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sparky4 [Thu, 13 Apr 2017 20:12:13 +0000 (15:12 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww fizzfade being worked on and no idea how to make it work...
sparky4 [Thu, 13 Apr 2017 16:26:32 +0000 (11:26 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww fizzfade being worked on
sparky4 [Thu, 13 Apr 2017 11:55:52 +0000 (06:55 -0500)]
i forgot what i was doing before i was interupped
sparky4 [Wed, 12 Apr 2017 19:15:44 +0000 (14:15 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww
sparky4 [Wed, 12 Apr 2017 19:14:33 +0000 (14:14 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww
sparky4 [Wed, 12 Apr 2017 18:59:12 +0000 (13:59 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww
sparky4 [Wed, 12 Apr 2017 18:23:11 +0000 (13:23 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box done
sparky4 [Wed, 12 Apr 2017 18:20:47 +0000 (13:20 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box done
sparky4 [Wed, 12 Apr 2017 13:34:56 +0000 (08:34 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\!
sparky4 [Mon, 10 Apr 2017 21:43:22 +0000 (16:43 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!] p16 is needing massive work now... with Ca and other game stuff damn! wwww added checkard tile stuff back wwwww
sparky4 [Mon, 10 Apr 2017 17:15:03 +0000 (12:15 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!] p16 is needing massive work now... with Ca and other game stuff damn!
sparky4 [Mon, 10 Apr 2017 16:58:42 +0000 (11:58 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!] p16 is needing massive work now... with Ca and other game stuff damn!
sparky4 [Mon, 10 Apr 2017 16:12:21 +0000 (11:12 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!] p16 is needing massive work now... with Ca and other game stuff
sparky4 [Mon, 10 Apr 2017 15:55:09 +0000 (10:55 -0500)]
exmmtest.exe \> exmmtest.l16 == BOOM
sparky4 [Fri, 7 Apr 2017 20:52:27 +0000 (15:52 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]imfplay works better than vgmtest
sparky4 [Fri, 7 Apr 2017 20:30:15 +0000 (15:30 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]imfplay works better than vgmtest
sparky4 [Fri, 7 Apr 2017 19:44:03 +0000 (14:44 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]imfplay works better than vgmtest
sparky4 [Fri, 7 Apr 2017 15:36:35 +0000 (10:36 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]sountest.exe readded
sparky4 [Fri, 7 Apr 2017 15:30:40 +0000 (10:30 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]sountest.exe readded
sparky4 [Wed, 5 Apr 2017 19:23:12 +0000 (14:23 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is buggy on real machines. i need to debug it and fix added a struct printer[i need to get a reliable palette manager and checkers in the video system\!]
sparky4 [Wed, 5 Apr 2017 15:21:38 +0000 (10:21 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is uggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!][fixed issue with crashings on test programs][fuckings the file name shit]
sparky4 [Wed, 5 Apr 2017 11:47:56 +0000 (06:47 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is uggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!][fixed issue with crashings on test programs]
sparky4 [Wed, 5 Apr 2017 10:32:47 +0000 (05:32 -0500)]
XCROLL broken
sparky4 [Wed, 5 Apr 2017 08:18:24 +0000 (03:18 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is uggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]
sparky4 [Wed, 5 Apr 2017 07:54:14 +0000 (02:54 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is uggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]
sparky4 [Wed, 5 Apr 2017 07:13:23 +0000 (02:13 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is uggy on real machines. i need to debug it and fix added a struct printer
sparky4 [Wed, 5 Apr 2017 04:10:27 +0000 (23:10 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is uggy on real machines. i need to debug it and fix
sparky4 [Tue, 4 Apr 2017 17:35:12 +0000 (12:35 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]
sparky4 [Tue, 4 Apr 2017 17:19:05 +0000 (12:19 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]
sparky4 [Tue, 4 Apr 2017 17:10:30 +0000 (12:10 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]
sparky4 [Tue, 4 Apr 2017 16:44:46 +0000 (11:44 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]
sparky4 [Tue, 4 Apr 2017 15:45:20 +0000 (10:45 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]
sparky4 [Mon, 3 Apr 2017 22:40:10 +0000 (17:40 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] added animation delay test back wwww [older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM][the graphical version of show memory is added AND IT WORKS for watcom c ^^;]
sparky4 [Mon, 3 Apr 2017 20:19:08 +0000 (15:19 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] added animation delay test back wwww [older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM][the graphical version of show memory is added and is still buggy as fuck]
sparky4 [Wed, 29 Mar 2017 22:19:24 +0000 (17:19 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll[zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]
sparky4 [Wed, 29 Mar 2017 21:44:54 +0000 (16:44 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll[zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]
sparky4 [Wed, 29 Mar 2017 19:36:24 +0000 (14:36 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll[zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]
sparky4 [Wed, 29 Mar 2017 18:14:46 +0000 (13:14 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] added animation delay test back wwww [older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]
sparky4 [Wed, 29 Mar 2017 17:47:52 +0000 (12:47 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] added animation delay test back wwww [older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]
sparky4 [Wed, 29 Mar 2017 16:36:11 +0000 (11:36 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] added animation delay test back wwww [older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]
