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In English spell descriptions, use "cuts" rather than "cut status" or "cut", "poisons...
[hengband/hengband.git]
/
src
/
realm-arcane.c
2020-01-23
Eric Branlund
In English spell descriptions, use "cuts" rather than...
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2020-01-23
Eric Branlund
Reworded the English descriptions of the teleport level...
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2020-01-23
Eric Branlund
For the English descriptions of spells adding temporary...
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2020-01-22
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-22
Eric Branlund
Most of the English spell descriptions use a third...
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2020-01-17
Hourier
[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Hourier
Merge branch 'For2.2.2-Refactoring' into feature/Refact...
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2020-01-13
Hourier
[Refactor] #38997 los()、projectable()、vault_monsters...
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2020-01-06
deskull
[Fix] #39670 現状把握している限りの関数宣言と定義のファイル齟齬を修正. / Fix mismat...
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2020-01-06
Hourier
[Refactor] #38997 death_ray()、wall_to_mud()、destroy_doo...
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diff to current
2020-01-06
Hourier
[Refactor] #38997 lite_line() にplayer_type * 引数を追加...
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2020-01-06
Hourier
[Refactor] #38997 fire_bolt_or_beam() にplayer_type...
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diff to current
2020-01-06
Hourier
[Refactor] #38997 lite_room() と unlite_room() にplayer_t...
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diff to current
2020-01-06
Hourier
[Refactor] #38997 detect_*() にplayer_type * 引数を追加 ...
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diff to current
2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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commitdiff
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diff to current
2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2020-01-03
deskull
[Refactor] #38997 detect_traps() に player_type * 引数を追加...
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2020-01-03
deskull
[Refactor] #38997 fire_beam() に player_type * 引数を追加...
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2020-01-02
deskull
[Refactor] #38997 detect_objects_gold() に player_type...
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diff to current
2019-12-30
deskull
[Refactor] #38997 fire_bolt_or_beam() に player_type...
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diff to current
2019-12-14
deskull
[Refactor] #38997 fire_ball() に player_type * 引数を追加...
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diff to current
2019-12-14
deskull
[Refactor] #38997 ident_spell() に player_type * 引数を追加...
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2019-12-11
deskull
[Fix] #38997 realm-*.c 内変数参照修正. / Fix variable referenc...
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2019-12-10
deskull
[Refactor] #38997 teleport_player() に player_type ...
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2019-11-21
deskull
[Refactor] #38997 phlogiston() に player_type * 引数を追加...
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2019-11-03
deskull
[Refactor] #38997 teleport_level() に player_type *...
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diff to current
2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-12
deskull
[Refactor] #38997 cure_serious_wounds() に player_type...
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diff to current
2019-09-12
deskull
[Refactor] #38997 cure_light_wounds() に player_type...
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diff to current
2019-09-01
deskull
[Refactor] #38997 wiz_lite() に player_type * 引数を追加...
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diff to current
2019-08-01
deskull
[Refactor] #38997 各スペル実行関数にplayer_type * 引数を追加.
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diff to current
2019-07-01
deskull
[Refactor] #38997 chg_virtue() に player_type * 引数を追加.
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2019-06-27
deskull
[Refactor] #38997 set_tim_esp() に player_type * 引数を追加.
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diff to current
2019-06-25
deskull
[Refactor] #38997 set_food() に player_type * 引数を追加.
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diff to current
2019-06-25
deskull
[Refactor] #38997 set_oppose_cold() に player_type ...
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diff to current
2019-06-25
deskull
[Refactor] #38997 set_oppose_fire() に player_type ...
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2019-06-24
deskull
[Refactor] #38997 set_oppose_elec() に player_type ...
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2019-06-24
deskull
[Refactor] #38997 set_oppose_acid() に player_type ...
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2019-06-23
deskull
[Refactor] #38997 set_tim_invis() に player_type * 引数を追加.
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2019-06-21
deskull
[Refactor] #38997 set_poisoned() に player_type * 引数を追加.
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diff to current
2019-05-07
deskull
[Refactor] #37353 targeting.h を作成して 宣言を移動.
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diff to current
2019-05-05
deskull
[Refactor] #39068 summon_kin_type によるグローバル変数渡しを修正.
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diff to current
2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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diff to current
2019-04-19
deskull
[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
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diff to current
2019-04-16
deskull
[Refactor] #37353 GF_* と gf_color を整理。
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2019-04-10
deskull
[Refactor] #37353 PY_* マクロ定義を player-status.h へ移動。
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diff to current
2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-04
deskull
[Refactor] #37353 projection.c/h を geometry.c/h に統合。
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diff to current
2019-03-05
deskull
[Refactor] #37353 phlogiston() to melee1.c.
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diff to current
2019-02-25
deskull
[Refactor] #37353 発動のエレメンタル召喚を cast_summon_elemental...
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diff to current
2019-02-21
Deskull
[Refactor] #37353 spells-floor.c/h 追加。 / Add spells...
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diff to current
2019-02-04
Deskull
[Refactor] #37353 回復処理関数を spells-status.c に移動。 / Move...
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diff to current
2019-01-21
Deskull
[Refactor] #37353 avatar.h 追加。 / Add avatar.h.
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2019-01-16
Deskull
[Refactor] #37353 PM_* 定義を新規ファイル monster.h へ移動し、インクルード追...
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2019-01-15
Deskull
[Refactor] #37353 PROJECT_* 定義を新規ファイル projection.h...
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diff to current
2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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diff to current
2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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diff to current
2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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diff to current
2019-01-12
Deskull
[Refactor] #37917 word_of_recall() と recall_player...
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diff to current
2019-01-04
Deskull
[Refactor] #37353 summon_specific()にシンボル指定引数追加。 / Add...
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diff to current
2018-11-13
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-11-13
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-11-07
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-10-30
Deskull
[Fix] #37353 文字コード修正中。
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diff to current
2018-09-26
Deskull
[Fix] #37353 Typo. (wound -> wounds).
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diff to current
2018-09-26
Deskull
[Refactor] #37353 重傷の治癒の効果をcure_serious_wounds()にまとめる。
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2018-09-25
Deskull
#37353 軽傷の治癒の効果をcure_light_wounds()にまとめる。
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2018-09-12
Deskull
[Refactor] #37353 秘術領域処理を cmd-spell.c から realm-arcane...
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