2014-03-13 |
dis- | Refacotr: replace ifdef JP macros |
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2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-02-13 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2014-02-13 |
dis- | refactor: drain-life->HP damage, drain-exp->Exp damage |
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2013-12-04 |
deskull | Add wizard mode function for monster arena. |
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2013-06-24 |
dis- | Fix bug of light of darkness radius |
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2013-06-10 |
iks | Fixed a bug of calculation of total lites radius by... |
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2013-06-09 |
dis- | Add Item flags. |
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2013-06-09 |
dis- | refactor lite flags |
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2013-06-09 |
dis- | add crown ego -- ancient curse |
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2013-05-20 |
dis- | Add permanent drain_hp/mp flag. |
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2013-04-30 |
habu | Fix playtime bug (Ticket #30717) |
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2013-03-25 |
dis- | Show use turn of launchers. |
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2013-03-10 |
dis- | Buff Sniper's melee combat -- same as archer |
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2013-02-26 |
habu | Get rid of all gcc(-Wall) warnings |
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2013-02-08 |
iks | Gloves with EASY_SPELL or DEC_MANA are also suitable... |
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2013-02-01 |
habu | Define constant reference table as const |
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2013-01-31 |
iks | Implement permanently repeatedly weak/heavy cursing... |
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2012-12-16 |
dis- | Add window flag -- Display monsters in sight |
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2012-09-08 |
dis- | add type casting for fprintf |
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2012-08-07 |
deskull | 呪文の巻物の効果がスナイパーにも一部付加されていた不具合を修正。 |
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2010-01-05 |
habu | 光速移動中は探索中であっても表示上の速度を+10しないように修正。 |
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2009-09-15 |
iks | branch-hexの変更をコミット。 |
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2009-09-03 |
iks | 新職業スナイパーといくつかの新or移植アーティファクトをマージ。 |
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2004-07-11 |
nothere | ゲームターンがオーバーフローするバグを修正. このバグ修正に伴い, 以下 |
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2004-07-04 |
nothere | ものまね能力の表示とコメントの修正. |
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2004-07-04 |
nothere | ・ウ・皈ネ、ヒ、ト、、、ニ、ホス、タオ. |
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2004-03-28 |
nothere | プレイヤーが両手持ち可能な状態判定をマクロCAN_TWO_HANDS_WIELDING()に |
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2004-01-19 |
mogami | Typo修正等 (Thanks to falzeus) |
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2004-01-19 |
nothere | モンスターの状態変数7種を配列化し, 状態変数の変更を関数化. 各配列の値 |
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2004-01-04 |
mogami | ダンジョンの雰囲気が、フロアの生成時では無くリアルタイムに計算されるように変更した。 |
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2004-01-04 |
mogami | ・゙・ッ・﨓セハムケケ。」ENCHANT「ェCRAFT |
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2004-01-03 |
mogami | 吟遊詩人の歌の消費MPがおかしかったエンバグ修正。 |
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2004-01-02 |
mogami | 魔法の効果、名前、説明文等を一つの関数にまとめた。 |
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2003-12-24 |
nothere | adj_str_wgt[]を直接参照する限界重量の計算を, xtra1.cにある関数 |
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2003-12-23 |
nothere | 更新指示に関する変更. |
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2003-12-20 |
nothere | 装備持ち替えと素手判定, 乗馬移動制御の放棄に関する変更と修正. |
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2003-12-13 |
mogami | 改名:p_ptr->ffall→p_ptr->levitation、FEATHER→LEVITATION |
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2003-12-07 |
mogami | アイテムの種類判定のコードを整理。 |
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2003-11-29 |
mogami | 32bitで足りない場合の演算コードの一般的な関数群 s64b_???()を作った。 |
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2003-11-29 |
mogami | コード整理。process_world()があまりに巨大で管理しずらいので、 |
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2003-11-23 |
nothere | character_xtra時でもプレイヤーの善悪を計算するようにした. 種族別で善 |
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2003-11-22 |
nothere | branch-nothere-terrainflags、゙。シ・ク. |
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2003-11-16 |
mogami | ホビットの「器用さ維持」を「経験値保持」に変更。 |
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2003-11-15 |
henkma | Iku_Seiso、オ、ホノスシィ・ェ・ラ・キ・逾ム・テ・チ(・ェ・ラ・キ・逾セexp_need... |
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2003-11-13 |
mogami | ランダムテレポート時に、{.}と刻む方法をメッセージ表示するようにした。 |
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2003-11-13 |
mogami | 強力投擲のエゴ指輪を装備した時、忍者で鉄くさびを投げた時のダメージが微妙に |
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2003-11-06 |
mogami | ダンプにランダムクエスト数表示が残っていたので削除。 |
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2003-11-04 |
mogami | 自動拾い関係の関数の名前を統一的に改名。全て「autopick」のキーワードを含むようにした。 |
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2003-10-23 |
mogami | strchr_j()を英語版の含めて、my_strchr()にまとめた。strstr_j()についても同じく。 |
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2003-09-27 |
mogami | 自動破壊の自動登録で、簡易鑑定されたアイテムを考慮していなかったので、 |
