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hengband/hengband.git
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 deskull[Fix] #39587 misc_english_usage_patch.txt に従い英文校正 ...
2020-01-11 Hourier[Refactor] #38997 player_move.c 微修正 / Fixed a little...
2020-01-11 Hourier[Refactor] #38997 player_move.c 内変数参照修正 / Fixed variabl...
2020-01-11 Hourier[Refactor] #38997 player_inventory.c の整形 / Reshaped...
2020-01-11 Hourier[Refactor] #38997 describe_use() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 py_pickup_floor_aux() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 verify() とget_item_allow() にplayer_ty...
2020-01-11 Hourier[Refactor] #38997 prepare_label_string() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 scan_floor() とshow_floor() にplayer_ty...
2020-01-11 Hourier[Refactor] #38997 can_get_item() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 get_item_okay() にplayer_type * 引数を追加し...
2020-01-11 Hourier[Refactor] #38997 label_to_equip() と label_to_inven...
2020-01-11 Hourier[Refactor] #38997 quest.cの整形 / Reshaped quest.c
2020-01-11 Hourier[Refactor] #38997 leave_tower_check() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 random_quest_number() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 quest_number() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 complete_quest() と check_find_art_que...
2020-01-11 Hourier[Refactor] #38997 calc_expect_crit() にplayer_type ...
2020-01-11 Hourier[Refactor] #38997 wild.cの整形 / Reshaped wild.c
2020-01-11 Hourier[Refactor] #38997 parse_line_wilderness() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 dungeon-file.c の整形 / Reshaped dungeon...
2020-01-11 Hourier[Refactor] #38997 process_dungeon_file_expr() にplayer_t...
2020-01-11 Hourier[Refactor] #38997 parse_line_feature() にfloor_type...
2020-01-11 Hourier[Refactor] #38997 'yaku' を 'poker_hand' に変更 / Changed...
2020-01-11 Hourier[Refactor] #38997 'while (1)' を 'while (TRUE)' に変更...
2020-01-11 Hourier[Refactor] #38997 bldg.c の整形 / Reshaped bldg.c
2020-01-11 Hourier[Refactor] #38997 determine_today_mon() を determine_dai...
2020-01-11 Hourier[Refactor] #38997 determine_today_mon() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 list_weapon() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 today_target() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 update_gambling_monsters() にplayer_ty...
2020-01-11 Hourier[Refactor] #38997 gamble_comm() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 building_prt_gold() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 is_member() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 show_building() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 bldg.c のインデント調整&変数内参照修正 / Adjusted...
2020-01-11 Hourier[Refactor] #38997 autopick.c のインデント調整 / Adjusted indent...
2020-01-11 Hourier[Refactor] #38997 autopick.c のコンパイル警告に対処 / Fixed compil...
2020-01-11 Hourier[Refactor] #38997 autopick.c の整形修正 / Fixed reshaping...
2020-01-11 Hourier[Refactor] #38997 autopick.c 内変数参照修正 / Fixed variable...
2020-01-11 Hourier[Refactor] #38997 autopick.c の整形 / Reshaped autopick.c
2020-01-11 Hourier[Refactor] #38997 autopick.c のインデント調整 / Adjusted indent...
2020-01-11 Hourier[Refactor] #38997 get_object_for_search() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 is_opt_confirm_destroy() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 auto_inscribe_item() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 is_autopick_aux() にplayer_type *...
2020-01-11 Hourier[Refactor] #38997 autopick_load_pref() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 autopick_entry_from_object() にplayer_...
2020-01-11 Hourier[Refactor] #38997 artifact.c の整形 / Reshaped artifact.c
2020-01-11 Hourier[Refactor] #38997 artifact.c 内インデント修正 / Fixed indents...
2020-01-11 Hourier[Refactor] #38997 artifact.c 内変数参照修正 / Fixed variable...
2020-01-11 Hourier[Refactor] #38997 random_artifact_resistance() にplayer_...
