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deskull [Mon, 6 Jan 2020 15:17:47 +0000 (00:17 +0900)]
[Refactor] #38997 do_cmd_cast_learned() にplayer_type * 引数を追加 / Added player_type * argument to do_cmd_cast_learned()
deskull [Mon, 6 Jan 2020 15:14:42 +0000 (00:14 +0900)]
[Refactor] #38997 display_player_other_flag_info() にplayer_type * 引数を追加 / Added player_type * argument to display_player_other_flag_info()
deskull [Mon, 6 Jan 2020 15:11:38 +0000 (00:11 +0900)]
[Refactor] #38997 confirm_use_force() に floor_type * 引数を追加 / Added floor_type * argument to confirm_use_force().
deskull [Mon, 6 Jan 2020 15:09:24 +0000 (00:09 +0900)]
[Refactor] #38997 disclose_grid() に floor_type * 引数を追加 / Added floor_type * argument to disclose_grid().
deskull [Mon, 6 Jan 2020 15:02:46 +0000 (00:02 +0900)]
[Refactor] #38997 cave_view_hack() に floor_type * 引数を追加 / Added floor_type * argument to cave_view_hack().
deskull [Mon, 6 Jan 2020 14:58:41 +0000 (23:58 +0900)]
[Refactor] #38997 cave_note_and_redraw_later() に floor_type * 引数を追加 / Added floor_type * argument to cave_note_and_redraw_later().
deskull [Mon, 6 Jan 2020 14:55:38 +0000 (23:55 +0900)]
[Refactor] #38997 place_solid_noperm_bold() に floor_type * 引数を追加 / Added floor_type * argument to place_solid_noperm_bold().
Hourier [Mon, 6 Jan 2020 14:40:09 +0000 (23:40 +0900)]
[Refactor] #38997 death_ray()、wall_to_mud()、destroy_door()、disarm_trap()、wizard_lock()、teleport_monster() にplayer_type * 引数を追加 / Added player_type * argument to death_ray(), wall_to_mud(), destroy_door(), disarm_trap(), wizard_lock() and teleport_monster()
Hourier [Mon, 6 Jan 2020 14:30:35 +0000 (23:30 +0900)]
[Refactor] #38997 hypodynamic_bolt() にplayer_type * 引数を追加 / Added player_type * argument to hypodynamic_bolt()
Hourier [Mon, 6 Jan 2020 14:23:14 +0000 (23:23 +0900)]
[Refactor] #38997 lite_line() にplayer_type * 引数を追加 / Added player_type * argument to lite_line()
Hourier [Mon, 6 Jan 2020 14:10:04 +0000 (23:10 +0900)]
[Refactor] #38997 cave_temp_room_aux() にplayer_type * 引数を追加 / Added player_type * argument to cave_temp_room_aux()
Hourier [Mon, 6 Jan 2020 13:48:57 +0000 (22:48 +0900)]
[Refactor] #38997 fire_bolt_or_beam() にplayer_type * 引数を追加 / Added player_type * argument to fire_bolt_or_beam()
Hourier [Mon, 6 Jan 2020 13:42:10 +0000 (22:42 +0900)]
[Refactor] #38997 fire_meteor() にplayer_type * 引数を追加 / Added player_type * argument to fire_meteor()
Hourier [Mon, 6 Jan 2020 13:39:57 +0000 (22:39 +0900)]
[Refactor] #38997 starlight() にplayer_type * 引数を追加 / Added player_type * argument to starlight()
Hourier [Mon, 6 Jan 2020 13:36:14 +0000 (22:36 +0900)]
[Refactor] #38997 lite_room() と unlite_room() にplayer_type * 引数を追加 (コールチェーンが長いのでその他省略) / Added player_type * argument to lite_room() and unlite_room() (Notes: About other functions because call chains are too long)
Hourier [Mon, 6 Jan 2020 12:12:09 +0000 (21:12 +0900)]
[Refactor] #38997 aggravate_monsters() にplayer_type * 引数を追加 / Added player_type * argument to aggravate_monsters()
Hourier [Mon, 6 Jan 2020 12:00:27 +0000 (21:00 +0900)]
[Refactor] #38997 加速/減速/視界内ダメージ魔法 にplayer_type * 引数を追加 / Added player_type * argument to spped/slow/dispel_*()
Hourier [Mon, 6 Jan 2020 11:42:01 +0000 (20:42 +0900)]
[Refactor] #38997 detect_*() にplayer_type * 引数を追加 / Added player_type * argument to detect_*()
Hourier [Sun, 5 Jan 2020 15:21:45 +0000 (00:21 +0900)]
[Refactor] #38997 spells2.cの整形 / Reshaped spells2
Hourier [Sun, 5 Jan 2020 14:37:00 +0000 (23:37 +0900)]
[Refactor] #38997 spells2.cの整形 (Doxygen用コメント追加&空行調整) / Reshaped spells2 (comments for Doxygen and adding/removing blank line)
deskull [Sun, 5 Jan 2020 16:37:49 +0000 (01:37 +0900)]
[Fix] #37353 cmd-dump.c の整形時英語時の変数名が変更されていなかった部分を修正. / Fix cmd-basic.c on English.
