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glCompressedTexSub* validation fixes
[android-x86/external-swiftshader.git] / src / OpenGL /
2017-11-22 Alexis HetuglCompressedTexSub* validation fixes
2017-11-17 Alexis HetuPixel unpack buffer validation follow up
2017-11-17 Alexis HetuFixed signed/unsigned mismatch
2017-11-17 Alexis HetuDepth related fixes
2017-11-17 Alexis HetuPixel unpack buffer validation
2017-11-16 Nicolas CapensReduce temporaries used during rvalue evaluation.
2017-11-16 Nicolas CapensFix taking the index into account for write mask.
2017-11-16 Nicolas CapensReduce lifetime of address temporary.
2017-11-16 Nicolas CapensRefactor lvalue() to return the root node.
2017-11-16 Nicolas CapensDon't needlessly traverse the left hand side of assignm...
2017-11-16 Nicolas CapensDisallow assigning to interface block fields.
2017-11-16 Nicolas CapensPrint uniform buffer registers as cb#[index].
2017-11-16 Nicolas CapensEliminate integer destination modifier.
2017-11-16 Nicolas CapensRemove matrix field selectors.
2017-11-15 Alexis HetuFix glDeleteSync validation
2017-11-15 Alexis HetuglVertexAttribPointer validation
2017-11-15 Alexis HetuAllow multiple query types simultaneously
2017-11-14 Alexis HetuBuffer mapping state validation fixes
2017-11-14 Alexis HetuHide ASTC support
2017-11-14 Alexis HetuPrevent mapped buffers from getting mapped again
2017-11-14 Alexis HetuHigh precision implementation for sin/cos/tan
2017-11-14 Alexis HetuFix for glBindTransformFeedback and glDeleteTransformFe...
2017-11-07 Nicolas CapensRefactor FrameBuffer blit/flip source.
2017-11-07 Nicolas CapensRefactor FrameBuffer state.
2017-11-07 Nicolas CapensDefault to libGLESv2 for EGL surface buffer creation.
2017-11-07 Nicolas CapensPass the sampling lod/bias as a separate parameter.
2017-11-07 Nicolas CapensPass down the texture compare state.
2017-11-07 Alexis HetuFixed Vertex Array Objects
2017-11-03 Alexis HetuStruct varyings implementation
2017-11-01 Corentin Walleztranslator: Add define to disable pool allocation.
2017-10-31 Nicolas CapensFix Visual Studio warning treated as error.
2017-10-30 Alexis HetuSupport for gl_MaxDrawBuffers in OpenGL ES 3.0
2017-10-27 Corentin WallezlibGLESv2: compile entry points in the shared library.
2017-10-26 Nicolas CapensUse more explicit include paths.
2017-10-26 Alexis HetuPrimitive restart implementation
2017-10-26 Nicolas CapensFix rendering to single-channel color buffers.
2017-10-24 Corentin WallezAdd a stub "vertex routine" fuzzer
2017-10-19 Alexis HetuUpdate the Windows Target Platform Version
2017-10-10 Nicolas CapensUpgrade SwiftShader solution and projects to Visual...
2017-10-06 Alexis HetuDo not assign a location to uniform block members
2017-10-06 Nicolas CapensRename version scripts to linker scripts.
2017-10-03 Alexis HetuAdding support for more format/internalformat combinations
2017-09-29 Alexis HetuPrevent division by 0
2017-09-29 Alexis HetuHandle WindowSurface::checkForResize() errors gracefully
2017-09-21 Alexis HetuEnable more checks on Chromium trybots
2017-09-18 Nicolas CapensFix implementation format for default renderbuffer.
2017-09-15 Nicolas CapensFix polygon offset depth clamp and units resolution.
2017-09-14 Nicolas CapensFix libGL build.
2017-09-13 Nicolas CapensFree thread-local storage implicitly on thread termination.
2017-09-05 Nicolas CapensFix thread-local storage memory leak.
