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[Refactor] #38997 place_extra_bold() を削除し、place_grid() に統合 / Removed place_extra_bold...
[hengband/hengband.git]
/
src
/
realm-death.c
2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Hourier
Merge branch 'For2.2.2-Refactoring' into feature/Refact...
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2020-01-13
Hourier
[Refactor] #38997 los()、projectable()、vault_monsters...
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2020-01-09
Hourier
[Refactor] #38997 *_monster() にplayer_type *引数を追加 ...
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2020-01-08
Hourier
[Refactor] #38997 identify_fully() にplayer_type * 引数を追加...
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2020-01-07
Hourier
[Refactor] #38997 confuse_monsters()、charm_monsters...
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2020-01-07
Hourier
[Refactor] #38997 wall_stone()、destroy_doors_touch...
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2020-01-06
deskull
[Fix] #39670 現状把握している限りの関数宣言と定義のファイル齟齬を修正. / Fix mismat...
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2020-01-06
Hourier
[Refactor] #38997 death_ray()、wall_to_mud()、destroy_doo...
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2020-01-06
Hourier
[Refactor] #38997 hypodynamic_bolt() にplayer_type ...
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2020-01-06
Hourier
[Refactor] #38997 fire_bolt_or_beam() にplayer_type...
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2020-01-06
Hourier
[Refactor] #38997 加速/減速/視界内ダメージ魔法 にplayer_type * 引数を追加...
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2020-01-06
Hourier
[Refactor] #38997 detect_*() にplayer_type * 引数を追加 ...
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2020-01-01
deskull
[Refactor] #38997 fire_ball_hide() に player_type *...
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2019-12-30
deskull
[Refactor] #38997 fire_bolt_or_beam() に player_type...
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2019-12-14
deskull
[Refactor] #38997 project() に player_type * 引数を追加....
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2019-12-14
deskull
[Refactor] #38997 fire_ball() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 genocide_aux() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 mass_genocide() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 ident_spell() に player_type * 引数を追加...
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2019-12-11
deskull
[Fix] #38997 realm-*.c 内変数参照修正. / Fix variable referenc...
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2019-12-08
deskull
[Refactor] #38997 cast_invoke_spirits() に player_type...
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2019-11-05
deskull
[Refactor] #38997 brand_weapon() に player_type * 引数を追加...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-12
deskull
[Refactor] #38997 berserk() に player_type * 引数を追加....
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2019-08-01
deskull
[Refactor] #38997 各スペル実行関数にplayer_type * 引数を追加.
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2019-07-08
deskull
[Refactor] #38997 take_hit() に player_type * 引数を追加.
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2019-07-01
deskull
[Refactor] #38997 chg_virtue() に player_type * 引数を追加.
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2019-06-27
deskull
[Refactor] #38997 set_wraith_form() に player_type ...
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2019-06-26
deskull
[Refactor] #38997 restore_level() に player_type * 引数を追加.
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2019-06-25
deskull
[Refactor] #38997 set_food() に player_type * 引数を追加.
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2019-06-25
deskull
[Refactor] #38997 set_stun(), set_oppose_pois() に playe...
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2019-06-22
deskull
[Refactor] #38997 set_fast() に player_type * 引数を追加.
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2019-06-21
deskull
[Refactor] #38997 set_mimic() に player_type * 引数を追加.
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2019-06-20
deskull
[Refactor] #38997 hp_player() に player_type * 引数を追加.
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2019-06-18
deskull
[Refactor] #37353 brand_weapon() を spells-object.c...
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2019-06-15
deskull
Merge branch '#39321' into For2.2.2-Refactoring
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2019-06-15
deskull
Merge branch '#39076' into For2.2.2-Refactoring
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2019-06-15
deskull
[Refactor] #38997 IS_WIZARD_CLASS マクロに player_type...
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2019-06-02
deskull
[Refactor] #37353 CHECK_MULTISHADOW() と take_hit()...
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2019-05-29
deskull
[Refactor] #37353 変身種族ID定義を player-race.h へ移動.
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2019-05-29
deskull
[Refactor] #37353 IS_WIZARD_CLASS() を player-class...
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2019-05-07
deskull
[Refactor] #37353 targeting.h を作成して 宣言を移動.
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2019-04-19
deskull
[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
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2019-04-16
deskull
[Refactor] #37353 GF_* と gf_color を整理。
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2019-04-10
deskull
[Refactor] #37353 PY_* マクロ定義を player-status.h へ移動。
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2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-04
deskull
[Refactor] #37353 projection.c/h を geometry.c/h に統合。
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2019-02-25
deskull
[Refactor] #37353 死者召喚を cast_summon_undead() に分離。 ...
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2019-01-29
Deskull
[Refactor] #37353 キーワード定義修正。 / Redefine keywords.
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2019-01-22
Deskull
[Refactor] #37353 spells2.c から spells-status.c に分離...
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2019-01-21
Deskull
[Refactor] #37353 avatar.h 追加。 / Add avatar.h.
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2019-01-16
Deskull
[Refactor] #37353 PM_* 定義を新規ファイル monster.h へ移動し、インクルード追...
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2019-01-15
Deskull
[Refactor] #37353 PROJECT_* 定義を新規ファイル projection.h...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-14
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-01-14
Deskull
[Refactor] #37353 型の置換(concptr)。 / Type replacement...
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-04
Deskull
[Refactor] #37353 summon_specific()にシンボル指定引数追加。 / Add...
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2018-11-13
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-13
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-07
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-30
Deskull
[Fix] #37353 文字コード修正中。
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2018-09-28
Deskull
#37353 狂戦士化の効果をberserk()にまとめる。
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2018-09-27
Deskull
[Refactor] #37353 魔術師系クラスの定義をIS_WIZARD_CLASS()にまとめる。
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2018-09-13
Deskull
[Refactor] #37353 暗黒領域処理を cmd-spell.c から realm-death...
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