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reverted
[proj16/16.git]
/
src
/
lib
/
16_tdef.h
2017-04-23
sparky4
reverted
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2017-04-23
sparky4
xcrollbroke
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2017-04-22
sparky4
16_ca needs huge amounts of work and I should remember...
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2017-04-21
sparky4
16_ca needs huge amounts of work and I should remember...
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2017-04-21
sparky4
16_ca needs huge amounts of work and I should remember...
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diff to current
2017-04-19
sparky4
p16 is being worked on a bunch by me wwww [16_ca needs...
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2017-04-14
sparky4
p16 is being worked on a bunch by me wwww [16_ca needs...
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2017-04-13
sparky4
EXEMM BROKEN
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2017-04-13
sparky4
p16 is being worked on a bunch by me wwww [16_ca needs...
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diff to current
2017-04-12
sparky4
p16 is being worked on a bunch by me wwww [16_ca needs...
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diff to current
2017-04-12
sparky4
p16 is being worked on a bunch by me wwww [16_ca needs...
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2017-04-10
sparky4
exmmtest.exe \> exmmtest.l16 == BOOM
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2017-04-07
sparky4
p16 is being worked on a bunch by me wwww [16_ca needs...
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diff to current
2017-04-07
sparky4
p16 is being worked on a bunch by me wwww [16_ca needs...
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diff to current
2017-04-05
sparky4
p16 is being worked on a bunch by me wwww [16_ca needs...
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diff to current
2017-04-05
sparky4
p16 is being worked on a bunch by me wwww [16_ca needs...
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diff to current
2017-04-04
sparky4
p16 is being worked on a bunch by me wwww [16_ca needs...
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diff to current
2017-04-03
sparky4
[16_ca needs huge amounts of work and I should remember...
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diff to current
2017-03-29
sparky4
[16_ca needs huge amounts of work and I should remember...
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diff to current
2017-03-29
sparky4
[16_ca needs huge amounts of work and I should remember...
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commitdiff
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diff to current
2017-03-29
sparky4
[16_ca needs huge amounts of work and I should remember...
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commitdiff
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diff to current
2017-03-29
sparky4
[16_ca needs huge amounts of work and I should remember...
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diff to current
2017-03-24
sparky4
[16_ca needs huge amounts of work and I should remember...
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diff to current
2017-03-24
sparky4
[16_ca needs huge amounts of work and I should remember...
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2017-03-23
sparky4
__seguse.txt added to show _seg usage also OpenVGMFile...
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2017-03-23
sparky4
__seguse.txt added to show _seg usage also OpenVGMFile...
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2017-03-22
sparky4
seguse.txt added to show _seg usage also OpenVGMFile...
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2017-03-16
sparky4
__seguse.txt added to show _seg usage also OpenVGMFile...
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diff to current
2017-03-14
sparky4
__seguse.txt added to show _seg usage also OpenVGMFile...
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diff to current
2017-03-14
sparky4
__seguse.txt added to show _seg usage also OpenVGMFile...
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diff to current
2017-03-13
sparky4
__seguse.txt added to show _seg usage also OpenVGMFile...
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diff to current
2017-03-13
sparky4
__seguse.txt added to show _seg usage also OpenVGMFile...
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diff to current
2017-03-10
sparky4
__seguse.txt added to show _seg usage also OpenVGMFile...
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commitdiff
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diff to current
2017-03-10
sparky4
__seguse.txt added to show _seg usage also OpenVGMFile...
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commitdiff
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diff to current
2017-03-10
sparky4
__seguse.txt added to show _seg usage also OpenVGMFile...
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commitdiff
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diff to current
2017-03-10
sparky4
__seguse.txt added to show _seg usage also OpenVGMFile...
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diff to current
2017-03-08
sparky4
__seguse.txt added to show _seg usage also OpenVGMFile...
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2017-03-02
sparky4
meh ca needs huge amounts of work
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2017-02-22
sparky4
==== bcexmm.exe works again! yay! ==== wwww
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2017-02-22
sparky4
wwww bleh
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2017-02-21
sparky4
meh
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2017-02-20
sparky4
16_ca need to be used more ok i am going to work on...
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2017-02-20
sparky4
16_ca need to be used more
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2017-02-17
sparky4
cannot work on this much more i gotta do school project...