deskull [Sun, 5 Jan 2020 16:23:25 +0000 (01:23 +0900)]
[Fix] #39576 apple cc の警告回避のために monster1.c の思い出処理修正。 / Fix unused expressions in monster1.c on apple's cc.
deskull [Sun, 5 Jan 2020 16:13:29 +0000 (01:13 +0900)]
[Fix] #39618 フィンゴルフィンの挑戦の英文解説を修正. / Fix description of Fingolfin's Challenge.
deskull [Sun, 5 Jan 2020 16:10:36 +0000 (01:10 +0900)]
[Fix] #39587 英語の綴りや文法のミス修正. / Grammar/clarity for some English messages.
deskull [Sun, 5 Jan 2020 15:59:54 +0000 (00:59 +0900)]
[Refactor] #38997 show_inven() に player_type * 引数を追加 / Added player_type * argument to show_inven().
deskull [Sun, 5 Jan 2020 15:57:53 +0000 (00:57 +0900)]
[Refactor] #38997 show_equip() に player_type * 引数を追加 / Added player_type * argument to show_equip().
deskull [Sun, 5 Jan 2020 15:54:33 +0000 (00:54 +0900)]
[Refactor] #38997 vault_traps() に floor_type * 引数を追加 / Added floor_type * argument to vault_traps().
deskull [Sun, 5 Jan 2020 15:49:09 +0000 (00:49 +0900)]
[Refactor] #38997 prt_path() に floor_type * 引数を追加 / Added floor_type * argument to prt_path().
deskull [Sun, 5 Jan 2020 15:42:58 +0000 (00:42 +0900)]
[Refactor] #38997 process_monsters() に floor_type * 引数を追加 / Added floor_type * argument to process_monsters().
deskull [Sun, 5 Jan 2020 15:38:34 +0000 (00:38 +0900)]
[Refactor] #38997 check_hit() にplayer_type * 引数を追加 / Added player_type * argument to check_hit().
deskull [Sun, 5 Jan 2020 15:34:37 +0000 (00:34 +0900)]
[Refactor] #38997 compact_objects_aux() にplayer_type * 引数を追加 / Added player_type * argument to compact_objects_aux().
deskull [Sun, 5 Jan 2020 15:31:03 +0000 (00:31 +0900)]
[Refactor] #38997 build_arena() から player_place() 処理を外へ掃き出す。 / Exclude player_place() from build_arena().
deskull [Sun, 5 Jan 2020 12:52:22 +0000 (21:52 +0900)]
Merge remote-tracking branch 'remotes/origin/feature/Refactoring-Hourier' into For2.2.2-Refactoring
Hourier [Sun, 5 Jan 2020 12:51:23 +0000 (21:51 +0900)]
[Refactor] #38997 bldg.cの整形修正 / Fixed reshaping bldg.c
deskull [Sun, 5 Jan 2020 12:51:08 +0000 (21:51 +0900)]
[Refactor] #38997 door_creation(), tree_creation(), tree_creation(), glyph_creation() に player_type * 引数を追加. / Add player_type * argument to door_creation(), tree_creation(), tree_creation(), glyph_creation().
