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[Refactor] #37353 files.cの整形修正 / Fixed reshaped files.c
[hengband/hengband.git] / src / grid.h
2020-01-10 Hourier[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
2020-01-08 deskull[Refactor] #38997 delayed_visual_update() にplayer_type...
2020-01-06 deskull[Refactor] #38997 cave_view_hack() に floor_type * 引数を追加...
2020-01-06 deskull[Refactor] #38997 cave_note_and_redraw_later() に floor_...
2020-01-06 deskull[Refactor] #38997 place_solid_noperm_bold() に floor_typ...
2020-01-05 deskull[Refactor] #38997 vault_traps() に floor_type * 引数を追加...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Refactor] #38997 no_lite() に player_type * 引数を追加....
2020-01-04 deskull[Refactor] #38997 remove_mirror() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 delete_monster() に player_type *...
2020-01-02 deskull[Refactor] #38997 print_rel() に player_type * 引数を追加...
2020-01-02 deskull[Refactor] #38997 cave_redraw_later() に player_type...
2020-01-02 deskull[Fix] #38997 cave_lite_hack() 内変数参照修正. / Fix variable...
2019-12-31 deskull[Refactor] #38997 player_can_see_bold() に player_type...
2019-12-31 deskull[Refactor] #38997 set_floor() に player_type * 引数を追加...
2019-12-30 deskull[Refactor] #38997 place_solid_bold() に floor_type ...
2019-12-30 deskull[Refactor] #38997 player_can_enter() に player_type...
2019-12-29 deskull[Fix] #39076 コメント整理。 / Fix comments.
2019-12-26 deskull[Refactor] #38997 vault_objects() に floor_type * 引数を追加...
2019-12-24 deskull[Refactor] #38997 update_flow() に player_type * 引数を追加...
2019-12-23 deskull[Refactor] #39076 "grid_array" の 置換処理で誤ったコメントを修正/削除...
2019-12-22 deskull[Refactor] #38997 conv_dungeon_feat() に floor_type...
2019-12-21 deskull[Refactor] #38997 place_solid_perm_bold() に floor_type...
2019-12-20 deskull[Refactor] #38997 try_door() に player_type * 引数を追加...
2019-12-19 deskull[Refactor] #38997 get_is_floor() に player_type * 引数を追加...
2019-12-18 deskull[Refactor] #38997 check_local_illumination() に player_t...
2019-12-14 deskull[Refactor] #38997 vault_trap_aux() に player_type *...
2019-12-14 deskull[Refactor] #38997 place_closed_door() に player_type...
2019-12-14 deskull[Refactor] #38997 未使用関数 place_floor(), place_room(...
2019-12-10 deskull[Refactor] #38997 place_random_door() に floor_type...
2019-12-10 deskull[Refactor] #38997 place_extra_perm_bold() に floor_type...
2019-12-08 deskull[Refactor] #38997 cave_set_feat() に player_type * 引数を追加...
2019-12-07 deskull[Refactor] #38997 place_outer_noperm_bold() に floor_typ...
2019-12-07 deskull[Refactor] #38997 place_outer_perm_bold() に floor_type...
2019-12-07 deskull[Refactor] #38997 place_outer_bold() に floor_type ...
2019-12-07 deskull[Refactor] #38997 place_inner_perm_bold() に floor_type...
2019-12-07 deskull[Refactor] #38997 place_extra_bold() に floor_type ...
2019-12-06 deskull[Refactor] #38997 cave_valid_bold() に player_type ...
2019-12-06 deskull[Refactor] #38997 vault_monsters() に player_type *...
2019-12-04 deskull[Refactor] #38997 los(), projectable() に player_type...
2019-12-03 deskull[Refactor] #38997 place_floor_bold() に floor_type ...
2019-12-03 deskull[Refactor] #38997 place_inner_bold() に floor_type ...
2019-12-03 deskull[Refactor] #38997 place_extra_noperm_bold() に floor_typ...
2019-12-03 deskull[Refactor] #38997 place_random_stairs() に floor_type...