sparky4 [Wed, 29 Mar 2017 15:03:22 +0000 (10:03 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] added animation delay test back wwww
sparky4 [Tue, 28 Mar 2017 18:11:48 +0000 (13:11 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] added animation delay test back wwww
sparky4 [Fri, 24 Mar 2017 17:34:44 +0000 (12:34 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]
sparky4 [Fri, 24 Mar 2017 16:05:47 +0000 (11:05 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]
sparky4 [Fri, 24 Mar 2017 15:06:13 +0000 (10:06 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]
sparky4 [Fri, 24 Mar 2017 14:46:49 +0000 (09:46 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]
sparky4 [Fri, 24 Mar 2017 14:38:06 +0000 (09:38 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]
sparky4 [Thu, 23 Mar 2017 21:46:02 +0000 (16:46 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] i fixed a bad bug on building the code initionally ^^; [NEW IMPROVED 16_IN_1.C ADDED AND IN TESTING PROCESS]
sparky4 [Thu, 23 Mar 2017 18:44:19 +0000 (13:44 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] i fixed a bad bug on building the code initionally ^^; [NEW IMPROVED 16_IN_1.C ADDED AND IN TESTING PROCESS]
sparky4 [Thu, 23 Mar 2017 18:11:26 +0000 (13:11 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] i fixed a bad bug on building the code initionally ^^; [working on inntest.exe again ][global var breaking so i should make a work around
sparky4 [Thu, 23 Mar 2017 17:07:44 +0000 (12:07 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] i fixed a bad bug on building the code initionally ^^; [working on inntest.exe again]
sparky4 [Thu, 23 Mar 2017 16:46:13 +0000 (11:46 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] i fixed a bad bug on building the code initionally ^^;
sparky4 [Thu, 23 Mar 2017 16:41:45 +0000 (11:41 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] i fixed a bad bug on building the code initionally ^^;
sparky4 [Wed, 22 Mar 2017 17:07:14 +0000 (12:07 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]
sparky4 [Wed, 22 Mar 2017 16:24:12 +0000 (11:24 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] going to port rest of code to borland c some time so we can use the core components of id engine here[script file cleanup and i tweaked it]
sparky4 [Wed, 22 Mar 2017 16:00:16 +0000 (11:00 -0500)]
seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] going to port rest of code to borland c some time so we can use the core components of id engine here[script file cleanup]
sparky4 [Wed, 22 Mar 2017 15:35:15 +0000 (10:35 -0500)]
seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] going to port rest of code to borland c some time so we can use the core components of id engine here[script file cleanup]
sparky4 [Wed, 22 Mar 2017 14:39:19 +0000 (09:39 -0500)]
seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] going to port rest of code to borland c some time so we can use the core components of id engine here
sparky4 [Tue, 21 Mar 2017 15:35:57 +0000 (10:35 -0500)]
seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] going to port rest of code to borland c some time so we can use the core components of id engine here
sparky4 [Mon, 20 Mar 2017 16:17:41 +0000 (11:17 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ]
sparky4 [Mon, 20 Mar 2017 14:27:48 +0000 (09:27 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ]
sparky4 [Thu, 16 Mar 2017 16:37:50 +0000 (11:37 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ]
sparky4 [Wed, 15 Mar 2017 15:40:10 +0000 (10:40 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ] modified the compile flags slightly
sparky4 [Wed, 15 Mar 2017 01:07:21 +0000 (20:07 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ] i hope you rest in pepperoni free(vrl_line_offsets); i cri ebrytiem[cleaned up the #define shit i used] shrank stack a bit
sparky4 [Tue, 14 Mar 2017 23:51:23 +0000 (18:51 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ] i hope you rest in pepperoni free(vrl_line_offsets); i cri ebrytiem[cleaned up the #define shit i used]
sparky4 [Tue, 14 Mar 2017 22:29:50 +0000 (17:29 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ] i hope you rest in pepperoni free(vrl_line_offsets); i cri ebrytiem[cleaned up the #define shit i used]
sparky4 [Tue, 14 Mar 2017 22:24:34 +0000 (17:24 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ] i hope you rest in pepperoni free(vrl_line_offsets); i cri ebrytiem
sparky4 [Mon, 13 Mar 2017 20:09:32 +0000 (15:09 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c so we can use CA MM and PM ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] fixed the glitch] i need the sprite stuff to use the memory manager data.zip i think now correctly uploads and downlolad
sparky4 [Mon, 13 Mar 2017 19:52:13 +0000 (14:52 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c so we can use CA MM and PM ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] fixed the glitch] i need the sprite stuff to use the memory manager added a test of the script thingy
sparky4 [Mon, 13 Mar 2017 19:38:23 +0000 (14:38 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c so we can use CA MM and PM ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] fixed the glitch] i need the sprite stuff to use the memory manager added a test of the script thingy
sparky4 [Mon, 13 Mar 2017 18:38:43 +0000 (13:38 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c so we can use CA MM and PM ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] fixed the glitch] i need the sprite stuff to use the memory manager
sparky4 [Mon, 13 Mar 2017 17:49:37 +0000 (12:49 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c so we can use CA MM and PM ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] fixed the glitch] i need the sprite stuff to use the memory manager
sparky4 [Mon, 13 Mar 2017 17:48:47 +0000 (12:48 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c so we can use CA MM and PM ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] fixed the glitch] i need the sprite stuff to use the memory manager
sparky4 [Mon, 13 Mar 2017 17:35:53 +0000 (12:35 -0500)]
why that 8 is up there?
