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[Refactor] #37353 files.cの整形修正 / Fixed reshaped files.c
[hengband/hengband.git]
/
src
/
grid.h
2020-01-10
Hourier
[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
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2020-01-08
deskull
[Refactor] #38997 delayed_visual_update() にplayer_type...
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2020-01-06
deskull
[Refactor] #38997 cave_view_hack() に floor_type * 引数を追加...
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2020-01-06
deskull
[Refactor] #38997 cave_note_and_redraw_later() に floor_...
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2020-01-06
deskull
[Refactor] #38997 place_solid_noperm_bold() に floor_typ...
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2020-01-05
deskull
[Refactor] #38997 vault_traps() に floor_type * 引数を追加...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-04
deskull
[Refactor] #38997 no_lite() に player_type * 引数を追加....
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2020-01-04
deskull
[Refactor] #38997 remove_mirror() に player_type * 引数を追加...
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2020-01-03
deskull
[Refactor] #38997 delete_monster() に player_type *...
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2020-01-02
deskull
[Refactor] #38997 print_rel() に player_type * 引数を追加...
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2020-01-02
deskull
[Refactor] #38997 cave_redraw_later() に player_type...
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2020-01-02
deskull
[Fix] #38997 cave_lite_hack() 内変数参照修正. / Fix variable...
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2019-12-31
deskull
[Refactor] #38997 player_can_see_bold() に player_type...
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2019-12-31
deskull
[Refactor] #38997 set_floor() に player_type * 引数を追加...
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2019-12-30
deskull
[Refactor] #38997 place_solid_bold() に floor_type ...
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2019-12-30
deskull
[Refactor] #38997 player_can_enter() に player_type...
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2019-12-29
deskull
[Fix] #39076 コメント整理。 / Fix comments.
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2019-12-26
deskull
[Refactor] #38997 vault_objects() に floor_type * 引数を追加...
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2019-12-24
deskull
[Refactor] #38997 update_flow() に player_type * 引数を追加...
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2019-12-23
deskull
[Refactor] #39076 "grid_array" の 置換処理で誤ったコメントを修正/削除...
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2019-12-22
deskull
[Refactor] #38997 conv_dungeon_feat() に floor_type...
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2019-12-21
deskull
[Refactor] #38997 place_solid_perm_bold() に floor_type...
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2019-12-20
deskull
[Refactor] #38997 try_door() に player_type * 引数を追加...
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2019-12-19
deskull
[Refactor] #38997 get_is_floor() に player_type * 引数を追加...
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2019-12-18
deskull
[Refactor] #38997 check_local_illumination() に player_t...
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2019-12-14
deskull
[Refactor] #38997 vault_trap_aux() に player_type *...
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2019-12-14
deskull
[Refactor] #38997 place_closed_door() に player_type...
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2019-12-14
deskull
[Refactor] #38997 未使用関数 place_floor(), place_room(...
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2019-12-10
deskull
[Refactor] #38997 place_random_door() に floor_type...
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2019-12-10
deskull
[Refactor] #38997 place_extra_perm_bold() に floor_type...
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2019-12-08
deskull
[Refactor] #38997 cave_set_feat() に player_type * 引数を追加...
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2019-12-07
deskull
[Refactor] #38997 place_outer_noperm_bold() に floor_typ...
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2019-12-07
deskull
[Refactor] #38997 place_outer_perm_bold() に floor_type...
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2019-12-07
deskull
[Refactor] #38997 place_outer_bold() に floor_type ...
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2019-12-07
deskull
[Refactor] #38997 place_inner_perm_bold() に floor_type...
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2019-12-07
deskull
[Refactor] #38997 place_extra_bold() に floor_type ...
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2019-12-06
deskull
[Refactor] #38997 cave_valid_bold() に player_type ...
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2019-12-06
deskull
[Refactor] #38997 vault_monsters() に player_type *...
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2019-12-04
deskull
[Refactor] #38997 los(), projectable() に player_type...
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2019-12-03
deskull
[Refactor] #38997 place_floor_bold() に floor_type ...
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2019-12-03
deskull
[Refactor] #38997 place_inner_bold() に floor_type ...
