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glCompressedTexSub* validation fixes
[android-x86/external-swiftshader.git]
/
src
/
OpenGL
/
2017-11-22
Alexis Hetu
glCompressedTexSub* validation fixes
tree
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commitdiff
2017-11-17
Alexis Hetu
Pixel unpack buffer validation follow up
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commitdiff
2017-11-17
Alexis Hetu
Fixed signed/unsigned mismatch
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commitdiff
2017-11-17
Alexis Hetu
Depth related fixes
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commitdiff
2017-11-17
Alexis Hetu
Pixel unpack buffer validation
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commitdiff
2017-11-16
Nicolas Capens
Reduce temporaries used during rvalue evaluation.
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commitdiff
2017-11-16
Nicolas Capens
Fix taking the index into account for write mask.
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commitdiff
2017-11-16
Nicolas Capens
Reduce lifetime of address temporary.
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commitdiff
2017-11-16
Nicolas Capens
Refactor lvalue() to return the root node.
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commitdiff
2017-11-16
Nicolas Capens
Don't needlessly traverse the left hand side of assignm...
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commitdiff
2017-11-16
Nicolas Capens
Disallow assigning to interface block fields.
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commitdiff
2017-11-16
Nicolas Capens
Print uniform buffer registers as cb#[index].
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commitdiff
2017-11-16
Nicolas Capens
Eliminate integer destination modifier.
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commitdiff
2017-11-16
Nicolas Capens
Remove matrix field selectors.
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commitdiff
2017-11-15
Alexis Hetu
Fix glDeleteSync validation
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commitdiff
2017-11-15
Alexis Hetu
glVertexAttribPointer validation
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commitdiff
2017-11-15
Alexis Hetu
Allow multiple query types simultaneously
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commitdiff
2017-11-14
Alexis Hetu
Buffer mapping state validation fixes
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commitdiff
2017-11-14
Alexis Hetu
Hide ASTC support
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commitdiff
2017-11-14
Alexis Hetu
Prevent mapped buffers from getting mapped again
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commitdiff
2017-11-14
Alexis Hetu
High precision implementation for sin/cos/tan
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commitdiff
2017-11-14
Alexis Hetu
Fix for glBindTransformFeedback and glDeleteTransformFe...
tree
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commitdiff
2017-11-07
Nicolas Capens
Refactor FrameBuffer blit/flip source.
tree
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commitdiff
2017-11-07
Nicolas Capens
Refactor FrameBuffer state.
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commitdiff
2017-11-07
Nicolas Capens
Default to libGLESv2 for EGL surface buffer creation.
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commitdiff
2017-11-07
Nicolas Capens
Pass the sampling lod/bias as a separate parameter.
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commitdiff
2017-11-07
Nicolas Capens
Pass down the texture compare state.
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commitdiff
2017-11-07
Alexis Hetu
Fixed Vertex Array Objects
tree
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commitdiff
2017-11-03
Alexis Hetu
Struct varyings implementation
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commitdiff
2017-11-01
Corentin Wallez
translator: Add define to disable pool allocation.
tree
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commitdiff
2017-10-31
Nicolas Capens
Fix Visual Studio warning treated as error.
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commitdiff
2017-10-30
Alexis Hetu
Support for gl_MaxDrawBuffers in OpenGL ES 3.0
tree
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commitdiff
2017-10-27
Corentin Wallez
libGLESv2: compile entry points in the shared library.
tree
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commitdiff
2017-10-26
Nicolas Capens
Use more explicit include paths.
tree
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commitdiff
2017-10-26
Alexis Hetu
Primitive restart implementation
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commitdiff
2017-10-26
Nicolas Capens
Fix rendering to single-channel color buffers.
tree
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commitdiff
2017-10-24
Corentin Wallez
Add a stub "vertex routine" fuzzer
tree
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commitdiff
2017-10-19
Alexis Hetu
Update the Windows Target Platform Version
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commitdiff
2017-10-10
Nicolas Capens
Upgrade SwiftShader solution and projects to Visual...
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commitdiff
2017-10-06
Alexis Hetu
Do not assign a location to uniform block members
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commitdiff
2017-10-06
Nicolas Capens
Rename version scripts to linker scripts.
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commitdiff
2017-10-03
Alexis Hetu
Adding support for more format/internalformat combinations
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commitdiff
2017-09-29
Alexis Hetu
Prevent division by 0
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commitdiff
2017-09-29
Alexis Hetu
Handle WindowSurface::checkForResize() errors gracefully
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commitdiff
2017-09-21
Alexis Hetu
Enable more checks on Chromium trybots
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commitdiff
2017-09-18
Nicolas Capens
Fix implementation format for default renderbuffer.
tree
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commitdiff
2017-09-15
Nicolas Capens
Fix polygon offset depth clamp and units resolution.
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commitdiff
2017-09-14
Nicolas Capens
Fix libGL build.
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commitdiff
2017-09-13
Nicolas Capens
Free thread-local storage implicitly on thread termination.
tree
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commitdiff
2017-09-05
Nicolas Capens
Fix thread-local storage memory leak.
