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updated copyright. i am not dead just busy. i am working more on wolfenstien 3d and...
[proj16/16.git] / src / lib / scroll16.c
2020-01-12 sparky4updated copyright. i am not dead just busy. i am workin...
2019-01-11 sparky4updating copy left. i am super fuckin busy with school...
2018-03-14 sparky4updated the copyleft wwww i am not deAD! i just been...
2017-12-01 sparky4i need help with understanding how 16_rf.c works wwww
2017-11-29 sparky4i did some minor things including commenting out some...
2017-06-01 sparky416_ca needs huge amounts of work and I should remember...
2017-05-31 sparky4BROKEN ON REAL HW comitted to see what was changed
2017-05-30 sparky4--0000-- UNTESTED --0000--
2017-05-27 sparky416_ca needs huge amounts of work and I should remember...
2017-05-17 sparky416_ca needs huge amounts of work and I should remember...
2017-05-04 sparky416_ca needs huge amounts of work and I should remember...
2017-04-20 sparky4p16 is being worked on a bunch by me wwww [16_ca needs...
2017-04-14 sparky4p16 is being worked on a bunch by me wwww [16_ca needs...
2017-04-13 sparky4p16 is being worked on a bunch by me wwww [16_ca needs...
2017-04-12 sparky4p16 is being worked on a bunch by me wwww [16_ca needs...
2017-04-12 sparky4p16 is being worked on a bunch by me wwww [16_ca needs...
2017-04-10 sparky4p16 is being worked on a bunch by me wwww [16_ca needs...
2017-04-10 sparky4p16 is being worked on a bunch by me wwww [16_ca needs...
2017-04-04 sparky4p16 is being worked on a bunch by me wwww [16_ca needs...
2017-04-03 sparky4[16_ca needs huge amounts of work and I should remember...
2017-03-29 sparky4[16_ca needs huge amounts of work and I should remember...
2017-03-28 sparky4[16_ca needs huge amounts of work and I should remember...
2017-03-14 sparky4__seguse.txt added to show _seg usage also OpenVGMFile...
2017-03-14 sparky4__seguse.txt added to show _seg usage also OpenVGMFile...
2017-03-13 sparky4__seguse.txt added to show _seg usage also OpenVGMFile...
2017-03-08 sparky4__seguse.txt added to show _seg usage also OpenVGMFile...
2017-03-04 sparky4pmnextframe readded ca needs huge amounts of work and...
2017-02-28 sparky4====++++==== undid the reversion back at b6af468f593233...
2017-02-28 sparky4====----==== reverted undid what i did today ====
2017-02-28 sparky4hmm where else is PM used... added PM_NextFrame ohh...
2017-02-27 sparky4hmm where else is PM used... added PM_NextFrame
2017-02-17 sparky4enti->spri is now enti.spri
2017-02-17 sparky4palette is now arrays
2017-02-16 sparky4i need to migrate to the memory manager stuff sometime
2017-02-16 sparky4==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer...
2017-02-16 sparky4==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer...
2017-02-16 sparky4== taking break still not working ==
2017-02-15 sparky4== code at e0b1c7a and data to 588e089 ==
2017-02-15 sparky4==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer...
2017-02-15 sparky4==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer...
2017-02-15 sparky4==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer...
2017-02-15 sparky4==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer...
2017-02-14 sparky4==== FIXED MAP INDEX NUMBER PRITING IN DRAWTILE wwww...
2017-02-14 sparky4==== FIXED MAP INDEX NUMBER PRITING IN DRAWTILE wwww...
2017-02-14 sparky4-- reverted to before layer vars
2017-02-14 sparky4hmmm layers in map_t ....
2017-02-14 sparky4hmmm layers in map_t ....
2017-02-14 sparky4hmmm layers in map_t ....
2017-02-14 sparky4hmmm layers in map_t ....
2017-02-14 sparky4Revert "too tired to continue"
2017-02-14 sparky4too tired to continue
2017-02-13 sparky4oddly enough defining __NEWMAPTILEDATAVARS__ in 16_tdef...
2017-02-13 sparky4wwww reverted back to before breaking
2017-02-13 sparky4wwww reverted back to before breaking
2017-02-13 sparky4did a bunch of work on map stuff going to add fg layer...
2017-02-10 sparky4something is badly broken in palette experiment
2017-02-10 sparky4cannot think on the pal maker
2017-02-08 sparky4WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
2017-02-08 sparky4WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
2017-02-08 sparky4WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
2017-02-08 sparky4WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
2017-02-06 sparky4fps now is working with scroll wwww
2017-02-04 sparky4moved my palette function failure to 16_vlpal.c and...
2017-02-04 sparky4fixed wwww now i need to work on map system stuff wwwww...
2017-02-03 sparky4fixed wwww now i need to work on map system stuff wwwww...
2017-02-03 sparky4fixed wwww now i need to work on map system stuff wwwww...
2017-02-03 sparky4something else broke when i worked on this
2017-02-03 sparky4just pushing before i use ZC_mapscroll
2017-02-02 sparky4==== old BG rendering is back ====
2017-02-02 sparky4bg preservation still in works
2017-02-01 sparky4working on palllist.c and no idea how to preserve bg...
2017-02-01 sparky4wwww
2017-01-31 sparky4WWWWWWWWWWWWWWWWWWWW it is fixed wwwwwwwwwww
2017-01-31 sparky4Merge branch 'master' of github.com:sparky4/16
2017-01-31 sparky4====----==== this is a messed up build that contains...
2017-01-27 sparky4it is semi working the bg preservation wwww
2017-01-27 sparky4going to work on bg draw today!
2017-01-26 sparky4showing row and colum drawing i optimized it to only...
2017-01-26 sparky4showing row and colum drawing i optimized it to only...
2017-01-26 sparky4showing row and colum drawing i optimized it to only...
2017-01-26 sparky4showing row and colum drawing i optimized it to only...
2017-01-26 sparky4showing row and colum drawing the fore loop in draw...
2017-01-26 sparky4showing row and colum drawing the fore loop in draw...
2017-01-26 sparky4showing row and colum drawing
2017-01-26 sparky4showing row and colum drawing
2017-01-26 sparky4PRE reattempt at optimizing scroll map draw stuff
2017-01-25 sparky4==== animation fram walk ==== i polished the shit out...
2017-01-24 sparky4animation fixed and sprite rendering is more flexible...
2017-01-24 sparky4I THINK I GOT THE ANIMATION FIXED AGAINrm data/spri...
2017-01-24 sparky4something is bothering me very much on the animation...
2017-01-24 sparky4pushing some changes!
2017-01-24 sparky4====animation mostly converted==== old bug resurfaced...
2017-01-23 sparky4====animation mostly converted==== old bug resurfaced...
2017-01-23 sparky4====animation mostly converted==== set_anim_by_id(playe...
2017-01-23 sparky4====animation mostly converted==== set_anim_by_id(playe...
2017-01-23 sparky4====animation mostly converted==== set_anim_by_id(playe...
2017-01-23 sparky4dang it./wbuild.sh vga_state.vga_graphics_ram = video...
2017-01-23 sparky4dang it./wbuild.sh vga_state.vga_graphics_ram = video...
2017-01-23 sparky4i think something in animate_spri is making it jump...
2017-01-23 sparky4dang it./wbuild.sh vga_state.vga_graphics_ram = video...
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