Hourier [Sun, 5 Jan 2020 12:46:43 +0000 (21:46 +0900)]
[Refactor] #38997 spells1.c にplayer_type * 引数を追加 / Added player_type * argument to spells1.c
Hourier [Sun, 5 Jan 2020 09:41:34 +0000 (18:41 +0900)]
[Refactor] #37353 cmd-basic.c の整形 / Reshaped cmd-basic.c
Hourier [Sun, 5 Jan 2020 09:38:05 +0000 (18:38 +0900)]
[Refactor] #37353 wizard2.c の整形 / Reshaped wizard2.c
Hourier [Sun, 5 Jan 2020 09:37:48 +0000 (18:37 +0900)]
[Refactor] #37353 quest.c の整形 / Reshaped quest.c
Hourier [Sun, 5 Jan 2020 09:37:34 +0000 (18:37 +0900)]
[Refactor] #37353 cmd-dump.c の整形 / Reshaped cmd-dump.c
Hourier [Sun, 5 Jan 2020 09:37:20 +0000 (18:37 +0900)]
[Refactor] #37353 cmd-basic.c の整形 / Reshaped cmd-basic.c
Hourier [Sun, 5 Jan 2020 08:35:36 +0000 (17:35 +0900)]
[Refactor] #38997 floor-save.c のplayer_type *引数が必要な全関数にこれを追加 (コールチェーンが非常に長いので途中経過は省略) / Added player_type * argument to all floor-save.c's functions that the argument is needed (Note: omitted progress because the call chains of function was too long)
Hourier [Sun, 5 Jan 2020 06:39:46 +0000 (15:39 +0900)]
[Refactor] #37353 wizard2.cの整形 / Reshaped wizard2.c
Hourier [Sun, 5 Jan 2020 06:15:00 +0000 (15:15 +0900)]
[Refactor] #38997 wizard2.c にplayer_type * 引数を追加 / Added player_type * argument to wizard2.c
Hourier [Sun, 5 Jan 2020 05:55:50 +0000 (14:55 +0900)]
[Refactor] #37353 report.cの整形 / Reshaped report.c
Hourier [Sun, 5 Jan 2020 05:45:25 +0000 (14:45 +0900)]
[Refactor] #38997 make_screen_dump() にplayer_type * 引数を追加 / Added player_type * argument to make_screen_dump()
Hourier [Sun, 5 Jan 2020 05:43:04 +0000 (14:43 +0900)]
[Refactor] #37353 cmd-dump.cの整形 / Reshaped cmd-dump.c
Hourier [Sun, 5 Jan 2020 05:25:48 +0000 (14:25 +0900)]
[Refactor] #37353 'kubi'/'shoukinkubi'を'bounty'に変更 / Changed 'kubi' and 'shoukinkubi' to 'bounty'
Hourier [Sun, 5 Jan 2020 05:19:17 +0000 (14:19 +0900)]
[Refactor] #37353 'nikki'を'diary'に変更、但し定数はそのまま / Changed 'nikki' to 'diary', but leaves defined values 'NIKKI_*' as is
Hourier [Sun, 5 Jan 2020 05:15:06 +0000 (14:15 +0900)]
[Refactor] #37353 Doxygen用のコメントを追加 / Added comments for Doxygen
Hourier [Sun, 5 Jan 2020 04:55:06 +0000 (13:55 +0900)]
[Refactor] #38997 do_cmd_time() に player_type * 引数を追加 / Add player_type * argument to do_cmd_time()
Hourier [Sun, 5 Jan 2020 04:53:22 +0000 (13:53 +0900)]
[Refactor] #38997 do_cmd_knowledge_quests() に player_type * 引数を追加 / Add player_type * argument to do_cmd_knowledge_quests()
Hourier [Sun, 5 Jan 2020 04:47:56 +0000 (13:47 +0900)]
[Refactor] #38997 do_cmd_knowledge_quests_completed() に player_type * 引数を追加 / Add player_type * argument to do_cmd_knowledge_quests_completed()
Hourier [Sun, 5 Jan 2020 04:25:46 +0000 (13:25 +0900)]
[Refactor] #38997 do_cmd_knowledge_quests_current() に player_type * 引数を追加 / Add player_type * argument to do_cmd_knowledge_quests_current()
Hourier [Sun, 5 Jan 2020 04:24:56 +0000 (13:24 +0900)]
[Refactor] #38997 do_cmd_knowledge_kubi() に player_type * 引数を追加 / Add player_type * argument to do_cmd_knowledge_kubi()
Hourier [Sun, 5 Jan 2020 04:16:08 +0000 (13:16 +0900)]
[Refactor] #38997 do_cmd_knowledge_pets() に player_type * 引数を追加 / Add player_type * argument to do_cmd_knowledge_pets()
Hourier [Sun, 5 Jan 2020 04:15:12 +0000 (13:15 +0900)]
[Refactor] #38997 do_cmd_save_screen() に player_type * 引数を追加 / Add player_type * argument to do_cmd_save_screen
Hourier [Sun, 5 Jan 2020 04:13:07 +0000 (13:13 +0900)]
[Refactor] #38997 collect_monsters() に player_type * 引数を追加 / Add player_type * argument to collect_monsters()
Hourier [Sun, 5 Jan 2020 04:12:11 +0000 (13:12 +0900)]
[Refactor] #38997 do_cmd_nikki() に player_type * 引数を追加 / Add player_type * argument to do_cmd_nikki()
deskull [Sat, 4 Jan 2020 17:25:10 +0000 (02:25 +0900)]
[Refactor] #38997 compare_weapons(), compare_weapons_aux() に player_type * 引数を追加. / Add player_type * argument to compare_weapons(), compare_weapons_aux().