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2019-12-03
deskull
[Refactor] #38997 place_extra_noperm_bold() に floor_typ...
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2019-12-03
deskull
[Refactor] #38997 place_random_stairs() に floor_type...
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2019-12-03
deskull
[Refactor] #38997 add_door() に floor_type * 引数を追加しつつ...
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2019-11-12
deskull
[Refactor] #38997 new_player_spot() に player_type ...
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2019-11-12
deskull
[Refactor] #38997 #37353 forget_flow() に floor_type...
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2019-11-04
deskull
[Refactor] #38997 #37353 update_smell() に floor_type...
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2019-11-02
deskull
[Refactor] #37353 place_locked_door(), place_secret_doo...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-10-16
deskull
[Refactor] #38997 cave_lite_hack() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 add_cave_info() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 is_solid_bold() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 is_outer_bold() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 is_inner_bold() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 is_extra_bold() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 is_floor_bold() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38997 place_rubble() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-09-19
deskull
[Refactor] #38997 set_cave_feat() に floor_type * 引数を追加...
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2019-09-14
deskull
[Refactor] #38997 update_local_illumination() に player_...
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2019-06-13
deskull
[Refactor] #37353 place_random_stairs() 周りを整理.一か所しか使われず...
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2019-06-06
deskull
[fix] #37353 重複関数宣言を削除.
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2019-06-02
deskull
[Refactor] #37353 FAF_* を grid.c へ移動.
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2019-06-02
deskull
[Refactor] #37353 DOOR_* を grid.h へ移動.
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2019-06-01
deskull
[Refactor] #37353 CONVERT_TYPE を grid.h へ移動.
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2019-05-03
deskull
[Refactor] #37353 grid.h の宣言を整理.
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2019-05-01
deskull
[Refactor] #37353 cave_template_type を grid_template_ty...
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2019-05-01
deskull
[Refactor] #37353 grid_type 構造体を grid.h に移動.
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2019-04-21
deskull
[Refactor] #37353 prt_path() を view-mainwindow.c/h...
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2019-04-21
deskull
[Refactor] #37353 move_cursor_relative() を view-mainwin...
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2019-04-21
deskull
[Refactor] #37353 display_dungeon() を view-mainwindow...
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2019-04-18
deskull
[Refactor] #37353 map_area() を spells-floor.c/h へ移動。
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2019-04-18
deskull
[Refactor] #37353 forget_view() / update_lite() / updat...
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2019-04-18
deskull
[Refactor] #37353 forget_lite() を floor_event() に移動。
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2019-04-18
deskull
[Refactor] #37353 grid.c(旧cave.c) にあったマップの処理 を view...
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2019-04-18
deskull
[Refactor] #37353 lite_spot() の宣言を grid.h へ移動。
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2019-04-17
deskull
[Refactor] #37353 is_open() の宣言を grid.h に移動。
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2019-04-17
deskull
[Refactor] #37353 scatter() を geometry.c/h に移動。
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2019-04-17
deskull
[Refactor] #37353 旧cmd1.cの関数宣言を整理。
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2019-04-17
deskull
[Refactor] #37353 stair_creation() を spells-floor.c...
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2019-04-15
deskull
[Refactor] #37353 CAVE_* をgrid.hへ移動。
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-22
deskull
[Refactor] #37353 is_*_grid()の宣言をいくつか を grid.h に移動...
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2019-02-22
deskull
[Refactor] #37353 feature.c/h 追加。 / Add feature.c/h.
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2019-02-20
Deskull
[Refactor] #37353 set_bound_perm_wall() を place_bound_p...
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2019-02-20
Deskull
[Refactor] #37353 rand_dir() と collect_dir() を floor...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-05
Deskull
[Refactor] #37353 feat_*と命名を一致させるため fill_type を feat_wa...
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2019-02-05
Deskull
[Refactor] #37353 後で同名の構造体を作り、feat_*と命名を一致させるため floor_t...
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2018-12-03
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-11-03
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-01
Deskull
[Refactor] #37353 grid~floor-generate間整理。 / Refactor...
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2018-10-02
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-10-02
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-10-01
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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