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hengband/hengband.git
2013-01-31 iksRings' egos also are defined its activation type in...
2013-01-31 iksWe can define activation type of egos in e_info.txt.
2013-01-31 iksImplement permanently repeatedly weak/heavy cursing...
2013-01-30 iksNar-i-vagil is moditied (a litter weaker).
2013-01-30 iksBe able to target monsters out of a panel but in a...
2013-01-30 iksIntegrate initial flag, level and value settings of...
2013-01-30 iksAdd effect explains of activation of resist each elemental.
2013-01-29 iksNow we can define fixed artifacts' activation with...
2013-01-29 iksdafaultが悪さをするので削除。
2013-01-29 iks固定アーティファクトの発動は全部外部フラグ化し終わった。
2013-01-29 iksさらなる続き。
2013-01-29 iksさらに続きを実装。
2013-01-29 iksさらなる修正。
2013-01-28 iksadd U:flags line for activation index.
2013-01-28 iks発動の種類を*_info.txtで設定できるようにするための実装用の枝。
2013-01-28 iksFix a mistake between type and k_idx.
2013-01-28 iksFix a mistake between flags and gen_flags.
2013-01-28 iksQUESTITEM flag of a target artifact in Vault Quest...
2013-01-27 iksFormat of Quest infomation (to get a target artifact...
2013-01-27 dis-Add candidate artifacts for a reward of the Vault Quest.
2013-01-27 iksMukade chosei.
2013-01-27 iksEriril's base item is changed from Quarterstaff to...
2013-01-27 iksQUESTITEM is removed from Sting. Quarterstaff artifact...
2013-01-27 dis-Hide the dice of target weapons in Vault Quest.
2013-01-27 iksAdd candidate artifacts for a reward of the Vault Quest.
2013-01-27 deskull敵生成失敗による闘技場バグで出られなくなったセーブデータを救済するための判定を追加。
2013-01-27 deskull闘技場で死亡しているユニークに手番が回った場合、不戦勝にする処理を実装。
2013-01-26 iksAdd a monster Great Centipede.
2013-01-26 iksAdd 3 monsters from SMAC/SMAX.
2013-01-26 iksAdjust damage dices of Cockatrice.
2013-01-26 iksAdd new monster Cockatrice.
2013-01-26 iksRBE_INERTIA's effect turn becomes shorter.
2013-01-26 iksAdd new monster's melee effects INERTIA and STUN.
2013-01-25 iksRandom reward artifact can be set in lib/edit/q*.txt...
2013-01-25 iksCan place an artifact and base objects of any rewarding...
2013-01-25 iksTarget quest infomations are not initialized when getti...
2013-01-24 iksPOWERFUL monsters can already invoke elemental balls...
2013-01-16 habusuppress gcc warning
2013-01-16 haburewrote add_esp_weak function
2013-01-15 iksAdd some flavor texts and translate some flavor texts...
2013-01-14 dis-add type casting for sprintf
2013-01-14 dis-flags must be unsigned
2013-01-14 iksRewrote rumor_bind_name function for avoiding a memory...
2013-01-14 dis-replace configure.in to configure.ac
2013-01-14 iksFixed warning of rumor_bind_name function.
2013-01-13 iksAdd some abilities to Morgul weapons.
2013-01-13 iksAdd XTRA_DICE flag for generating ego weapons which...
2013-01-13 iksRumors already includes some excellent rumors. (It...
2013-01-07 dis-Fix compare_weapon critical calc.
2013-01-03 dis-Fix Term_fresh for X11 cursor problem.
2012-12-27 deskulljmagic.txtの誤字修正。
2012-12-27 deskull両デーモンベーンの重量を修正。
2012-12-24 dis-Fix compare_weapon calculation.
2012-12-24 dis-Fix typo..
2012-12-24 dis-Fix fool code in compare_weapon.
2012-12-24 dis-Update compare_weapon. -- Reduce the rounded up error.
2012-12-23 dis-Update compare_weapon. -- Apply vorpal and critical.
2012-12-23 dis-Add vorpal hit line for compare_weapon.
2012-12-23 dis-Fix compare_weapon.
2012-12-22 deskull自己変容時の種族変更について、経験値修正に基づいた変更先制限が働いていなかったバグを踏まえ、現状仕様を維持する...
2012-12-21 dis-Update quest rewarding for lite_town.
2012-12-16 dis-Remove expand of look command from 3160 -- annoying.
2012-12-16 dis-Add window flag -- Display monsters in sight
2012-12-13 dis-Add Artifact.spo to crossbow-bolt
2012-12-09 deskull商人テーブルを整理完了。
2012-12-09 deskull商人テーブルを整理。
2012-12-08 dis-Bug fix -- Japanese messages of Report Magic.
2012-12-08 dis-Add energy use for QuestEnter/QuestExit.
2012-12-08 deskull文字コード修正。
2012-12-07 dis-Updated version to 2.1.1
2012-12-07 dis-Add some Heavy Crossbow Artifacts. v2.1.0
2012-12-07 dis-Merge water-cave branch into trunk.
2012-12-04 dis-Bug fix -- Tower Quest failed, continue to the next...
2012-12-02 dis-Change rewards of Old Castle Quest.
2012-12-01 dis-Upgrade Arena. Stronger the monsters, and rewards.
2012-11-26 deskullアリーナのプレイヤーと出くわすバグを修正。
2012-11-25 deskullウィザードモードに職業を変える機能を追加(ただし、魔法領域の再設定などは行われず不完全であるので注意)
2012-11-24 deskullVC++2008及び2010のソリューションファイルとプロジェクトファイルを追加。
2012-11-24 deskulltable.c の店舗情報整理。
2012-11-23 deskullアーティファクト1件追加。
2012-11-23 deskulltable.c の整理。
2012-11-23 deskullmessage_pain()関数を整理。
2012-11-21 dis-Improve the reward of Haunted House -- Amulet of Telepa...
2012-11-21 dis-Improve rewards of Logrus Master Quest. Some good items...
2012-11-20 dis-Fixed some monsters in Tower Quest -- Poisonous Dragons.
2012-11-19 dis-No more unlimited Multiply monster drops -- up to 1024.
2012-11-18 dis-Completely change TowerQuest. Try Once, Difficult,...
2012-11-18 habuautoconfから--enable-c99を削除し、stdint.hの有無で判定するよう変更
2012-11-16 habutag_type構造体に関する修正
2012-11-16 habu書式をlong intに指定
2012-11-16 habu配列に対して行っている不要なNULLチェックを削除
2012-11-16 habufprintf(fp, buf) を fputs(buf, fp) に修正
2012-11-16 dis-bug fix: disable target of spreading shuriken with...
2012-11-15 dis-reset kata_muso at travel
2012-11-11 deskullウィザードモードの★生成インターフェイスの不具合を修正。
2012-11-10 deskullウィザードモードの固定アーティファクト生成処理を修正。
2012-11-09 deskullモンスターを1件追加。闘技場を修正。
2012-11-09 deskullユニーク感知をランダムアーティファクトならびに弱いESP付加の選択肢に加え、ダンプに表示する仕様を追加。
2012-11-09 deskull開発版2.1.0へ移行。
2012-09-08 dis-add type casting for fprintf
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