2017-08-31 Nicolas CapensClarify new dependencies since project Treble.
2017-08-31 Jiyong ParkBuild lib*_swiftshader with BOARD_VNDK_VERSION
2017-08-17 Alexis HetuglGetFragDataLocation implementation
2017-08-16 Alexis HetuImplement GL_MAX_PROGRAM_TEXEL_OFFSET and GL_MAX_TEXTUR...
2017-08-10 Nicolas CapensRestrict GLSL globals to be initialized with constant...
2017-08-08 Alexis HetuRollback debug specific changes to build files
2017-08-04 Nicolas CapensLog an error when unsupported Android pixel formats...
2017-08-04 Nicolas CapensCheck against sRGB formats for eglBindTexImage().
2017-08-04 Alexis HetuFixed some function signatures
2017-08-04 Nicolas CapensAdd libnativewindow dependency.
2017-08-04 Nicolas CapensSuppress attributes warnings.
2017-08-04 Nicolas CapensRefactor Android includes.
2017-08-03 Nicolas CapensImplement GL_OES_vertex_half_float.
2017-08-02 Alexis HetuGL_R11F_G11F_B10F is a color renderable format in OpenG...
2017-08-02 Alexis HetuSwiftShader always builds its release version in Chromium
2017-08-01 Alexis HetuFixed loading GL_RGB10_A2UI texture format
2017-07-28 Alexis HetuGLSL bitwise NOT implementation
2017-07-27 Alexis Hetugl_VertexID implementation
2017-07-25 Alexis HetuglGetString fix
2017-07-25 Nicolas CapensSuppress UBSan false positives.
2017-07-21 Nicolas CapensFix clearing all samples of multisample render targets.
2017-07-20 Nicolas CapensFix file descriptor leak.
2017-07-19 Alexis HetuAdd texture filtering precision hint
2017-07-19 Nicolas CapensExport type-info symbols.
2017-07-17 Nicolas CapensUse real snprintf when available.
2017-07-12 Ben VanikMaking debug object tracking thread safe.
2017-07-12 Ben VanikMaking Program use the currently active context device.
2017-07-12 Ben VanikUnbinding uniform buffers on context shutdown.
2017-07-11 Nicolas CapensFix retrieving the current Display.
2017-07-10 Nicolas CapensFix TLS for platforms without library constructors.
2017-07-06 Nicolas CapensFix checking dimensions of surfaces.
2017-07-04 Nicolas CapensFix allowing to make null EGL surfaces current.
2017-06-28 Nicolas CapensMake Blitter part of Renderer.
2017-06-28 Nicolas CapensRefactor texture method overrides.
2017-06-27 Nicolas CapensDon't crash when using a buffer with no data.
2017-06-24 Nicolas CapensFix resetting current display when no current context.
2017-06-23 Nicolas CapensRename libraries on Mac OS to prevent conflicts.
2017-06-22 Jaesung Chungadd support for gralloc1 mapper
2017-06-21 Nicolas CapensRevert workarounds for ThinLTO linker builds.
2017-06-21 Nicolas CapensFix Mac OS library loading for unittests.
2017-06-15 Nicolas CapensMake the EGL surface class abstract.
2017-06-12 Nicolas CapensFix D3D8, D3D9, and GL builds.
2017-06-12 Antoine LabourSynchronize in ~ImageImplementation
2017-06-12 Nicolas CapensFix symbol visibility for preemption.
2017-06-12 Nicolas CapensExpose EGL_EXT_platform_base on all platforms.
2017-06-09 Nicolas CapensAdd Chromium global build dependency.
2017-06-08 Nicolas CapensAvoid dummy key methods by using pure abstract classes.
2017-06-08 Nicolas CapensMake the FrameBuffer class pure abstract.
2017-06-07 Alexis HetuFixed R8 and RG8 frambuffers for GLES2
2017-06-05 Alexis HetuImplement EGL_EXT_client_extensions
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