2020-01-11 Hourier[Refactor] #38997 curse_artifact() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 mspells4.cの整形と修正漏れの修正 / Reshaped...
2020-01-11 Hourier[Refactor] #38997 '* o_ptr'を'*o_ptr'に修正 / Changed ...
2020-01-11 Hourier[Refactor] #38997 mspells4.c 内変数参照修正 / Fixed variable...
2020-01-11 Hourier[Refactor] #38997 monspell_damage_*() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 spell_RF6_FORGET() にplayer_type ...
2020-01-11 Hourier[Refactor] #38997 spell_RF6_TRAPS() にplayer_type *...
2020-01-11 Hourier[Refactor] #38997 mspells4.c 内変数参照修正 / Fixed variable...
2020-01-11 Hourier[Refactor] #38997 monster_u_mode() にfloor_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 spell_learnable() にfloor_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 see_monster() にfloor_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 summon_Guardian() を summon_guardian...
2020-01-11 Hourier[Refactor] #38997 *monspell_message*() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 pseudo_plev() の関数マクロをget_pseudo_monst...
2020-01-11 Hourier[Refactor] #38997 mspells2.cの整形 / Reshaped mspells2.c
2020-01-11 Hourier[Refactor] #38997 mspells2.c にplayer_type * 引数を追加 ...
2020-01-11 Hourier[Refactor] #38997 mspells1.cの整形 / Reshaped mspells1.c
2020-01-11 deskull[Fix] #39587 英文校正("temporal" → "temporary") / Proofread...
2020-01-11 Hourier[Refactor] #38997 adjacent_grid_check() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 spell_special() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 breath() にplayer_type * 引数を追加 / Added...
2020-01-11 Hourier[Refactor] #38997 beam() にplayer_type * 引数を追加 / Added...
2020-01-11 Hourier[Refactor] #38997 bolt() にplayer_type * 引数を追加 / Added...
2020-01-11 Hourier[Refactor] #38997 clean_shot() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 summon_possible() とraise_possible...
2020-01-11 Hourier[Refactor] #38997 mspells1.cにDoxygen用コメント追加&空行調整 /...
2020-01-11 Hourier[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
2020-01-10 Hourier[Refactor] #38997 object2.cの整形修正 / Fixed reshaped object2.c
2020-01-10 Hourier[Refactor] #38997 object2.cの整形 / Reshaped object2.c
2020-01-10 Hourier[Refactor] #38997 floor_item_optimize() にfloor_type...
2020-01-10 Hourier[Refactor] #38997 floor_item_increase() にfloor_type...
2020-01-10 Hourier[Refactor] #38997 floor_item_describe() にfloor_type...
2020-01-10 Hourier[Refactor] #38997 floor_item_charges() にfloor_type...
2020-01-10 Hourier[Refactor] #38997 inven_item_optimize() にplayer_type...
2020-01-10 Hourier[Refactor] #38997 display_koff() にplayer_type *引数を追加...
2020-01-10 Hourier[Refactor] #38997 reorder_pack() にplayer_type *引数を追加...
2020-01-10 Hourier[Refactor] #38997 inven_item_increase()、inven_takeoff...
2020-01-10 Hourier[Refactor] #38997 inven_item_describe()、vary_item(...
2020-01-10 Hourier[Refactor] #38997 inven_item_charges() にplayer_type...
2020-01-10 Hourier[Refactor] #38997 make_gold() にfloor_type *引数を追加 /...
2020-01-10 Hourier[Refactor] #38997 object_aware()、object_mention()、apply...
2020-01-10 Hourier[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
2020-01-09 deskull[Fix] #38997 level_gen() 中の while が無限ループになっていた問題を修正...
2020-01-09 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-09 deskull[Modify] #38998 hradish氏に寄稿してもらったソース参考に sanity_blast...
2020-01-09 Hourier[Refactor] #38997 inven_drop() を drop_from_inventory...
2020-01-09 Hourier[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
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