffle() にplayer_type * 引数を追加...
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2020-01-13
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[Refactor] #38997 static関数群 にplayer_type * 引数を追加 /...
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2020-01-13
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[Refactor] #38997 purchase_analyze() にplayer_type ...
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2020-01-13
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[Refactor] #38997 spells-summon.c の整形 / Reshaped spells...
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2020-01-13
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[Refactor] #38997 summon_cyber() にplayer_type * 引数を追加...
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2020-01-13
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[Refactor] #38997 load.c の整形 / Reshaped load.c
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