deskull [Sat, 4 Jan 2020 17:21:35 +0000 (02:21 +0900)]
[Refactor] #38997 inn_comm() に player_type * 引数を追加. / Add player_type * argument to inn_comm().
deskull [Sat, 4 Jan 2020 17:18:21 +0000 (02:18 +0900)]
[Fix] #38997 realm-*.c 内参照修正 / Fixed variable references in realm-*.c
deskull [Sat, 4 Jan 2020 17:15:27 +0000 (02:15 +0900)]
[Fix] #38997 build_type9() 内変数参照修正. / Fix variable references in build_type9().
deskull [Sat, 4 Jan 2020 17:13:50 +0000 (02:13 +0900)]
[Fix] #38997 player_birth() 内変数参照修正. / Fix variable references in player_birth().
deskull [Sat, 4 Jan 2020 17:09:11 +0000 (02:09 +0900)]
[Refactor] #38997 wield_slot() に player_type * 引数を追加. / Add player_type * argument to wield_slot().
deskull [Sat, 4 Jan 2020 17:03:23 +0000 (02:03 +0900)]
[Fix] #38997 cleansing_nova() 内変数参照修正. / Fix variable references in cleansing_nova().
deskull [Sat, 4 Jan 2020 16:59:51 +0000 (01:59 +0900)]
Merge remote-tracking branch 'remotes/origin/feature/Refactoring-Hourier' into For2.2.2-Refactoring
deskull [Sat, 4 Jan 2020 16:46:22 +0000 (01:46 +0900)]
[Refactor] #38997 mind.c 内関数に player_type * 引数を追加. / Add player_type * argument to functions in mind.c.
deskull [Sat, 4 Jan 2020 16:24:45 +0000 (01:24 +0900)]
[Refactor] #38997 rooms-pitnest.c 内関数に player_type * 引数を追加. / Add player_type * argument to functions in rooms-pitnest.c.
Hourier [Sat, 4 Jan 2020 16:24:02 +0000 (01:24 +0900)]
[Refactor] #38997 spells-object.c のコード整形 / Reshaped codes of spells-object.c
deskull [Sat, 4 Jan 2020 16:19:18 +0000 (01:19 +0900)]
[Fix] #39076 コメント修正。 / Fix comments.
deskull [Sat, 4 Jan 2020 16:16:42 +0000 (01:16 +0900)]
[Refactor] #38997 score.c 内関数に player_type * 引数を追加. / Add player_type * argument to functions in score.c.
deskull [Sat, 4 Jan 2020 16:07:10 +0000 (01:07 +0900)]
Merge remote-tracking branch 'remotes/origin/feature/Refactoring-Hourier' into For2.2.2-Refactoring
Hourier [Sat, 4 Jan 2020 15:57:33 +0000 (00:57 +0900)]
[Fix] #38997 curse_weapon()のシンタックスシュガーを削除 / Removed syntax sugar 'curse_weapon()'
Hourier [Sat, 4 Jan 2020 15:49:15 +0000 (00:49 +0900)]
[Fix] #38997 spells-object.c 内参照修正 / Fixed variable references in spells-object.c
Hourier [Sat, 4 Jan 2020 15:45:36 +0000 (00:45 +0900)]
[Refactor] #38997 enchant() と enchant_spell() にplayer_type * を追加 / Added player_type * to enchant() and enchant_spell()
Hourier [Sat, 4 Jan 2020 15:06:29 +0000 (00:06 +0900)]
[Refactor] #38997 brand_bolts() にplayer_type * を追加 / Added player_type * to brand_bolts()
Hourier [Sat, 4 Jan 2020 14:54:23 +0000 (23:54 +0900)]
[Refactor] #38997 Doxygen用のコメントを追加 / Added comments for Doxygen
Hourier [Sat, 4 Jan 2020 14:53:31 +0000 (23:53 +0900)]
[Refactor] #38997 Doxygen用のコメントを追加 / Added comments for Doxygen
Hourier [Sat, 4 Jan 2020 14:45:21 +0000 (23:45 +0900)]
[Refactor] #38997 rustproof() にplayer_type * を追加&player_typeへの差し替え漏れを修正 / Added player_type * and replaced p_ptr to shooter_ptr in shoot
Hourier [Sat, 4 Jan 2020 14:30:31 +0000 (23:30 +0900)]
[Refactor] #38997 Doxygen用のコメントを修正 / Fixed comment for doxygen
Hourier [Sat, 4 Jan 2020 14:29:59 +0000 (23:29 +0900)]
[Refactor] #38997 player_typeへの差し替え漏れを修正 / Replaced p_ptr to shooter_ptr in shoot
Hourier [Sat, 4 Jan 2020 14:27:03 +0000 (23:27 +0900)]
[Refactor] #37353 cmd-dumpの整形 / Reshaped cmd-dump
Hourier [Sat, 4 Jan 2020 14:24:38 +0000 (23:24 +0900)]
[Refactor] #38997 コード整形&player_type * 引数を追加 / Reshaped codes and added player_type * to player-damage
deskull [Sat, 4 Jan 2020 08:16:06 +0000 (17:16 +0900)]
[Refactor] #38997 rustproof() に player_type * 引数を追加. / Add player_type * argument to rustproof().
