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[Refactor] #38997 floor-save.c のplayer_type *引数が必要な全関数にこれを追加 (コールチェーンが非常に長いので途中経過は省略...
[hengband/hengband.git]
/
src
/
wizard2.c
2020-01-05
Hourier
[Refactor] #38997 floor-save.c のplayer_type *引数が必要な全関数に...
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2020-01-05
Hourier
[Refactor] #37353 wizard2.cの整形 / Reshaped wizard2.c
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2020-01-05
Hourier
[Refactor] #38997 wizard2.c にplayer_type * 引数を追加 /...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-04
deskull
[Refactor] #38997 tgt_pt() に player_type * 引数を追加. ...
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2020-01-04
deskull
[Refactor] #38997 probing() に player_type * 引数を追加....
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2020-01-04
deskull
[Fix] #38997 wizard2.c 内変数参照修正. / Fix variable referenc...
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2019-12-16
deskull
[Fix] #38997 do_cmd_wiz_jump() 内変数参照修正. / Fix variable...
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2019-12-16
deskull
[Refactor] #38997 wiz_create_named_art() に player_type...
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2019-12-14
deskull
[Refactor] #38997 ident_spell() に player_type * 引数を追加...
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2019-12-11
deskull
[Implement] #39832 ウィザードモードの@コマンドに "vanish dungeon...
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2019-12-11
deskull
[Refactor] #38997 map_area() に player_type * 引数を追加...
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2019-12-10
deskull
[Refactor] #38997 teleport_player() に player_type ...
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diff to current
2019-12-10
deskull
[Refactor] #37353 inside_arena を player_type から floor_t...
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diff to current
2019-12-08
deskull
[Refactor] #38997 cave_set_feat() に player_type * 引数を追加...
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2019-12-08
deskull
[Refactor] #37353 inside_quest を player_type から floor_t...
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2019-12-08
deskull
[Implement] #39832 ウィザードモードに@コマンド(任意のスペルを実行する)の基礎を実装...
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2019-11-21
deskull
[Refactor] #38997 do_cmd_wiz_zap() に player_type *...
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2019-11-20
deskull
[Refactor] #38997 wiz_create_item() に player_type ...
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2019-11-20
deskull
[Refactor] #38997 do_cmd_wiz_summon() に player_type...
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2019-11-12
deskull
[Refactor] #38997 do_cmd_summon_horde() に player_type...
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2019-11-12
deskull
[Refactor] #38997 cave_empty_bold() に floor_type *...
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2019-11-11
deskull
[Refactor] #38997 do_cmd_wiz_zap_all() に player_type...
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2019-11-06
deskull
[Refactor] #38997 teleport_player_to() に player_type...
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2019-11-06
deskull
[Refactor] #38997 do_cmd_wiz_cure_all() に player_type...
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diff to current
2019-11-05
deskull
[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
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2019-11-05
deskull
[Refactor] #38997 do_cmd_wiz_named_friendly(), do_cmd_w...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-10-06
deskull
[Refactor] #38997 do_cmd_wiz_change() に player_type...
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2019-10-04
deskull
[Refactor] #38997 do_cmd_wiz_play() に player_type ...
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2019-10-04
deskull
[Refactor] #38997 wiz_reroll_item() 内のポインタ参照修正. / Fix...
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2019-09-21
deskull
[Refactor] #38844 max_d_idx を world_type 構造体に加える. ...
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-09-12
deskull
[Refactor] #38997 do_cmd_debug() に player_type * 引数を追加...
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2019-09-03
deskull
[Refactor] #38997 wiz_reroll_item() に player_type ...
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2019-09-01
deskull
[Refactor] #38997 do_cmd_wiz_reset_class() に player_typ...
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2019-09-01
deskull
[Refactor] #38997 do_cmd_wiz_create_feature() に player_...
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2019-09-01
deskull
[Refactor] #38997 do_cmd_wiz_blue_mage() に player_type...
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2019-09-01
deskull
[Refactor] #38997 wiz_lite() に player_type * 引数を追加...
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2019-08-29
deskull
[Refactor] #38997 do_cmd_wiz_change_aux() に player_type...
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2019-08-29
deskull
[Refactor] #38997 do_cmd_wiz_jump() に player_type ...
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2019-08-26
deskull
[Refactor] #38997 self_knowledge() に player_type *...