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commitdiff
2017-08-31
Nicolas Capens
Clarify new dependencies since project Treble.
tree
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commitdiff
2017-08-31
Jiyong Park
Build lib*_swiftshader with BOARD_VNDK_VERSION
tree
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commitdiff
2017-08-17
Alexis Hetu
glGetFragDataLocation implementation
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commitdiff
2017-08-16
Alexis Hetu
Implement GL_MAX_PROGRAM_TEXEL_OFFSET and GL_MAX_TEXTUR...
tree
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commitdiff
2017-08-10
Nicolas Capens
Restrict GLSL globals to be initialized with constant...
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commitdiff
2017-08-08
Alexis Hetu
Rollback debug specific changes to build files
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commitdiff
2017-08-04
Nicolas Capens
Log an error when unsupported Android pixel formats...
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commitdiff
2017-08-04
Nicolas Capens
Check against sRGB formats for eglBindTexImage().
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commitdiff
2017-08-04
Alexis Hetu
Fixed some function signatures
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commitdiff
2017-08-04
Nicolas Capens
Add libnativewindow dependency.
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commitdiff
2017-08-04
Nicolas Capens
Suppress attributes warnings.
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commitdiff
2017-08-04
Nicolas Capens
Refactor Android includes.
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commitdiff
2017-08-03
Nicolas Capens
Implement GL_OES_vertex_half_float.
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commitdiff
2017-08-02
Alexis Hetu
GL_R11F_G11F_B10F is a color renderable format in OpenG...
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commitdiff
2017-08-02
Alexis Hetu
SwiftShader always builds its release version in Chromium
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commitdiff
2017-08-01
Alexis Hetu
Fixed loading GL_RGB10_A2UI texture format
tree
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commitdiff
2017-07-28
Alexis Hetu
GLSL bitwise NOT implementation
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commitdiff
2017-07-27
Alexis Hetu
gl_VertexID implementation
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commitdiff
2017-07-25
Alexis Hetu
glGetString fix
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commitdiff
2017-07-25
Nicolas Capens
Suppress UBSan false positives.
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commitdiff
2017-07-21
Nicolas Capens
Fix clearing all samples of multisample render targets.
tree
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commitdiff
2017-07-20
Nicolas Capens
Fix file descriptor leak.
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commitdiff
2017-07-19
Alexis Hetu
Add texture filtering precision hint
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commitdiff
2017-07-19
Nicolas Capens
Export type-info symbols.
tree
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commitdiff
2017-07-17
Nicolas Capens
Use real snprintf when available.
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commitdiff
2017-07-12
Ben Vanik
Making debug object tracking thread safe.
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commitdiff
2017-07-12
Ben Vanik
Making Program use the currently active context device.
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commitdiff
2017-07-12
Ben Vanik
Unbinding uniform buffers on context shutdown.
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commitdiff
2017-07-11
Nicolas Capens
Fix retrieving the current Display.
tree
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commitdiff
2017-07-10
Nicolas Capens
Fix TLS for platforms without library constructors.
tree
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commitdiff
2017-07-06
Nicolas Capens
Fix checking dimensions of surfaces.
tree
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commitdiff
2017-07-04
Nicolas Capens
Fix allowing to make null EGL surfaces current.
tree
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commitdiff
2017-06-28
Nicolas Capens
Make Blitter part of Renderer.
tree
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commitdiff
2017-06-28
Nicolas Capens
Refactor texture method overrides.
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commitdiff
2017-06-27
Nicolas Capens
Don't crash when using a buffer with no data.
tree
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commitdiff
2017-06-24
Nicolas Capens
Fix resetting current display when no current context.
tree
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commitdiff
2017-06-23
Nicolas Capens
Rename libraries on Mac OS to prevent conflicts.
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commitdiff
2017-06-22
Jaesung Chung
add support for gralloc1 mapper
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commitdiff
2017-06-21
Nicolas Capens
Revert workarounds for ThinLTO linker builds.
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commitdiff
2017-06-21
Nicolas Capens
Fix Mac OS library loading for unittests.
tree
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commitdiff
2017-06-15
Nicolas Capens
Make the EGL surface class abstract.
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commitdiff
2017-06-12
Nicolas Capens
Fix D3D8, D3D9, and GL builds.
tree
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commitdiff
2017-06-12
Antoine Labour
Synchronize in ~ImageImplementation
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commitdiff
2017-06-12
Nicolas Capens
Fix symbol visibility for preemption.
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commitdiff
2017-06-12
Nicolas Capens
Expose EGL_EXT_platform_base on all platforms.
tree
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commitdiff
2017-06-09
Nicolas Capens
Add Chromium global build dependency.
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commitdiff
2017-06-08
Nicolas Capens
Avoid dummy key methods by using pure abstract classes.
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commitdiff
2017-06-08
Nicolas Capens
Make the FrameBuffer class pure abstract.
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commitdiff
2017-06-07
Alexis Hetu
Fixed R8 and RG8 frambuffers for GLES2
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commitdiff
2017-06-05
Alexis Hetu
Implement EGL_EXT_client_extensions
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