deskull [Sat, 4 Jan 2020 08:12:39 +0000 (17:12 +0900)]
[Refactor] #38997 compact_objects() に floor_type * 引数を追加. / Add floor_type * argument to compact_objects().
deskull [Sat, 4 Jan 2020 08:02:05 +0000 (17:02 +0900)]
[Refactor] #38997 get_project_point() に floor_type * 引数を追加. / Add floor_type * argument to get_project_point().
deskull [Sat, 4 Jan 2020 07:56:31 +0000 (16:56 +0900)]
[Refactor] #38997 tgt_pt() に player_type * 引数を追加. / Add player_type * argument to tgt_pt().
deskull [Sat, 4 Jan 2020 07:49:34 +0000 (16:49 +0900)]
[Refactor] #38997 probing() に player_type * 引数を追加. / Add player_type * argument to probing().
deskull [Sat, 4 Jan 2020 07:45:21 +0000 (16:45 +0900)]
[Fix] #38997 cmd-zaprod.c/cmd-zapwand.c 内変数参照修正. / Fix variable references in cmd-zaprod.c/cmd-zapwand.c.
deskull [Sat, 4 Jan 2020 07:40:28 +0000 (16:40 +0900)]
[Refactor] #38997 in_disintegration_range() に floor_type * 引数を追加. / Add floor_type * argument to in_disintegration_range().
deskull [Sat, 4 Jan 2020 07:35:28 +0000 (16:35 +0900)]
[Fix] #38997 wizard2.c 内変数参照修正. / Fix variable references in wizard2.c.
deskull [Sat, 4 Jan 2020 07:30:26 +0000 (16:30 +0900)]
[Fix] #38997 sword_dancing() 内変数参照修正. / Fix variable references in sword_dancing().
deskull [Sat, 4 Jan 2020 07:28:00 +0000 (16:28 +0900)]
[Refactor] #38997 forget_travel_flow() に floor_type * 引数を追加. / Add floor_type * argument to forget_travel_flow().
deskull [Sat, 4 Jan 2020 07:24:01 +0000 (16:24 +0900)]
[Refactor] #38997 travel_step() に player_type * 引数を追加. / Add player_type * argument to travel_step().
deskull [Sat, 4 Jan 2020 07:21:26 +0000 (16:21 +0900)]
[Refactor] #38997 no_lite() に player_type * 引数を追加. / Add player_type * argument to no_lite().
deskull [Sat, 4 Jan 2020 07:09:30 +0000 (16:09 +0900)]
[Refactor] #38997 build_stores() に floor_type * 引数を追加. / Add floor_type * argument to build_stores().
deskull [Sat, 4 Jan 2020 07:05:37 +0000 (16:05 +0900)]
[Fix] #38997 rooms.c 内変数参照修正. / Fix variable references in rooms.c.
deskull [Sat, 4 Jan 2020 07:02:53 +0000 (16:02 +0900)]
[Refactor] #38997 remove_mirror() に player_type * 引数を追加. / Add player_type * argument to remove_mirror().
deskull [Sat, 4 Jan 2020 06:58:14 +0000 (15:58 +0900)]
[Refactor] #38997 cave_stop_disintegration() に player_type * 引数を追加. / Add player_type * argument to cave_stop_disintegration().