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2017-02-17
sparky4
cannot work on this much more i gotta do school project...
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2017-02-17
sparky4
enti->spri is now enti.spri
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2017-02-17
sparky4
palette is now arrays
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2017-02-16
sparky4
== taking break still not working ==
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2017-02-15
sparky4
== code at e0b1c7a and data to 588e089 ==
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2017-02-15
sparky4
==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer...
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2017-02-15
sparky4
==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer...
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2017-02-15
sparky4
==== INITIAL LAYER MAP STUFF DONE, going to implement...
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2017-02-15
sparky4
LAYERING WORKS NOW!
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2017-02-14
sparky4
==== FIXED MAP INDEX NUMBER PRITING IN DRAWTILE wwww...
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2017-02-14
sparky4
==== FIXED MAP INDEX NUMBER PRITING IN DRAWTILE wwww...
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2017-02-14
sparky4
-- reverted to before layer vars
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2017-02-14
sparky4
hmmm layers in map_t ....
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2017-02-14
sparky4
hmmm layers in map_t ....
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2017-02-14
sparky4
hmmm layers in map_t ....
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2017-02-14
sparky4
hmmm layers in map_t ....
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2017-02-14
sparky4
Revert "too tired to continue"
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2017-02-14
sparky4
too tired to continue
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2017-02-13
sparky4
oddly enough defining __NEWMAPTILEDATAVARS__ in 16_tdef...
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2017-02-13
sparky4
==== bloody! ====
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2017-02-13
sparky4
==== bloody! ====
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2017-02-13
sparky4
wwww reverted back to before breaking
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2017-02-13
sparky4
wwww reverted back to before breaking
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2017-02-13
sparky4
wwww reverted back to before breaking
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2017-02-13
sparky4
Merge branch 'master' of github.com:sparky4/16
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2017-02-13
sparky4
BROKEN something broke wwww
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2017-02-13
sparky4
did a bunch of work on map stuff going to add fg layer...
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2017-02-08
sparky4
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
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2017-02-06
sparky4
fps now is working with scroll wwww
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2017-02-03
sparky4
something else broke when i worked on this
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2017-02-02
sparky4
bg preservation still in works
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2017-01-31
sparky4
Merge branch 'master' of github.com:sparky4/16
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2017-01-31
sparky4
====----==== this is a messed up build that contains...
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2017-01-27
sparky4
it is semi working the bg preservation wwww
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2017-01-27
sparky4
going to work on bg draw today!
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2017-01-26
sparky4
showing row and colum drawing i optimized it to only...
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2017-01-26
sparky4
showing row and colum drawing i optimized it to only...
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diff to current
2017-01-26
sparky4
showing row and colum drawing i optimized it to only...
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2017-01-26
sparky4
showing row and colum drawing i optimized it to only...
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2017-01-26
sparky4
PRE reattempt at optimizing scroll map draw stuff
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2017-01-26
sparky4
proper sprite loading added wwwwwww
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2017-01-25
sparky4
==== animation fram walk ==== i polished the shit out...
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2017-01-24
sparky4
animation fixed and sprite rendering is more flexible...
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2017-01-24
sparky4
animation fixed and sprite rendering is more flexible...
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2017-01-24
sparky4
something is bothering me very much on the animation...
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2017-01-24
sparky4
pushing some changes!
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2017-01-23
sparky4
====animation mostly converted==== set_anim_by_id(playe...
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2017-01-23
sparky4
dang it./wbuild.sh vga_state.vga_graphics_ram = video...
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2017-01-23
sparky4
dang it./wbuild.sh vga_state.vga_graphics_ram = video...
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2017-01-23
sparky4
i think something in animate_spri is making it jump...
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2017-01-23
sparky4
dang it./wbuild.sh vga_state.vga_graphics_ram = video...
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2017-01-23
sparky4
dang it./wbuild.sh vga_state.vga_graphics_ram = video...
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2017-01-13
sparky4
==== MAJOR CHANGES ARE BEING MADE!! WWWW ====
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2017-01-12
sparky4
==== PRE SHOWPAGE TO SHOWMV CONVERSION ==== i am going...
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2017-01-11
sparky4
BROKE build of 0.exe
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2017-01-10
sparky4
made a new function modexMVSetup() and made scroller...
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