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2003-09-26 |
henkma | セ霽マエリマ「、ホス、タオ.(エ゙・筵ケ・ソ。シトノイテ) |
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2003-09-18 |
nothere | 地上やクエストで "地上" の表示が灰色になっていたバグを修正. ついでに, |
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2003-09-18 |
iks | 階の雰囲気による階数表示の色分けをやや詳細化した。 |
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2003-09-16 |
mogami | 階数の表示色を雰囲気によって変える仕様をSAngから移植する楠瀬さんのパッチ。 |
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2003-09-15 |
nothere | SJIS環境で, 例として{八咫}と刻んだアイテムを鑑定の巻物や杖で鑑定しよ |
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2003-09-05 |
mogami | z-config.h内の無意味なオプション用マクロを削除。 |
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2003-09-05 |
nothere | empty_hands()の戻り値の意味を記号定数化. 不等号を使っていた部分は論理 |
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2003-09-04 |
henkma | HP警告と同様に, MP警告のオプションを導入. |
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2003-08-29 |
mogami | henkmaさんと相談して同意を得た不要なオプションを削除: |
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2003-06-28 |
nothere | health_redraw()とriding_health_redraw()を統合し, 統合された関数に対し |
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2003-06-21 |
nothere | 吸血鬼, [吸血鬼]の1マス暗視を取り下げ, 以前の永久光源に戻した. なお, |
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2003-06-20 |
nothere | モンスターの暗黒光源を実装. |
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2003-06-20 |
nothere | 吸血鬼と[吸血鬼]の永久光源+1を, 自分の周囲1マスだけの暗視に変更. |
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2003-06-19 |
nothere | update_view(), update_lite(), update_mon_lite()で各グリッドに対し最大 |
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2003-06-17 |
nothere | 乗馬時のランス/ヘヴィ・ランスのダイスの個数ボーナスを攻撃/表示時の |
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2003-06-13 |
nothere | spell_categoly_name()を何度も呼ぶ必要のない部分の整理. また, 関数名自 |
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2003-06-05 |
nothere | アリーナに関する変更. |
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2003-06-05 |
nothere | クエストIDがランダムクエストの物かどうか判定する部分をマクロにまとめ |
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2003-05-30 |
mogami | p_ptr->pspeed、yteキソ、ヒハムケケ。」xtra1.c、ヌノ鬢ホ・ケ・ヤ。シ・ノ、ヌ... |
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2003-05-29 |
nothere | p_ptr->tim_invisとp_ptr->tim_reflectの扱いを少し整理. |
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2003-05-17 |
nothere | IM_*だけがあって対応するRES_*のない装備を身に付けている場合に, 一部の |
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2003-05-12 |
nothere | 通常の一時フラグと, それに対応する歌の状態の扱いが少しずれていたので, |
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2003-05-09 |
nothere | BCC++ 5.5.1で警告封じオプション -w- を外した場合のコンパイル警告の除去. |
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2003-05-08 |
nothere | prace_is_()を使うべきと考えられる部分の修正. |
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2003-05-04 |
nothere | 熟練度に関する数値が直接指定されていた部分を記号定数化. |
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2003-05-03 |
nothere | 種族変更するとターン数が狂い日付がずれるので, 経過ゲームターン数計算には |
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2003-04-15 |
mogami | Leon氏の勧めに従って、Vanillaのコードと同様に各ソースファイルの頭の |
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2003-01-24 |
mogami | MP表示の色がHP警告の割合によって変化するようになっていたので、20%以下になったら赤くなるように固定した。 |
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2003-01-24 |
mogami | サブウィンドウの「自分の周囲を表示」「ダンジョン全体図」でアップデートに不備 |
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2002-11-26 |
mogami | ・ユ・愠「ハンツク、ホサナヘヘ、ツチ」 |
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2002-11-08 |
mogami | 既に忘れた何かの理由によって、長い事tabをスペース8文字にする設定で |
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2002-10-10 |
mogami | 耐性自動刻みが動的に実行されるようにした。鍛冶師の装備やエゴ能力の付与 |
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2002-10-05 |
mogami | 火炎オーラ等でプレイヤーの体に光源があるとき、光源半径の計算が間違って |
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2002-09-24 |
mogami | 「TOband dev-team からバグ報告」のバグいろいろ修正。全部ではない。 |
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2002-09-12 |
mogami | 鑑定のロッドの使用後に自動破棄があったときのバグ修正。 |
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2002-08-30 |
habu | 小手のpvalが0だと装備しても魔法が唱えにくくならなくなっていたバグを修正。have_flag()を使って書... |
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2002-08-27 |
habu | 魔法の難易度を下げるEASY_SPELLをフラグ化した。同時に大賢者のアミュレットにEASY_SPELLフラグ... |
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2002-08-14 |
mogami | モンスターの光源バグ再修正。バグの原因確定。update_monsters(TRUE);で |
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2002-07-21 |
mogami | Angband 3.0.0から、my_strcpy()を移植('\0'をちゃんと付けるstrncpy... |
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2002-07-18 |
mogami | アンドロイドの経験値の代りに「強化度」として表示するようにした。 |
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2002-07-18 |
mogami | thangorodorimにあったパッチいろいろ。サブウィンドウの更新の不備の修正、 |
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2002-07-13 |
mogami | branch-mogami-TR をマージ。バージョンを1.3.0に上げた。 |
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2002-07-13 |
hoge | ・メ。シ・悅シ・ミ・ース、タオ |
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2002-06-16 |
mogami | realmを表わす変数が0をLIFEとするときと、1をLIFEとするときの2種類あって |
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2002-06-12 |
mogami | Vanillaにならって、キャラクターの状態を表わすグローバル変数の多くを |
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2002-05-26 |
hoge | ヌヒシル、ホ・ミ・ース、タオ&タクフソ、キ・ミ。シ・ク・逾ヒ。」 |
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2002-05-23 |
iks | 沢山ワーニング除去。 |
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2002-05-21 |
mogami | 英語版の方は長い表示文字列が長すぎて、すぐに短い方に移行しそうなので |
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