2019-05-25 |
deskull | [Refactor] #37353 地形特性ID(FF_*)定義を feature.h へ移動. |
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2019-05-25 |
deskull | [Refactor] #37353 TERRAIN_* 定義を wild.h へ移動. |
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2019-05-25 |
deskull | [Refactor] #37353 ステータス定義 (A_STR~A_CHR) を player-status... |
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2019-05-25 |
deskull | [Refactor] #37353 SPELL_* 定義を cmd-spell.h へ移動. |
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2019-05-25 |
deskull | [Refactor] #37353 SPECIAL_KEY_* を core.h へ移動. |
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2019-05-25 |
deskull | [Refactor] #37353 マーシャルアーツに関するID定義を melee.h へ移動. |
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2019-05-25 |
deskull | [Refactor] #37353 MIND_* 定義を mind.h へ移動. |
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2019-05-25 |
deskull | [Refactor] #37353 MAX_SILLY_ATTACK 定義を melee.h へ移動. |
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2019-05-25 |
deskull | [Refactor] #37353 BUILDING_* をbldg.hへ移動. |
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2019-05-23 |
deskull | [Refactor] #37353 MAX_ARENA_MONS 定義を bldg.h へ移動. |
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2019-05-23 |
deskull | [Refactor] #37353 MAX_SAN_* 定義を player-status.h へ移動. |
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2019-05-23 |
deskull | [Refactor] #37353 MAX_BLDG 定義を bldg.h へ移動. |
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2019-05-23 |
deskull | [Refactor] #37353 REALM_* 定義を realm.h へ移動. |
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2019-05-23 |
deskull | [Refactor] #37353 魔法領域用の CH_* を player-class.h へ移動. |
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2019-05-23 |
deskull | [Refactor] #37353 CAN_TWO_HANDS_WIELDING() を player... |
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2019-05-23 |
deskull | [Refactor] #37353 PY_REGEN_* の重複定義を削除. |
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2019-05-23 |
deskull | [Refactor] #37353 PY_FOOD_* の重複定義を削除. |
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2019-05-23 |
deskull | [Refactor] #37353 FELL_* 定義を object.h へ移動. |
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2019-05-23 |
deskull | [Refactor] #37353 CHEST_* を trap.h へ移動. |
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2019-05-22 |
deskull | [Refactor] #37353 MUSIC_BASIC_* と SOUND_* を util.h... |
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2019-05-22 |
deskull | [Refactor] #37353 GRID, GRID_X, GRID_Y を floor.h へ移動. |
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2019-05-22 |
deskull | [Refactor] #37353 term_screen マクロを util.h へ移動. |
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2019-05-22 |
deskull | [Refactor] #37353 OPT_PAGE_* の重複定義を削除. |
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2019-05-22 |
deskull | [Refactor] #37353 is_original_ap と is_original_ap_and_s... |
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2019-05-21 |
deskull | [Refactor] #37353 モンスターの打撃方法とモンスターの打撃効果定義を melee.h... |
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2019-05-21 |
deskull | [Refactor] #37353 鍛冶に関するマクロ定義を cmd-smith.h へ移動. |
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2019-05-21 |
deskull | [Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動. |
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2019-05-21 |
deskull | [Refactor] #37353 RECORD_NAMED_PET_* 定義を cmd-dump.h... |
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2019-05-21 |
deskull | [Refactor] #37353 NIKKI_* 定義を cmd-dump.h へ移動. |
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2019-05-20 |
deskull | [Refactor] #37353 PARSE_ERROR_* 定義を dungeon.h へ移動. |
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2019-05-20 |
deskull | [Refactor] #37353 TERM_* 定義を term.h へ移動. |
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2019-05-20 |
deskull | [Refactor] #37353 object_attr マクロを object.h へ移動. |
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2019-05-20 |
deskull | [Refactor] #37353 ウィンドウ表示変数と関連マクロを view-mainwindow... |
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2019-05-20 |
deskull | [Refactor] #37353 handle_stuff() と update_output()... |
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2019-05-19 |
deskull | [Refactor] #37353 keymap_act を util.c/h へ移動. |
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2019-05-19 |
deskull | [Refactor] #38844 start_time を world_type 構造体へ移動. |
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2019-05-19 |
deskull | [Refactor] #37353 command_* を util.c/h に移動. |
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2019-05-19 |
deskull | [Refactor] #37353 total_friends を cmd-pet.c/h に移動. |
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2019-05-19 |
deskull | [Refactor] #37353 reinit_wilderness を bldg.h へ移動. |
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2019-05-18 |
deskull | [Refactor] #37353 spoil_random_artifact() 宣言を cmd-dump... |
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2019-05-18 |
deskull | [Refactor] #37353 update_playtime() を core.c/h に移動. |
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2019-05-18 |
deskull | [Refactor] #37353 now_message を core.c/h に移動. |
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2019-05-18 |
deskull | [Refactor] #37353 can_save を core.c/h へ移動. |
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2019-05-18 |
deskull | [Refactor] #37353 savefile, savefile_base を files.c... |
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2019-05-16 |
deskull | [Refactor] #37353 hack_m_idx, hack_m_idx_ii を monster2... |
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2019-05-16 |
deskull | [fix] #37353 コメント修正. |
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2019-05-16 |
deskull | [Refactor] #37353 get_com_no_macros を util.c/h へ移動. |
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2019-05-16 |
deskull | [Refactor] #37353 msg_flag を util.c/h へ移動. |
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2019-05-16 |
deskull | [Refactor] #37353 signal_count を files.c/h へ移動. |
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2019-05-15 |
deskull | [Refactor] #38995 multi_rew を player_type の suppress_mu... |
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2019-05-15 |
deskull | [Refactor] #38995 running を player_type へ移動. |
