2014-02-12 |
Deskull | Expand feature and rename music_basic to play_music(). |
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2014-02-10 |
deskull | Implementing choice music. |
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2014-01-18 |
deskull | Fix some comment warnings. |
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2014-01-08 |
deskull | Fix Doxygen warning in birth.c bldg.c. |
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2013-12-28 |
deskull | Add Doxygen comment to birth.c. |
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2013-12-28 |
deskull | Add Doxygen comment to bldg.c. |
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2013-12-27 |
deskull | Add Doxygen comment to bldg.c. |
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2013-12-27 |
deskull | Add Doxygen comment to bldg.c. |
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2013-12-27 |
deskull | Add Doxygen comment to bldg.c. |
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2013-12-27 |
deskull | Add Doxygen comment to bldg.c. |
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2013-12-27 |
deskull | Add Doxygen comment to bldg.c. |
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2013-12-21 |
deskull | Set locale on windows. |
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2013-04-25 |
dis- | refactor compare_weapon_aux |
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2013-04-23 |
habu | Record a complete time of random quest even if the... |
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2013-03-28 |
dis- | Apply class/race/personality melee-bonus for critical... |
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2013-03-28 |
dis- | Simplify the critical-shot-calcuration |
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2013-03-27 |
dis- | adjust critical_shot -- consider race/class/personality |
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2013-03-25 |
dis- | Add new option -- show critical ratio of ammo |
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2013-03-19 |
dis- | Good to_h Bows makes more critical. Decrease ammo's... |
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2013-03-19 |
dis- | Show ammo damage with critical. |
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2013-03-17 |
dis- | fix bug of calc_expect_crit. return too small value... |
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2013-02-26 |
habu | Get rid of all gcc(-Wall) warnings |
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2013-02-20 |
habu | Suppress gcc warning |
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2013-02-17 |
habu | Remove the "simple" linear congruent RNG |
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2013-02-15 |
dis- | Fix typo and overflow of calc_expect_crit |
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2013-02-14 |
dis- | Fix 'C' show-damage problem for Windows. Type modified. |
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2013-02-10 |
dis- | Apply Critical-Expected-Value to 'C' window. v2.1.1 |
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2013-02-10 |
iks | Fixed bug of compare_weapons service which weapon on... |
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2013-02-09 |
iks | Broken weapon repairing service is improved at changing... |
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2013-02-09 |
iks | Fixed bug of broken weapon repairing dice up when dice... |
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2013-02-09 |
iks | Improve broken weapon repairing service. Broken sword... |
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2013-02-09 |
iks | When select weapon at broken weapon repairing service... |
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2013-02-08 |
iks | Add broken weapon repairing service in town weapon |
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2013-02-08 |
iks | At Building's weapon comparison command, we can see... |
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2013-01-27 |
deskull | 敵生成失敗による闘技場バグで出られなくなったセーブデータを救済するための判定を追加。 |
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2013-01-25 |
iks | Target quest infomations are not initialized when getti... |
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2013-01-13 |
iks | Rumors already includes some excellent rumors. (It... |
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2013-01-07 |
dis- | Fix compare_weapon critical calc. |
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2012-12-24 |
dis- | Fix compare_weapon calculation. |
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2012-12-24 |
dis- | Fix typo.. |
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2012-12-24 |
dis- | Fix fool code in compare_weapon. |
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2012-12-24 |
dis- | Update compare_weapon. -- Reduce the rounded up error. |
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2012-12-23 |
dis- | Update compare_weapon. -- Apply vorpal and critical. |
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2012-12-23 |
dis- | Add vorpal hit line for compare_weapon. |
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2012-12-23 |
dis- | Fix compare_weapon. |
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2012-12-01 |
dis- | Upgrade Arena. Stronger the monsters, and rewards. |
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2012-09-08 |
dis- | add type casting for fprintf |
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2012-08-06 |
deskull | dungeon_turnの過剰経過による、NASTY_MONSTER発生率と階層上昇を有効な形に実装し直した上... |
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2004-07-25 |
nothere | "(強化後のアイテム)を改良" -> "(強化後のアイテム)に改良". |
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2004-07-11 |
