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[Refactor] #40030 process_monster() からprocess_stealth() を分離 / Separated process_steal...
[hengband/hengband.git] / src / monster-process.c
2020-02-16 Hourier[Refactor] #40030 process_monster() からprocess_stealth...
2020-02-16 Hourier[Refactor] #40030 process_monster() からprocess_monster_m...
2020-02-16 Hourier[Refactor] #40030 process_monster() からupdate_object_by_...
2020-02-16 Hourier[Refactor] #40030 process_monster() からupdate_riding_mon...
2020-02-16 Hourier[Refactor] #40030 process_monster() からprocess_post_dig_...
2020-02-16 Hourier[Refactor] #40030 process_monster_attack_to_monster...
2020-02-16 Hourier[Refactor] #40030 process_monster() からprocess_monster_a...
2020-02-16 Hourier[Refactor] #40030 exe_monster_attack() をexe_monster_att...
2020-02-16 Hourier[Refactor] #40030 process_monster() からexe_monster_attac...
2020-02-16 Hourier[Refactor] #40030 process_door() からbash_normal_door...
2020-02-16 Hourier[Refactor] #40030 process_monster() の条件分岐を修正 / Fixed...
2020-02-16 Hourier[Refactor] #40030 process_monster() からprocess_*_rune...
2020-02-16 Hourier[Refactor] #40030 process_monster() からprocess_wall...
2020-02-16 Hourier[Refactor] #40030 process_monster() にあったフラグ群を構造体へ統合...
2020-02-16 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-16 Hourier[Refactor] monster-process.c において、1行ごとに挟まれていたコメントを削除...
2020-02-16 Hourier[Refactor] #40030 変数の宣言と代入を統合 / Unified variable decler...
2020-02-16 Hourier[Fix] #40030 時を止めた後にダミーモンスターが複製される不具合を修正 / Fixed the...
2020-02-16 Hourier[Fix] #37353 if文の誤りを修正 / Fixed an error of if statement
2020-02-15 Hourier[Refactor] #37353 monster-process.c にDoxygen用コメントを追加...
2020-02-15 Hourier[Refactor] #37353 decide_drop_from_monster() をprocess_m...
2020-02-15 Hourier[Refactor] #37353 process_angar() をprocess_monster...
2020-02-15 Hourier[Refacotr] #37353 monster-process.c の整形 / Reshaped...
2020-02-15 Hourier[Refactor] #37353 cast_spell() をprocess_monster() から分離...
2020-02-15 Hourier[Refactor] #37353 process_speak_sound() をprocess_monste...
2020-02-15 Hourier[Refactor] #37353 awake_monster() をprocess_monster...
2020-02-15 Hourier[Refactor] #37285 process_monster() からvanish_summoned_c...
2020-02-15 Hourier[Refactor] #37285 process_monster() からrunaway_monster...
2020-02-15 Hourier[Refactor] #37353 move_monster() をdecide_monster_moveme...
2020-02-15 Hourier[Refactor] #37353 process_monster() からprocess_special...
2020-02-15 Hourier[Refactor] #37285 process_quantum_effect() を微修正 / Fixed...
2020-02-15 Hourier[Implement] #37285 量子的効果の関数をprocess_monster() から分離...
2020-02-15 Hourier[Implement] #37285 量子生物が確率的に消滅する処理を変更し、ユニークならばショートテレポート...
2020-02-12 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-02-11 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-10 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.X-Add...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 HourierMerge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 Eric BranlundChanged second half of riding message in English to...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 HourierMerge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
2020-02-09 Hourier[Fix] bool型の扱いに誤りのある可能性を修正 / Fixed possible issues...
2020-01-25 Hourier[Refactor] #37353 ALLOW_TERRORのプリプロが有効であることを前提とし、プリプロ自体...
2020-01-21 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-21 Eric BranlundChanged for a more idiomatic English message about...
2020-01-21 Eric BranlundChanged "riding pet" to "pet you are/were riding" for...
2020-01-21 HourierMerge branch 'feature/Refactoring-Hourier' of https...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-20 deskull[Fix] #38997 前回マージ後の英語版ビルドエラーを修正. / Fixed English build...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-18 Hourier[Refactor] #38997 object_desc() と screen_object()にplaye...
2020-01-18 Hourier[Refactor] #38997 are_enemies()にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 monster_can_*()にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 is_known_trap() とis_hidden_door(...
2020-01-18 Hourier[Refactor] #38997 lite_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 note_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 delete_monster_idx() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 set_hostile() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 is_original_ap_and_seen() を普通の関数に展開し...
2020-01-18 Hourier[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
2020-01-18 Hourier[Refactor] #38997 get_mon_num_prep() とchoose_new_monste...
2020-01-17 Hourier[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
2020-01-15 Hourier[Refactor] #38997 monster_death()にplayer_type * 引数を追加...
2020-01-14 Hourier[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #37353 'if 0' のプリプロを削除したファイル群について、インデントを自動調整...
2020-01-13 Hourier[Refactor] #37353 'if 0' のプリプロを削除 / Removed pre-process...
2020-01-13 Hourier[Refactor] #38997 set_monster_*() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 monster-process.c の整形修正 / Fixed resha...
2020-01-13 Hourier[Refactor] #38997 monster-process.c の整形 / Reshaped...
2020-01-13 Hourier[Refactor] #38997 get_fear_moves_aux() にplayer_type...
2020-01-13 Hourier[Refactor] #38997 mon_will_run() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 mon_take_hit_mond() にplayer_type...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 los()、projectable()、vault_monsters...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 deskull[Fix] #39587 misc_english_usage_patch.txt に従い英文校正 ...
2020-01-11 Hourier[Refactor] #38997 clean_shot() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
2020-01-10 Hourier[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
2020-01-09 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-09 Hourier[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
2020-01-06 Hourier[Refactor] #38997 lite_room() と unlite_room() にplayer_t...
2020-01-05 deskull[Refactor] #38997 process_monsters() に floor_type ...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Refactor] #38997 in_disintegration_range() に floor_typ...
2020-01-03 deskull[Refactor] #38997 multiply_barrier() に player_type...
2019-12-31 deskull[Refactor] #38997 player_can_see_bold() に player_type...
2019-12-23 deskull[Refactor] #39076 "grid_array" の 置換処理で誤ったコメントを修正/削除...
2019-12-14 deskull[Refactor] #38997 project() に player_type * 引数を追加....
2019-12-10 deskull[Refactor] #37353 inside_arena を player_type から floor_t...
2019-12-08 deskull[Refactor] #38997 make_attack_spell() に player_type...
2019-12-06 deskull[Refactor] #38997 update_monster() に player_type *...
2019-12-04 deskull[Refactor] #38997 los(), projectable() に player_type...
2019-11-12 deskull[Refactor] #38997 player_has_los_bold() に player_type...
2019-11-05 deskull[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
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