2019-05-16 |
deskull | [Refactor] #37353 msg_flag を util.c/h へ移動. |
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2019-05-16 |
deskull | [Refactor] #37353 signal_count を files.c/h へ移動. |
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2019-05-15 |
deskull | [Refactor] #38995 multi_rew を player_type の suppress_mu... |
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2019-05-15 |
deskull | [Refactor] #38995 running を player_type へ移動. |
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2019-05-15 |
deskull | [Refactor] #37353 coin_type を object2.c/object.h へ移動. |
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2019-05-14 |
deskull | [Refactor] #37353 check_score() を scores.c/h へ移動. |
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2019-05-14 |
deskull | [Refactor] #37353 check_score() を scores.c/h へ移動. |
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2019-05-14 |
deskull | [Refactor] #37353 highscore_fd を scores.c/h へ移動. |
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2019-05-14 |
deskull | [Refactor] #37353 target_who, target_col, target_row... |
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2019-05-14 |
deskull | [Refactor] #38995 player_base を player_type の base_name... |
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2019-05-13 |
deskull | [Refactor] #37353 get_obj_num_hook を object2.c/object... |
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2019-05-13 |
deskull | [Refactor] #37353 item_tester_tval を object1.c/object... |
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2019-05-13 |
deskull | [Refactor] #37353 item_tester_hook を object1.c/object... |
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2019-05-13 |
deskull | [Refactor] #37353 macro__* の実体を util.c へ移動. |
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2019-05-13 |
deskull | [Refactor] #37353 get_mon_num_hook, get_mon_num2_hook... |
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2019-05-13 |
deskull | [Refactor] #37353 leaving_quest を quest.c/h へ移動. |
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2019-05-13 |
deskull | [Refactor] #37353 inkey_* を util.c/h へ移動. |
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2019-05-13 |
deskull | [Refactor] #37353 feature_action_flags を grid.c へ移動. |
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2019-05-13 |
deskull | [Refactor] #37353 listsym を wizard2.c へ移動。 |
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2019-05-13 |
deskull | [Refactor] #37353 init_flags, INIT_* フラグを core.h へ移動. |
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2019-05-12 |
deskull | [Refactor] #37353 targeting.h と japanese.h コミットし忘れ修正. |
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2019-05-12 |
deskull | [Refactor] #37353 do_cmd_spoilers() を cmd-dump.h へ移動. |
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2019-05-12 |
deskull | [Refactor] #37353 japanese.h を作成して関連宣言を移動.vcprojのソースリスト... |
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2019-05-12 |
deskull | [Refactor] #37353 kamaenaoshi() を cmd-basic.c/h へ移動. |
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2019-05-12 |
deskull | [Refactor] #37353 max_floor_id を floor-save.c/h へ移動. |
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2019-05-12 |
deskull | [Refactor] #37353 angband_term_name と angband_color_tab... |
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2019-05-12 |
deskull | [Refactor] #37353 angband_sound_name と angband_music_ba... |
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2019-05-11 |
deskull | [Refactor] #37353 screen_dump を report.c/h へ移動. |
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2019-05-11 |
deskull | [Refactor] #37353 f_name, f_tag の宣言を gameoption.h へ移動. |
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2019-05-11 |
deskull | [Refactor] #37353 record_turn の宣言を gameoption.h へ移動. |
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2019-05-11 |
deskull | [Refactor] #38844 level_up を level_up_message に改名して... |
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2019-05-11 |
deskull | [Refactor] #38844 ゲームシステム進行フラグを world_type 構造体へ移動. |
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2019-05-10 |
deskull | [Fix] #38844 player_type に inventory_list を取り込んだ結果発生したヌ... |
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2019-05-10 |
deskull | [Refactor] #38844 is_fired を player_type 構造体に移動. |
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2019-05-10 |
deskull | [Refactor] #37353 inet.c の関数宣言を inet.h を作成して移動. |
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2019-05-10 |
deskull | [Refactor] #37353 color_char を term.c/h へ移動. |
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2019-05-10 |
deskull | [Refactor] #37353 hexsym を util.c/h へ移動. |
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2019-05-10 |
deskull | [Refactor] #37353 ident_info を term.c/h へ移動. |
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2019-05-10 |
deskull | [Refactor] #37353 window_flag_desc を term.c/h へ移動. |
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2019-05-10 |
deskull | [Refactor] #37353 stat_names, stat_names_reduced を... |
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2019-05-10 |
deskull | [Refactor] #37353 color_names を term.c/h へ移動. |
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2019-05-10 |
deskull | [Refactor] #37353 creature.c/h を作成して,プレイヤーモンスターの共通項目として... |
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2019-05-09 |
deskull | [Refactor] #37353 game_inscriptions を object-flavor... |
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2019-05-09 |
deskull | [Refactor] #37353 未使用宣言 spell_names を削除. |
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2019-05-09 |
deskull | [Refactor] #37353 マクロに関する変数を util.c/h へ移動. |
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2019-05-09 |
deskull | [Refactor] #37353 max_v_idx を rooms-vault.c/h へ移動. |
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2019-05-09 |
deskull | [Refactor] #37353 write_level を cmd-dump.c/h へ移動. |
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2019-05-09 |
deskull | [Refactor] #37353 generate_encounter を wild.c 内変数に整理... |
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2019-05-08 |
deskull | [Refactor] #37353 max_e_idx を object-ego.c/h へ移動. |
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2019-05-08 |
deskull | [Refactor] #37353 max_f_idx を feature.c/h へ移動. |