2019-12-03 deskull[Refactor] #38997 add_door() に floor_type * 引数を追加しつつ...
2019-11-12 deskull[Refactor] #38997 new_player_spot() に player_type ...
2019-11-12 deskull[Refactor] #38997 #37353 forget_flow() に floor_type...
2019-11-04 deskull[Refactor] #38997 #37353 update_smell() に floor_type...
2019-11-02 deskull[Refactor] #37353 place_locked_door(), place_secret_doo...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-10-16 deskull[Refactor] #38997 cave_lite_hack() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 add_cave_info() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 is_solid_bold() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 is_outer_bold() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 is_inner_bold() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 is_extra_bold() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 is_floor_bold() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 place_rubble() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-19 deskull[Refactor] #38997 set_cave_feat() に floor_type * 引数を追加...
2019-09-14 deskull[Refactor] #38997 update_local_illumination() に player_...
2019-06-13 deskull[Refactor] #37353 place_random_stairs() 周りを整理.一か所しか使われず...
2019-06-06 deskull[fix] #37353 重複関数宣言を削除.
2019-06-02 deskull[Refactor] #37353 FAF_* を grid.c へ移動.
2019-06-02 deskull[Refactor] #37353 DOOR_* を grid.h へ移動.
2019-06-01 deskull[Refactor] #37353 CONVERT_TYPE を grid.h へ移動.
2019-05-03 deskull[Refactor] #37353 grid.h の宣言を整理.
2019-05-01 deskull[Refactor] #37353 cave_template_type を grid_template_ty...
2019-05-01 deskull[Refactor] #37353 grid_type 構造体を grid.h に移動.
2019-04-21 deskull[Refactor] #37353 prt_path() を view-mainwindow.c/h...
2019-04-21 deskull[Refactor] #37353 move_cursor_relative() を view-mainwin...
2019-04-21 deskull[Refactor] #37353 display_dungeon() を view-mainwindow...
2019-04-18 deskull[Refactor] #37353 map_area() を spells-floor.c/h へ移動。
2019-04-18 deskull[Refactor] #37353 forget_view() / update_lite() / updat...
2019-04-18 deskull[Refactor] #37353 forget_lite() を floor_event() に移動。
2019-04-18 deskull[Refactor] #37353 grid.c(旧cave.c) にあったマップの処理 を view...
2019-04-18 deskull[Refactor] #37353 lite_spot() の宣言を grid.h へ移動。
2019-04-17 deskull[Refactor] #37353 is_open() の宣言を grid.h に移動。
2019-04-17 deskull[Refactor] #37353 scatter() を geometry.c/h に移動。
2019-04-17 deskull[Refactor] #37353 旧cmd1.cの関数宣言を整理。
2019-04-17 deskull[Refactor] #37353 stair_creation() を spells-floor.c...
2019-04-15 deskull[Refactor] #37353 CAVE_* をgrid.hへ移動。
2019-02-26 deskull[Fix] #38993 current_floor -> current_floor_ptr
2019-02-26 deskull[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
2019-02-22 deskull[Refactor] #37353 is_*_grid()の宣言をいくつか を grid.h に移動...
2019-02-22 deskull[Refactor] #37353 feature.c/h 追加。 / Add feature.c/h.
2019-02-20 Deskull[Refactor] #37353 set_bound_perm_wall() を place_bound_p...
2019-02-20 Deskull[Refactor] #37353 rand_dir() と collect_dir() を floor...
2019-02-18 DeskullMerge branch 'master' into For2.2.2-Refactoring
2019-02-11 Deskull[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
2019-02-05 Deskull[Refactor] #37353 feat_*と命名を一致させるため fill_type を feat_wa...
2019-02-05 Deskull[Refactor] #37353 後で同名の構造体を作り、feat_*と命名を一致させるため floor_t...
2018-12-03 Deskull[Refactor] #37353 型の置換。 / Type replacement.
2018-11-06 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-11-03 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-11-01 Deskull[Refactor] #37353 grid~floor-generate間整理。 / Refactor...
2018-10-02 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-10-02 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-10-01 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
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