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2019-05-15 |
deskull | [Refactor] #37353 coin_type を object2.c/object.h へ移動. |
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2019-05-14 |
deskull | [Refactor] #37353 check_score() を scores.c/h へ移動. |
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2019-05-14 |
deskull | [Refactor] #37353 check_score() を scores.c/h へ移動. |
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2019-05-14 |
deskull | [Refactor] #37353 highscore_fd を scores.c/h へ移動. |
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2019-05-14 |
deskull | [Refactor] #37353 target_who, target_col, target_row... |
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2019-05-14 |
deskull | [Refactor] #38995 player_base を player_type の base_name... |
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2019-05-13 |
deskull | [Refactor] #37353 get_obj_num_hook を object2.c/object... |
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2019-05-13 |
deskull | [Refactor] #37353 item_tester_tval を object1.c/object... |
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2019-05-13 |
deskull | [Refactor] #37353 item_tester_hook を object1.c/object... |
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2019-05-13 |
deskull | [Refactor] #37353 macro__* の実体を util.c へ移動. |
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2019-05-13 |
deskull | [Refactor] #37353 get_mon_num_hook, get_mon_num2_hook... |
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2019-05-13 |
deskull | [Refactor] #37353 leaving_quest を quest.c/h へ移動. |
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2019-05-13 |
deskull | [Refactor] #37353 inkey_* を util.c/h へ移動. |
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2019-05-13 |
deskull | [Refactor] #37353 feature_action_flags を grid.c へ移動. |
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2019-05-13 |
deskull | [Refactor] #37353 listsym を wizard2.c へ移動。 |
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2019-05-13 |
deskull | [Refactor] #37353 init_flags, INIT_* フラグを core.h へ移動. |
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2019-05-12 |
deskull | [Refactor] #37353 targeting.h と japanese.h コミットし忘れ修正. |
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2019-05-12 |
deskull | [Refactor] #37353 do_cmd_spoilers() を cmd-dump.h へ移動. |
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2019-05-12 |
deskull | [Refactor] #37353 japanese.h を作成して関連宣言を移動.vcprojのソースリスト... |
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2019-05-12 |
deskull | [Refactor] #37353 kamaenaoshi() を cmd-basic.c/h へ移動. |
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2019-05-12 |
deskull | [Refactor] #37353 max_floor_id を floor-save.c/h へ移動. |
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2019-05-12 |
deskull | [Refactor] #37353 angband_term_name と angband_color_tab... |
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2019-05-12 |
deskull | [Refactor] #37353 angband_sound_name と angband_music_ba... |
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2019-05-11 |
deskull | [Refactor] #37353 screen_dump を report.c/h へ移動. |
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2019-05-11 |
deskull | [Refactor] #37353 f_name, f_tag の宣言を gameoption.h へ移動. |
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2019-05-11 |
deskull | [Refactor] #37353 record_turn の宣言を gameoption.h へ移動. |
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2019-05-11 |
deskull | [Refactor] #38844 level_up を level_up_message に改名して... |
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2019-05-11 |
deskull | [Refactor] #38844 ゲームシステム進行フラグを world_type 構造体へ移動. |
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2019-05-10 |
deskull | [Fix] #38844 player_type に inventory_list を取り込んだ結果発生したヌ... |
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2019-05-10 |
deskull | [Refactor] #38844 is_fired を player_type 構造体に移動. |
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2019-05-10 |
deskull | [Refactor] #37353 inet.c の関数宣言を inet.h を作成して移動. |
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2019-05-10 |
deskull | [Refactor] #37353 color_char を term.c/h へ移動. |
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2019-05-10 |
deskull | [Refactor] #37353 hexsym を util.c/h へ移動. |
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2019-05-10 |
deskull | [Refactor] #37353 ident_info を term.c/h へ移動. |
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2019-05-10 |
deskull | [Refactor] #37353 window_flag_desc を term.c/h へ移動. |
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2019-05-10 |
deskull | [Refactor] #37353 stat_names, stat_names_reduced を... |
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2019-05-10 |
deskull | [Refactor] #37353 color_names を term.c/h へ移動. |
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2019-05-10 |
deskull | [Refactor] #37353 creature.c/h を作成して,プレイヤーモンスターの共通項目として... |
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2019-05-09 |
deskull | [Refactor] #37353 game_inscriptions を object-flavor... |
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2019-05-09 |
deskull | [Refactor] #37353 未使用宣言 spell_names を削除. |
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2019-05-09 |
deskull | [Refactor] #37353 マクロに関する変数を util.c/h へ移動. |
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2019-05-09 |
deskull | [Refactor] #37353 max_v_idx を rooms-vault.c/h へ移動. |
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2019-05-09 |
deskull | [Refactor] #37353 write_level を cmd-dump.c/h へ移動. |
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2019-05-09 |
deskull | [Refactor] #37353 generate_encounter を wild.c 内変数に整理... |
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2019-05-08 |
deskull | [Refactor] #37353 max_e_idx を object-ego.c/h へ移動. |
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2019-05-08 |
deskull | [Refactor] #37353 max_f_idx を feature.c/h へ移動. |
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2019-05-08 |
deskull | [Refactor] #37353 max_d_idx を dungeon.c/h へ移動. |
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2019-05-08 |
deskull | [Refactor] #37353 record_o_name の宣言を gameoption.h へ移動. |
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2019-05-08 |
deskull | [Refactor] #37353 macro__* の宣言を util.h へ移動. |
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