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2019-05-08 |
deskull | [Refactor] #37353 max_d_idx を dungeon.c/h へ移動. |
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2019-05-08 |
deskull | [Refactor] #37353 record_o_name の宣言を gameoption.h へ移動. |
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2019-05-08 |
deskull | [Refactor] #37353 macro__* の宣言を util.h へ移動. |
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2019-05-08 |
deskull | [Refactor] #37353 util.h へ関数宣言を移動. |
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2019-05-08 |
deskull | [Refactor] #37353 report.h を作成して宣言を移動. |
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2019-05-08 |
deskull | [Refactor] #37353 strip_name() を object-flavor.c/h... |
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2019-05-08 |
deskull | [Refactor] #37353 cheat_death() を player-status.c/h... |
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2019-05-08 |
deskull | [Refactor] #37353 get_item_floor(), py_pickup_floor... |
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2019-05-07 |
deskull | [Refactor] #37353 賭け闘技場に関する定義を bldg.c/h へ移動. |
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2019-05-07 |
deskull | [Refactor] #37353 targeting.h を作成して 宣言を移動. |
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2019-05-07 |
deskull | [Refactor] #38993 mon_fight を floor_type の monster_nois... |
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2019-05-07 |
deskull | [Refactor] #37353 cap_* を spells.c/h へ移動. |
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2019-05-07 |
deskull | [Refactor] #37353 realm.c/h を追加して,関連変数を移動. |
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2019-05-06 |
deskull | [Refactor] #37353 process_player() から process_fishing... |
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2019-05-06 |
deskull | [Refactor] #39068 shimmer_monsters と shimmer_objects... |
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2019-05-06 |
deskull | [Refactor] #39068 グローバル変数 opening_chest による引数渡しを, AM_FO... |
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2019-05-06 |
deskull | [Fix] #39076 drop_near() の解説コメントにあったミスを修正. |
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2019-05-06 |
deskull | [Refactor] #37353 xtra2.c を targeting.c に改名. |
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2019-05-06 |
deskull | [Refactor] #37353 tables.c の各ベクトル成分定義 を geometry.c... |
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2019-05-06 |
deskull | [Refactor] #37353 option_flag, option_mask, window_flag... |
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2019-05-06 |
deskull | [Refactor] #37353 コピーライト情報 を core.c/h へ移動. |
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2019-05-06 |
deskull | [Refactor] #37353 オプションフラグ arg_* を gameoption.c/h へ移動. |
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2019-05-06 |
deskull | [Refactor] #37353 セーブファイル情報を world_type へ移動. |
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2019-05-06 |
deskull | [Refactor] #37353 Windows版オプションフラグ use_* を gameoption... |
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2019-05-06 |
deskull | [Refactor] #37353 オプションフラグ easy_* の宣言重複削除. |
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2019-05-05 |
deskull | [Refactor] #38844 is_loading_now を world_type 構造体へ移動. |
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2019-05-05 |
deskull | [Refactor] #38997 restrict_monster_to_dungeon() の引数整理. |
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2019-05-05 |
deskull | [Refactor] #39068 summon_kin_type によるグローバル変数渡しを修正. |
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2019-05-05 |
deskull | [Refactor] #38844 invoking_midnight_curse を player_type... |
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2019-05-05 |
deskull | [Refactor] #37353 vcxproj 上のフィルタ構成を整理しつつ, racial.h... |
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2019-05-05 |
deskull | [Refactor] #37353 load.h を追加して宣言を移動. |
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2019-05-05 |
deskull | [Refactor] #37353 save.h を追加して宣言を移動. |
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2019-05-05 |
deskull | [Refactor] #37353 vcxproj上のフィルタ構成を整理. |
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2019-05-05 |
deskull | [Refactor] #37353 message__* を util.c/h を移動. |
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2019-05-05 |
deskull | [Refactor] #37353 vcxproj上のフィルタ構成を整理. |
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2019-05-04 |
deskull | [Refactor] #37353 fake_spell_flags を cmd-spell.h へ移動. |
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2019-05-04 |
deskull | [Refactor] #37353 adj_str_blow と adj_dex_blow を melee... |
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2019-05-04 |
deskull | [Refactor] #37353 player_title を player-class.c へ移動. |
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2019-05-04 |
deskull | [Refactor] #37353 blows_table を melee.c/h へ移動. |
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2019-05-04 |
deskull | [Fix] #39076 コメントミス修正. |
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2019-05-04 |
deskull | [Refactor] #37353 misc_to_attr, misc_to_char, tval_to_a... |
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2019-05-04 |
deskull | [Refactor] #37353 util.h に関数宣言を移動. |
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2019-05-04 |
deskull | [Refactor] #37353 scan_floor() と show_floor() を object... |
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2019-05-04 |
deskull | [Refactor] #37353 quest_text と quest_text_line を quest... |
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2019-05-04 |
deskull | [Refactor] #39076 /* Command */ と /* Obtain an object... |
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2019-05-03 |
deskull | [Refactor] #37353 feature_* 変数のいくつかを feature.h へ移動. |
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2019-05-03 |
deskull | [Refactor] #37353 core.h の宣言を整理. |
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2019-05-03 |
deskull | [Refactor] #37353 core.h を作成してANGBAND_*定数を移動. |
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2019-05-03 |
deskull | [Refactor] #37353 max_*_idx をいくつか整理. |
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2019-05-03 |
deskull | [Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理. |
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