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[Refactor] #38997 player-effects.c 内の引数参照整理. / Refactoring arguments in player-effects.c.
[hengband/hengband.git]
/
src
/
save.c
2019-08-20
deskull
[Refactor] #38997 clear_mon_lite() に floor_type * 引数を追加.
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2019-08-18
deskull
[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world...
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2019-07-06
deskull
[Refactor] #39076 冗長なコメントを削除 (/* Clear */)
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2019-06-17
deskull
[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
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2019-05-18
deskull
[Refactor] #37353 update_playtime() を core.c/h に移動.
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2019-05-13
deskull
[Refactor] #37353 inkey_* を util.c/h へ移動.
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2019-05-11
deskull
[Refactor] #37353 screen_dump を report.c/h へ移動.
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2019-05-11
deskull
[Refactor] #38844 ゲームシステム進行フラグを world_type 構造体へ移動.
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2019-05-08
deskull
[Refactor] #37353 max_d_idx を dungeon.c/h へ移動.
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2019-05-07
deskull
[Refactor] #37353 賭け闘技場に関する定義を bldg.c/h へ移動.
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2019-05-06
deskull
[Refactor] #37353 セーブファイル情報を world_type へ移動.
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2019-05-05
deskull
[Refactor] #37353 load.h を追加して宣言を移動.
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2019-05-05
deskull
[Refactor] #37353 save.h を追加して宣言を移動.
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2019-05-02
deskull
[Refactor] #37353 birther 構造体と関連変数を birth.h へ移動.
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2019-05-02
deskull
[Refactor] #37353 floor-town.c/h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 cave_template_type を grid_template_ty...
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2019-05-01
deskull
[Refactor] #37353 monsterrace.c/h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
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2019-04-30
deskull
[Refactor] #38995 seed_town, seed_flavor を world_type...
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2019-04-30
deskull
[Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み.
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2019-04-30
deskull
[Refactor] #38993 o_cnt, o_max を floor_type 構造体に取り込み.
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-26
deskull
[Refactor] #37353 world_type を world.c/h へ移動。
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2019-04-25
deskull
[Refactor] #37353 a_info と artifact_type 構造体を artifact...
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2019-04-24
deskull
[Refactor] #37353 floor.c を作成して floor_type 型整理。
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2019-04-23
deskull
[refactor] #39076 /* Skip non-objects */ を削除。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-19
deskull
[Refactor] #37353 files.h を追加して宣言を分離。
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2019-04-18
deskull
[Refactor] #37353 関数宣言のいくつかを floor-save.h へ移動。
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2019-04-18
deskull
[Refactor] #37353 forget_lite() を floor_event() に移動。
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2019-03-22
deskull
[Refactor] #39076 "/* Paranoia */" を削除.
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2019-03-20
deskull
[Refactor] #37353 Delete ang_sort_comp, ang_sort_swap...
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2019-03-20
deskull
[Refactor] #37353 ang_sort_*() in save.c to sort.c.
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2019-03-13
deskull
[Fix] #38844 ambush_flag の player_type 入りが不完全だったのを修正...
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2019-03-06
deskull
[Refactor] #37353 wilderness_type to wild.c.
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2019-03-03
deskull
[Refactor] #38995 world_type 構造体に starttime を start_tim...
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2019-03-03
deskull
[Refactor] #38995 world_type 構造体に kubi_r_idx を bounty_r...
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2019-03-03
deskull
[Refactor] #38993 old_turn を generated_turn に改名して floor...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に dungeon_turn を取り込む...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn を game_turn...
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2019-02-27
deskull
[Refactor] #38995 world_type 構造体を作成し、 max_wild_x/y...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-27
deskull
[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 num_repro を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 base_level を floor_type に取り込む。 /...
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
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2019-02-09
Deskull
[Refactor] #37353 配列用ポインタ town を他の慣例に従い town_info に改名...
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2019-02-09
Deskull
[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
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2019-02-09
Deskull
[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
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2019-01-21
Deskull
[Refactor] #37353 init2.c や table.c の店舗実装要素を store...
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2019-01-20
Deskull
[Refactor] #37353 クエスト関係の定義を quest.h へ移動。 / Move quest...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-13
Deskull
[Refactor] #37353 ソート処理をsort.c/hに分離。 / Separate to...
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2019-01-11
Deskull
[Refactor] #37353 マジックナンバー修正(A_MAX) / Fix magic number...
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2019-01-10
Deskull
[Refactor] #38827 SPEEDの型定義をs16bに拡張。 / Change typedef...
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2019-01-04
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-03
Deskull
[Refactor] #37353 型の置換と警告修正。 / Type replacement and...
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2019-01-03
Deskull
[Refactor] #37353 型の置換による警告修正。 / Fix warning with type...
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2018-12-20
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-18
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-18
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-18
Deskull
[Refactor] #37353 ソース整理 / Refactor sources.
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2018-12-14
Deskull
Merge branch 'master' into MERFOLK
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2018-12-14
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-13
Deskull
Merge branch 'master' into MERFOLK
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2018-12-10
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-25
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-25
Deskull
#38768 [Fix] Oopsもろとも置換で消してしまった重要処理を差し戻し。
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2018-11-23
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-20
Deskull
[Refactor] #37353 コメントとメッセージ整理 / Refactor comments...
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2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-14
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-14
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-09-18
Deskull
[Fix] #33232 cheat_sight保存実装。
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2018-03-16
Deskull
max_quests を max_q_idx に改名。BGM選択時クエストの参照処理を修正。 / Rename...
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2017-12-19
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-18
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続し、コメントを追加。/ Ongoing...
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2017-12-10
Deskull
#37287 #37353 (2.2.0.89) REAL_TIME 型を再定義し、型の置換を継続中...
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2017-12-09
Deskull
#37287 #37353 (2.2.0.89) FLOOR_IDX 型を定義し、型の置換を継続中。...
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2017-12-09
Deskull
#37287 #37353 (2.2.0.89) ALIGNMENT 型を定義し、型の置換を継続中。...
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2017-12-07
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-02
Deskull
#37287 #37353 (2.2.0.89) EFFECT_ID型を定義し、型の置換を継続中。 ...
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2017-11-02
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-26
Deskull
#37287 #37353 (2.2.0.89) QUANTITY 型を定義し、型の置換を継続中。 ...
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2017-10-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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