sparky4 [Mon, 13 Mar 2017 17:31:04 +0000 (12:31 -0500)]
how is this still broken?
sparky4 [Mon, 13 Mar 2017 17:21:22 +0000 (12:21 -0500)]
wtf is that 8 doing?
sparky4 [Mon, 13 Mar 2017 17:15:18 +0000 (12:15 -0500)]
still broken
sparky4 [Mon, 13 Mar 2017 17:09:10 +0000 (12:09 -0500)]
still broken
sparky4 [Mon, 13 Mar 2017 17:01:05 +0000 (12:01 -0500)]
broken
sparky4 [Mon, 13 Mar 2017 16:32:04 +0000 (11:32 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c so we can use CA MM and PM ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] did some cleanings ans such also there is a glitch i see wwww
sparky4 [Mon, 13 Mar 2017 16:00:03 +0000 (11:00 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c so we can use CA MM and PM ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] did some cleanings ans such
sparky4 [Mon, 13 Mar 2017 14:23:36 +0000 (09:23 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c so we can use CA MM and PM ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ]
sparky4 [Sat, 11 Mar 2017 19:17:51 +0000 (13:17 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][going to work on more on 16_in.c] [added data.zip to the www testing distribution for testing wwww
sparky4 [Fri, 10 Mar 2017 21:31:50 +0000 (15:31 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww and fixed 16_vlpal.obj compile error\~ [it was a 8.3 file name extention error it was a simple issue wwww] [going to work on more on 16_in.c] i also cleaned the o_flags a good bit
sparky4 [Fri, 10 Mar 2017 20:21:12 +0000 (14:21 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww and fixed 16_vlpal.obj compile error\~ [it was a 8.3 file name extention error it was a simple issue wwww] [going to work on more on 16_in.c]
sparky4 [Fri, 10 Mar 2017 20:18:47 +0000 (14:18 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww and fixed 16_vlpal.obj compile error\~ [it was a 8.3 file name extention error it was a simple issue wwww] [going to work on more on 16_in.c]
sparky4 [Fri, 10 Mar 2017 20:14:27 +0000 (14:14 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww and fixed 16_vlpal.obj compile error\~ [it was a 8.3 file name extention error it was a simple issue wwww] [going to work on more on 16_in.c]
sparky4 [Fri, 10 Mar 2017 20:06:49 +0000 (14:06 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww and fixed 16_vlpal.obj compile error\~ [it was a 8.3 file name extention error it was a simple issue wwww] [going to work on more on 16_in.c]
sparky4 [Fri, 10 Mar 2017 20:00:18 +0000 (14:00 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww and fixed 16_vlpal.obj compile error\~ [it was a 8.3 file name extention error it was a simple issue wwww] [going to work on more on 16_in.c]
sparky4 [Fri, 10 Mar 2017 17:11:10 +0000 (11:11 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww and fixed 16_vlpal.obj compile error\~ [it was a 8.3 file name extention error it was a simple issue wwww] [going to work on more on 16_in.c]
sparky4 [Fri, 10 Mar 2017 16:39:42 +0000 (10:39 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww and fixed 16_vlpal.obj compile error\~ [it was a 8.3 file name extention error it was a simple issue wwww] [going to work on more on 16_in.c]
sparky4 [Fri, 10 Mar 2017 16:24:48 +0000 (10:24 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww and fixed 16_vlpal.obj compile error\~ [it was a 8.3 file name extention error it was a simple issue wwww] [going to work on more on 16_in.c]
sparky4 [Fri, 10 Mar 2017 15:57:00 +0000 (09:57 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww and fixed 16_vlpal.obj compile error\~ [it was a 8.3 file name extention error it was a simple issue wwww] [going to work on more on 16_in.c]
sparky4 [Thu, 9 Mar 2017 16:35:02 +0000 (10:35 -0600)]
meeeee
sparky4 [Wed, 8 Mar 2017 15:48:23 +0000 (09:48 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww and fixed 16_vlpal.obj compile error\~ [it was a 8.3 file name extention error it was a simple issue wwww]
sparky4 [Wed, 8 Mar 2017 15:26:16 +0000 (09:26 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww
sparky4 [Wed, 8 Mar 2017 15:04:33 +0000 (09:04 -0600)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine
sparky4 [Sat, 4 Mar 2017 23:40:39 +0000 (17:40 -0600)]
pmnextframe readded ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine
sparky4 [Thu, 2 Mar 2017 01:39:32 +0000 (19:39 -0600)]
meh ca needs huge amounts of work and i should remember what needs to be done soon w
sparky4 [Thu, 2 Mar 2017 01:18:44 +0000 (19:18 -0600)]
meh ca needs huge amounts of work