nothere | ゲームターンがオーバーフローするバグを修正. このバグ修正に伴い, 以下 |
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2004-05-29 |
nothere | 地形に関する変更. |
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2004-03-11 |
mogami | inkey_special()自体のバグを直すので、その前に取り敢えず |
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2004-03-09 |
nothere | ASCII文字キーをトリガとするマクロがinkey_special()に入力された場合に |
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2003-12-28 |
nothere | 賞金首と引き換えにアイテムを受け取った際に, スロット記号表示, 自動銘 |
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2003-12-22 |
nothere | アリーナ内のゲートに用いる新しい地形 "入場門" を追加. 関連して, 以下 |
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2003-12-14 |
nothere | 地形フラグ参照に関して, have_flag(f_flags_*(), フラグ)として使われて |
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2003-12-07 |
mogami | アイテムの種類判定のコードを整理。 |
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2003-12-07 |
mogami | ZAngbandから"Code for the object templates"との実装途上の中途半端なコードが |
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2003-12-01 |
nothere | Typo fix: "record_maxdeapth" -> "record_maxdepth". |
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2003-11-22 |
nothere | branch-nothere-terrainflags、゙。シ・ク. |
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2003-11-05 |
mogami | object_desc()のコードを書き直し。u32b modeでビットフラグ OD_* |
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2003-11-04 |
mogami | 自動拾い関係の関数の名前を統一的に改名。全て「autopick」のキーワードを含むようにした。 |
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2003-11-01 |
mogami | 盗賊ギルドの「分け前」の仕様を廃止。 |
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2003-10-23 |
mogami | strchr_j()を英語版の含めて、my_strchr()にまとめた。strstr_j()についても同じく。 |
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2003-10-22 |
mogami | autopick.cの関数を外部から呼ぶ部分を簡略化。なるべくカプセル化する。 |
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2003-10-20 |
mogami | ラッキーマンでカオスの塔の突然変異治療をすると固まるバグを、その場しのぎで修正。 |
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2003-10-01 |
mogami | CFM_CLEAR_ALLフラグを廃止して、真偽を逆にした CFM_SAVE_FLOORS を導入。 |
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2003-09-09 |
mogami | 闘技場で闘った後、保存フロアを復帰する為に一瞬外に出るが、その時1ターン消費してしまっていたので、消費しないよ... |
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2003-09-07 |
mogami | - floors.c のコード整理。フロア保存をするかどうかの判断をなるべく |
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2003-09-05 |
nothere | 宿屋に24時間いつでも泊まれるように変更. 朝や昼に泊まった場合は当日の |
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2003-09-05 |
mogami | 闘技場でペットを保存するのにparty_mon[]を使うのをやめて、保存フロアにした。 |
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2003-09-04 |
nothere | 性格いかさまでアイテムを拾った/装備したとき, 歌 "知識の歌" を使って範 |
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2003-09-04 |
nothere | 12:00-18:00の時間帯に宿屋に泊まれていたバグを修正. |
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2003-09-02 |
nothere | 帰還に関する変更. |
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2003-08-31 |
mogami | hook関数 monster_* を mon_hook_* と改名。これらはstatic関数にした。 |
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2003-08-17 |
nothere | 一般形のナズグルに与えられるフラグUNIQUE_7をNAZGULと置き換えた. この |
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2003-08-17 |
mogami | 日替わり賞金首の換金で、集団型の見習いメイジと孤立型の見習いメイジ等を区別しないようにした。 |
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2003-07-07 |
mogami | 賞金首に骨も許すように修正。 |
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2003-07-07 |
mogami | 賞金首のポイント制実装。各ポイント毎に薬か巻物を貰える。 |
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2003-06-21 |
nothere | モンスターの耐性のうち, 特定フラグに依存する暗黙の耐性の大部分を明示 |
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2003-06-17 |
nothere | 乗馬時のランス/ヘヴィ・ランスのダイスの個数ボーナスを攻撃/表示時の |
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2003-06-17 |
nothere | 満腹時には宿屋で食事をしないように変更. |
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2003-06-06 |
nothere | 武器匠の武器比較時に "ふさわしくない" "乗馬中に向かない" といったメッ |
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2003-06-05 |
nothere | アリーナに関する変更. |
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2003-05-17 |
nothere | 悪夢モードでの悪夢の種族別セービングスローの動作を修正. |
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2003-05-09 |
nothere | BCC++ 5.5.1で警告封じオプション -w- を外した場合のコンパイル警告の除去. |
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2003-05-05 |
nothere | アリーナデータの直値指定を記号定数に置き換え, データ構造を変更. 賞品はk_idx直接 |
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2003-05-05 |
nothere | モンスター調査した, あるいはしようとした後に街を出るなりしてマップを作り直した瞬間に, |
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2003-04-03 |
iks | カオスの塔の突然変異治療サービスで必ず1個変異が治るようにした。 |
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2003-02-06 |
mogami | gccで -Wunused を付けても警告が出ないように無視している関数の引数等を(void)で明記。 |
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2003-02-04 |
mogami | - lore_do_probe()で思い出情報を全て得るようにして、モンスター仙人でも |
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2002-12-16 |
mogami | セウ・゙・ノ、ホ(a)、ヌ。「roff_to_buf()、ヒナマ、ケtemp[]、ホ・オ・、・コ... |
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2002-12-09 |
iks | 未使用変数による警告を除去。 |
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2002-11-15 |
mogami | lib/edit/以下のファイル名から、"_j"を削除。 |
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2002-11-08 |
mogami | 未使用変数削除。 |
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2002-11-08 |
mogami | 既に忘れた何かの理由によって、長い事tabをスペース8文字にする設定で |
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2002-11-08 |
mogami | 2chで作られた武器匠でACの評価を表示するパッチを改良して導入。 |
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2002-10-02 |
mogami | クエストを引き受ける等した時に決してペットとはぐれないようにした。 |
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2002-09-12 |
mogami | 鑑定のロッドの使用後に自動破棄があったときのバグ修正。 |
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2002-07-19 |
mogami | ・鬣タ・爭ッ・ィ・ケ・ネ、ホ・讌ヒ。シ・ッ、ャ、、、ハ、ォ、テ、ソ、ネ、ュ、ホス、タオ、ャ、、、惕... |
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