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[Refactor] #39970 Moved world.c/h to world/
[hengband/hengband.git] / src / targeting.c
2020-05-10 Hourier[Refactor] #39970 Moved world.c/h to world/
2020-05-06 Hourier[Refactor] #39970 Separated stuf--handler.c/h from...
2020-05-03 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-03 deskull[Refactor] item_tester_tval をグローバル変数から排除. fix_inventory...
2020-05-01 Hourier[Fix] #37353 ビーム系の魔法で正しくターゲット指定ができない事象を解消 / Resoleved...
2020-04-29 Hourier[Refactor] #39963 Separated spells-effect-util.c/h...
2020-04-25 Hourier[Refactor] #38862 Moved view-mainwindow.c/h to display...
2020-04-23 Hourier[Refactor] #37353 Renamed objectkind-hook.c/h to object...
2020-04-21 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-04-21 Hourier[Refactor] #40236 Renamed bldg.c/h to market/building.c/h
2020-04-20 deskullMerge branch 'refactor-fix/For2.2.2-habu' into For2...
2020-04-19 Habu[refactor] 意図したswitch-case文のfall throughをコメント
2020-04-19 Habu[refactor] term.[ch]をgameterm.[ch]に改名
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-18 Hourier[Refactor] #38997 object_desc() と screen_object()にplaye...
2020-01-18 Hourier[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
2020-01-15 Hourier[Refactor] #38997 screen_roff()、display_roff()、output_m...
2020-01-14 Hourierplayer_inventory.h にあるべきプロトタイプ宣言をobject.hから移動 / Moved...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #37353 '#ifndef JP' を '#ifdef JP/#else'に差し替え...
2020-01-13 Hourier[Refactor] #38997 targeting.c の整形 / Reshaped targeting.c
2020-01-13 Hourier[Refactor] #38997 get_rep_dir() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 evaluate_monster_exp() にplayer_type...
2020-01-13 Hourier[Refactor] #38997 target_set_accept() にplayer_type...
2020-01-13 Hourier[Refactor] #38997 verify_panel() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 tgt_pt_*() にplayer_type * 引数を追加 ...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 los()、projectable()、vault_monsters...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 Hourier[Refactor] #38997 monster_race_track() と object_kind_tr...
2020-01-12 Hourier[Refactor] #38997 print_path() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 health_track() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 change_panel() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #37353 prt_*() を print_*() に改名 / Renamed...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 deskull[Fix] #39587 misc_english_usage_patch.txt に従い英文校正 ...
2020-01-11 Hourier[Refactor] #38997 scan_floor() とshow_floor() にplayer_ty...
2020-01-11 Hourier[Refactor] #38997 'while (1)' を 'while (TRUE)' に変更...
2020-01-10 Hourier[Refactor] #38997 display_koff() にplayer_type *引数を追加...
2020-01-09 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-09 Hourier[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
2020-01-05 deskull[Refactor] #38997 prt_path() に floor_type * 引数を追加 ...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Refactor] #38997 tgt_pt() に player_type * 引数を追加. ...
2019-12-31 deskull[Refactor] #38997 player_can_see_bold() に player_type...
2019-12-30 deskull[Refactor] #38997 get_direction() に player_type * 引数を追加...
2019-12-10 deskull[Refactor] #37353 inside_arena を player_type から floor_t...
2019-12-08 deskull[Refactor] #37353 inside_quest を player_type から floor_t...
2019-12-06 deskull[Refactor] #38997 target_set_aux() に player_type *...
2019-12-04 deskull[Refactor] #38997 los(), projectable() に player_type...
2019-11-04 deskull[Refactor] #38997 player_bold() に player_type * 引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-10-02 deskull[Fix] #39632 階段による移動先フロア保存処理がリファクタリングでエンバグ起こしていた問題を修正...
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-19 deskull[Refactor] #38997 in_bound() に floor_type * 引数を追加....
2019-08-26 deskull[Refactor] #38997 disterb() に player_type * 引数を追加....
2019-08-18 deskull[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world...
2019-07-14 deskull[Refactor] #39076 冗長なコメントを削除 ('Toggle')
2019-06-15 deskullMerge branch '#39321' into For2.2.2-Refactoring
2019-06-15 deskullMerge branch '#39076' into For2.2.2-Refactoring
2019-06-15 deskull[Refactor] #39076 冗長なコメントを削除 (/* Recall */)
2019-05-20 deskull[Refactor] #37353 TERM_* 定義を term.h へ移動.
2019-05-15 deskull[Refactor] #38995 running を player_type へ移動.
2019-05-14 deskull[Refactor] #37353 target_who, target_col, target_row...
2019-05-13 deskull[Refactor] #37353 init_flags, INIT_* フラグを core.h へ移動.
2019-05-07 deskull[Refactor] #37353 targeting.h を作成して 宣言を移動.
2019-05-06 deskull[Refactor] #37353 xtra2.c を targeting.c に改名.