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[Refactor] #38997 project() に player_type * 引数を追加. / Add player_type * argument to...
[hengband/hengband.git]
/
src
/
monster.h
2019-12-08
deskull
[Refactor] #37353 monster_type に floor_ptr * current_fl...
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2019-12-06
deskull
[Refactor] #38997 update_monster() に player_type *...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-06-16
deskull
[Refactor] #39077 IDX型を各々正しい型へ置換.
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2019-06-08
deskull
[Refactor] #37353 MAX_NAZGUL_NUM を monster.h へ移動.
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2019-06-08
deskull
[Refactor] #37353 モンスターの時限ステータス定義を monster.h へ移動.
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2019-06-06
deskull
[Refactor] #37353 CEM_* を monster.h へ移動.
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2019-06-04
deskull
[Refactor] #37353 SUB_ALIGN_* を monster.h へ移動.
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2019-05-27
deskull
[Refactor] #37353 update_smart_learn() の DRS_* 定義を...
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2019-05-22
deskull
[Refactor] #37353 is_original_ap と is_original_ap_and_s...
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2019-05-16
deskull
[Refactor] #37353 hack_m_idx, hack_m_idx_ii を monster2...
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2019-05-02
deskull
[Refactor] #37353 monster2.h の宣言を整理.
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2019-05-02
deskull
[Refactor] #37353 monsterrace_hook_type 定義を monster...
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2019-05-01
deskull
[Refactor] #37353 monster_type 構造体を monster.h へ移動.
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2019-05-01
deskull
[Refactor] #37353 monsterrace.c/h を作成して関連構造体と変数を移動.
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2019-04-22
deskull
[Refactor] #37353 monster.h の宣言を整理。
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2019-04-16
deskull
[Refactor] #37353 ダンジョンの雰囲気処理を floor-events.c/h に移動。
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2019-04-10
deskull
[Refactor] #37353 モンスター定義番号を monster.h へ移動。闘技場の対戦相手テーブル...
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2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-04
deskull
[Refactor] #37353 モンスターの状態判定マクロ4種を monster.h へ移動。
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2019-04-02
deskull
[Refactor] #37353 未使用関数宣言 create_name() を削除。
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2019-04-02
deskull
[Refactor] #37353 monster_name() を monster.h へ移動。
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2019-04-01
deskull
[Refactor] #37353 monster.h に関数定義移動。
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2019-03-30
deskull
[Refactor] #37353 monster_desc() の宣言を monster.h に移動。
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2019-01-16
Deskull
[Fix] #37353 コミットし忘れ修正。 / Add non committed file.
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