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2019-08-24
deskull
[Refactor] #38997 restore_mana() に player_type * 引数を追加.
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2019-08-24
deskull
[Refactor] #38997 life_stream() に player_type * 引数を追加.
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2019-08-15
deskull
[Refactor] #38997 choose_object() に player_type * 引数を追加...
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2019-07-31
deskull
[Refactor] #38997 do_cmd_redraw() に player_type * 引数を追加.
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2019-07-29
deskull
[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
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2019-07-29
deskull
[Refactor] #38997 do_cmd_write_nikki() に player_type...
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2019-07-16
deskull
[Refactor] #39076 冗長なコメントを削除 ('/* Open the file* /...
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2019-07-11
deskull
[Refactor] #38997 check_experience() に player_type...
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2019-07-05
deskull
[Refactor] #38997 player_outfit() に player_type * 引数を追加.
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2019-06-29
deskull
[Refactor] #38997 gain_level_reward() に player_type...
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2019-06-28
deskull
[Refactor] #38997 gain_exp() に player_type * 引数を追加.
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2019-06-25
deskull
[Refactor] #38997 set_food() に player_type * 引数を追加.
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2019-06-19
deskull
[Refactor] #37353 create_arfifact() を become_random_art...
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2019-06-17
deskull
[Refactor] #39076 冗長なコメントを削除 (/* Build the filename */)
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2019-06-16
deskull
[Refactor] #39077 IDX型を各々正しい型へ置換.
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2019-06-15
deskull
[Refactor] #39068 choose_object() の item_tester_tval...
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2019-06-01
deskull
[Refactor] #37353 職業ID定義を player-class.h へ移動.
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2019-06-01
deskull
[Refactor] #37353 PW_* 定義を view-mainwindow.h へ移動.
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2019-05-20
deskull
[Refactor] #37353 TERM_* 定義を term.h へ移動.
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2019-05-20
deskull
[Refactor] #37353 handle_stuff() と update_output()...
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2019-05-13
deskull
[Refactor] #37353 listsym を wizard2.c へ移動。
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2019-05-12
deskull
[Refactor] #37353 do_cmd_spoilers() を cmd-dump.h へ移動.
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2019-05-08
deskull
[Refactor] #37353 strip_name() を object-flavor.c/h...
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2019-05-08
deskull
[Refactor] #37353 cheat_death() を player-status.c/h...
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2019-05-07
deskull
[Refactor] #37353 targeting.h を作成して 宣言を移動.
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2019-05-05
deskull
[Refactor] #39068 summon_kin_type によるグローバル変数渡しを修正.
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2019-05-03
deskull
[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
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2019-05-01
deskull
[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
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2019-04-30
deskull
[Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み.
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-25
deskull
[Refactor] #37353 dungeon.c/h を追加。
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2019-04-24
deskull
[Refactor] #37353 player-skill.c/h を追加。
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2019-04-22
deskull
[Refactor] #37353 bldg.h の宣言を整理。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-21
deskull
[Refactor] #37353 externs.h から monster-spell.h への宣言移動。
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2019-04-19
deskull
[Refactor] #37353 birth.h 追加。
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2019-04-19
deskull
[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
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2019-04-19
deskull
[Refactor] #37353 files.h を追加して宣言を分離。
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2019-04-19
deskull
[Refactor] #37353 init1.c を dungeon-file.c、 init2.c...
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2019-04-17
deskull
[Refactor] #37353 flavor.c を object-flavor.c/h に変更して...
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diff to current
2019-04-16
deskull
[Refactor] #39076 コメント整理。
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2019-04-16
deskull
[Refactor] #37353 battle_monsters() を update_gambling_m...
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2019-04-15
deskull
[Refactor] #37353 CAVE_* をgrid.hへ移動。
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2019-03-22
deskull
[Refactor] #39076 "/* Paranoia */" を削除.
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2019-03-20
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-17
deskull
[Refactor] #37353 floor-save.h 追加。 / Add floor-save.h.
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diff to current
2019-03-17
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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diff to current
2019-03-17
deskull
[Refactor] #37353 monster_is_valid() 関数を定義し単純な !r_idx...
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2019-03-13
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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diff to current
2019-03-12
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-28
deskull
[Refactor] #38997 gain_random_mutation() を gain_mutatio...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn を game_turn...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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